MyLeague has one of the simplest ranking systems ever used for competitive play. The concept was adopted from the ranking system used on the official Case’s Ladders. We call it a "Ladder" because each member holds a unique rank or "rung" that represents their standing among other members. The highest-ranked member holds the #1 Ladder position; for example, someone ranked #2 is ranked below the #1 member. The goal is to "climb" the Ladder all the way to the top!
- When you first join, you are placed in an “Unranked” category on the League.
- You become "Ranked" after winning your first League match. (Unranked members may play each other, and the winner becomes ranked at the bottom of the League.)
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When you defeat a higher-ranked member, you move up in rank 50% the distance between their rank and your own.
- Example: If you are ranked #50 and you beat the #1 ranked member, then your new rank would be 25.
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Your rank on the League does not go down if you lose a match unless your opponent is ranked DIRECTLY below you.
- Example: If you are ranked #5 and the #6 ranked member defeats you, then your new rank would be #6.
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When members ranked below you are victorious against members ranked above you, it's possible the member will jump over you in rank and you will move down one rung. This depends on the ranks involved.
- Example(per 50% rank gain) :You are currently ranked #7. If the #10 ranked member defeats the #1 ranked member, then #10 will advance to the #5 rung and you will fall to the #8 rung.
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League Names
- If your League name is deemed offensive or contains profanity, your account may be removed.
- If your League name is deemed abusive towards another member, your account may be removed.
- You can edit your League name by using the ‘My Account’ tab and choosing the ‘Edit Username’ option. If you have problems changing your League name, please use the ‘Contact Admin’ link, located on the 'Support' tab.
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E-mail Address
- Your E-mail address must be kept current at all times, in case you need to be contacted. You can use the 'Edit E-mail Address' link on the 'My Account' tab to edit your E-mail address.
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Password Security
- You are responsible for maintaining the confidentiality of your password.
- You are not permitted to share your password with anyone for any reason.
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Inactivity
- In order to keep the League as dynamic as possible, your account will be automatically deleted if you are inactive for 255 days. However, one of the features of our Premium Membership Program is never being deleted for inactivity. Information regarding our Premium Membership Program can be found here .
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Multiple Accounts
- Only one account is allowed per person. There are no exceptions to this rule.
- It is forbidden for more than one person to use or share the same account.
- Multiple accounts from the same location will be investigated and possibly removed.
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Chat
- The best way to find League matches is to announce in chat that you are looking for a League match so that other members will know you are interested in League-play. You can also directly challenge a specific member in chat.
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Formal Challenges
- Most Leagues permit the use of Formal Challenges. A complete overview of the Formal Challenge system can be found here .
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1 time(s) Per Day
- You may play the same member 1 time(s) per day. However, you may play as many different members as you would like on any given day. A “MyLeague” day begins at 12:00 a.m. Pacific Time.
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Verify Information
- We recommend you ensure a potential opponent is also a member of the League before starting your match. You can do this very easily by searching for your opponent using the 'Search for Players' tool.
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Opponents
- You are not allowed to report losses to another member that also plays from the same computer as you. Our security software will detect this activity if it is attempted, and participating accounts may be penalized or removed.
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Sportsmanship
- The same rules that apply to behavior in chat (covered in a later section) also apply during matches.
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Reporting the Loss
- In one-on-one matches, the loser of the match reports the loss to the winner.
- In partner matches, each member of the losing team reports a loss to both partners of the winning team. At the end of the match, you would either gain two wins or report two losses.
- In “free for all” matches (matches in which multiple opponents are competing against each other without partners), each loser of the match must report a loss to one overall winner.
- When playing matches with more than one opponent, it is important for losses to be reported in the proper order if rank will be affected by the order of report. You must report to the better-ranked opponent first in those cases. It is your responsibility to make sure you report in the correct order when necessary. Not doing so may result in penalty.
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Unreported Matches
- If your opponent does not report their loss within one hour after completing the match or prior to starting another match, you should click on the “Contact Admin” link and then use the “Unreported Match” form.
- GAME SPECIFIC RULES (or as stated by host on tourney page, in lobby and at the beg of tour)
- 4 FEATHERS Rules…set 2/2,You must have exactly 4 canastas to go out (but you do not have to go out)...Good Luck!
- 5, 7, 9 Rules...Set 2/1 or 2/2,You must meld 5s, 7s and 9s AT THE SAME TIME before you can meld anything else (may use wilds)...Must wait for next turn to meld anything else...Good Luck!
- 6 AND 9 Rules...set 2/2,Regular canasta EXCEPT if you make a NATURAL canasta with 6s or 9s you automatically win!
- 6 SHOOTER Rules...Set 2/2,6s must be melded before picking up...Natural canasta of 6s automatically wins...Good Luck!
- 6th SENSE Rules...Set 2/2,6s must be melded before picking up, wait for next turn to meld anything else...6s must be canasta'd first...Good Luck!
- 7, 8 LAY THEM STRAIGHT Rules..allow watchers ...7s and 8s must be melded before you can go out...Good Luck!
- 7/10 SPLIT Rules...Set 2/2,You must canasta 7s and 10s before going out...You can't pu pile...Good Luck!
- 7 BRIDES FOR 7 BROTHERS Rules...Set 2/2,7s, Queens and Kings must be melded BEFORE making any canastas...Good Luck!
- 7 SAMURAI Rules...Set 2/2,7s cannot be melded unless you can canasta them at same time...Good Luck!
- 7 UP Rules...set 2/2,You must use 7s in your first meld each hand...You can only canasta 7-A...Good luck!
- 8 BALL AND THE JACK Rules...Set 2/2,You must meld 8s and Jacks before you can pu pile...may only canasta 8,9,10 and Jacks...can't pu when a Jack is on top...natural canasta of 8s or Jacks is automatic win...Good Luck!
- 8 IS ENOUGH Rules...Set 2/2,You may only ave 8 different melds (3s don't count!)...Good Luck!
- 8 IS THE LUCKY NUMBER Rules...Set 2/2,You can't go out unless you have a canasta of 8s...Good Luck!
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9 TO 5 Rules...set 2/2You may meld anything, but you can ONLY canasta 5,6,7,8 and 9...Good Luck!
- 9TH GATE Rules...set 2/2,1st canasta made MUST \be 9s...You can meld anything but can only make canastas after 9s are made...Good luck!
- 28 DAYS Rules...Set 2/2,8s must be in first meld each hand, Jokers may be used with 8s BUT NOT 2s...other cards may be used in 1st meld...Good Luck!
- 30 SOMETHING Rules...set2/2 You may NOT pick up pile until there are 30 cards or less remaining in the DRAW pile...Good Luck!
- 38 SPECIAL Rules...Set 2/2,1st round you can't go out until all RED 3s are out and you must have a canasta for every red 3 you get...2nd round play Crazy 8s (can't pick up when 8 is on pile, can't meld 8s until you are going out)...Good Luck!
- 50/90 Rules...Set 2/2,You must have EXACT MELDS for 50 and 90 WITHOUT wilds...For 120 you can use wilds but still must be EXACT...Good Luck!
- 120 MELD Rules...Set 2/2,you must meld 120 points every hand...you cannot canasta in your 1st meld...top card may be used to make 120...Good Luck!
- 357 MAGNUM Rules...Set 2/2,You must have a red 3 before you can meld then you must meld 5s and 7s before you can make a canasta...Good Luck!
- A SUIT FOR SANTA Rules...set 2/2 First card up determines if opening meld will be ALL red or ALL black (including wilds)...jokers may NOT be used in opening meld...show opening meld BEFORE making a canasta...Good luck!
- ACES CUT rules...set 2/2You must uses aces in your first meld EACH hand...if you don’t have at least 2 aces you CAN'T meld...Good luck!
- ACES OUT Rules...Set 2/2,You must have EXACTLY 3 Aces melded to go out (no wilds)...Good Luck!
- BASEBALL rules: set 2/2You can make as many canastas as you like BUT you can ONLY GO OUT if you have EXACTLY 3...Good luck!
- BACHELOR PARTY Rules...set 2/2 JACKS and KINGS must be melded before making any canastas...Good luck!
- BEAT THAT Rules...set 2/2You can meld anything but you must always make a HIGHER canasta than the LAST one made (if either player canastas 4s next canasta must be 5s or higher) once Aces have been canasta’d NO OTHER CANASTAS CAN BE MADE.Good luck!
- BIG BAD WOLF Rules...set 2/2the BIG BAD WOLF is the FIRST person to take the pile each hand...ONLY the Big Bad Wolf may pick up the pile each hand...the Big Bad Wolf may only make RED (natural) canastas...the opponent may NOT pick up pile but may make either red or black (with wilds) canastas...Good luck!
- BLACK'S RULE Rules...set 2/2,First canasta for each player must be BLACK (with wilds)...Good Luck!
- BLACKJACK Rules...Set 2/2,Your canastas must equal EXACTLY 21 to go out...Aces are either 1 or 11, face cards equal 10 all others are face value (6,7,8 or 10,A or 5,6,K)...Good Luck!
- BLACKOUT Rules...Set 2/2,Regular canasta EXCEPT must have at least 3 Black 3s to go out...Good Luck!
- BLOODY CUT Rules...set 2/2 You must make a RED (natural) canasta BEFORE making any canasta with wilds...Good luck!
- BOOKENDS Rules...set 2/1(for 2500) or 2 (for 5000) non rated...You must meld 4s and Aces BEFORE making any other melds or canastas...you must wait until your next turn to meld or canasta anything else...Good luck!
- BRUTALLY COLD Rules...set 2/2 non rated...The discard pile must be frozen at all times...1st player must freeze at end of his turn...When pile is picked up that player must refreeze at end of his turn...If no wilds call host to table to verify...Good luck!
- BUSTING LOOSE Rules...Set 2/2, 60 only ODD cards may be melded (3,5,7,9,J,K,A and Jokers, NO 2s)...Good Luck!
- CABIN FEVER Rules...allow watchers, ...You cannot meld FACE cards (J,Q,K) UNTIL YOU CAN GO OUT...Good luck!
- CALL 911 Rules...Set 2/2 non Your FIRST meld each hand must be 9s and Aces (may use wilds)...You must wait until your next turn to make other melds...Good luck!
- CANASTA 2000 Rules..set 2/2 You must have AT LEAST 2000 points before you can go out each hand...Good Luck!
- CANASTA AU NATURALE Rules...set 2/2.All your canastas must be NATURAL (no wilds)you may use wilds in your melds but all canastas must be naturals...Good luck!
- CANASTA FIRST Rules...Set 2/2, 60 1st meld each hand must be a CANASTA...Must wait for next turn to pu...Must have 3 canastas to go out...Good Luck!
- CANASTA LEADS Rules...Set 2/2, ..1st meld each hand must be a CANASTA...You can use the pile...Good Luck!
- CAPTURING LOST SOULS Rule...You can meld anything but you can only CANASTA Jacks, Queens, Kings and Aces...Good Luck!
- CARNIVAL RIDE Rules...Set 2/2,1st hand play No No (no pick up, no going out)...2nd hand pay No Touch Cut (no pick up, 1 canasta to go out)...Alternate between the 2 hands until game is over...Good Luck!
- CATCH 22 Rules...Set 2/2 s must be in 1st meld each hand...Good Luck!
- CHECKERS Rules...set 2/2,Your first meld each hand must be of at least 4 RED cards or 4 BLACK cards...Good luck!
- CHOICE Rules...Set 2/2,1st card discarded by player can't be melded that hand...Good Luck!
- CHOP SUEY Rules...set 2/2,1st hand you may not pick up pile (but you may use wilds)...2nd hand you may not meld wilds (but you may pick up pile)...High score after 2 hands wins...Good luck!
- CINCO DE MAYO...Set 2/2,5s must be in first meld...You can meld other cards with 5s...Can't pu pile if 5 is on top...Natural canasta of 5s is auto win...Good Luck!
- COLT 45 Rules...set 2/2,You must have 4s and 5s in your opening meld each hand...You must make a canasta of 4s or 5s to go out each hand...Good luck!
- CORNER POCKET Rules: Set draw 2/2,You can meld anything but you MUST have all 4 corners (4,6,J,A) BEFORE making any canastas...If you make a NATURAL canasta of 8s (sink the 8 ball) you win automatically...You may NOT pick up pile...Good luck!
- COST OF LIVING Rules...set 2/1, no pick up, private...1st hand 4s MUST be in 1st meld...2nd hand 5s MUST be in 1st meld, 3rd hand 6s MUST be in 1st meld, etc...You may not pick up pile...Good luck!
- CRAZY 8s rules...set 2/2,You can’t pick up the pile when an 8 is on top...you can only meld 8s when you are going out...Good Luck!
- CRAZY CUT Rules...Set 2/1,1st hand you CANNOT PICK UP PILE...2nd hand play REGULAR...Alternate the 2 hands until game is over...Good Luck!
- DAMSEL IN DISTRESS Rules...set 2/2,The player with the most NATURAL canastas each game wins...players tell host at the end of each hand how many naturals they have...Good luck!
- DEAD MAN'S CANASTA Rules...set 2/1 or 2/2,1st meld each hand must contain Aces and 8s...Good Luck!
- DEAD OR ALIVE Rules...Set 2/1,First player to make a canastas is the ONLY one who can canasta that hand...Good Luck!
- DETERMINATION Rules...set 2/2,You can meld anything but whoever makes first canasta DETERMINES which player does ODD (5,7,9,J,K) or EVEN (4,6,8,10,Q)...Aces may be made by either player...May change each hand...Good Luck!
- DIET 7 UP Rules...Set 2/2,BLACK 7s may not be melded or picked up from pile...Pile may NOT be frozen...You must have 2 other NATURAL cards to pick up (not with a wild)...Good Luck!
- DIME STORE Rules...Set 2/2,You must have 5s and 10s melded before you can make any canastas...Good Luck!
- DIRTY OLD MEN Rules...set 2/2,You may not meld Jacks or Kings...Good Luck!
- DON”T GET SET Rules…set 2/2,You must meld DIRECTLY INTO A CANASTA! You may pick up pile but the TOP CARD MUST GO TO A CANASTA! The only time you may meld without making a canasta is when you are going out...Good Luck!
- DOUBLE BLADED CUT Rules...1/1 Regular canasta except you only draw 1 card and only need 1 canasta to go out...Good luck!
- DOUBLE DARE Rules...set 2/2Setter must make all RED (natural) canastas...Opponent must make all BLACK (with wilds) canastas...Good luck!
- DOWN THE RIVER Rules...set 2/2,1st hand ACES must be in opening meld, 2nd hand KINGS must be in opening meld, 3rd hand QUEENS must be in opening meld, etc. You may use other cards in your melds as long as you have the required card with them...Good Luck!
- DR PEPPER Rules...set 2/1 You can meld anything but you may only CANASTA 4s and 10s...You may use wilds...Good luck!
- DUEL Rules...set 2/2 You must have at least 1 RED (natural) and 1 BLACK (with wilds) canasta before you can go out...Good luck!
- ELEVATOR rules: set 2/1 If your SCORE is 0-1499 you only need 1 canasta to go out, 1500-2999 needs 2 canastas to go out and 3000-4999 needs 3 canastas...Good Luck!
Account Rules
Challenges
Note: Please consult the Admin staff regarding whether or not League challenges are permitted for this League. A challenge is defined as a request for a match with a higher-ranked member. Whether you are the challenger or the one being challenged, there are some rules that must be followed. Violating these rules may result in penalties. If you notice anyone violating these rules, please contact the Admin staff.
Playing a Match
Once you are ready to start playing a League match, there are some guidelines governing game play that you should keep in mind.
Reporting the Match
Once your match is completed, the loser of the match is responsible for reporting the loss immediately. You can report your matches using the 'Report Loss' button located on the 'Standings' tab. Please note the ‘Report Loss’ link should only be used for League matches and not for tournament matches; you should consult the TD with any questions regarding reporting tournament matches. If you have any problems reporting a loss, you should contact the Admin staff and request assistance.
Tournaments
The rules for a Tournament are determined by the Tournament Director hosting the event. You will find a summary of each individual Tournament, including a Rules page, if you follow the link for that specific Tournament.
League-Specific Rules



















