League Of Champions
Tournaments


 

 

 

 

 

 

 

 

 

4 Corners(4C) - You must pocket all balls into the 4 corner pockets. You cannot use the two middle pockets, If you make one in the middle, you must tap to your opponent and give them Ball In Hand.(bih) If you make one in the middle while making one of yours into the corner pocket first, then you can continue shooting. The break does not count.

 

4 Corners 8 Anywhere - You must pocket all balls into the 4 corner pockets. You cannot use the two middle pockets. If you make one in the middle, you must tap to your opponent and give them Ball In Hand.(bih) If you make one in the middle while making one of yours into the corner pocket first, then you can continue shooting. The break does not count. 8 ball may be shot into ANY pocket,middle or corners.

 

 

 

 

 

 

 

 

 

 

 

 

Banks and Combos - Every ball you make must be made by a bank shot or a combo shot. A bank shot is when you bank the ball off an opposite rail of the pocket it is going into or bank the cue ball off an opposite rail of the pocket you are making a ball.A combo is when you use another ball to make a ball. Example: You hit the cue ball into the orange ball and the orange ball hits the blue ball and sinks the blue. If a ball goes in without doing either of these, you must tap and give opponent BIH. The break does not count.

 

Bank One Ball and Call It - You get to choose which ball you want to bank in this tourney. You MUST CALL the ball and pocket before banking for it to count. Example: Red, top right. You can change the ball you want to bank if you miss as many times as you want. Cue banks do NOT count. The break does not count.

 


 

 

 

 

 

 

 

 

 

Bt8Q - Bank either the 8 ball into the pocket or the cue ball into the 8 (and into the pocket). Failure to do so is a loss. Short banks do not count (must bank off an opposite rail).

 

 

Baseball - Played on Protected/Training tables. Ball In Hand is Never allowed, except on breaks and if you scratch you can put cue anywhere.You have to make a ball on break. If you miss on break then that's strike 1.If you miss or scratch that's a strike. If you do both ( miss+scratch ) it counts as 2 strikes.Shoot until you get 3 strikes. Type the strikes as you go at the table. Count the balls you made after your out. Do not hit reset. Announce number of balls after each rack on the table. If you run out of balls re-rack and continue shooting. Person with most balls in the end wins. You get 2 innings (racks) for this game. Person first in pairings goes first.

 

 

 

 

 

 

 

 

 

 

Black and Blue - Played at rated, protected tables. Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your blue ball.

 

Black Jack - Played at training tables. Yellow Solid = 1 point, Blue Solid = 2 points, Red Solid = 3 points, Pink Solid = 4 points, Orange Solid = 5 points, Green Solid = 6 points, Purple Solid = 7 points, Black = 8 points. All stripes = 3 points. Bank any ball = 1 point. If you go over 21 you lose.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Bootem - This is played at a training table whereby the TD will invite all the players to the table. The rotation goes in alphabetical order. The TD breaks and then its player 1's turn. They sit at table, click the cue, and shoot. Shoot once then stand, if you miss you are booted. Shoot out of turn, move the cue or reset the table and you will be booted. Do not move the cue. If someone scratches. the TD will place cue back on the table. After a scratch, the next players shot must have the cue ball go to the right side of the line before sinking a ball. If the only ball(s) left were to the left of the line, you would have to bank off a rail first to get the cue to the right of the line before making a ball! 3 minutes timers for someone who was booted from the room or does not have a ping.

 

 

 

 

 

 

 

 

 

 

 

 

 

Bootem - Magic 8 - Same as a regular bootem except if you pot the 8, you must nominate a player to be booted from the table. 3 minutes timers for someone who was booted from the room or does not have a ping. The game continues until only 2 players remain in the bootem, at which time it reverts to a normal bootem.

 

Cue Control - Cue Control is played on training tables. TD will select a table layout prior to the start of the match utilizing all 15 balls. Each player will shoot in alphabetical order by table listing. You must sink a ball without making contact with any other ball. Combos ARE NOT allowed. BIH is allowed on your first shot only. If you sink all 15 balls, TD will re-rack with a different table layout and you continue. BIH allowed on 1st shot only again. Winner is the player with the most balls sank.

 

 

 

 

 

 

 

 

 

 

 

 

Flawless - Played on a rated protected table, cancel the game if needed. First person to give BIH to opponet loses (by scratching or hitting their ball first). The match is played like a regular 8 ball game if a flaw does not occur. Breaks do not count. Re-rack if you scratch on the break. Forbidden Pocket - This game is played on rated protected Tables The Object of this game is to clean the table along the Regular 8 rules The difference is the TD will announce a pocket at the beginning of the tourney that you are not allowed to shoot at If you do so - on accident or on purpose - You Lose! The cue ball scratching in the forbidden pocket does not count as an auto-loss unless of course it's with the 8 ball.

 

 

 

 

 

 

 

 

 

 

 

Full Power - You must use full power on all shots. That is the power bar at maximum power allowed. Please make sure your opponent sees your power bar before shooting. If you forget, you must tap and give opponent BIH. Invite TD for problems. Inviters Choice - Player in the top bracket on tournament standings gets to choose the game format. TD must approve if it is not a common format.

 

Last Pocket(LP) - Shoot the 8 ball into the pocket your last ball went into (whether you shot it or not). Make sure to call your pocket right after your last ball is sunk so there is clarity between you and your opponent.If you cannot remember it or agree with your opponent on the correct pocket, the td will give you a random pocket to shoot into.

 

 

 

 

 

 

 

 

 

 

 

 

Musical Chairs - Played at unrated protected tables. Played like regular pool.At anytime the TD will come to your table and say 'Switch' and you and your opponent switch seats and continue playing. The TD may show up more than once, or not at all, you never know.

 

Mystery Pocket(MP) - All games are to be played on Rated and Protected Tables. Matches are played as Regular 8. When you get to 8 ball ask hosting td in lobby what your pocket is. If you fail to sink the black in the specified pocket, you will not be declared the winner. Your pocket will remain the same till you sink 8 Both players must ask for a pocket of thier own when they get to 8.

 

 

 

 

 

 

 

 

 

 

 

 

Nerve Racker(NR) - Played at protected training tables. Each player makes a table and invites their opponent Both opponents must type ready in lobby once seated, and wait for the TD to say Start. Object is to clear the table as quickly as possible, and type DONE at opponents table. If you scratch, you may place the cue ball anywhere on the table. NO BIH AT ANY OTHER TIME. Reset the table at any time is an auto loss. Winner is person who clears table first and types DONE at opponents table.

 

Pick ur Poison(PyP) - To be played on Rated and Protected Tables. After balls have been decided, Solids play match as lp (last pocket) and Stripes play b8q (Bank 8/q) once at 8ball.

 

 

 

 

 

 

 

 

 

 

 

Phone a Friend(FaF) - Played like a regular 8 tourney, until finals. The 2 players must choose anyone from the current tourney who was already eliminated to play for them (top bracket chooses first).

 

Rack and Run(RnR) - All matches are played on training tables. It does not matter who goes first but if you can not decide the player with higher yahoo rating chooses who shoots first. Player 1 sits and breaks as normal (random, from the left of the line).Continue shooting until the player misses or scratches (EXCEPTIONS: Continue shooting after a miss on the 1st break. If a player scratches on the break, rerack with no penalty.The total number of balls sunk is the players score for that turn. Both players get a certain number of turns (could be 1, 2 or 3 depending on the TD's choice) and the player with the higher score advances. If you clear the first rack and need another, you HAVE to make a ball in on the new rack to continue All balls sunk, even if you scratched on last ball, count.

 

 

 

 

 

 

 

 

 

 

 

Red Ball Last(RbL) - Played just like Regular 8 but your Red Ball must remain on table till last ball before 8 is potted. If you make your red or opponents red before 8 ball is potted you lose. Played on rated tables, BIH is allowed. If you pot red early then you match and give opponent win. If red sunk on break it is automatic rerack.

 

Rotation (aka - rodeo) - You must pot your balls by rotating the pockets clockwise.For example, you pot your first ball in the top right pocket; you must pot your second ball in the bottom right pocket, third ball in bottom middle pocket and so on until you have made all of your balls and the 8 ball in a clockwise pattern. Failure to advance to the next pocket clockwise will result in giving BIH to your opponent Play continues until winner pots 8-ball in the correct rotated pocket.

 

 

 

 

 

 

 

 

 

 

Scratchless - This is just like regular 8 ball except if you scratch you automatically lose. A Scratch is when the cue (white) ball goes into a pocket. Break does not count. Re-rack if scratch on a break. Cancel the game if a scratch occurs. Screw Ur Neighbor (aka - Arabian) - Played on rated / protected tables.When you get to the 8 ball, your opponent will call the pocket that you have to make the 8 in. This remains the designated pocket for you for the remainder of the game.

 

Suicide - All games played on UNRATED PROTECTED tables. The FIRST player to pot the 8 ball wins, after stripes and solids have been determined. No Ball in Hand PERIOD. If you use BIH, you loose the game. If you SCRATCH when you sink the 8 it is a LOSS. You should play this like a normal game to strategically place the balls for a shot on the eight, to WIN the game. If you sink the 8ball on the break it is a rerack.

 

 

 

 

 

 

 

 

Tops and Bottoms - All stripe balls must be potted in the top pockets. All solid balls must be potted in the bottom pockets.If you are stripes, the 8 goes top also and if you are solids the 8 goes in the bottom also. If you pot a ball in the wrong pocket, please tap to your opponent and they get Ball In Hand.If you make one in the wrong pocket on the same shot that you pot one in the right pocket, you keep going with your shooting.

 

Traffic Lights - Played on Protected, unrated table. You must pot the Red,Yellow and Green balls in that order then the 8. The first to do these 4 in order wins. If you sink the wrong ball,(example blue) tap and give opponent BIH. If you make one of your traffic light balls out of order you lose! If opponent makes one of your balls for you, skip it ( for example if opponent makes your yellow, you go green , black). Break does not count. BIH can be used.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Who do you trust (wdyt) - Played on unrated tables, Played like a regular 8 tourney,Until 8ball. Each player must choose anyone from the league to sink the 8ball for them.

 

2 vs. 2 (Best of 3) - Player 1 plays Player 1 on the other team. Player 2 plays Player 2 on the other team. If one team wins both games, they advance. If both teams win a game, the winning players play a 3rd and deciding match. Winner advances.

 

 

 

 

 

 

 

 

 

 

 

 

2 vs. 2 (Shoot till you miss) - Play On Protected Unrated Tables Shoot until you miss. Then stand, so your partner can take a seat continue like this til end of match.

 

2 vs. 2 (Sit and Stand) - Play On Protected Unrated Tables Take one shot and stand (even if u make a ball) and your partner sits and shoots. Keep rotating each shot. Break counts as a shot. Continue like this til end of match

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