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TOURNAMENT TYPES & RULES


Timers -

Bootems - 3 mins (including finals)

Regular - 5 min (including finals)


10 Shot

Training Table
  • First person listed in pairings breaks and shoots first.
  • You get 10 shots to sink as many balls in as you can.
  • Break does not count as first shot.
  • Ball potted during a scratch does not count.
  • Score is to be kept on the table where your opponent can see.


  • 10 Shot - Black Ball
  • Training Table
  • Played as per 10 shot, except the 8 ball is used as the cue ball.


  • 69er
  • TD will invite all players that joined to a training table and will announce pairs and who to sit.
  • You will have 69 seconds to shoot as many balls as you can in.
  • If you miss you keep going.
  • There is NO ball in hand (nbih).
  • If you scratch place the ball anywhere on the table and continue.
  • TD will say when to start and when to stop.
  • Object of the game is to sink more in 69 seconds than your opponent.
  • After each round the amount of time decreases by 10 seconds.


  • 2 vs 2 Best of 3 (bo3)
  • Player 1 plays Player 1 on the other team.
  • Player 2 plays Player 2 on the other team.
  • If one team wins both games they advance.
  • If both teams win 1 game, the winning players play a 3rd and final match.
  • The team that wins 2 matches wins the round.

     

     

  • 2 vs 2 Sit and Stand (SnS)
  • Played on unrated tables.
  • Take one shot and stand (even if you make a ball) and your partner sits and shoots.
  • Rotate each shot.
  • Break counts as a shot.
  • Team to get the 8 ball in first wins.
  • 2 vs 2 Shoot Till You Miss (STYM)
  • Unrated tables.
  • Shoot until you miss.
  • Then stand so your partner can shoot.
  • Continue the rotation till the game is won.


  • 4 Corners

  • Rated Tables.
  • You must pocket all balls into the 4 corner pockets.
  • You cannot use the two middle pockets!
  • If you make one in the middle, you must tap to you opponent and give Ball in Hand.
  • If you make one in the middle while making one of your in the corner then you can continue shooting.
  • The break does not count.
  •  

    Twisted 4 Corners
  • Played the same as 4 courners but you must pot the 8 ball into top middle or bottom middle pocket.

    Alphabet
  • Rated Tables.
  • You must sing you balls in this order Blue, Green, Orange, Pink, Purple, Red, and yellow.
  • If you sink in the wrong ball you give apponent ball in hand (tap).
  • 8 ball is sunk last.
  •  

    Anger Management
  • Rated tables.
  • Played as Regular 8 ball.
  • You may trash talk your opponent during the match as long as it is not offensive or abusive.
  • Doing so will be an automatic lose.

    Arabian
  • Rated Table
  • When you get the the 8 your opponent will pick you pocket.
  • This remains the designated pocket for you for the remainder of the game.
  •  
    Bank One Ball [and call it]
  • Rated Table
  • You get to choose which ball you want to bank in this tourney.
  • You MUST CALL the ball and pocket it before banking for it to count. Example: Red, top right.
  • You can change the ball you want to bank if you miss as many times as you want. CUE BANKS DO NOT COUNT.


  • Bank 8
  • Rated Table
  • Played the same as a regular game. Bank 8 only when on the 8 ball to win
  •  
    Bank 8 and Cue
  • Rated Table
  • Bank either the 8 ball into the pocket or the cue ball into the 8 (and into the pocket).
  • Failure to do so is a loss.
  • Short banks do not count (must bank off an opposite rail).


  • Bank 8 in Last Pocket
  • Rated Table
  • Bank either the 8 ball or cue ball into the 8 ball in the last pocket your color ball went into.
  • Failure to do so is a loss.
  • Short banks do not count (must bank off an opposite rail).


  • Bank Cue Only
  • Rated Table
  • Bank cue ball (white) only when on the 8 ball to win.
  •  

    Banks & Combos
  • Rated Table
  • For every shot done in this tourney, it must include a bank shot or a combo shot to be accepted.
  • If ANY shots are not at least a bank or a combo that drop in, you MUST tap ball back to opponent and lose that turn.


  • Bank Specific Color
  • Rated Table
  • You must bank the color ball the TD specifies.
  • If your opponent makes that ball for you or you make that ball on the break then you do not have to bank.
  • Otherwise, you must bank or you lose! Cue banks are not allowed on the color ball you must bank.

  • Bar Pool
  • Rated Table
  • If scratch, opponent must only have BIH behind the line and shoot up table.
  • BIH on table anywhere else is NOT ALLOWED. If you pot 8 off the break its an automatic win.

    Black & Blue
  • Rated Table
  • Played like Regular 8 Ball. 8 ball must be sunk in the same pocket as your blue ball.
  • Please state the pocket when your blue is sunk to avoid confusion.
  • The blue ball may be sunk any time during the game.

    Black Jack
  • Training Tables.
  • Shoot and stand format.
  • First player to pot 21 balls wins.
  • No BIH
  • Break does not count.
  • YELLOW SOLID = 1 POINT, BLUE SOLID = 2 POINTS, RED SOLID = 3 POINTS, PINK SOLID = 4 POINTS, ORANGE SOLID = 5 POINTS, GREEN SOLID = 6 POINTS
  • PURPLE SOLID =7 POINTS, BLACK = 8 POINTS.
  • All stripes are 3 points.
  • Bank any ball is 1 extra point.
  • If you go over 21 points you lose.

    Bootem
  • Practice Table - TD Invites
  • This is played at a training table whereby the TD will invite all the players to the table.
  • The rotation goes in alphabetical order.
  • The TD breaks and then its player 1s turn. They sit at the table, click the cue, and shoot.
  • Shoot once and stand.

    Bootem - Bankem
  • Played like Regular Bootem. You may nominate a ball and pocket to bank (not cue bank) a ball into.
  • If you are successful, you choose a member to be booted.
  • A time limit of 60 seconds applies to nominate the player to be booted, or the person who banked the ball will be booted.
  • Reverts to Regular Bootem when only 4 players remain.
  • All other regular bootem rules apply.
  • Bootem - Baseball
  • Played like Regular Bootem but your are given 3 "strikes" before being booted. A strike is a miss or a scratch. Shooting out of turn, or timing out of the tournament results in being booted from the table. Once you have used all 3 strikes, you will be booted from the table.

     

    Bootem - Bomb

  • Practice Table - TD Invites
  • Played the same as Bootem. Except one flaw.
  • The 8 ball (black) acts as a bomb and is placed just below the top center pocket.
  • The "bomb" must remain untouched.

    Bootem - Minefield
  • Played as a "bomb" bootem, except both the 8 ball and purple ball are "bombs

    Bootem - Hidden Pass
  • Played like Regular Passs Bootem, with each player starting with 1 pass at the beginning of the bootem.
  • The TD will select one ball each rack, and not disclose which ball.
  • The Player who pots the ball selected at the beginning of the rack will be rewarded with an additional pass to use during the bootem.

    Bootem - LifeSaver
  • Played like Regular Pass bootem, with each player having 1 pass to use during the tournament.
  • The pass may be used to pass a turn, or to save a player when they are booted.
  • When a player is booted, the TD will sit and ask the remaining players if anyone would like to use their pass to "save" the booted player.
  • Players have 20 seconds to decide if they would like to save a player.
  • If a player is saved, they are invited back to the table, and if they still have their pass, may use it to pass a turn or save a player

    Bootem - Magic 8
  • Same as a regular boot'em except if you pot the 8, you must nominate a player to be booted from the table.
  • A time limit of 60 seconds applies to nominate the player or the person potting the 8 will be booted.
  • 3 minutes timers for someone who was booted from the room or does not have a ping.
  • 1 minute timers for players who are not paying attention.
  • The game continues until only 2 players remain in the bootem, at which time it reverts to a normal bootem.

     

    Bootem - Magic Plus

    same  as bootem magic but when 8 ball has been potted

    the td will place back on table

     TD MUST BE ON BIG WINDOWS

    Bootem - Pass

  • Same as a regular boot'em except each player may "pass" their turn once during the game.

    Bootem - Progressive
  • Practice Table - TD Invites
  • This is played at a training table whereby the TD will invite all the players to the table.
  • The rotation goes in alphabetical order. The TD breaks and then its player 1s turn.
  • They sit at the table, click the cue, and shoot.
  • For the first sitting, you must pot one ball.
  • For the second sitting, you must pot two balls.
  • For the third sitting, you must pot 3 balls, etc.
  • If you miss, you are booted.
  • On scratch shots the cue ball can be placed anywhere on table (BIH)

    Bootem - Mole
  • Practice Table - TD Invites
  • This is played at a training table whereby the TD will invite all the players to the tables.
  • The rotation goes in alphabetical order. The TD breaks and then its player 1s turn.
  • They sit at the table, click the cue, and shoot.
  • Before the first person shoots the TD will usining YIM decide on a Mole.
  • The Mole will be the person to decide who gets booted.
  • When a person misses they do not get booted they get to sit in the "hot seat".
  • When 2 people miss the TD will request the MOle to yim them and decide who gets booted.
  • THen the person that the mole choose will get one chance to guess who the mole is.
  • If that person guesses who the mole is the mole gets booted and both people in the hot seat get to continue in the game.
  • And the TD yims a new mole for the next round. When the game gets down to 4 players the game goes to regular bootem (rules stated above).

    Bootem - Weakest Link
  • Played as a regular boot'em, but if you miss, you are not immediately booted, but placed in the hot seat. Whilst in the hot seat, you do not participate in the game.
  • Once two players are in the hot seat, all the players except those in the hot seat will YIM the td, and nominate one of the two players in the hot seat to be booted.
  • The player with the most votes is "the weakest link" and will be booted from the game.
  • The game continues until only 4 players remain in the bootem, at which time it reverts to a normal bootem.

    Bottemless
  • Rated Table
  • Played the same as regular 8 ball with the exception of no balls can be potted in the bottom pockets.
  • If a ball is potted in the bottom pockets, you must tap and give BIH.

    Call All Shots
  • You must call all shots (red - bottom right) in order for them to count
  • If you do not call a shot or make it in wrong pocket, you must tap and give BIH to opponent

    Call Opponents 8 Before the Break

  • Before the break, each person will nominate your own pocket  to make the 8 ball into.
  • That is the pocket they must pot the 8 into.

    Colored Ball First
  • Played at rated protected tables.
  • You must sink the ball chosen by the td first. Example, yellow ball first.
  • If you do not sink the chosen ball first, on purpose or by accident, you lose.
  • Breaks do not count.
  • If, while shooting the chosen ball, another ball goes in, it is okay as long as you sink the chosen ball as well. If it doesnt go in, you lose.

    Cue Control - 6 then 9
  • Played at protected training tables. No BIH.
  • The table is set up with 1 ball at each pocket and the remaining in diamond formation at usual site of the rack.
  • (Ask the TD to the table if you need help
  • You must pot the 6 balls at each pocket first, 1 at a time, without touching another ball including the rack.
  • If you miss, or touch another ball whilst clearing the 6, game is over, count up the balls potted.
  • Once the 6 balls are potted, you then break the diamond formation (do not move the cue ball) rack and continue to pot balls until you miss.
  • Continue shooting until you miss or scratch. Winner is the player with the most balls potted.

    CopyCat
  • Rated Table
  • Played like Reg 8 EXCEPT you must match color for color with your opponent.
  • If your opponent shoots in his green, then you must shoot in your green ball.
  • If they shoot in the yellow you MUST shoot in the yellow ball.
  • Any ball made out of order you give BIH.

    Arabian Pool
  • Rated Table
  • Played exactly the same way as a regular 1v1 tournament, except when a person gets to the 8.
  • Before they shoot, they have to wait for their opponent to say what pocket they have to hit it in, then that is the pocket designated for the 8 for them for the duration of the game.

    Default Pocket
  • Rated Table
  • Regular 8 except the 8 ball must be pocketed into the default Yahoo pocket (top middle by default).

    Dirty Pool - Shady Pockets
  • Played on rated tables.
  • Played like regular 8 but with a twist.
  • You must Bank 8/Q into top middle or bottom middle pockets only.
  • You cannot attempt the same pocket twice.
  • You must alternate between top and bottom pockets.

    Dynamite
  • Played on rated tables.
  • Game is played as regular 8
  • You must use full power and full english on every shot.
  • Full english is english all the way to whatever side you are choosing

    Fire & Ice
  • Rated Table
  • First name in pairings must shoot Red Ball Last Second name in pairings must shoot Blue Ball Last!
  • If Red or Blue is shot in early, you LOSE!

    First Pocket
  • Rated Table
  • Shoot the 8 into the pocket your first ball went into (whether you shot it or not).
  • Make sure you call your pocket right after your first ball is sunk so there is clarity between you and your
  • opponent.

    Flawless
  • Rated Table
  • First person to give Ball in Hand to opponent loses (by scratching or hitting their ball first).
  • If this occurs, you must cancel the game.
  • The match is played like a regular 8 ball game if a flaw does not occur.

    Frozen Cue Ball
  • Rated Table
  • At no time may you ever move the cue ball, no ball in hand, shoot from where Yahoo puts the ball, moving the stick, and English are allowed.

    Full Power
  • Rated Table
  • You MUST use full power on all shots.
  • That is the power bar at maximum power allowed.
  • Please be sure your opponent sees your power bar before shooting.
  • THE BAR MUST BE IN FULL RED BEFORE SHOOTING, AND OPPONENT MAY ONLY THEN SAY OK TO SHOOT.
  • If you forget, you must tap and give opponent Ball in Hand.

    Funky 10
  • Training Table
  • You both get 10 shots each 8 ball =20 points Red =5 points Rest =1 point
  • The most with more points at end off game wins

    Guys & Gals
  • Rated Table
  • Guys must sink the blue ball last / Gals must sink the pink ball last before you go for the 8.
  • If you sink your blue/pink ball while you have other balls on the table, you lose the game.
  • If you sink your opponents blue/pink ball at any time, you lose as well.

    High / Low
  • Rated Table
  • Player with stripes must play their balls in the top three pockets.
  • Player with solids must shoot all balls in bottom three pockets.
  • 8-ball must be played in opponents center pocket.

    Inviters Choice
  • Practice/Rated/Unrated Table
  • Player in the top bracket on tournament standings gets to choose the game format.
  • TD must approve if it is not a common format.

    Ladies & Gents
  • Rated Table
  • *Ladies Pot 8 In Any Corner - Men Must Bank The 8*

    Last Pocket
  • Rated Table
  • Shoot the 8 ball into the pocket your last ball went into (whether you shot it or not).
  • Make sure to call your pocket right after your last ball is sunk so there is clarity between you and your
  • opponent.
  • If 8 ball is hanging in a pocket it's an automatic re-rack.

    Mystery 8
  • Rated Table
  • Played like Reg 8 with a twist - when you are on the 8, you must ask the TD - in the lobby - what pocket the
  • 8 must be potted in.
  • This will remain the same throughout the remainder of the match.

    Musical Chairs
  • Unrated Table
  • Played as Regular 8.
  • At any time the TD will come to your table and say "switch"; and you and your opponent switch seats and
  • continue playing.
  • The TD may show up more than once, or not at all you never know.

    No English
  • Rated Table
  • Do not use English for any shots including the break.
  • If you use it by accident, you must tap and give your opponent Ball in Hand.
  • If you use it on the 8 ball, you lose.

    Nerve Racker
  • Training Table LI type="disk">Played on seperate training tables.
  • Invite the TD to each table and set up for your break.
  • When ready to break say ready in the lobby. When both players are ready the TD will say go in the lobby.
  • Then you start. First player to clear the table AND say done in the lobby wins.

    Oooopsies
  • Unrated Table
  • Played as a Reg 8 but if you end up giving BIH (ball in hand) to your opponent you lose!! Oooops!
  • Re-rack if 8 on break or you scratch on break.

    Pick Your Pocket
  • Rated Table
  • You pick the pocket at the beginning of the game where you are to hit the 8 ball at the end of the game.
  • Both players MAY choose the same pocket.

    Poster Bed
  • Rated Table
  • Just like Regular 8 Ball EXCEPT you must make the 8 ball in a corner pocket.
  • If the 8 ball is lodged in side pocket, call TD to the table for possible rerack.

    Race To Red
  • Unrated Table
  • Sink Your Red By Any means possible.
  • You cannot pot Your Red ball until ball type is associated, ( Stripes/Solides ).
  • No Ball in hand after break
  • First player to sink their RED wins.
  • A scratch on red is a loss

    Red Ball Last
  • Rated Table
  • Played like Regular 8. Object is to sink the red colored ball as your last colored ball before the 8 ball.
  • If you sink that color early in the match, yours or your opponent's, it is a loss.
  • In that case, quit and cancel your match with opponent.

    Regular 8
  • Rated Table
  • Normal game of pool.

    Revenge
  • First off if your a complainer, we don't recommend joining this tourney.
  • In this tourney the TD decides who does what (ie. in 1 match 1 person could be told by the TD to bank all shots and their opponent to use full power on all shots and bank 8) so basically anything the TD says for you to do in the match you play you MUST do or you will lose!
  • NO whining, complaining etc. about what game u are assigned to play.

    Rack N Run
  • Practice Table
  • It does not matter who goes first, but if you can not decide the player with the higher yahoo rating chooses
  • who shoots first.
  • Player 1 sits and breaks as normal (random, from the left of the line).
  • Continue shooting until the player misses or scratches.
  • The total number of balls sunk is the players score for that turn.
  • Number of racks to be announced by the TD. The player with the higher score advances.
  • There are 2 styles to RNR:
  • Full Rack = IF you complete a full rack, you stand and let opponent shoot.
  • If tie, continue with a new match of RNR
  • Continuous = Continuous Rack is where if you complete a full rack, you may re-rack and carry onwards until
  • you have scratched or missed shot.
  • Although, you MUST sink the next ball on break from a new rack.

    Suicide
  • Unrated Table
  • The FIRST player to pot the 8 ball, AFTER solids or stripes is determined wins.
  • If you SCRATCH when you sink the 8, it is a LOSS.
  • If you sink the 8 ball on the break, it is a rerack no exceptions.
  • There are 2 styles to Suicide:
  • BIH = Ball In Hand Allowed.
  • NO BIH = No Ball In Hand Allowed.
  • If in this case, you must place cue ball back in same position as it was layed, or you will be
  • forfeited upon TD's decision.

    Suicide - Bank 8
  • Unrated Table
  • Same rules as a regular suicide except you have to bank the 8 ball or the cue into the 8 ball to win.

  • Topless
  • Rated Table
  • Played the same as regular 8 ball with the exception of no balls can be potted in the top pockets.
  • If a ball is potted in the top pockets, you must tap and give BIH.

    Underneath
  • Rated Table
  • The twist to this trny is you must sink the 8 ball underneath your yahoo id and avatar.
  • Example: If you are on the left you must sink the 8 in the top left pocket.
  • Your opponent if on the right..must sink the 8 ball in top right pocket Any other pocket and YOU LOSE!

    V Shaped Tourney
  • Rated Table
  • You may only make balls in the Top Left, Bottom Middle and Top Right pockets (V-Shape).
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    Recent Winners
    ID No. TD Name [Completed Tourneys] Type
    Format
    Winner
    Saturday May 25, 2013
    1758185 JustBeSweet [1280] S.E. 1 vs 1 dinan_m_power
    1758073 __PoseidoN__ [1126] S.E. 1 vs 1 Excitement_After_Dark
    1758078 __PoseidoN__ [1125] S.E. 1 vs 1 __PoseidoN__
    1758068 Excitement_After_Dar... [985] S.E. 1 vs 1 Excitement_After_Dark
    1758075 __PoseidoN__ [1124] S.E. 1 vs 1 dinan_m_power
    1758069 cue.ball_bang [17] S.E. 1 vs 1 cue.ball_bang
    1758057 Mr_Wonderful__ [114] S.E. 1 vs 1 vs 1 cue.ball_bang
    1758027 cue.ball_bang [16] S.E. 1 vs 1 cue.ball_bang
    1758026 cue.ball_bang [15] S.E. 1 vs 1 RedFlash007
    1758041 _SKY69_ [2895] S.E. 1 vs 1 cue.ball_bang
    1758023 cue.ball_bang [14] S.E. 1 vs 1 Excitement_After_Dark
    1758018 _SKY69_ [2894] S.E. 1 vs 1 cue.ball_bang
    1758022 cue.ball_bang [13] S.E. 1 vs 1 oXoXoX_LISA_XoXoXo
    1758012 gone.bizar [400] S.E. 1 vs 1 RedFlash007
    1758002 cue.ball_bang [12] S.E. 1 vs 1 to_the_Princess
    1758003 cue.ball_bang [11] S.E. 1 vs 1 vs 1 oXoXoX_LISA_XoXoXo
    1757995 JustBeSweet [1279] S.E. 1 vs 1 Excitement_After_Dark
    1758001 gone.bizar [401] S.E. 1 vs 1 cue.ball_bang
    1757992 _SKY69_ [2893] S.E. 1 vs 1 tylershort18
    1757994 JustBeSweet [1278] S.E. 1 vs 1 rag_rider
  • Tournament Time EDT
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