B_Bz_Badass_Ballbusterz
Tournaments




* * * * * * * B_Bz_Badass_Ballbusterz Tournament Game Rules * * * * * * *

#1: No RR's (re-racks) unless TD approved. (RR's are allowed for the following: 1 - If on break, 8 ball or specific ball pertaining to a game is pocketed. 2 - On a persons first chance at shooting [after break] and they pocket 8 or specific ball. 3 - When the 8 or specific ball at end of game is hanging on lip of pocket and can't be removed [dead ball game is announced]. THEN YOU MUST LET TD KNOW IF NOT YOU MAY BE DISQUALIFIED UPON DISGRESSION OF TD!

#2: You must say GL or BOL before and GG or VGG after each game, etc.

#3: Each game must be announced on lobby floor if you win or lose. [ex: won or lost vs (persons name) vgg tyvm (name of the game played).] Avoid saying gg or vgg before 8 is sunk.

#4: Once tourney begins: 7 minute timer on a no show, after 3 invites (1 minute between invites). If name not on lobby for any reason, 7 min timer set. Bootem games 3 minute timer on no show (name gone from lobby) and or after 3 invites (1 minutes between invites). You cannot ask for a timer if you have not followed previous rules.

#5: NO SNOOKERING OR SAFTIES OR ANY SORT OF CHEATING DEVICES ARE PERMITTED!

#6: If in two games, please play the tourment game first, to keep things going.

#7: Please be courteous to all others and enjoy the game.

***All games are to be played like REG. 8 with BIH (ball in hand) on RATED and PROTECTED tables.***

Unless specified by staff according to certain games. First listed on pairs makes table and invites partner. If after 1 min. has passed and first person did not make table, then partner must make table. Person making table is responsible in inviting partner to table.

All new games must be approved by either HA or CO-HA.


"ABC'S"

RATED/PROTECTED TABLE: You must sink your balls in this order: BLUE, GREEN, ORANGE, PINK, PURPLE, RED and YELLOW. (Alphabetical order). If your sink the wrong ball, TAP OUT and give BIH to opponent. If you sink one ball in the right order & another goes in by combo, it is still your turn. Pocket 8 at end.

"BANK AND COMBO"

RATED/PROTECTED TABLE: All shots after the break must be either a BANK or a COMBO shot. NO cue banks, NO straight shots.

"BANK A SPECIFIC COLORED BALL"

RATED/PROTECTED TABLE: You must bank the color ball the TD specifies any time during game. If your opponent makes that ball for you or you make the ball in the break or from a combo shot, then you don't have to bank. Otherwise, you must bank or you lose! Cue banks are not allowed on the color ball, you must bank the specific ball onto a cushion then make the pocket.

"BANK ROBBERY"

RATED/PROTECTED TABLE: Combos are okay. No bank shots are allowed at any time, including the cue ball being banked into a ball to make a shot. Accidental banks do not count as banks and you have to TAP OUT and give BIH to opponent, if this occurs. However, if you make a regular shot and another ball falls in after hitting a rail it is allowed. If a ball is on the rail, you must move ball away to make the shot, (it is too much of a close call to make a judgement).

"BAR ROOM POOL TOURNEY"

RATED/PROTECTED TABLE: BIH only behind the line at any time. Only shoot what is beyond the line when scratch. Scratch on the 8 game is over.

"BANK THE 8 / LAST POCKET"

RATED/PROTECTED TABLE: Bank either the 8 ball or the cue ball banked onto 8, to make the pocket. 8 will go where your last ball fell.

"BATTLESHIP" (my version)

PROTECTED/TRAINING TABLE: The goal is to sink the opponents battleshiip. Meaning, you sink their YELLOW, BLUE, RED, PURPLE and ORANGE balls, in any order. First player announced in tourney is solids. The opponent is stripes. First player sits then breaks then takes first shot trying to make the opponents battleships balls. One shot only, stand and next player sits and does the same, switching back and forth on each turn until opponents balls are all sunk. First to do so wins the battle of the sea. The other 5 balls are landmines. Meaning they can cause you trouble. If you make the green (solid/stripe) or pink (solid/stripe) or 8, then your opponent gets and extra shot with BIH.

"BERMUDA TRIANGLE"

RATED/PROTECTED TABLE: Played on RATED/PROTECTED TABLES: NO BIH during game, only BIH on break. If you move the cue during game, TAP OUT and give BIH to opponent. Person to the left shoots in TOP CORNERS and MIDDLE BOTTOM pockets \/. Person to the right shoots for BOTTOM CORNERS and TOP MIDDLE /\. Even the 8 goes where ever your pockets are. If you hit one in and forget, tap out to opponent. If you shoot a ball in correct pocket and a combo has made one into another pocket that is not yours, continue shooting. (Fair shot).


"21 - BLACK JACK"

PROTECTED/TRAINING TABLE: Only one shot each person. Shoot to total 21. If cue is scratched, spot to middle of line (click on pocket and hold and carry cue to center of line). BIH for scratch only. Bank any ball for 1 point. If bank shot does not take you over 21, it counts as face value. Go over 21 you lose. If cue ball is scratched during a shot, that ball which was pocketed is foul and not counted toward points. SOLIDS: YELLOW = 1 pt./ BLUE = 2 pts./ RED = 3 pts./ PURPLE = 4 pts./ ORANGE = 5 pts./ GREEN = 6 pts./ PINK = 7 pts./ BLACK = 8 pts./ ALL STRIPES = 3 pts.

"BLUE BALL 8 BALL" or called "BLACK AND BLUE"

RATED/PROTECTED TABLE: NO BIH. If ball falls into a pocket at break, remember which pocket. Announce it at table. When ever during the game your BLUE ball sinks in a pocket, remember where it fell. At the end 8 ball falls where BLUE ball fell.

BLUE BALL LAST"

RATED/PROTECTED TABLE: The BLUE is to be sunk prior to the 8 ball at the end of the game. 8 ball falls any place after BLUE. If you sink either BLUE ball yours/theirs, you lose. If sunk on break RR, first announce to TD.

"BOOTEM"

PRIVATE/TRAINING TABLE: BIH. Combos are permitted. TD goes to table, sets table balls acorrding to choice then invites all the players. Each person will take turns, one shot per person. On list on table, that will be the order you proceed. If you miss or scratch, you lose (TD boots you). If you get one in, stand and let next player to shoot. *When scratch, TD will take cue out of pocket and place on middle of line to continue game. [MY ADAPTED VERSION IS: For those TD's who cannot remove the ball just RR table, make the break and continue].

"BOOTEM BASEBALL"

PRIVATE/TRAINING TABLE: TD Invites. Played the same as Bootem. Except you get 3 misses = 3 strikes your out!

"BOOTEM BOMB"

PRIVATE/TRAINING TABLE: TD Invites. Played the same as Bootem. Except one flaw. The 8 ball (black) acts as a bomb and is placed just below the top center pocket. the "bomb" must remain untouched. If you touch the 8 ball(bomb)your out. ONLY on scratch shots the cue ball can be placed anywhere on table (BIH).

"BOOTEM / EVIL 8 BALL"

PRIVATE/TRAINING TABLE: TD Invites. Played like regular BOOTEM. Exception, if you hit the 8 in you get booted. All other regular BOOTEM rules apply.

"BOOTEM 4 CORNERS"

PRIVATE/TRAINING TABLE: TD Invites. Played like regular BOOTEM. Exception, you cannot sink any balls into either CENTER side pockets. If you get one in either middle pockets on first ball shots and not from a combo you lose and get booted from table. All other BOOTEM rules apply.

"BOOTEM MAGIC 8:

PRIVATE/TRAINING TABLE: TD Invites. Played like regular BOOTEM. Exception, if you shoot the 8 ball in tell TD who do you want booted from table. All other bootem rules apply. (Example of set up below)


"BOOTEM - NO TOUCH THE 8"

PRIVATE/TRAINING TABLE: TD Invites. Played like regular BOOTEM. Exception, you do not touch the 8 with the cue. If comboed by another ball and then hit the 8, your safe. If you scratch, your out. All other bootem rules apply.

"BOOTEM PROGRESSIVE"

PRIVATE/TRAINING TABLES. TD Invites. TD will make initial break. Each Player will take turns shooting once and then stand. You shoot in order of name line up in Room. After each player has taken 1 turn, the next time you sit you have to make 2 shots and 1 added shot each time you sit again. When you miss a shot, scratch, reset rack or shoot out of turn YOU are booted from the table by TD and are out of tourney. So if you Sink a Ball, great, you get to stay in room and keep playing , if not, bye bye your gone. You may sink any ball in any order but try not to sink the cue ball. You Can only move the Cue ball if the person before you scratched and it has to stay behind yellow line. Last person at table is the Winner.

"BOOTEM REVERSE"

PRIVATE/TRAINING TABLE: TD Invites. Played like regular BOOTEM. Exception, last person goes first and work up. All other bootem rules apply.

"BOTTOMLESS"

RATED/PROTECTED TABLE: Break does not count. You must only shoot the balls in the TOP pockets. If you sink on in the BOTTOM pockets, TAP OUT to opponent and give BIH to them.

"BOTTOMS UP"

RATED/PROTECTED TABLE: Stripes go in TOP pockets. Solids go in the BOTTOM pockets. If you sink your ball in the wrong pocket, TAP OUT and give BIH to opponent. 8 ball is to be pocketed in the players last pocket. At the end for the 8, if for any reason a players LP is the opponents due to combo, or scratch by accident...player shall claim that pocket as his and sink the 8 in.

"BOUNTY HUNTER" (JIM'S GAME)

RATED/PROTECTED TABLE: This games is Reg 8. Out of everyone that joins the tourney the TD pickes 1 member to have a Bounty(Dony Bux Amt.) on him/her. No one knows who it is but the TD. and will be announced till after the tourney. The person who won the Bounty player, even if they have lost the tourney, they still get the Bounty. (FOR TD'S: Game to be played only by TD's that can dony bux or a TD that can help dony for that game).

"BOYS AND GIRLS"

RATED/PROTECTED TABLE: Boys must sink the blue ball last before the 8 and the girls must sink the pink ball last before the 8. 8 falls any where after. If you sink the blue/pink early you lose. If both same sexes on table, both will play according to sex.

"BT8 - NO CUE BANKS"

RATED/PROTECTED TABLE: At end of game you must hit the cue ball onto the 8 ball and 8 must bank onto cushion then fall into pocket. No cue banks on this game.

"BT8 / Q"

RATED/PROTECTED TABLE: At the end of game you must bank the 8 onto cushion then falls into pocket or the cue ball onto cushion, then hit the 8 before making the pocket.

"CALL ALL SHOTS"

RATED/PROTECTED TABLE: You must call all shots (ex: RED-BOTTOM RIGHT) in order for them to count. If you do not call a shot or make it in wrong pocket, you must TAP OUT and give BIH to opponent.

"CALL ONE BALL AND BANK IT"

RATED/PROTECTED TABLE: You get to choose which ball you want to bank in this tourney. You MUST CALL the ball and pocket, before banking for it to count. Example: Green, top right. You can change the ball you want to bank if you miss, as many times as you want. Cue banks do NOT count. The break does not count.

"CALL OPPONENTS 8 B4 THE BREAK"

RATED/PROTECTED TABLE: Before the break, each person will call a designated pocket for their opponent to make the 8 ball into at the end of the game. (NO such thing as asking what they want, this is your choice only).

"CALL YOUR 8 BEFORE BREAK"

RATED/PROTECTED TABLE: You each will call where your 8 will go before the break, then proceed playing reg 8.

"CLOCK"

RATED/PROTECTED TABLE: NO BIH. When you have your ball selected solid or stripes, go clock wise around the table in pockets. Any ball, no specific order. Starting with the 1st ball in UPPER RIGHT pocket and work around to UPPER MIDDLE is the 6th ball and ending with 8th ball in the LOWER RIGHT pocket. Tap out if you make a ball in the wrong pocket by accident and do not move the cue ball. When a ball gets pocketed and not by you or through combo, remember to skip a pocket and make the next shot in another pocket.

"CUE CONTROL"

PROTECTED/TRAINING TABLES: NO COMBOS. BIH for 1st shot, NO BIH after that. You may pocket any ball at any time, but the cue ball nor any other ball may touch any ball. Either before or after a shot. Turn is over when you miss the pocket or cue strikes another ball. Scratch on any shot and you lose the game. Each ball pocketed counts as 1 point. Player with most ball down wins the match. (8 counts like any other ball). If you clear the table, reset the balls and continue.


"CUT THROAT" (or called TRIPLE THREAT")

PROTECTED/TRAINING TABLE: NO BIH. If scratch, call TD to place ball on table on middle of line. One player at a time, taking turns. When miss you must stand and let next player take his turn. Then way the #'s are given, that is who is up to play. Try to get everybody elses ball in before yours all gets sunk. If all your balls get shot in you lose. Each player has a set of balls. Table with three players: 1-5 / 6-10 / 11-15. If played with two players on table: 1-7 / 9-15 and the 8 ball is to be shot in after you shoot your opponents balls in at end. Diagram below for three playes on one table.


"DIRTY POOL"

RATED/PROTECTED TABLE: Played like regular 8. Exception, anything goes. You are allowed to snooker, tap and play safties. (Only game in league that you are permitted to do so).

"DIRTY POOL - SHADY POCKETS"

RATED/PROTECTED TABLE: Played like regular 8. Exception, You must BT8/Q into TOP MIDDLE or BOTTOM MIDDLE pockets only. You cannot attempt the same pocket twice. You must alternate between TOP and BOTTOM pockets.

"DYNAMITE"

RATED/PROTECTED TABLE: You must use FULL POWER and FULL ENGLISH on every shot. Full english is all the way on the outer line on the "English" ball at any position you choose. Diagram below.


"5 + 8"

PROTECTED/TRAINING TABLES: Pocket any 5 balls in succession (one after another), then pot the 8. First person mentioned on pairs will shoot first. The break is free, meaning you don't have to pot on break. However, any balls sunk on break will count for player. If a player misses at any time before making 5 + 8 he/she stands and next player sits and RR's and starts game again. If both opponents made 5 + 8 one after another, a forced tiebreaker will be played.. EVERYTIME YOU SIT TO SHOOT, YOU START AT "0". NO adding one played chance to another.

"FIRE AND ICE" (my version)

RATED/PROTECTED TABLE: NO BIH. RED and BLUE must fell before the 8. (keep those three color balls till the end). Sink into same pocket. (Mention your pocket on your table to remember where it is at). When you make the RED or BLUE, in any order at end before the 8, 8 falls last.. If RED or BLUE balls fall into wrong pocket, you lose the game. Cancell it. If you break and any of those 3 colored balls get pocketed , RR. Announce to TD before doing so.

"FIRE AND SMOKE" (my version)

RATED/PROTECTED TABLE: FIRE is RED / SMOKE is BLACK. RED falls at any time during game. At the end of the game 8 goes where RED fell. If opponent hits yours in remember where it fall, call it on table.

"FIRST BALL IN"

RATED/PROTECTED TABLE: Where your 1st ball falls after break. Break does NOT count. That is where ALL your balls will fall. 8 ball will fall there also at end of game. If any balls fall in other pockets by accident, TAP OUT to opponent.

"FIRST POCKET"

RATED/PROTECTED TABLE: Shoot the 8 ball at the end of the game into the pocket your first ball went into. Break does not count. Make sure you announce your pocket on table after it is sunk, so there is clarity between you and your opponent.

"FLAWLESS"

RATED/PROTECTED TABLE: Played like Reg. 8, except first person to give opponent BIH loses. (By means of scratching or hitting partners balls. You only hit one ball at a time and no hitting others by combo's. But if you hit your own after you pocket one in, game still good.) Loser takes loss when flaw happens.

"FORBIDDEN POCKET"

RATED/PROTECTED TABLE: TD calls pocket. No one can hit a ball in pocket, not even the cue. If you do so person loses game. If ball falls into designated pocket from a combo shot, its is a fair game. Continue as regular 8 ball.

"4 CORNERS"

RATED/PROTECTED TABLE: You can only shoot your balls into the 4 CORNER pockets. Must NOT shoot any balls into either MIDDLE SIDE pockets. (top middle or bottom middle). If you do so you must TAP OUT to opponent. If you shoot first into either 4 CORNER pockets and comboed a ball into either MIDDLE SIDE pockets, fair game. Continue, end as regular 8. Disqualified Game EXAMPLE: 4 CORNERS GAME >>> If you have a ball close to the TOP n/or BOTTOM MIDDLE POCKETS and you purposely shoot them in, then tap out just because you didn't have a shot....doing this 2 TIMES (1st time warning - 2nd time you lose) is grounds to have your game DISQUALIFIED ! ...

"4 CORNERS - LAST POCKET"

RATED/PROTECTED TABLE: Played like 4 CORNERS game. Exception, 8 falls in the same pocket at the end where your last ball fell.

"4 CORNERS / RED BALL LAST / LAST POCKET"

RATED/PROTECTED TABLE: Played like 4 CORNERS game. Exception, RED ball falls before 8 and 8 falls into same pocket at end of game.

"FOUR PLAY" (my version)

RATED/PROTECTED TABLE: Before break, each person must pick 2 pockets where thier opponent CANNOT sink any balls into. Announce it on your table. If an opponent accidently sinks into any designated pockets where they are not allowed even on a combo shot, then player must TAP OUT and give BIH to opponent.

"FROZEN ARROW"

RATED/PROTECTED TABLE: At the end of the game the 8 ball must be pocketed into the TOP MIDDLE pocket, where the RED arrow is always pointing.DO NOT move arrow. In doing so and pocketing the 8, you lose the game.

"FROZEN CUE" (my version)

RATED/PROTECTED TABLE: NO BIH, at all through entire game. Not even on break. If you move cue you must TAP OUT to partner. End like regular 8.

"FROZEN CUE"

RATED/PROTECTED TABLE: NO BIH. Cue CANNOT be moved at break or any other time during the entire game. If you scratch, you can only shoot outward from behind the line. (On scratch nothing behind the line can be shot at.) If opponent uses the cue by accident, he TAPS OUT and gives BIH to opponent.

FROZEN ARROW / FROZEN Q"

RATED/PROTECTED TABLE: BIH only on break. After break NO BIH. You have to hit 8 ball in UPPER MIDDLE pocket, where the arrow is always pointing. DO NOT move arrow at end of game. (Doing so and making 8, you the lose game.)

"FROZEN STICK" (my version)

RATED/PROTECTED TABLE: You CANNOT move the stick at all. Leave it where yahoo puts it after every shot. You can only use ENGLISH and POWER to manage your shots. If you move the stick, you must TAP OUT and give your opponent next shot. (REMEMBER TO NOT MOVE THE POOL STICK.)

"FULL ENGLISH"

RATED/PROTECTED TABLE: You must use FULL ENGLISH on all shots. English must be set at 12o'clock on ball. At the very top, for every shot. Then you may shoot. Failure to have correct English, will result in you giving BIH to your opponent. Diagram below.


" "FULL POWER"

RATED/PROTECTED TABLE: The power bar has to go all the way to FULL RED POWER on every shot. Pull back back on the pool stick all the way, hold for 3 seconds, then let go. I you do not use FULL POWER, you must TAP OUT to opponent and give BIH. Diagram below.


" "GENIE"

RATED/PROTECTED TABLE: One person in the tourney is a GENIE. The get to pick what game is played for earh round.

"GOD AND SATAN" (my version)

RATED/PROTECTED TABLE: Breaks don't count. 1st person on pairs is GOD. His pockets are all the TOP 3 pockets. Second person mentioned is SATAN. They get all BOTTOM 3 pockets to shoot theirs into. If you shoot your ball in opponents pockets you TAP OUT and give BIH. But if you shoot in yours first and a combo shot went into their pocket, continue playing. *At the end GOD must pocket the 8 ball in HELLS BOTTOM MIDDLE pocket and SATAN must pocket 8 the ball into GOD's TOP MIDDLE pocket.

"GREEN BALL LAST"

RATED/PROTECTED TABLE: The GREEN ball has to be the last colored ball made before the 8 at end of game. If you sink either GREEN ball, yours/theirs, you lose. 8 can fall in any pocket after GREEN is made.

"HANG OVER" (I made this game)

PROTECTED/TRAINING TABLE. TD invites. Each person takes turn going. 1st on list plays first, then down the line in that order. Each person RE-SETS balls on their turn, then breaks. First shot counts after that. You must shoot any ball alternating on ball type. Example: stripe, solid, stripe, solid and so forth. Scratch on break does not count, just RR. You shoot till miss or scratch. If so you then count total balls left on table. *8 ball cannot be dropped till all alternating balls on your turn are all pocketed,(if you reach that point). If you drop the 8 in anytime, you automatically lose and must leave the game table. When all remaing people have played 1 turn each and have your amount. Scores are compared. The person with the HIGHEST amount then leaves the game table. Then continue again, until one person is left and that will be the winner. RR only if 8 is droped on break, first annnounce to TD.

"TWISTED 8/1 vs 1 (2 on each table)"

RATED/PROTECTED TABLE: Play 3 set games. Count balls that are left on your table. Scored totaled at end. Least score wins.

"HIT AND HOPE"

PROTECTED/TRAINING TABLE: NO BIH at any time. You get 5 shots, including the break (break counts as 1st shot). Alternating set games. SOLIDS worth 1 point. STRIPES worth 2 points. BLACK worth 8 points. Player with the most points, out of 2 games each totaled, wins.

"INVITERS CHOICE"

RATED/PROTECTED TABLE: Frist person on pairs will choose what game will be played for their table. Choice must be announced on lobby floor before going to table. Must choose a known game from our league. No new games from other leagues.

"KILL THE GREEN" (Can be played with any other colored balls...ex: KILL THE BLUE)

RATED/PROTECTED TABLE: NO BIH. Object of game is to kill the opponents GREEN ball by any means possible. You cannot pocket any GREEN ball until ball type is declared. Pocket GREEN off break is a RR. Pocket your own GREEN during game, is a automatic loss. If you move the cue, TAP OUT with NO BIH.

"LAST POCKET"

RATED/PROTECTED TABLE: Where ever your last ball dropped, the 8 ball goes there at the end of the game.

"LAST POCKET / BT8"

RATED/PROTECTED TABLE: Where ever your last ball dropped, you have to bank the 8 onto a cushion and into your last pocket made.

"LAST POCKET / REVERESE"

RATED/PROTECTED TABLE: Played like LP (LAST POCKET). Exception, when you get down to your last pocket, it is reversed. (Example: BOTTOM LEFT = TOP RIGHT, BOTTOM RIGHT = TOP LEFT, BOTTOM MIDDLE = TOP MIDDLE and visa versa.)

"LOWER POWER"

RATED/PROTECTED TABLE: You must use 4 bars or less (Yellow or less) on power bar on all shots. Pull back for 3 seconds, Please make sure your opponent sees your power bar before shooting. If you forget, you must TAP OUT and give opponent BIH. Diagram below.

"MEN ON TOP"

RATED/PROTECTED TABLE: Men must make all shots in top pockets and women must make all shots in bottom pockets (including the 8 ball). In the case where 2 men or 2 women are playing, top and bottom pockets are determined by pairs (1st person named on pairs has top pockets...) If a ball goes into a wrong pocket, you must tap cue and give opponent BIH playable anywhere (unless a ball goes into your pocket first then comboed into oponents pocket, then game is still good, continue). A scratch gives your opponent BIH, playable anywhere.

" "MUSICAL CHAIRS"

UNRATED/PROTECTED TABLE: TD will say GL on lobby floor. (Not on tables. They only arrive for the switch of seats, then leave.) When TD comes to table, you will click on STAND and switch seats with your opponent and play their balls like your own. TD may go to tables at any moment and any amount of times during the game or may decide not to at all.

"MY ONE AND ONLY" (I made this game)

RATED/PROTECTED TABLE: Before the game , on lobby, each person must announce a chosen pocket for their opponent to hit his/her 8 ball into at the end of the game. Keep in mind, this will be an extra saftey pocket to sink your balls into. When you begin, first shot after break for each person will be your designated pocket for all your balls + the announced pocket your oppnent gave for your 8. (You will have 2 pockets to hit your balls into.) If you sink your balls into any other pocket, you must TAP OUT and give BIH to opponent. If a ball gets sunk from a legal shot and got comboed into another none designated pocket, continue with game. Counts as a legal shot. 8 falls at end only into your 1 pocket called by your opponent.

"MYSTERY FINALS"

RATED/PROTECTED TABLE: Played on RATED/PROTECTED TABLE: Played like regular 8, Until the FINALS. Before finals are announced TD invites players to a table one by one or either in messenger. Each player will tell TD which pocket you want the opponent to sink the 8 into. TD will then sit at finals game table, and pocket will be announced for each person after your last ball is made. (Just before you get to shoot the 8 in.)

"MYSTERY POCKET"

RATED/PROTECTED TABLE: BIH ONLY ON BREAK. NO BIH DURING REST OF GAME. (TD must NOT go to table, TD says GL at lobby floor.) Before you shoot the 8 in, you must ask the TD at lobby, what pocket to shoot your 8 into. This will be your designated pocket until 8 is made.

"NERVE RACKER"

SEPERATE PROTECTED/TRAINING TABLES. Both Players listed makes table and invites opponent and TD(both will be watching so no cheating can accure). Set your tables and once ready to break, type READY in lobby. Once both players have typed ready in lobby watch for Td to count down, 3-2-1-GOOOOO. Start shooting till you clear table. 1st to type DONE in lobby is winner. On scratch you can use BIH anywhere.

"9 BALL"

PROTECTED/TRAINING TABLES: First named player creates table and invites opponent. Place balls in order as shown on diagram below. (If you need a TD's assistance just ask.) NO BIH, except after sctatch or foul. (Foul consists of accidently making another ball in , that is not the lowest on table.) When foul is made you must stand and give your oopponent his chance to shoot. When scratch, remove ball from pocket and place on table with BIH for player. Ball numbers are: YELLOW is 1 / BLUE is 2 / RED is 3 / PURPLE is 4 / ORANGE is 5 / GREEN is 6 / PINK is 7 / BLACK is 8 / YELLOW STRIPE is 9. On each shot, the first ball the cue contacts must be the lowest numbered ball on the table. But the balls need not be pocketed comboed in order. If a player pockets any ball on a legal shot, he remains at the table for another shot and continues till he misses, fouls or wins the game by pocketing the 9 ball at the end. Combo shots are your friend. If you hit the lowest ball and pocket the 9 you win the game.


"9 BALL / SCRATCHLESS" (my version)

PROTECTED/TRAINING TABLES: If scratch on break RR. First named player creates table and invites opponent. Place balls in order as shown on diagram above. (If you need a TD's assistance just ask.) NO BIH, except after foul. (Foul consists of accidently making another ball in, that is not the lowest on table.) When foul is made you must stand and give your oopponent his chance to shoot. When scratch, game is over you lose the game. Ball numbers are: YELLOW is 1 / BLUE is 2 / RED is 3 / PURPLE is 4 / ORANGE is 5 / GREEN is 6 / PINK is 7 / BLACK is 8 / YELLOW STRIPE is 9. On each shot, the first ball the cue contacts must be the lowest numbered ball on the table. But the balls need not be pocketed comboed in order. If a player pockets any ball on a legal shot, he remains at the table for another shot and continues till he misses, fouls or wins the game by pocketing the 9 ball at the end. Combo shots are your friend. If you hit the lowest ball and pocket the 9 you win the game.

"NO ENGLISH"

RATED/PROTECTED TABLE: NO BIH. DO NOT use any ENGLISH for all shots, including the break. If you use it by accident, you must TAP OUT (as one offense) and gives chance to opponent witn NO BIH. If you TAP OUT 3 offenses you will be disqualified and lose the game.

NO SLOPS"

RATED/PROTECTED TABLE: Every shot must be called. Example: RED in TOP LEFT or BLUE STRIPE in LOWER MIDDLE. If you fail to make the Ball you called...you lose your turn, TAP OUT and give BIH to opponent.

"ONE SHOT"

TRAINING/PROTECTED TABLE: Pocket all your group (SOLIDS and or STRIPES) before the 8. First mentioned in pairs are STRIPES, opponent is SOLIDS. Each player sits and shoots only one shot, stand and allows opponent to shoot. Alternating and shooting on your own ball type. If you miss you stand and let opponent shoot. NO BIH. If you scratch, you lose the game. Break counts as a shot, only if you pocket any balls then you stand. If none is made you still stay and get your first try in making a ball.

"ONE SIDED"

RATED/PROTECTED TABLE: The ONLY pockets that CAN be used are the TOP LEFT, TOP MIDDLE and TOP RIGHT pockets or BOTTOM LEFT, BOTTOM MIDDLE and BOTTOM RIGHT. TD will tell you before pairs are called to which sets will be played for each table. If any ball goes into the incorrect pocket for any reason, even from a legal comboed shot..you must TAP OUT and give BIH to opponent. But if you aim for the other side and forget..and make the shot, it is an automatic loss of game.

"ORANGE BALL LAST"

RATED/PROTECTED TABLE: The ORANGE is to be sunk prior to the 8 ball at the end of the game. 8 ball falls any place after ORANGE. If you sink either ORANGE ball yours/theirs, you lose. If sunk on break RR, first announce to TD.

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Recent Winners
ID No. TD Name [Completed Tourneys] Type
Format
Winner
Friday May 25, 2012
8966318 kalaheo59 [3210]
S.E.
1 vs 1
kalaheo59
Thursday May 24, 2012
8966215 kalaheo59 [3209]
S.E.
1 vs 1
countrycandy71
8964624 kalaheo59 [3208]
S.E.
1 vs 1
cherie_shark
8964622 kalaheo59 [3207]
S.E.
1 vs 1
garymartin179
8964617 kalaheo59 [3206]
S.E.
1 vs 1
conrad_6699
8965026 jaxxxbecker [105]
S.E.
1 vs 1
dark_shark2002
8964942 jaxxxbecker [104]
S.E.
1 vs 1
barnet5307
Wednesday May 23, 2012
8964871 jaxxxbecker [103]
S.E.
1 vs 1
cherie_shark
8964611 kalaheo59 [3205]
S.E.
1 vs 1
wildbird1234
8964608 kalaheo59 [3204]
S.E.
1 vs 1
donald_andrews2003
8964609 jaxxxbecker [102]
S.E.
1 vs 1
kalaheo59
8963591 jaxxxbecker [101]
S.E.
1 vs 1
cherie_shark
8963511 jaxxxbecker [100]
S.E.
1 vs 1
dangerously_twisted
Tuesday May 22, 2012
8963366 jaxxxbecker [99]
S.E.
1 vs 1
dangerously_twisted
8963297 jaxxxbecker [98]
S.E.
1 vs 1
leona5922
8963217 jaxxxbecker [97]
S.E.
1 vs 1
conrad_6699
8961964 kalaheo59 [3203]
S.E.
1 vs 1
leona5922
Monday May 21, 2012
8961972 jaxxxbecker [96]
S.E.
1 vs 1
dangerously_twisted
8961568 kalaheo59 [3202]
S.E.
1 vs 1
drinkbeam
8961559 kalaheo59 [3201]
S.E.
1 vs 1
dangerously_twisted
Tournament Time EDT
Yahoo
Now playing at Yahoo
League Admins
kalaheo59  (Head Admin)
donald_andrews2003 (HEAD CO-HA)
tomtomchis (SR. CO-HA)
countrycandy71 (CO-HA)
dark_shark2002 (CO-HA)

"P-I-G" (my version)

PROTECTED/TRAINING TABLE: NO BIH. TD calls everyone to one table. Each player takes one shot and stands, (NOT INCLUDING BREAK). If you miss or scratch, you get one letter. (IF scratch TD RR's) All balls are played where they land. Who ever gets P-I-G first loses. If all balls get potted with no one being eliminated, RR and contunue. At end with 2 people and if both got P-I, then the first person who gets the G loses and opponent gets the win. (TD keeps track of scores and players announce scores on table also. So there are no misunderstandings.)

"PINK BALL LAST"

RATED/PROTECTED TABLE: The PINK is to be sunk prior to the 8 ball at the end of the game. 8 ball falls any place after PINK. If you sink either PINK ball yours/theirs, you lose. If sunk on break RR, first announce to TD.

"POISON POTION"

RATED/PROTECTED TABLE: Reg. 8 game till you get to 8 at end. If you are Stripes you have to play BT8/Q. If you are Solids you have to play LAST POCKET.

"PURPLE BALL LAST"

RATED/PROTECTED TABLE: The PURPLE is to be sunk prior to the 8 ball at the end of the game. 8 ball falls any place after PURPLE. If you sink either PURPLE ball yours/theirs, you lose. If sunk on break RR, first announce to TD.

"RAINBOW"

RATED/PROTECTED TABLE: Order of balls that need to be pocketed: PINK - RED - ORANGE - YELLOW - GREEN - BLUE - PURPLE. Order of balls my go into any pocket. 8 Ball gets sunk last. If you shoot one by accident that not suppost to go in, you TAP OUT to opponent and give BIH.

"RED BALL FIRST"

RATED/PROTECTED TABLE: You CANNOT shoot any ball in until you first sink your RED ball. Break does not count. However, after break if you sink any other ball other then the RED, you lose then game. Once you have sunk your RED STRPIE or SOLID, then continue game as regular 8. Opponent must also get his RED in before he continues with regular 8.

"RED BALL LAST"

RATED/PROTECTED TABLE: The RED is to be sunk prior to the 8 ball at the end of the game. 8 ball falls any place after RED. If you sink either RED ball yours/theirs, you lose. If sunk on break RR, first announce to TD.

"RED BALL LAST / LAST POCKET"

RATED/PROTECTED TABLE: The RED is to be sunk prior to the 8 ball at the end of the game. 8 ball falls into same pocket as RED ball. If RED ball by accident during game by opponent or off a combo shot from one of your own shots, remember pocket and at the end of the game the 8 will go there.

"REVENGE"

RATED/PROTECTED TABLE: FIRST OFF IF YOU'RE A COMPLAINER, I DON'T RECOMEND YOU JOIN THIS TOURNEY...LOL In this tourney the TD decides who does what. Example: In one match, 1 person could be told by the TD to BANK ALL SHOTS and their opponents to use FULL POWER on all shots and BT8. So basically, anything the TD says for to do in this match of the tourney you MUST so or you will lose! (IF YOU JOIN, NO GRUMBLING OR COMPLAINING TO WHAT YOU WEHRE ASSIGNED...THIS IS ALL IN FUN!)

"RACK N RUN" (1, 2, or 3 racks - TD's option)

PROTECTED/TRAINING TABLE: BIH only on break. After break NO BIH for rest of game. If scratch on break RR, (announce to TD first). Only on break you are permitted to move the ball anyplace on the table....no limit to this. Even behind the rack close to rails. Play amount of racks specified by TD, and then total. 1st person sits and breaks, if none goes in, you shoot again. Keep shooting till you miss. Once you miss, count ALL balls that have been sunk. (Announce score on table). Then stand and opponent RR's and starts his/her turn. When all racks are played and totaled, higher score wins. If one person shoots all 15 balls in, they RR and continue till they miss. Both players get a certain number of racks (could be 1, 2 or 3 depending on the TD's choice) and the player with the higher score advances.

"RNR 2"

PROTECTED/TRAINING TABLE: BIH at break only. NO BIH for rest of game (continue if you miss on break). If scratch on break RR, (announce to TD first). Each player sits and shoots until they miss. The total number of balls sunk is the players score for that turn. Each round is compared separatly to each other to see who won for that round. Announce score on table then player stands. Next player RR's and begins, same process taking turns till 2 set games are done. Who ever won 2 games first wins...If there is a tie, then do a tie breaker (2 out of 3). *EXAMPLE BELOW*


"SAVE A COLORED BALL FOR LAST"

RATED/PROTECTED TABLE: On lobby both opponents picks a favorite color ball and announce it on floor. Or TD picks color for each player before game. Sinking the colored ball on the break is an automatic RR. Announce to TD before doing so. You MUST SAVE that colored ball until the last shot, before the 8 ball. Making the colored ball early results in an automatic cancellation of the game and your opponent wins.

"SAVE MY ASS"

RATED/PROTECTED TABLE: PLAYED ONLY ON FINALS, at end of tourney. You must pick another league member that was eliminated to shoot final shot and hope they can save your ass!

"SCRATCHLESS"

RATED/PROTECTED TABLE: If you scratch, you automatically lose. Break does not count. RR if scratch on break. Announce to TD first. Cancell game if lost early.

"SCREW YOUR NEIGHBOR"

RATED/PROTECTED TABLE: Before shooting the 8 ball, your opponent calls where you are to sink the 8. Pocket remains the same till match is over. If you pocket 8 without waiting for your opponent to make the call, you lose the game.

"SHADY POCKETS"

RATED/PROTECTED TABLE: You must BT8/Q into TOP MIDDLE or BOTTOM MIDDLE pockets only. You cannot attempt the same pocket twice. You must alternate between TOP and BOTTOM pockets.

"SIDEWINDER"

RATED/PROTECTED TABLE: NO BIH. Solids go into the TOP MIDDLE pocket. Stripes go into BOTTOM MIDDLE pocket. Your 8 gets sunk in your designated MIDDLE pocket. If a mistake is made and colored balls get sunk in a different pocket, TAP OUT and opponent gets turn with NO BIH. If you sink your MIDDLE ball first and then one drops in another pocket, it is a fair ball. 8 sinks at end.

"SILENCE"

RATED/PROTECTED TABLE: No talking at all on table. If someone talks, they lose the game. You must say everything at lobby. Even GL and vgg. Even if ssomeone else goes to table, like a TD, you must not respond AT ALL!

"SOLIDS AND STRIPES CONFUSSION" (I made this game)

UNRATED/PROTECTED TABLE: One player sits..with other seat left open, opponent is standing and just watching. You may start with either STRIPE or SOLID's, but once your ball type is sunk you must alternate suits and seats. If STRIPE is sunk first, then your next shot is SOLIDS, and so forth. Break DOES NOT count as a shot. If you miss or scratch, you stand and your opponent sits and continues with the type left off. DO NOT RR. Or it is an automatic DQ, (you lose). If you slop a ball out of sequence, stand, and give BIH to opponent. Sink 8 early you lose. Who sinks 8 at the end wins.

"SUICIDE" - Scroll for more games -

UNRATED/PROTECTED TABLE: NO BIH. RR if 8 fell on break. Ask TD first. Get the 8 ball sunk as soon as possible. Be the first to sink it for the win. May have to get some of your own balls off to do so. Scratch on 8 is considered a win.

"SUICIDE 2 OUT OF 3"

UNRATED/PROTECTED TABLE: NO BIH. RR if 8 fell on break. Ask TD first. Get the 8 ball sunk as soon as possible. Be the first to sink it for the win. May have to get some of your own balls off to do so. Clean shot at 8, no combos. Combos on other balls permitted. Scratch on 8 you lose the game. 8 can be banked, without hitting any other ball to win. Best 2 out of 3 games. First to get 2 games in a row wins.

"10 SEC REG 8 - NO BIH" (TD may put any amount of seconds desired.)

RATED/PROTECTED TABLE: Set at 10 second tables. Regular 8, with NO BIH, not even on break or entire game. If move cue, TAP OUT with NO BIH to opponent.

"TOPLESS:

RATED/PROTECTED TABLE: Only after break and designated ball are made, then game begins. You must only shoot the balls in the BOTTOM pockets. If you sink any in the TOP pocket, TAP OUT and give BIH to opponent. Continue as regular 8.

"TRIANGLE"

RATED/PROTECTED TABLE: BIH. After the break, after designated ball made. Balls will be made only into TOP MIDDLE and TWO CORNER BOTTOM pockets. Failure to do so, then you must TAP OUT and give BIH to opponent. But if goes in others by combo off your designated shot, then game is good, continue.

"TAKE YOUR PICK" (I made this game)

RATED/PROTECTED TABLE: Before the game on lobby each set player for that round, picks a number, 1 - 6. That will be your pocket to make all balls into. Except for the 8, may fall anywehre at end of game. 1 is TOP LEFT / 2 is TOP MIDDLE / 3 is TOP RIGHT / 4 is BOTTOM LEFT / 5 is BOTTOM MIDDLE / 6 is BOTTOM RIGHT. All other regular 8 rules apply.

"TRAFFIC LIGHTS" (I made this game)

RATED/PROTECTED TABLE: BIH. RED, YELLOW and GREEN, get sunked in that order any time during the game. Person seated on the LEFT shoot there 3 in the TOP MIDDLE. Person seated to the RIGHT has BOTTOM MIDDLE. All other balls get sunk anywheres. If on break any of the balls fell, just continue. If balls get hit in by accident, by combo or opponent, continue with game. But if you shoot your own ball in on a shot on a non-designated pocket, you lose the game. All other regular 8 rules apply.

"TWISTED 8"

RATED/PROTECTED TABLE: The 8 ball must be pocketed into either one of the 4 CORNER pockets. Furthest away from where it is at each time. If the ball is in the CENTER of the table, you may have your choice of either 4 CORNER pockets. Failure to pocket 8 in the furthest, will result in person to lose the game to opponent.

"TWISTER"

RATED/PROTECTED TABLE: Played like REG. 8, until potting 8 ball. You must first pot the 8 on TOP LEFT CORNER. If you miss, the next shot you pot it in the TOP MIDDLE POCKET. If you miss, then you go clockwise until you pot the 8 ball.

"UNDER YOUR A$$"

RATED/PROTECTED TABLE: At end of game 8 must be sunk in top corner under your own name. Example: If you are seated on TOP LEFT CORNER, then that is where your 8 will be pocketed at the end of the game. The opposite goes for opponent, who sits to the right.

"V - SHOT"

RATED/PROTECTED TABLE: You must only shoot balls in the 2 TOP CORNER pockets and BOTTOM MIDDLE pocket. \/. If any other balls go into undesignated pockets, must TAP OUT to opponent and give BIH. End with 8 at end of game.

"WATCH THOSE STRIPES" (my version)

TRAINING/PROTECTED TABLE: Break is done behind the line. You are only to shoot in STRIPES. You are to rotate with partner after every shot. If you miss a shot, you give BIH to opponent. If a SOLID is shot in, you give BIH to opponent. The player who gets the 8 in after all STRIPES are potted, wins. YOU SCRATCH, YOU LOSE THE GAME.

"WHO DO YOU TRUST"

UNRATED/PROTECTED TABLE: Like regular 8. When you get to the 8 ball, you must stop and invite another TOURNEY MEMBER or TD to pocket your 8 for you to win.

"WOMEN ON TOP"

RATED/PROTECTED TABLE: Women must make all shots in top pockets and men must make all shots in bottom pockets (including the 8 ball). In the case where 2 men or 2 women are playing, top and bottom pockets are determined by pairs (1st person named on pairs has top pockets...) If a ball goes into a wrong pocket, you must tap cue and give opponent BIH playable anywhere (unless a ball goes into your pocket first then comboed into oponents pocket, then game is still good, continue). A scratch gives your opponent BIH, playable anywhere.

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