extreme_cues
Community
Timers are as Follows
Bootems: 3 minute Timers
Regular Tournaments: 5 minute Timers (Including Finals)

*GoodLuck (GL) & GoodGame (GG) are required before and after every game*

*REMINDER* Remember that at the end of the day, this is just a game and make sure to keep good sportsmanship.

*NOTE* If you have a tournament that is not on this list, feel free to talk to an Admin OR TD Admin with the rules for it.

It will be looked over, and possibly be added to this list. Any Questions about these rules, Please Contact an Admin or Td Manager.



Tournament Types & Rules

1 2 3
Unrated/protected tables.
A little like a traditional 9-ball pool game.
Balls are numbered and you must pot them in numerical order.
Order: 1 - yellow solid; 2 - blue solid; 3 - red solid; 4 - purple solid; 5 - orange solid; 6 green solid; 7 -magenta solid; 8 - black solid; 9 - yellow stripe; 10 - blue stripe; 11 - red stripe; 12 - purple stripe; 13 - orange stripe; 14 - green stripe; 15 - magenta stripe. If the correct ball is potted with another ball, just carry on.
6 - If you pot a ball out of order, you must tap and to opponent (no ball in hand)Player who pots the 15 last wins.
If 15 goes in earlier on accident, use the next highest ball - 14, etc.

10 Shot
Played on protected training tables, no bih unless on a scratch
First person listed in pairings breaks and shoots first
You get 10 shots to sink as many balls as you can
Break counts as first shot
Balls potted during scratch do not count
Balls can be shot in any order
Be sure to keep score of your own shots and ball count
Score is to be kept by typing on table where opponent can see

10 Shot - Black Ball
Played same as 10 Shot, but the 8 ball is used as the cue
Break is made by hitting the black ball in the rack

30 pack
Played the same as Rack n Run, except that the table is not reset when you miss or scratch. Do NOT reset the table at any time.
First name in the pairing sits and shoots first
Keep count on the table of the number of balls you pot each turn.
When your turn is over, your opponent sits and play continues on the same table, until one player has potted 30 balls.
The player to pot 30 balls first is the winner.

30 pack straight
Played the same as Rack n Run, except that the table is not reset when you miss or scratch. Do NOT reset the table at any time.
First name in the pairing sits and shoots first
Keep count on the table of the number of balls you pot each turn.
When your turn is over, your opponent sits and play continues on the same table
The player who pots the 30th ball is the winner.

4 Corners
Played on rated protected tables
You must pocket all balls into the 4 corner pockets only
If you make one in the middle without also making one into a corner pocket, you must tap to your opponent and give them ball in hand.
Otherwise you may continue shooting.
Break does not count

4 Corners (Twisted)
Played same as 4 Corners, but you must pocket the 8 into either middle pocket

2 vs 2 (Best of 3)
Player 1 plays Player 1 on the other team
Player 2 plays Player 2 on the other team
If one team wins both games, they advance
If both teams win a game, the winning players play a 3rd and deciding match
Winner advances

2 vs 2 (Shoot Til You Miss)
Played on protected unrated tables
Shoot until you miss, then stand so your partner can shoot

2 vs 2 (Shoot and Stand)
Played on protected unrated tables
Take one shot and stand (even if you make a ball) and your partner sits and shoots
Continue alternating shots
Break does count as a shot

3 vs 3, 4 vs 4, 5 vs 5
Same as 2 vs 2, just with more players

69 Seconds
ALL Matches are played on a Protected Training Table Hosted by the TD.
First name in pairings shoots first.
The TD will run a 69 second timer You sit and shoot as many balls in as you can in that time limit!
If you scratch on the break or at anytime the cue ball is placed behind the line and you continue to shoot.
When timer is up you stand and your opponent sits and follows same rules.
The PLAYER that pots the MOST BALLS Advances

Alphabet
Played on rated protected tables
You must sink your balls in this order: Blue, Green, Orange, Pink, Purple, Red, and Yellow (Alphabetical order)
If you sink the wrong ball, tap and give opponent ball in hand
If you sink one ball in the right order and another goes in, it is still your turn
8 ball is still to be made last

Anger Management
Played on rated protected tables
You can trash talk your opponent during the match, as long as it is not offensive/abusive
This is not a tournament to disregard all league rules. Remember, aimer accusations are not permitted at any time.
Offensive or Abusive behaviour will result in being disqualified from the match

Arabian Pool
Played on rated protected tables
When you get to the 8 ball, your opponent will call the pocket that you have to make the 8 into
This remains the designated pocket for you for the remainder of the game

Bank A Specific Colored Ball
Played on rated protected tables
You must bank the color ball the TD specifies
If you pot your opponent's coloured ball to be banked, it is a loss and you must cancel the game
At some time during the game, you must bank the specified coloured ball. Cue banking, either intentional or unintentional, results in a loss
Re-rack if the specified colour is potted on the break

Bank One Ball and Call It
Played on rated protected tables
You get to choose which ball you want to bank
You must call the ball and pocket before banking for it to count. Example: Red, top right
If you miss, you're allowed to pick another ball to bank as many times as you want
Cue banks do not count

Bank Robbery
Played on rated protected tables
No bank shots of any form are allowed
Accidental banks do not count as banks and you have to tap and give ball in hand to opponent if this occurs.
However, if you make a regular shot and another ball falls in after hitting a rail it is allowed

Bank the 8 Only
Played on rated protected tables
You must bank the 8 ball into your marked pocket to win
Short banks do not count, ie: if the 8 is against a rail, you must bank off an opposite or adjacent rail

Bank the 8/Q
Played on rated protected tables
You must bank either the 8 ball into the pocket or the cue ball into the 8 and into the pocket) to win
Short banks do not count, ie: if the 8 is against a rail, you must bank off an opposite or adjacent rail

Banks and Combos
Played on rated protected tables
Every ball you make must be made by a bank shot or a combo shot
A bank shot is when you bank the ball off an opposite rail of the pocket it is going into or bank the cue ball off an opposite rail of the pocket you are making a ball
A combo is when you use another ball to make a ball. Example: You hit the cue ball into the orange ball and the orange ball hits the blue ball and sinks the blue
If a ball goes in without doing either of these, you must tap and give opponent ball in hand

Bar Pool
Rated Table
If scratch, opponent must only have BIH behind the line and shoot up table.
BIH on table anywhere else is NOT ALLOWED. If you pot 8 off the break its an automatic win.

Behind The Line
Training/protected tables.
If one of each made on break, player calls if stripes or solids.
Break behind the line. ALL shots are to be made from behind the line. All balls fair game.
After your shot, pick up cue ball and move it anywhere behind the default line.
You may move cue ball where you want in that area even if it came to stop behind the line.
Game is over when you miss. Best of 3 rounds.

Bermuda Triangle
Rated/protected tables.
Person on the left plays top corners and bottom middle pockets.
Person on the right plays bottom corners and top middle pockets.
All balls must go in designated pockets -8 ball goes in YOUR middle pocket.
If ball is potted in the wrong pocket, tap cue to give opponent a shot (No ball in hand on tap).

Black and Blue
Played on rated protected tables
The 8 ball must be made into the same pocket as your blue ball went into.
Failure to pot the 8 into the correct pocket is a loss

BlackJack
Played at protected training tables, in shoot and stand format
Balls potted on a break do not count to score, but the player who breaks takes the next shot
First player to pot balls totalling 21 points wins. Please keep score on the table
Yellow Solid = 1 point, Blue Solid = 2 points, Red Solid = 3 points, Pink Solid = 4 points
Orange Solid = 5 points, Green Solid = 6 points, Purple Solid = 7 points, Black = 8 points
All stripes = 3 points, Bank any ball = 1 point
If you go over 21 you lose!

Bootem
This is played at a private training table whereby the TD will invite all the players to the table
The rotation goes in Alphabetical order after the TD breaks
On your turn, sit, click the cue, and shoot at any ball
You're booted if you miss, scratch, shoot out of turn, move the cue, or reset the table
You have 1 minute to sit and shoot, or 3 minutes if you are not in the lobby or have no ping
On a scratch, the TD will place cue at the center of the table and you may shoot in any direction

Bootem - 2 v 2
2v2 Bootem is played in normal Bootem format. Due to the reduced timers in bootems, if your partner times out in a bootem, you will not be eliminated with them.
The only difference is that your standing in the trny depends on how high you or your partner gets in the end.
For example, if you get booted early, but your partner ends up winning, then you win as well.
The TD will invite your partner to watch the final shootout.

Bootem - Bankem
Same as a regular boot'em except you can call a ball & pocket to bank into.
If you make that shot, you get to choose 1 person to be booted from the table.
Cue banks are not permitted.
A time limit of 60 seconds applies to nominate the player you want booted, or you will be booted yourself.
Bankem bootem rules remain in play until 4 players remain, then reverts to normal bootem.

Bootem - Baseball
Played as a regular boot'em except that you are given "3 strikes" before being booted.
A strike is a miss or a scratch.
Shooting out of turn, or timing out of the tournament results in being booted from the table.
Once you have used all 3 strikes, you will be booted from the table.

Bootem - Bomb
Played as a regular boot'em except the 8 ball is a "bomb".
The 8ball or "bomb" will be placed in the open by the td after the break.
Hitting the 8 ball or causing the 8 ball to move during your turn, will result in you being booted.
If someone moves the 8 ball during a rack, the 8 ball becomes "defused" and can be played as a regular ball
If the 8 ball is the only remaining ball on the table, it is safe to pot without being booted

Bootem - Hidden Pass Bootem
Played as a regular Pass bootem, so each player has 1 pass to use during the bootem.
The TD will select one ball each rack, and not disclose which ball.
The Player who pots the ball selected at the beginning of the rack will be rewarded with an additional pass to use during the bootem

Bootem - LifeSaver
Played as a regular boot'em except every player has 1 pass to use during the bootem
The pass may be used to pass a turn, or to save a player when they are booted.
When a player is booted, the TD will sit and ask the remaining players if anyone would like to use their pass to "save" the booted player. Players have 20 seconds to decide if they would like to save a player.
If a player is saved, they are invited back to the table, and if they still have their pass, may use it to pass a turn or save a player.

Bootem - Magic 8
Same as a regular boot'em except if you pot the 8, you must nominate a player to be booted from the table. A time limit of 60 seconds applies to nominate the player or the person potting the 8 will be booted.
The game continues until only 4 players remain in the bootem, at which time it reverts to a normal bootem.

Bootem - Minefield
Played as a "bomb" bootem, except both the 8 ball and purple balls are "bombs"

Bootem - Mole
Played as a regular boot'em, but if you miss, you are not immediately booted, but placed in the hot seat. Whilst in the hot seat, you do not participate in the game.
Prior to the game commencing, the TD will select "the mole". Only the TD and "the mole" know who "the mole" is.
Once two players are in the hot seat, the TD will YIM the mole, and the mole must nominate one of the two players in the hot seat to be booted.
That nominated player then has 30 seconds to guess who "the mole" is. Guess incorrectly, and they are booted. Guess correctly, and "the mole" is booted.
The TD will from time to time, nominate a new mole. Once a player is booted, play continues and the second person in the hot seat resumes play as normal.
The game continues until only 4 players remain in the bootem, at which time it reverts to a normal bootem.

Bootem - Pass
Played as a regular Bootem, but you may pass 1 turn only during the entire bootem. So, if you don't like the shot that is left to you, use your pass.

Bootem - Progressive
Played as a regular Bootem, but the number of shots you must pot increases by 1 each turn you take, so, the first time u sit, you must pot a ball with 1 shot, on your next turn, you must take 2 shots, potting a ball with each shot, and so on.
You may, at any time bank or cue bank, and this will complete your turn. For example if you are in rnd 3, and required to pot 3 balls, at any time during the turn you can bank or cue bank, and your turn is then complete

Bootem - Reverse
Same as a regular boot'em except the shooting order is backwards (last person alphabetically)

Bootem - Weakest Link
Played as a regular boot'em, but if you miss, you are not immediately booted, but placed in the hot seat. Whilst in the hot seat, you do not participate in the game.
Once two players are in the hot seat, all the players except those in the hot seat will YIM the td, and nominate one of the two players in the hot seat to be booted.
The player with the most votes is "the weakest link" and will be booted from the game
The game continues until only 4 players remain in the bootem, at which time it reverts to a normal bootem.

Brandon's Bootem
Same as regular bootem but you go down the list alphabetically.
Then you go back up the list in reverse order instead of continuously going the same way.(and so on)
Last Person Standing Wins!

Bottomless
Played on rated protected tables
Excepting the break, You may only pot balls into the top pockets.
If a ball is made in a top pocket and a bottom pocket on the same shot, play continues.
If a ball is made into a bottom pocket only, tap and give ball in hand to opponent

Call A Friend
Played on rated protected tables
Played like a regular 8 tourney, until finals
The 2 players must choose anyone from the current tourney who was already eliminated to play for them (top bracket chooses first)
They must report it as a league game as soon as game is over

Call All Shots
Played on rated / protected tables
You must call all shots (red - bottom right) in order for them to count
If you do not call a shot or make it in wrong pocket, you must tap and give ball in hand to opponent.

Call Opponent's 8 Pocket Before Break
Played on rated / protected tables
Before the break, each person will call what pocket the other has to make the 8 ball into. That is the pocket they must pot the 8 into.

Call Your 8 Before Break
Played on rated / protected tables
Before the break, each person will call the pocket they will pot the 8 into.
That is the pocket they must pot the 8 in.

Clean Em' Up
Training/protected tables.
Win by sinking the most balls in the fewest shots.
Scratch counts as 2 shots. Ball in hand only after a scratch - behind default line

Clock
Rated/protected tables.
Reg 8 rules (until you get to the 8).
The first player to pot all their colors has to shoot the 8 into Top Left Pocket.
Subsequent attempts to pot the 8 must be in a clock wise direction (Top middle, top right, and so on until black is potted.)
This is regardless of who is shooting.

Clear The Table
Training/protected table.
Each person shoots till they miss or scratch, hitting any ball on table EXCEPT the 8 ball, then stands.
Next person shoots. The break does not count if nothing goes in. Keep going.
The winner is the one who hits the 8 in AFTER all other balls on table have been pocketed.
If the 8 is pocketed early, the 8 ball is to be placed back on the table
On the right side center dot (if in doubt on where that is, it is where the YELLOW ball is before break, right side, or ask TD for help).
The winner is theone who pockets the 8 ball as the last ball on table.

Coaching
Rated/protected table.
Played like regular 8. You pick any league player in the room to coach you.
A person may only coach one game at a time. Coach calls ball and pocket.
You must attempt to make every shot your coach calls. If you pot your object ball + another ball keep shooting.
If you make any other shot, not called, tap. Ball in hand on tap

Coloured Ball First
Played at rated protected tables.
You must sink the ball chosen by the td first. Example, yellow ball first.
If you do not sink the chosen ball first, on purpose or by accident, you lose.
Breaks do not count.
If, while shooting the chosen ball, another ball goes in, it is okay as long as you sink the chosen ball.

Coloured Ball Last
Played at rated protected tables.
Played just like regular 8 (Unless Specified Otherwise).
You MUST SAVE THAT colored ball until the last shot before the 8 ball.
Making that colored ball early (yours or your opps) results in an automatic cancellation of that game and the opponent advancing.

CopyCat
Rated Table
Played like Reg 8 EXCEPT you must match color for color with your opponent.
If your opponent shoots in his green, then you must shoot in your green ball.
If they shoot in the yellow you MUST shoot in the yellow ball.
Any ball made out of order you give BIH.

Crazy 8
Rated Table
Played exactly the same way as a regular 1v1 tournament, except when a person gets to the 8.
Before they shoot, they have to wait for their opponent to say what pocket they have to hit it in, then that
is the pocket designated for the 8 for them for the duration of the game.

Criss Cross
Rated/protected table.
Tap if sunk into wrong pocket.No bih on tap.
Balls to be sunk in the following order: Top right, Bottom Middle, Top Left, Bottom Left, Top Middle,Bottom Right.
Then Top Right, and so on, again.
Please write in chat area the pocket you are aiming for to avoid confusion of where you are in the criss cross.

Cue Control 6 then 9 *Use this to automatically set up your table*
Played at protected training tables. A coloured ball must be potted every shot in this game!
The table is set up with 1 ball at each pocket and the remaining in diamond formation at usual site of the rack. You must use the first 6 balls in the rack to set the pockets, then the remaining balls into a diamon. (Ask the TD to the table if you need help)
You must pot the 6 balls at each pocket first, 1 at a time, without touching another ball including the rack.
If you miss, or touch another ball whilst clearing the 6, game is over, count up the balls potted. Your turn is over.
Once the 6 balls are potted, you then break the diamond formation rack (do not move the cue ball) and continue to pot balls until you miss.
Continue shooting until you miss or scratch (as per reg 8). Winner is player with most balls potted at end of 1 or 2 racks (as determined by td).

Default 8
Played on rated / protected tables
Regular 8 except the 8 ball must be pocketed into the default Yahoo pocket. (Top middle where the arrow is by default)
If either player on the black believes the black is in an impossible position, they may call the td to the table, who will make a decision on whether game should be re-racked.

Dirty Pool - Shady Pockets
Played at rated protected tables.
Game is played as Regular 8, until on the 8.
You must b8/q into top or bottom MIDDLE pocket only
You must alternate between top middle & bottom middle pockets on each attempt to pot the 8.

Double Penetration
Played on rated protected tables.
ALL balls must be pocketed in the TOP LEFT and BOTTOM RIGHT pockets ONLY.
If you pocket a ball in the other pockets you must tap and give BIH to opponent.

Dynamite
Played at rated protected tables.
Game is played as Regular 8.
You must use FULL POWER and FULL ENGLISH on every shot. Full english is english all the way to whatever side you are choosing.

Fast & Furious
Protected Timed training table set for 60 seconds.
Each person sinks as many balls as they can in that time.
The one with the most balls sunk wins.
No ball in hand, shoot where it lies. Winner advances to the next round.

Fewest Shots Possible
Games played on Protected Training Tables
Cue ball must be moved on break
Make all balls in the fewest shots possible.
Win by sinking the most balls in the fewest shots
Scratch counts as 2 shots. Ball in hand only after a scratch
Opponent should type the number of shots taken after each shot at table

Fire & Ice
Rated Table
First name in pairings must shoot Red Ball Last Second name in pairings must shoot Blue Ball Last!
If Red or Blue is shot in early, you LOSE!

Fire and Smoke
Played on unrated protected tables
FIRE is red ball and SMOKE is black ball
You have to sink the RED ball FIRST and the BLACK 8 ball LAST
Break does not count (re-rack if red is sunk on break)
If you sink any ball in before the RED first or BLACK last then you lose
No ball in hand is allowed unless opponent scratches
On a scratch, you may use ball in hand but only in the "kitchen" (to the left of the line on the table) and you must shoot at balls outside of the kitchen (to the right of the line)
Note: If there are no balls to the right of the line, you must hit the cue ball out of the kitchen (bank) before it can touch a ball

First Pocket
Played on rated protected tables
Shoot the 8 ball into the pocket your first ball went into (whether you shot it or not).
Make sure to call your pocket right after your first ball is sunk so there is clarity between you and your opponent.

Flawless
Played on a rated protected table, cancel the game if needed.
First person to give ball in hand to opponent loses (by scratching or hitting their ball first)
The match is played like a regular 8 ball game if a flaw does not occur

Flip-Flop
Rated/protected tables.Regular 8 rules.
The twist to this one is that if you sink a ball in the top pockets, your next ball must be potted into a bottom pocket.
Continue in this way until all balls are potted.
If you pot a ball into the wrong pocket, you must tap the cue and give opponent ball in hand.

Forbidden First Pocket
This game is played on rated protected tables
The object of this game is to clean the table along the Regular 8 rules
The difference is you may not shoot any more balls into the pocket your first ball falls into (first pocket)
We recommend that you type this pocket, once determined, at the table to avoid any confusion or arguements.
If you do so - on accident or on purpose - You Lose!
The cue ball scratching in the forbidden pocket does not count as an auto-loss.

Forbidden Pocket
This game is played on rated protected tables
The object of this game is to clean the table along the Regular 8 rules
The difference is the TD will announce a pocket at the beginning of the rounds that you are not allowed to shoot at (re-rack if required on break if balls fall ito forbidden pocket)
If you do so - on accident or on purpose - You Lose!
The cue ball scratching in the forbidden pocket does not count as an auto-loss unless of course it's with the 8 ball.

Four-Play
Regular 8 ball rules apply, except BEFORE the break.
Each player picks 2 pockets that are off limits to their opponent.
If a player shoots a ball into those pockets (even accidentally) then tap ball and give ball in hand to opponent.
The 8 ball also cannot be shot into those pockets
Failure to do this results in a loss.

Frozen Cue Ball
Rated Table
At no time may you ever move the cue ball, no ball in hand, shoot from where Yahoo puts the ball, moving the
stick, and English are allowed.

Frozen Stick
Played at rated protected tables.
You cannot move the cue stick
All shots must be played from the default cue position (that is the position the cue is put in by Yahoo).
If you move the cue, your opponent wins. Cancel game.

Full English
Played on rated protected tables
You must use full English on all shots.
English must be set to full each shot (that is as far as it will go).
Then you may shoot.
Failing to have correct English, will result in you giving ball in hand to your opponent by slightly tapping the cue.

Full Power
Played on rated protected tables
You must use full power on all shots.
That is the power bar at maximum power allowed.
Please make sure your opponent sees your power bar before shooting. If you forget, you must tap and give opponent ball in hand.
Invite TD for problems.

Funky 10
Training Table
You both get 10 shots each 8 ball =20 points Red =5 points Rest =1 point
The most with more points at end off game wins

Guys & Gals
Rated Table
Guys must sink the blue ball last / Gals must sink the pink ball last before you go for the 8.
If you sink your blue/pink ball while you have other balls on the table, you lose the game.
If you sink your opponents blue/pink ball at any time, you lose as well.

Heaven and Hell
Played on rated protected tables.
Stripes get pocketed in top pockets only.
Solids get pocketed in the bottom pockets only.
8 goes in top / bottom depending on what you have stripes / solids.
If a ball goes in wrong pocket tap give ball in hand to opponent.

High / Low
Rated Table
Player with stripes must play their balls in the top three pockets.
Player with solids must shoot all balls in bottom three pockets.
8-ball must be played in opponents center pocket.

Hit & Hope
Protected/Training tables. Break anywhere.No BIH at any time.
You get 5 shots including the break.
Solids = 1 point; stripes = 2; and black = 8. Player with most points wins.

Inviter's Choice
Played on unrated or rated protected tables (depending on games, if not sure, ask the td)
First name in spam invites second to table and chooses game to be played.

Kill A Specific Coloured Ball
Played on unrated protected tables.
Sink opponents specified color by any means possible.
You cannot pot any specified ball until ball type is associated, if so re-rack.
Sinking the specified color ball in off break is a re-rack.
If you Pot your own specified ball and its automatic loss.

Killer
Played on a protected training table. Each player starts with 3 lives.
If there is nothing made on the break, you get one more shot. If you scratch on the break, the game is re-racked, no loss of life.
Take only one shot per turn.
You may hit any ball or combination of balls or banks.
If no ball is potted on your turn, then you lose 1 life.
Then stand and allow your opponent to sit.
Missing a shot is a loss of a life; a scratch is the loss of 2 lives.
ball in hand only on scratches.
Do not move the white any other time.
The only player with 1 or more lives left wins and advances to next round.

Ladies & Gents
Rated Table
*Ladies Pot 8 In Any Corner - Men Must Bank The 8*

Last Pocket
Played on rated protected tables
Shoot the 8 ball into the pocket your last ball went into (whether you shot it or not).
Make sure to call your pocket right after your last ball is sunk so there is clarity between you and your opponent.
If either player on the black believes the black is in an impossible to play position, they may call the td to the table, who will make a decision on whether game should be re-racked.

Last Pocket - Reverse
Played at rated protected tables.
You play as you would for a regular last pocket game. When it gets down to your last pocket, it is reversed.
Bottom left = Top right, Top Left = Bottom Right, Top Middle = Bottom Middle and vice versa.

Low Power
Played on rated protected tables
You must use 4 bars or less (yellow or less) power on all shots.
Please make sure your opponent sees your power bar before shooting.
If you forget, you must tap and give opponent ball in hand.
Invite TD for problems.

Merry-Go-Round
Played on rated, protected tables.
Starting at the top left pocket and moving in a clockwise direction around the table, ball must be potted into the nominated pocket, so if you opponent pots their first ball into top left, and then attempts top middle but misses, you must attempt your ball into top middle.
If you make a ball in top middle, you move onto the next pocket, top right, and so on arnd the table.
If you pot into an different pocket, bih must be given to your opponent.

Musical Chairs
Played at unrated protected tables.
Regular 8.
At anytime the TD will come to your table and say 'Switch' and you and your opponent switch seats and continue playing.
The TD may show up more than once, or not at all, you never know.

Mystery Colour
Played at rated protected tables.
Played as Regular 8.
The TD will announce prior to the pairings which colored ball must be potted immediately before the 8 ball.
If the colored ball (yours or your opponents) is potted early by either player, it is a loss. The game is cancelled.
The color will change for each new game played.

Mystery Pocket
Played at rated protected tables.
Played as Regular 8.
The TD may not come to the table
When on the 8, ask the TD for the pocket which you must pocket you 8 in, in the lobby.
This remains your pocket for the 8 until the game is over.

Nerveracker
Played at private training tables.
TD will invite each opponent of a pairing to their own table
Both opponents must type ready in lobby once seated, and wait for the TD to say Start
Object is to clear the table as quickly as possible, and type DONE in the lobby.
If you scratch, you may place the cue ball anywhere on the table. NO ball in hand AT ANY OTHER TIME
Reset the table at any time is an auto loss
Winner is person who clears table first and types DONE in the lobby

Nerveracker - Black Ball
Played same as Nerveracker but the 8 ball is used as the cue.
Break is made by hitting the black ball in the rack.

No Corners
Played on rated protected tables
All balls must go into the Side (middle) pockets. No balls allowed in corner pockets (including on break).
A ball made in a corner pocket (including the break) is ball in hand to the other player.

No English
Played on rated protected tables
Do not use any english for all shots including the break
If you use it by accident, you must tap and give opponent ball in hand
If you use it on the 8 ball, you lose!

Not That Pocket
Played on rated protected tables
On each attempt at the 8 ball your opponent nominates 1 pocket that you cannot pot the 8 into.
Your opponent may not nominate the same pocket for you twice in a row.
You may pot the 8 into any pocket but the nominated pocket.
Potting the 8 into the nominated pocket is a loss.

Off Limits
Rated/protected tables.Regular 8 rules.
Before match starts, each player calls 2 pockets that his/her opponent may NOT use, (this is,top right, bottom left, etc.)
If you make a ball into an off limit pocket, you must tap, and your opponent gets ball in hand.
If you sink 2 balls at once - one being into an off limit pocket, then you keep shooting.
Second ball is bonus.Your off limits pockets are off limits to the 8 ball, as well.

One Five Zero
Played on training tables.Each Pocket is worth Points.
The aim of this tournament is to score more points than your opponent in 1 rack of balls.
Middles = 10 points >> Corners = 5 points -2 points if you scratch and ball must be played behind the baulk line and shot forward only.
If you manage to drop the 8 ball in any pocket at the start without any other balls down you will gain 20 points.
However, you only get one chance to drop the 8 from start if you miss it then you must carry on and the 8 becomes a regular ball.
Person with most points at the end of 1 rack each wins.

One Shot
Played On Protected Training Table
Pocket all your group (solid or stripe) before pocketing the 8 ball
Top bracket person on pairing is stripes. Bottom bracket person on pairing is solids
Each player sits and shoots one shot, stands and allows opponent to shoot (alternating shots)
No ball in hand unless opponent scratches
Break counts as a shot

Oooopsies
Unrated Table
Played as a Reg 8 but if you end up giving BIH (ball in hand) to your opponent you lose!! Oooops!
Re-rack if 8 on break or you scratch on break.

Pick Your Pocket
Rated Table
You pick the pocket at the beginning of the game where you are to hit the 8 ball at the end of the game.
Both players MAY choose the same pocket.

Pick your Poison
Played on rated protected tables.
Player with Stripes plays BT8/Q.
Player with Solids plays Last Pocket.

Player's Choice
Before the matches the two players choose what kind of match they both want to play. Match has to be agreed on by both players.
If you have any problems invite the TD.

Pot Luck
Played on rated protected tables.
TD chooses a ball at random and what pocket it needs to go into and names it with pairings.
If you shoot it into another pocket it is an automatic loss
If your opponent shoots it in you continue as regular 8.

Poster Bed
Rated Table
Just like Regular 8 Ball EXCEPT you must make the 8 ball in a corner pocket.
If the 8 ball is lodged in side pocket, call TD to the table for possible rerack.

Race To Red
Unrated Table
Sink Your Red By Any means possible.
You cannot pot Your Red ball until ball type is associated, ( Stripes/Solides ).
No Ball in hand after break
First player to sink their RED wins.
A scratch on red is a loss

Rack and Run
Practice Table
It does not matter who goes first, but if you can not decide the player with the higher yahoo rating chooses
who shoots first.
Player 1 sits and breaks as normal (random, from the left of the line).
Continue shooting until the player misses or scratches.
The total number of balls sunk is the players score for that turn.
Number of racks to be announced by the TD. The player with the higher score advances.
There are 2 styles to RNR:
Full Rack = IF you complete a full rack, you stand and let opponent shoot.
If tie, continue with a new match of RNR
Continuous = Continuous Rack is where if you complete a full rack, you may re-rack and carry onwards until
you have scratched or missed shot.
Although, you MUST sink the next ball on break from a new rack.

Rack and Run - Black Ball
Played same as Rack Runners but the 8 ball is used as the cue.
Break is made by hitting the black ball in the rack.

Rack and Run - Prison
Same as regular RR except you can only pot stripes!
Break does not count as a shot
If you dont make a stripe, your turn is over
Once you make all 7 stripes and the 8, you may start a new rack

Rack and Run - 1v1v1
Same as Rack and Run, but in 1v1v1 format (3 players per pairing)

Rainbow
Rated/protected tables.
The object is to hit every ball in the order of the rainbow
pink, red, orange, yellow,green, blue, purple, black. (One person will be solids, the other stripes.)
If a ball goes in that was not aimed for and you still made a ball IN ORDER you just keep going.
If you fail to shoot in the right order, you must tap cue ball, giving opponent ball in hand.
First person to reach the eight ball shooting in the correct order wins.

Red Ball Last (Can also be played as Green Ball Last, Pink Ball Last, ECT)
Rated Table
Played like Regular 8. Object is to sink the red colored ball as your last colored ball before the 8 ball.
If you sink that color early in the match, yours or your opponent's, it is a loss.
In that case, quit and cancel your match with opponent.

Regular 8
Played on rated protected tables
Normal game of pool.

Regular 8 No ball in hand
Played on rated protected tables
Normal game of pool.
If you are given Ball in Hand for any reason, you may not take it. Shot must be played with the cue ball in the default yahoo position.
If you take Ball in Hand, it is a loss. Cancel the game and your opponent advances

Regular Swiss
All in the tourney will play all rounds win or lose until there is one person undefeated.
The number of rounds played will be determined by how many people are in the tournament and how many rounds it takes to have only one undefeated player.
If you have to leave or want to be removed before a swiss is over, you must notify the TD to take you out before they advance to the next round.
This way you will not lose your next round games.

Revenge
Play On Rated & Protected Tables
The TD will nominate a different tour type to each player, each round
Each player must play the tournament type nominated by the TD, no complaints, or arguments. Tournament rules for tour type apply.

Rotation
You must pot your balls by rotating the pockets clockwise.
For example, you pot your first ball in the top right pocket; you must pot your second ball in the bottom right pocket, third ball in bottom middle pocket and so on until you have made all of your balls and the 8 ball in a clockwise pattern.
Failure to advance to the next pocket clockwise will result in giving ball in hand to your opponent.
Play continues until winner pots 8-ball in the correct rotated pocket.

Save a Specified Coloured Ball for Last
Played on rated protected tables
Played as regular 8 ball game saving the specified coloured ball til last (before the 8 ball)
Sinking the coloured ball on the break is a re-rack
Making that coloured ball early, whether it is your own or your opponents is a loss. Game is cancelled.

Scratchless
Played on rated protected tables
This is just like regular 8 ball except if you scratch you automatically lose. A Scratch is when the cue (white) ball goes into a pocket. Break does not Count. Cancel the game if a scratch occurs.

Screw Your Opponent
Played on rated protected tables
Played as regular 8 ball game until shooting on 8 ball
opponent calls where you are to sink 8
Opponent may not call same pocket twice in a row

Shady Pockets
Played on rated protected tables
This is just like regular 8 ball except you must bank (not cue bank) the 8 ball into either the top Mid or Bot Mid pocket.
You cannot attempt the same pocket twice in a row on the 8 ball. Pockets must be alternated.

Silence
Played as whatever type of tournament is spammed (ie reg 8, last pocket, 4cs)
There is to be no "talking or typing" at the table during a match.
This includes GL, GG or responding to anyone who comes to the table during the match.

Speed Ball
All games are to be played on a training table that the TD hosts.
When given to the ok to start, clear your rack as fast as possible.
You have 60 seconds to make as many balls as possible.
After a scratch, cue may be placed on the table in any position.
The player with the most balls potted in 60 seconds advances.
In the event of a tie, both players will replay, with either 60 or 30 second on timer, at td's discretion

Speed Pool
All games are to be played on a training table that the TD hosts.
When given to the ok to start, clear your rack as fast as possible.
Scratches are a 5 second penalty, and the cue must then be shot from the left of the line and towards the right side of the table.
The faster time of a pairing advances.

Stars & Stripes
Training/protected table. Sink all solids first, then sink all stripes.
No bih except on scratch. 8 ball is considered a solid If no ball is potted on break, you shoot till you miss or scratch.
Stripe to solid, solid to stripe combos are allowed to make an object ball. When you miss, you stand and opponent shoots till s/he misses. DO NOT at ANY TIME RESET TABLE during match. Game is won by person sinking the last striped ball.

Suicide
All games played on UNRATED PROTECTED tables.
The FIRST player to pot the 8 ball, AFTER solids or stripes is determined wins.
There is no Ball in Hand except for on the break.
If you SCRATCH when you sink the 8 it is a LOSS.
You should play this like a normal game to strategically place the balls for a shot on the eight, to WIN the game.
If you sink the 8ball on the break it is a rerack, no exceptions.

Suicide - Bank 8
Same rules as a regular suicide except you have to bank the 8 ball or the cue into 8 ball to win

Timer
All games are to be played on protected table with a set timer.
Consult the TD for the correct amount of time.

Topless
Played on rated protected tables
All balls must be potted in the bottom pockets.
Break doesnt count.
If you pot one in bottom pocket and one in top pocket, continue your turn.
If you pot a ball in top pocket only, please tap to your opponent and they get Ball In Hand.

Tops and Tails
Played on rated protected tables
All stripe balls must be potted in the top pockets.
All solid balls must be potted in the bottom pockets.
If you are stripes, the 8 goes top also and if you are solids the 8 goes in the bottom also.
If you pot a ball in the wrong pocket, please tap to your opponent and they get Ball In Hand.
If you make one in the wrong pocket on the same shot that you pot one in the right pocket, you keep going with your shooting.

Traffic Lights
All games played on unrated protected tables.
You must pot the Green, Yellow, and Red balls in that order then pot the 8. The first to do these 4 in order will win.
If wanted, you may make other balls also.
If you make one of your balls out of order you lose! Game should be cancelled.
If an opponent makes one of those balls for you, you can skip it. (example: if opponent makes yellow, you go green, red, black)

True Swiss
There are a set number of rounds and all players play all those rounds win or lose.
If it is set for five rounds, you play 5 rounds even if there is only person undefeated after 4 rounds.

Twister
Play On Rated & Protected Tables
Pocket your stripes or solids like normal, all rules are regular until the 8 ball
First attempt on 8 ball for both players is the top left corner. If missed, the next attempt is the top middle pocket. This goes in rotation til it is made (Top Left, Top Middle, Top Right, Bottom Right, Bottom Middle, Bottom left
Please note that you each must shoot at a pocket before you shoot at the next. Its possible someone, for example, is on their 3rd attempt and is on the top right and you are making your first attempt at the top left pocket.

Under Your Opponent's Seat
Played on rated protected tables.
First name in pairings sits first.
Played as reg 8, but the 8 must be potted in the top corner pocket under your opponents seat.

Under Your Seat (AKA Underneath)
Played on rated protected tables.
First name in pairings sits first.
Played as reg 8, but the 8 must be potted in the top corner pocket under your seat.

V-Shape
Played at rated protected tables
You may only make balls in the Top Left, Bottom Middle and Top Right pockets ( V Shape)
If a ball goes into a wrong pocket (without one going in the V also), you must tap and give opponent ball in hand

Watch Those Solids
Played at protected training tables.
You are to only pot striped balls.
You are to rotate with your opponent after every shot.
If you miss or pot a solid ball, your opponent gets bih.
The player who gets the 8 in after all stripes are potted wins.

Watch Those Stripes
Played at protected training tables.
You are to only pot solid balls.
You are to rotate with your opponent after every shot.
If you miss or pot a striped ball, your opponent gets bih.
The player who gets the 8 in after all solids are potted wins.

Who Do You Trust?
Played at unrated protected tables
Same rules as a standard tour (ie, reg 8, or 4cs, or lp) except you must invite another league member to shoot the 8 for you. You may not ask the TD hosting to shoot the 8.
If you fail to to have someone else shoot your 8ball in for you, you will not be declared the winner

Yellow Jacket
Rated/Protected tables.
Played like Black and Blue, but instead of the blue, its yellow and 8 goes in that pocket.
Any other pocket and it's a loss.

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