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REGULAR BINGO - 4 games per round, report each gm score when asked, higest score at end of round moves on.
SPINS - 4 games per round, when ask for score report spin and daubs, bingo does not count-deduct 200 for bingo, if no spin take a zero. high score at end of round moves on.
1ST TO 300 (OR) 1ST TO 500 - played as regular bingo, first partner to reach score of 300 or 500 will be winner and move on.
BACKWARDS BINGO - 4 games per round, post score as follows: 58==85,
157==751, 512==215, 90==09, 08==80. high score at end of game moves on.
SWAP YOUR BINGO - played as regular bingo, 4 games per round. if you get bingo swap your score with your partner, high score is loser. to prevent players from not covering their spin number so as to assure a low score, you must post your spin # at start of each game. as part of the game you will be ask one (1) time only to post spin #, failure to do so will result in you adding a penalty of 250 points to your score.
ADD-EM-UP - play as regular bingo, 4 games per round, post scores as follows: 53=5+3==8, 06=0+6=6, 10=1+0=1, 257=2+5+7=14, high score at end of round moves on.
LEAPFROG - play 4 games per round, td will announce what to play at start of each game as follows: gm 1--reg bingo, gm 2--spin only (no bingo, no daubs) gm 3--regular bingo, gm 4--spin only(no bingo, no daubs). high score moves on.
MYSTERY BINGO - played 4 games per round, keep your own score, do not post during games, td will give partner and ask for your score at end of round, high score will move on.
BASEBALL - this may take 4, 5 or 6 games, played as regular bingo, post score when td asks at end of each game. low score per game takes a strike, td will announce strikes as game goes on, 3 strikes and you are OUT, your partner moves on.
CRAZY BINGO - played 4 games per round, each game is different, td will announce what you are playing at start of each game4, game 1)bingo only-score is 200-no bingo score is zero, game 2)spin only, do not count daubs or bingo-no spin score is zero, game 3)daubs only, do not count spin or bingo, game 4)regular bingo everything counts, high score at end of round moves on.
WILD # BINGO - played 4 games per round, at start of each game td will ask that you post your spin #, td will then post their spin #, anyone who matches will receive 25 buxx, td will ask (one time) for spin # if you do not post and you match you do not win. everyone may play for spin # even if they are eliminated by their partner or on a bye.
FRONT AND BACK - played as regular bingo, game 1 and 3 remove front number from total score, game 2 and 4 remove last number from total score. high score moves on. td will announce what to remove at start of each game.
BINGOPETLOVERS
Game Rules
Games rules for the league. Please read them and adhere to them during a trny. If a game rule question comes up during a trny PLEASE give the TD a chance to answer the question, rather then everyone typing in rules as it becomes confusing, more so to new members. Thank you all... *Any player registered for a trny and not in room at start of games will have till end of 2nd game in Round 1 to show up. You may then play the current game and count your daubs and spin BUT if you Bingo you may not count it. **REFRESHING=NOT allowed if playing in a trny, during a game. ALLOWED if you have a bye, please announce in chat so TD will be aware. ***REPORTING SCORES=ALL game scores must be reported in chat. Please report scores for all games in a round as TD must keep track. IF you know you lost the tour during the last game in the Round, PLEASE report score NOT just "TYFPM". REASON: If there is a dispute the TD must settle that dispute by asking for your scores and comparing them to her score keeping, If you do not report your last score in chat and you are asked for scores to settle WINNER/LOSER, YOU will be deemed the loser.
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