Tigers Of Canasta
Tournaments

        
       

**AK47 NTC**

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Your initial meld must consist of two of the following cards 4s, 7s, Ks, Aces.
You may use wilds and other cards. No touching the pile! 45 minutes to play.


**101 TIGERS NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld and canasta anything but you must have 10's and Aces melded to the table in order to go out.
If you get a natural canasta in 4's you save and free all the tigers and it's an automatic win.
Play on and lose the auto win. No touching the pile! 45 minutes to play.


**5 OF A KIND NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 3000
You must have a natural 5 of a kind in your first initial meld.
You may meld other cards at the same time, but no wilds are allowed with the 5 of a kind.
Post your 5 of kind card at the table, you can not add wilds to this card (only natural canasta can be made).
You are NOT allowed to make a canasta on your first meld.
On your 2nd turn you may make canastas. No touching the pile! 30 minutes to play.


**SAFE SEX NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You MUST meld both 6s and 9s BEFORE making any canasta.
You may use wilds and melt anytime         
NO canasta until 6s and 9s are melded to the table.
No touching the pile! 45 minutes to play


**KING ME NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything at anytime, but you MUST have Kings melded to the table in order to canasta
In order to go out, you must have a canasta in Kings.
If you get a natural canasta in Kings then you automatically win.
If you discard or continue playing you lose the auto win and must complete the game.
No touching the pile! 45 Minutes  to play.


**8 OR 9 TIGERS NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 9’s or 8’s in your initial meld, and a canasta in 9’s or 8’s to go out.
No touching the pile! 45 Minutes to play.


**QUEEN OF 2s NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld and canasta anything at anytime, but you must have Queens with a 2 melded in order to go out.
You do not have to meld them at the same time.
No touching the pile! 45 Minutes to play.


**5 ON TIGERS NTC**

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld anything, anytime but no canastas till 4-5s have been melded on the table first (you may use wilds).
You may have less than four 5s, but you must call "5 ON" when you have 4x5's.
Once you have 5 ON, you can make canastas or add to the 5's.
Lay more than 4-5's without saying 5 ON will be automatic DQ.
No touching the pile! 45 Minutes to play.


**5's and 10's NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld at any time. you can not make any canastas till you have 5s and 10s melded on to the table.
If your 5s and 10s hit at the same time a canasta goes up you will be D'Q         
No canastas till 5s and 10s are down.
No touching the pile! 45 Minutes to play


**69 ME NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything at anytime, but you MUST have a meld in 6s and 9s seen on the table in order to canasta.
Once you have melded 6s and 9s you may canasta anything you want, but you MUST have a canasta in 6s OR 9s in order to go out.
IT IS ACCEPTABLE TO MELD YOUR 6s OR 9s AT THE SAME TIME AS MAKING A CANASTA.
If you get a natural canasta in 6s or 9s then you auto win,
If you discard or continue playing you lose the auto win and must complete the game.
No touching the pile! 45 Minutes to play.


**FLYING 6s NTC**

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld anything at anytime.
The first person to canasta the 6s wins automatically.
If you play on you lose the auto win and must complete the game.
No touching the pile! 45 Minutes to play.


**HIGH 6 NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Your first meld of each hand can only be high cards J, Q, K, or Aces.
You can use wilds with your cards but you have to wait for your next draw to meld other cards.
To make canastas, you need to have 6s melded. You must have a canasta in 6s and a canasta in a high card (J Q K A) to go out.
No touching the pile! 45 Minutes to play.


**747 NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must include 7s in your first meld.
To get your in flight meal, you must have 4s seen on the table before making a canasta.
You have to have a canasta in 7s before you can go out.
No touching the pile! 45 Minutes to play


**7 UP NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 7s in your first meld.
In order to go out, all of your canastas must be 7s or higher (8 thru Ace).
You can meld cards lower than 7 AND canasta them, but if you canasta cards lower than 7 you cannot go out.
Make sure your canastas are 7s and higher to go out.
No touching the pile! 45 Minutes to play.


**8 OR 9 TIGERS NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 9’s or 8’s in your initial meld.
You must have a canasta in 9’s or 8’s to go out.
No touching the pile! 45 Minutes  to play.


**8 NTC**

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything, anytime but you cannot go out until you have a canasta in 8s.
No touching the pile! 45 Minutes to play.


*911 NTC**

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots points 3000
Nines and aces are to be melded to the table first.
This means the nines and aces are to hit the tables at the same time.
After initial meld you must wait till next turn to make any canastas or meld other cards.
Then game is played as regular NTC.
You may use wilds with the nines and aces.
No touching the pile! 45 Minutes to play.


**ABOVE THE CLOUDS **

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can only meld and canasta 8,9,10,J,Q,K and A's
All cards 3 - 7 are discards.
No touching the pile! 30 Minutes to play.
      

**ACE ME NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything at any time, but MUST have a meld in ACES seen on table in order to Canasta.
Once you have a meld in Aces you can canasta anything You want, but you must have a canasta in Aces in order to go out.
Aces do not have to be in initial meld or first canasta but they must be in your meld before making canastas and one of your canastas if you go out.
If you fail to do either/or you DQ.
If you get a RED in ACES you automatically win.
If you discard or continue playing you lose the auto win and must complete the game.
No touching the pile! 45 Minutes to play.


*ACES IN THE BAY NT **

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld and canasta anything at anytime, but Aces must be melded in order to go out
No touching the pile! 45 Minutes to play.


**ACES NO OUT NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Players must meld with Aces in their first meld each hand.
You can have other cards as well, but ACES must be in with the first meld.
Don't forget you CANNOT go out.
No touching the pile! 45 Minutes to play


**QUEEN OF 2s NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld and canasta anything at anytime, but you must have Queens with a 2 melded in order to go out.
You do not have to meld them at the same time.
No touching the pile! You Have 45 Minutes To Play


** QUEEN ME NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything at anytime, but you MUST have Queens melded to the table in order to canasta.
In order to go out, you must have a canasta in Queens.
If you get a natural canasta in Queens then you automatically win.
If you discard or continue playing you lose the auto win and must complete the game.
No touching the pile! 45 Minutes to play


**QUEENS AND ACES NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Meld and canasta anything, anytime.
Meld and canasta anything, anytime.
Play on and you lose the auto win.
No touching the pile! 45 Minutes to play.


**RED ROSE NTC**

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld and canasta anything at anytime.
If you get a natural canasta in any card you automatically win.
If you discard or continue playing you lose the auto win and must complete the game.
No touching the pile! 45 Minutes To Play.


**ROSEY ACES NTC**

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have As in your first meld, You may use wilds and other cards with your As.
You must have a natural canasta in any card in order to go out.
No touching the pile! 45  Minutes to play.


**TIGERS JOY **

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may only meld 4s, 5s, 7s, 10s, Qs and Ks with or without wilds.
All other cards are discards only.
You do not have to meld in any specific order, but you do need all cards melded in order to canasta.
No touching the pile! 45  Minutes to play.


** TURKEY BACON NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Oinkers are 10's, J's, Q's, K's, AND Aces.
You must have at least 1 of the oinkers in your initial meld.
After your initial meld is seen on the table.
You may make red canastas at anytime with or without the rest of the oinkers.
Once each team/player has melded all of the oinkers to the table tey can then make black canastas.
To go out you must have a canasta is at least 1 of the oinkers.
A RED CANASTA IN ANY OF THE OINKERS IS AN AUTOMATIC WIN.
No touching the pile! 45 Minutes to play.


**BUNJI JUMP NTC**

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can not touch the discard pile, you need ONE canasta to go out.
This game is a combination of Above The Clouds (8,9,10,J,Q,K,A ONLY) and Ocean Floor (4,5,6,7,A ONLY).
In alternating hands starting with Above The Clouds, first .
You have 45  Minutes to play.


**WALMART NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Men and Women shop at Wal-Mart.
To get them out of the house you must meld the Queens (women) or the Kings (men) to the table in your initial meld.
You may use wilds and other cards but queens or kings MUST hit the table in the initial meld.
Since both men and women need money to go shopping, 5's and 10's must be melded in order to canasta.
Once you have 5s and 10s melded to the table, you may make canasta.
The first person to finish their shopping trip wins the game.
No touching the pile! 45 Minutes To Play.


**WALDO NTC**

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything, anytime, but all melds must be made naturally and then you can add wilds.
No touching the pile! 45 Minutes To Play.


**SWEET 16 NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Your INITIAL Meld must include 6s or Aces.
You must have BOTH 6s and ACES melded before you can make any canastas.
If you make a canasta in Aces and then 6's (in that order) it is an automatic win.
Other canastas allowed before (ex: K4A6 IS AUTO WIN) All play must be stopped, if you discard you foreit auto win.
No touching the pile! 45 Minutes to play.


**STAIRS NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
5,6,8,9,JACKS AND QUEENS ARE THE ONLY CARDS ALLOWED TO BE MELDED ALL other cards are discards
Once you have meld the 5.6.8,9, Jacks and Queens then you can make canastas.
No Canastas until the stairs are melded Wild cards can be used to make melds or canastas.
No touching the pile! 45 Minutes  to play.


**SOS NTC**

Tables Set 2/1 5000 Disable bots
SOS stands for SIX OR SEVEN, so in this game 6s OR 7s are required in your FIRST meld
You need to have a canasta in 6s OR 7s to go out.
No touching the pile! 45 Minutes  to play.


**LADIES FIRST NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000nts
In this game, Queens are required to meld. No queens no meld.
You may use wilds in your meld.
NO TOUCHING THE PILE. You have 45 MINUTES to play


**NO WOMEN ALLOWED NTC**

Set 2/1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game you cannot Meld or Canasta QUEENS or ACES.
Otherwise it is played as NTC.
No touching the pile! 45 Minutes To Play.


**JACK THE JOKER NT**

Set 2/2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Your initial meld must include two Jacks with a Joker.
You may use other cards and wilds, but your Joker must be with your two Jacks.
After your initial meld, you may then add to your Jacks
When melding sets of cards, the Joker will go with the lowest set of two cards!
No touching the pile! 45 Minutes To Play.


Jack The Tiger You Must Meld Jacks And Tens First Before Melding Other Cards You Can Use Wilds To Meld Them After You Have Jacks And Tens Melded You Can Then Meld Other Cards If You Get A Natural In Jacks Or Tens You Win You Need A Canasta In Jacks Or Tens To Go Out 

        

Game Rules Are By Tiger Game Rules

        

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