
FEARLESS WOLVES TOURNEY LIST AND RULES MANUAL
Welcome all to the first official tournament list/rules manual for the Fearless Wolves League.
This manual is to be used as a reference for the rules and listing to all the tournaments available in this league.
It is also to be used as a reference for general rules and policies/procedures when running a tournament.
I do hope that this will benefit all staff and its members as well. Thank you again and please enjoy.
First is a list of the general rules and procedures to use while running /playing your weekly tourneys.
GAME RULES -
• As a member it is your responsibility to be familiar with the rules for the game or tournament type you are playing.
If you have questions stop shooting and ask the Tourney Director running the tournament.
Failure to know the rules or not play by rules will result in an automatic loss.
• If the 8 ball sinks on break it is an automatic re-rack.
• Ball in hand per Yahoo unless otherwise stated in a specific game rule.
• If, after round one, you are not available for play, you lose your match and are removed from the tournament.
• If you are playing a game that allows you to reset the rack (ex. rack n run) and you reset the rack during your match,
you will get a score of zero and if still have a chance to shoot another rack if that is allowed in the tournament you are playing in.
• No safeties allowed in ALL tourney games unless the TD in charge of running the tourney states safeties allowed in their spam -
ex. No tapping object ball to prevent other player from having a shot or a shot that you do not intend to make a ball on but intend to
leave your opponent w/out a shot so you get ball in hand.
• If you use safeties and continually don’t try to make shot you can be disqualified. The TD shall be invited to the table and if the player
continues to tap or use any other kind of safety, that player will be disqualified by the TD.
• NO resetting of racks on training tables are permitted before standing after your turn or it WILL be an automatic disqualification of your match.
The TD shall be invited to the table and if the player continually resets the table before standing, then that player
shall be disqualified by the TD.
• Always invite the Tourney Director if you have any problems or questions about the tourney you are playing in.
• All players in the tournament are not allowed to be playing in other games during a tournament.
Players are allowed to be at other tables, just not sitting at them though.
TIMERS ON TOURNEY PLAYERS –
• MIA players WILL be placed on an 8 minute timer immediately (not optional). If your partner is MIA in teams you may select to have an 8 min timer or tap when it is their turn to shoot.
• Timers are to be used as follows: a 3 minute timer will be placed on a player that is in the room but no replying to any invites or not playing.
An 8 minute timer will be placed on a player who is either not in the room or who is in the room but has no ping.
• If they get booted before or after making a play then the TD gives them an 8 minute timer.
• Anyone booted 3 times in one game is disqualified – A new timer is started for each new game.
• If a player says brb (be right back) and is not available to play their match, the TD will place an 8 minute timer on the player.
• In a Double Elimination tourney the player WILL be DQ’d if they miss one full round timer.
• In a Swiss tourney the player WILL be booted out of the tourney if they miss one full round timer.
• Players in other games when tourney closes will be placed on a 3 minute timer (not optional). This rule does not apply to X Games Weekend.
• Players that are not responding to create a tourney game or responding to a invite and is showing as in the room and is not
in another game is to be placed on a 5 min timer in the lobby (not optional).
• In case of any dispute on timers between players, the TD will have the final say.
TOURNAMENT STYLES -
• Single Elimination (SE) you are out after one loss.
• Double Elimination (DE) you are out after two losses.
• Swiss - all players play all rounds. You receive bux for every win. The tourney will end when we have one undefeated player.
• True Swiss - All players play all rounds. If you cannot complete the tourney please ask to be removed prior to the next round.
You will receive bux for each win. The tourney ends when all rounds are complete.
COMPLETE LIST OF TOURNAMENTS AND THEIR RULES
RATED TOURNEYS
**** REGULAR 8 BALL ****
(RATED/PROTECTED)
You get ball in hand anywhere on table. Rematch only if 8 is potted on break.
**** 4 CORNERS ****
(RATED/PROTECTED)
All balls are pocketed in ONLY the 4 corner pockets with the EXCEPTION of the 8 ball which is pocketed in one of the two MIDDLE pockets.
If a ball is pocketed in a wrong pocket the player gently taps the cue to give control to opponent.
If you make two balls one in wrong pocket and one right pocket, you shoot again. NO BIH unless opponent scratches then the cue ball can be placed anywhere.
**** ALPHABET (ABC) ****
(RATED/PROTECTED)
You must sink your balls in alphabetic order, (blue, green, orange, pink purple, and red, yellow).
If you sink the wrong ball you MUST pass the stick by tapping the ball to lose your turn.
If you sink in one ball in the right order and another goes in, it is still your turn. Combos are allowed.
If opponent scratches, then cue must be placed behind line and shot forward. You cannot hit balls that are behind the line on a scratch. NO BIH.
**** BANK 8 OR CUE ****
(RATED/PROTECTED)
This tourney is played just like Regular 8 except when you get to the 8 ball you have to bank the 8 ball;
meaning that either the cue or the 8 ball has to hit at least one rail before going into the pocket. Your target pocket has to be marked. FULL BIH.
**** BANK 8 WITH NO QUE ****
(RATED/PROTECTED)
This tourney is played just like Regular 8 except you have to bank the 8 ball; meaning the 8 ball must come in contact with one rail before being pocketed. FULL BIH is allowed. Your target pocket must be marked.
**** DEFAULT 8 BALL ****
(RATED/PROTECTED)
Just like Regular 8 rules apply, but the 8 BALL goes in the TOP MIDDLE (DEFAULT) POCKET only! FULL BIH.
If you make the 8 ball in any other pocket besides the TOP MIDDLE POCKET when you are shooting at the 8 ball, then you lose the game.
**** DIRTY POOL ****
(RATED/PROTECTED)
Regular 8 rules but ANYTHING goes you are allowed to SNOOKER, TAP, AND PLAY SAFETIES. FULL BIH on scratch ONLY though.
**** GETTING TO KNOW THE WOLVES ****
(RATED/PROTECTED)
This tourney is a Regular 8 tourney ONLY thing different is at the END of each match the WINNER of the match is
to ask the LOSER of that match a question about their selves in the LOBBY and the LOSER is to answer the question in the LOBBY this way
we all get to know each other a little better.
**** LAST POCKET ****
(RATED/PROTECTED)
Regular 8 ball rules apply except you must sink the 8 ball in the same pocket as your last ball. FULL BIH.
Also the last pocket that your ball goes in needs to be typed out on the table so that your opponent knows what your last pocket it and
if you fail to do this, then you lose even if you make the 8 ball in your last pocket.
**** LAST POCKET / BANK 8 ****
(RATED/PROTECTED)
Regular 8 ball rules apply except you must bank the 8 ball in the same pocket as your last ball. FULL BIH. Cue or 8 banks are legal.
Also the last pocket that your ball goes in needs to be typed out on the table so that your opponent knows what your
last pocket it and if you fail to do this, then you lose even if you make the 8 ball in your last pocket.
**** ONE POCKET ****
(RATED/PROTECTED)
All balls must be pocketed into the same pocket as your first striped/solid ball goes into. No matter if it was you or your opponent who pockets it.
THE POCKET MUST BE SPECIFIED IN THE CHAT AREA AT YOUR TABLE. The 8 ball must be pocketed into your pocket as well. Break does not count as your pocket.
Full BIH on scratch. If you make your ball into your pocket and make another in a different pocket, it is still your turn.
If you make a ball into another pocket and not your pocket by accident, tap the cue ball to give BIH. You can not directly aim to pocket
a ball in another pocket or it is a loss. If you do not pocket the 8 ball in your pocket, you will not be declared the winner.
**** OPPOSITES ATTRACT ****
(RATED/PROTECTED)
Break Counts. The first pocket you sink a ball in is your pocket and the opposite pocket. (IE) If you sink bottom right then you
have bottom right and top left. If you sink two balls first, if they are stripe and a solid then you pick which one you want
and you get that pocket. If you sink two solids or 2 stripes then you get both those pockets and both the opposite pockets.
All balls must go in only your assigned pockets. If you sink wrong pass stick, by tapping with no power. FULL BIH.
8 ball is to be made in one of your two pockets.
**** PUB STYLE ****
(RATED/PROTECTED)
ALL Shots must be called ( example red in top left is r-1) if you fail to pot called ball in called pocket tap over
NO BALL IN HAND ( NBIH) and ball goes behind line after scratch. 8 Ball must go in same pocket as you last ball as well.
If you fail to call shots 3 times in 1 game you LOSE the game. Pockets are numbered 1-6 CLOCKWISE starting TOP LEFT.
So Top Left - 1 Top Middle - 2 Top Right - 3 Bottom Right - 4 Bottom Middle - 5 Bottom Left - 6
**** TIMED TOURNEY ****
Played just like Regular 8 ball except specified timers are set up on tables. The timer is specified by the Tourney Director.
**** TOPS AND BOTTOMS ****
(RATED/PROTECTED)
All solids go in the top 3 pockets; all stripes go in the bottom 3 pockets. BIH on scratch ONLY. Break doesn't count; on break
if you sink in the wrong pocket you still shoot. The eight ball must be sunk in the middle pocket. If you are solids then
top middle, stripes bottom middle. If you sink in wrong pocket you pass the stick, just tap the ball to lose your turn.
If you sink one ball in the right pocket and one in wrong pocket it is still your turn.
**** 4-Play ****
(RATED/PROTECTED)
Played the same as Regular 8 except for the potting of the 8ball. For the 8ball winning shot each player will choose the way their
opponents’ 8ball is to be potted from either of the choices below.
a) "BANK 8" - 8ball must visibly hit a cushion before being sunk in your OWN chosen pocket.
b) "CALL POCKET" - Your opponent chooses which pocket you are to sink the 8ball in.
c) "FULL POWER" - Use Full Power to sink 8ball into your OWN chosen pocket.
d) "FULL ENGLISH" - Use Full top or bottom English to sink 8ball into your OWN chosen pocket.
NOTE** Double or Triple banking etc CANNOT be specified.
If 8ball is pocketed other than how specified by your opponent it will count as loss of the game.
**** Anger Management ****
(RATED/PROTECTED)
Exactly like Regular 8, but you can trash talk your opponent during the match as long as it is not offensive or abusive.
If the TD sees any foul behavior, you will be disqualified.
**** Bank 8 or Cue NO BIH ****
(RATED/PROTECTED)
This tourney is played just like any other except when you get to the 8 ball you have to bank the 8 ball; meaning that either
the cue of the 8 ball has to hit at least one rail before going into the pocket. Your target pocket has to be marked. NO BIH (ball only moved for break).
**** Bank a Specific Color Ball ****
(RATED/PROTECTED)
You must bank the color ball the TD specifies. If your opponent makes that ball for you, or if you make that ball on the break,
then obviously you cannot bank it, and the TD will assign you a new specific color ball to bank. Otherwise, you must bank it or you lose.
Cue banks are not allowed on the specified colored ball. FULL BIH.
**** Bar Room Brawl Tourney ****
(RATED/PROTECTED)
Object: First player to pot all of their balls (stripes or solids) and then pot the 8 ball is the winner.
Rules: When playing 2 vs. 2, the table is unrated. On break, move the cue ball at least 1 ball width on or behind the yellow break line. 8 ball in on break is a re-rack. Regular 8 ball rules apply except; No BIH may be used during this game unless it’s on the break. If someone scratches the cue must be placed on the left side of the yellow break line, you can only shoot balls that are on the right side of the yellow break line. You can re-rack if there are 5 or less balls potted.
**** Baulk Line ****
(RATED/PROTECTED)
You must take every ball in hand from behind it (to the left of it) just like you are required to do when you break and shoot ‘up’ the table to the right never back to the left. Failure to do so results in the loss of the game. TDs may change the default Pocket to whatever they like before the tournament begins so please be aware!
**** Black Hole ****
(RATED/PROTECTED)
Play the same as Regular 8 except for the potting of the 8 ball. The 8 ball is to be potted in the TOP pocket on the side you are sitting. E.g. If you're seated on the left you pot the 8 ball in top left pocket, If you're seated on the right then you pot 8 ball in the top right pocket. Full BIH.
**** Blast and Pray ****
(RATED/PROTECTED)
Must use full power on every shot with opponent saying go (hold full power for approximately 3 seconds) when they see the bar full power. BIH on scratch only and must shoot forward from behind the baulk line.
**** Bottomless ****
(RATED/PROTECTED)
Played like Regular 8 but all balls must be made into the top pockets only. If a ball falls into one of the bottom pockets, and one into the top pockets, the keep shooting. However, if only a ball is made into the bottom pocket, then give your opponent ball in hand.
**** Call a Friend ****
(RATED/PROTECTED)
Played like a Regular 8, until the finals. The two players must choose anyone from the current tourney who was already eliminated to play for them; the top bracket chooses first. If your chosen player loses, you must report a loss to which you were playing in the tourney as if it were a league game.
**** Combo ****
(RATED/PROTECTED)
This is a tourney for trick shot freaks. All Shots are to be either a combo or a bank. Cue ball must be moved on break. If this does not happen the player is to give ball in hand to opponent by tapping it. Game is played as normal but you need to combo (use 1 ball to hit another ball which goes in a pocket) or bank ALL your shots. If this does not happen the player needs to give ball in hand to opponent by tapping it. Full BIH.
**** Dynamite ****
(RATED/PROTECTED)
You must use full power and full English on every shot. If you do not, you must give your opponent ball in hand. Full English is English all the way to whatever side you are choosing. Full BIH.
**** Fast Ball ****
(RATED/PROTECTED)
Played just like Regular 8 with exception of specific timers for each round. 1st round it is 10 sec 2nd round it is 9 sec 3rd round it is 8 sec And Finals it is 7 sec Tables. Full BIH.
**** Frozen Stick ****
(RATED/PROTECTED)
Played like Regular 8. You can’t move the cue stick at anytime during the game, including the break. Leave it at the default position, where yahoo puts it. You can only use variations of English and power. If you move the stick, you tap the cue ball and lose your turn. No BIH.
**** Four Poster Bed ****
(RATED/PROTECTED)
It is played the same as regular 8 ball; however, the 8 ball must be made into a corner pocket to win! BIH only on scratch and cue may be placed anywhere on the table.
**** Full Power ****
(RATED/PROTECTED)
Played like Regular 8. All shots (EXCEPT FOR THE 8 BALL) must be shot at FULL POWER. To make it easier to verify if you are using full power, you must draw back and hold cue for at least 2 seconds so your opponent can see its full power. (In the event that no power bar is showing, you must still hold for 2 seconds as you can still see the cue pulled back). Full BIH.
**** Full Top/Bottom English ****
(RATED/PROTECTED)
Played like Regular 8. ALL shots must be shot with FULL top or bottom English. If you fail to use FULL top or bottom English you must tap the cue ball as to give your opponent ball in hand, this will count as a strike against you. 3 strikes during a game is an automatic disqualification. BIH only on scratch; then the cue may be placed anywhere on the table.
**** Heaven N Hell ****
(RATED/PROTECTED)
Played as a Regular 8. The player at the top of the bracket is "God" and is designated the top 3 pockets (Heaven). The player at the bottom of the bracket is "Satan" and is designated the bottom 3 pockets (Hell). If you make any balls into your opponents’ domain, you lose and must cancel the game. However, you can make a sacrifice. If a ball is close to going into one of your opponent's pockets, and you cannot knock it out, you may tap it in and then give you opponent ball in hand. You must say you are making a sacrifice before hitting it in though. The balls made in on the break do not count. If you pocket one of your opponent's balls into your domain, give them ball in hand. If you pocket one of your opponent's balls into their domain, keep shooting. The 8 ball goes into your corresponding middle pocket of your domain. These are the rules for every round, except for the finals. In the finals, if you are "God", you must make the 8 ball into the bottom middle pocket. If you are "Satan", you must make the 8 ball into the top middle pocket. BIH only on scratch and cue may be placed anywhere on the table.
**** Last Pocket - Reverse ****
(RATED/PROTECTED)
Played the same as a Regular Last Pocket. However, when it gets down to your last pocket, it is reversed. Whatever pocket you make your last colored ball into; the 8 ball goes into the pocket directly across the table. Bottom Left <=> Top Eight, Top Left <=> Bottom Right, Top Middle <=> Bottom Middle, and vice versa. FULL BIH.
**** Longitude/Latitude ****
(RATED/PROTECTED)
Cue ball must be moved on break. Whichever side your first ball falls in (top or bottom) all your other balls including the 8 must fall in that side as well. Winner is the one who pots 8, from regular 8 ball rules, on his/her side of the table. FULL BIH.
**** Low Power ****
(RATED/PROTECTED)
You must use 4 bars or less (yellow level on the power meter or less) power on all shots. Please hold the cue stick for a few seconds so your opponent can verify you are using low power. The TD will decide if there is any penalty for not holding the cue back for a few seconds. If you do not use low power on a shot, you must give your opponent ball in hand. NO BIH except on scratch then cue must be shot forward.
**** Middles ****
(RATED/PROTECTED)
All stripes/solids MUST be potted into the middle pockets ONLY, including the 8. If a ball goes into corners – it’s a strike. After a strike u MUST TAP THE CUE BALL. BIH DOES NOT apply in this situation. 3 strikes and you’re out. This includes opponents’ balls too! Deliberately shooting a ball into a corner pocket automatically counts as a loss. BIH only on scratch and cue must be shot forward.
**** Mystery Pocket ****
(RATED/PROTECTED)
The game is played as any other game until the 8 ball. When on the 8 ball you must sink it into the same pocket as which the hosting TD has announced (the pocket will be announced when the TD comes to your table). If you fail to sink the black in the specified pocket you will not be declared the winner. Full BIH.
**** North & South ****
(RATED/PROTECTED)
All shots (including break and 8 ball) must have either full top or full bottom English ONLY. No other English or no English shots are allowed. If a shot is made without English, or any English other than full top or full bottom, shooter must tap the cue to give opponent ball in hand anywhere on table. FULL BIH.
**** Out of Bounds ****
(RATED/PROTECTED)
Played as Regular 8 except the 2 side pockets on YOUR side of the table are Out of Bounds... e.g. If you sit in the Left hand seat you CANNOT pot ANY of your balls (including 8ball) into the top or bottom Left pockets, if you sit in the Right hand seat you CANNOT pot ANY of your balls (including 8ball) into the top or bottom Right pockets. Seating arranged by tourney pairings (1st Name - Left Seat) ~ (2nd Name - Right Seat). Break rules apply. If you pot any of your balls into any Out of Bound pockets you must tap the cue ball as to give your opponent ball in hand (BIH) and they may then move the cue ball for their shot. (Balls potted in wrong pockets on Break are OK). NOTE - If you hit one of your object balls into a correct pocket, but ALSO pocket one into an Out of Bounds pocket on the same shot, it’s still a good shot...You continue shooting. Full BIH.
**** P.O.P (pick opponents pocket) ****
(RATED/PROTECTED)
Game is played just like a regular 8 ball , once you or your opponent have potted a Stripe or Solid, and balls are established who plays solid or stripes. Whoever established the balls first will choose the pocket the other player will have to pot all their colored balls in and of course the other player will then also specify where his opponent will pot all their colored balls too. You may choose the same pocket too if you so wish. Only choose corner pockets. . The 8 ball must be potted in your opponent’s pocket that you chose for them. They must pot the 8 ball into the pocket they chose for your balls. If you shoot any of your balls into pocket Other than specified, YOU lose a turn. Tap the ball lightly to give your opponent BIH. **EXCEPTION** If however you pot 2 or more of your balls and 1 pots into your nominated pocket you continue your turn. FULL BIH only on scratch.
**** Rodeo ****
(RATED/PROTECTED)
On the 8 ball, your first attempt is at the top left corner pocket. If you miss, then the next attempt is at the top middle pocket. This goes in rotation around the table until you make the 8 ball. (Top Left, Top Middle, Top Right, Bottom Right, Bottom Middle, Bottom Left, and then back to Top Left). Each player must start at the top left pocket. Do not start off where your opponent last shot. FULL BIH.
**** Rotating Pockets ****
(RATED/PROTECTED)
It is played as a regular 8 ball, however, if your first ball is sunk into a corner pocket, your next ball needs to go into any middle pocket, then any corner etc. Continue in this way until the 8 is sunk! Full BIH.
**** Screw Your Opponent ****
(RATED/PROTECTED)
This is played as regular 8 but this is SCREW YOUR OPPONENT which means each time your opponent shoots at the 8 ball you get to call what pocket they have to pot the 8 ball in. This means if your opponent tells you to pot the 8 top middle and you mark the bottom right and shoot it in the bottom right you lose. Full BIH.
**** Shady Pockets ****
(RATED/PROTECTED)
You must Bank the 8 or Q into the Top or Bottom Middle pockets only. You also cannot attempt the same pocket twice in a row. You must alternate between the top middle and bottom middle pocket. Full BIH.
**** Technicolor ****
(RATED/PROTECTED)
Played as Regular 8 but the balls MUST be sunk in this order: YELLOW, BLUE, RED, ORANGE, GREEN, and PURPLE AND PINK. THE 8 BALL IS LAST. *IF YOU SINK A BALL OUT OF ORDER, YOU MUST GIVE "BALL IN HAND. TO GIVE BALL IN HAND LIGHTLY TAP YOUR CUE BALL* Full BIH on scratch only.
**** Topless ****
(RATED/PROTECTED)
All balls must be made into the bottom pockets only. If you make any ball into a top pocket, either by accident or on purpose, give your opponent ball in hand. Full BIH on scratch only.
**** V-Shaped Tourney ****
(RATED/PROTECTED)
You may only make balls into the Top Left, Bottom Middle, and Top Right pockets (V-Shape). If a ball goes into the wrong pocket, without one going into one of the V-Shape pockets, then give your opponent ball in hand. If a ball falls into one of the wrong pockets and another falls into one of the correct pockets, then continue shooting. FULL BIH on scratch only.
**** What Spin? ****
(RATED/PROTECTED)
Played as Regular 8 but before you line up your shot on every shot your opponent calls the spin you have to use, except break and on 8. If you shoot before the spin is called you must give opponent BIH by tapping the cue. (Before you line up your shot it’s to your advantage NOT to AIM). FULL BIH.
**** 2 vs. 2 - Best of 3 ****
(RATED/PROTECTED)
Player 1 from the first team plays Player 1 from the second team. And, Player 2 from the first team plays Player 2 from the second team. If both players from the same team win their games, then their team advances to the next round. But, if both teams win 1 game each, then the two winning players will play for the tie breaker. Games are to be played as any other tourney game, specified by the TD.
**** 3v3 - BEST OF 5 ****
(RATED/PROTECTED)
Host team (top bracket) is responsible for table settings. Player 1 of Team A will play Player 1 of Team B and Player 2 of Team A will play Player 2 of Team B Player 3 of Team A will play Player 3 of Team B on separate tables. If players from the same Team win all 3 games, their team advances to the next round. If players from different teams win each game (tiebreak), the winners play off to decide which team is the overall winner. If One Member from the team is missing a timer is issued. Continue without your partner. There may be NO coaching of teammates at the table. Only one player from each team reports the win/loss to the TD HQ. Report with TEAMNAME. Played as Regular 8 with FULL BIH.
**** 4v4 - BEST OF 7 *****
(RATED/PROTECTED)
Player 1 vs. Player 1 /Player 2 vs. Player 2 /Player 3 vs. Player 3...Etc
On a tie the Team decides which Players play each other. The game is played as Regular 8 with Full BIH.
**** BEST OF 3 ****
(RATED/PROTECTED)
Bank the 8 is first game. LOSER of that game chooses 2nd game. If a third is needed, then it’s a Regular 8.
UNRATED TOURNEYS
**** CRAZY 8 BALL ****
(UNRATED/PROTECTED)
Regular 8 ball rules apply FULL BIH. Every shot must have full power and full right English on it. Failure to do so results in a loss. Watch the balls go crazy on the table; you never know where they will end up.
**** FAMILY GAME ****
(UNRATED/PROTECTED)
Regular 8 ball rules apply. RED BALL LAST, BANK THE 8 INTO LAST POCKET) FULL BIH.
**** FIRE AND SMOKE ****
(UNRATED/PROTECTED)
FIRE is red ball and SMOKE is black ball. You have to sink the RED ball FIRST and the BLACK 8 ball LAST. Break does not count but if you sink any ball in before the RED first or BLACK last then you lose. No BIH unless on scratch then cue must be placed behind line. BIH behind line shooting forward (ball to be shot must be in front of line.)
**** FLAWLESS ****
(UNRATED/PROTECTED)
No ball in hand. Regular 8 ball rules apply. Similar to no scratch but any foul at all and you lose meaning if you give opponent ball in hand (not including break or potting 1 of each solid or stripe) you automatically lose.
**** KILL THE GREEN ****
(UNRATED/PROTECTED)
Object of game is kill opponents GREEN BALL by any means possible. You cannot pot any green ball until ball type is associated (accident=re-rack). Green in off break is a re-rack. Pot your own green and its Automatic Loss. If you scratch ball must be placed behind the line and shot forward NO BIH. If you make your opponents green ball and scratch it’s a loss as well.
**** MUSICAL CUE ****
(UNRATED/PROTECTED)
Played same as regular 8 ball, except when the TD enters the table players must stand and switch seats. Game then continues until the 8 ball is sunk. Full BIH.
**** NO SLOP ****
(UNRATED/PROTECTED)
Regular 8 ball rules apply except all balls must be called such as red in bottom left pocket or pink stripe in lower middle pocket. Abbreviations may be used. Some screens blue purple and pink balls look a little different so as long as you know opponents intention you accept. If you miss the pocket you call you tap to give control to opponent. If you make the target ball and another goes in its still your turn. If you forget to call 2 times, you lose. FULL BIH.
**** NO SCRATCH ****
(UNRATED/PROTECTED)
No ball in hand. Regular 8 ball rules apply. If scratch occurs then you lose the game.
**** RED BALL LAST ****
(UNRATED/PROTECTED)
RED ball must be the last ball made before the 8 ball. Failure to do so results in a loss. If you make the other players red ball at anytime it’s a loss. Rematch only if red or 8 is potted on break NO BIH unless opponent scratches. If scratch occurs cue must be placed behind line and shot forward.
**** ROCK AROUND THE CLOCK ****
(UNRATED/PROTECTED)
After the break and you make your 1st ball (balls made on break don’t count), you must continue clockwise around the table. If 1st ball goes in top middle then 2nd ball must go in top right next ball in bottom right ect…continuing this pattern the whole game. NO BIH. Unless opponent scratches, then cue ball must be placed behind the line shooting any ball behind the line is allowed.
**** SUICIDE BEST OF THREE ****
(UNRATED/PROTECTED)
8 ball on break is a re-rack. If scratch occurs cue must be placed behind line and shot forward. During the game once you sink a solid or striped you MUST continue with those balls until the game is over or the 8 is potted. DO NOT move the cue ball at anytime or you forfeit. FIRST TO POT 8 WINS and the 8 Ball can be made at any time after break. Combos allowed if you hit your assigned ball first. If you make the 8 ball and scratch also it counts as win.
**** TEAMS PICK YOUR PARTNER ****
(UNRATED/PROTECTED)
Two players per team. Any style tournament can be used. Games on UNRATED protected tables unless RNR then use Training Tables. First player that jumps and makes the team name is team captain (player 1) and invites all players to the table, sits and shoot shoots till they miss then stands and partner (Player 2) sits and shoots till they miss and so on. If your partner is MIA in teams you may select to have a 08 minute timer or find a sub (player not in tourney)
**** TEAMS RANDOM - PC CHOOSES UR PARTNER ****
(UNRATED/PROTECTED)
Two players per team. Any style tournament can be used. Games on UNRATED protected tables unless RNR then use Training Tables. First name listed invites all players of both teams to table Each player sits and shoot shoots till they miss then stands and partner (Player 2) sits and shoots till they miss and so on. If your partner is MIA in teams you may select to have a 10 minute timer or find a sub (player not in tourney).
**** Forbidden Pocket ****
(RATED/PROTECTED)
This is played as a Regular 8 game. The Object of this game is to clean the table along the Regular 8 rules. The difference is the TD will announce a pocket at the beginning of the tourney that you are not allowed to shoot at. If you do so - on accident or on purpose - You Lose! The cue ball scratching in the forbidden pocket does not count as an auto-loss unless of course it's with the 8 ball. Full BIH.
**** No Corners ****
(RATED/PROTECTED)
Cue ball must be moved on break. No balls allowed in corner pockets (EXCLUDING BREAK). A ball made in a corner pocket (excluding the break) is an automatic loss. Full BIH.
UNRATED/PROTECTED TABLE TOURNEYS
**** 2 vs. 2 - Shoot Till You Miss (STYM) ****
(UNRATED/PROTECTED)
All four players must be invited to the same table. Played as a Regular 8 game. Full BIH. Keep shooting until you miss or scratch, then stand so your partner can take a seat. If your partner leaves and is timed out, the other team will be declared as the winner. The TD will determine the penalty for shooting out of turn, either a DQ or giving opponent ball in hand.
**** Silence ****
(UNRATED/PROTECTED)
Once both players are at the table, you must not say anything for any reason, regardless of what was said. Stay silent for the entire game. Do not even say "gl" or "gg" as those are both assumed. If you talk one word or even one letter, you lose. Once the game is over, leave the table and announce your win/loss in the lobby. Entrapment counts so watch out for those tricky people who might come to your table to get you to talk. Full BIH.
**** Specific Color Ball Last ****
(UNRATED/PROTECTED)
You must shoot the specific colored ball last. You shoot this ball right before the 8 ball. If you pots the specific colored ball before the 8 ball, whether it was your ball or your opponent's, you lose. BIH only on scratch and cue can be placed anywhere.
**** BANK ROBBERY ****
(Unrated/Protected Tables)
Played like Regular 8, except No Bank Shots are allowed. If anyone banks a shot, they automatically lose. If someone banks on an accident, then they have to tap and give opponent ball in hand. Full Ball in hand applies.
**** Fear Factor ****
(UNRATED/PROTECTED)
This game is to be played the same as regular 8 ball, however, all shots must be taken with full power and NO English, plus the 8 ball must be banked in order to win. If at any time during the game, you give opponent BIH – you lose. NO BIH.
**** Keep the Change ****
(UNRATED/PROTECTED)
Played the same as regular 8, except if at any time you sink 2 balls in one shot (besides break) you win! The two balls can be any two, not just 2 stripes or 2 solids. (The 2 balls must be made after hitting one of your balls first) for example, if you are stripes and you hit a stripe, and 2 balls go in, you win! Sinking the cue ball and 2 other balls in is an automatic loss. Full ball in hand applies.
**** Pinch Hitter ****
(UNRATED/PROTECTED)
When it’s your 8 ball shot in all rounds – invite player u want to be YOUR PINCH HITTER – MUST be someone that jumped in tournament. It is okay for a player to be more than 1 PINCH HITTER…ALSO...ok for the TD to pinch hit. Players are NOT able to line up the shots then stand, your chosen PH must line up and shoot. Full BIH does apply.
**** Pinch Hitter/Bank the 8 ****
(UNRATED/PROTECTED)
When it’s your 8 ball shot in all rounds – invite player you want to be your pinch hitter – MUST be someone that jumped in tournament. It is okay for a player to be more than 1 pinch hitter, it is also okay for the td to pinch hit. The pinch hitter must BANK the 8 ball to WIN. Full BIH does apply.
**** Shoot the Same ****
(UNRATED/PROTECTED)
Shoot the same color as your opponent. Ex. If you shoot in solid red, followed by solid blue, then miss. Your opponent has to shoot strip red followed by stripe blue then whatever they shoot from there you follow along. If you shoot wrong ball or opponents’ ball in 3 times/strikes you lose. Full BIH is allowed; potting wrong ball on purpose is automatic DQ.
**** Suicide - Bank ****
Follows the same rules as a Regular Suicide-Best of Three. However, you must bank the 8 ball or bank the cue ball into the 8 ball. If you do not Bank the 8 or Cue, then your opponent wins. No Ball in hand at all.
**** Tag-Team Finals ****
(UNRATED/PROTECTED)
Played the same way as whatever tournament you are playing. When you reach finals bracket you must then choose a partner to play with you in the finals (unrated table), shoot then stand 2v2, e.g., if you are playing last pocket tournament, the 2v2 game must be last pocket, etc…Tourney rules apply to the specific game you are playing in.
**** Traffic Light Tourney ****
(UNRATED/PROTECTED)
Object: To pot the Green, Yellow, and Red balls of your chosen designation (stripes or solids) in this order and then pot the 8 ball. First player to do so is the winner.
When playing 2 vs. 2, the table is unrated). First player in pairings makes the table and invites, second player sits. On break, move the cue ball at least 1 ball width on or behind the yellow break line. 8 ball in on break is a re-rack. Each player must pot there Green, Yellow, and Red balls in that order and then the 8 ball. First player to do so is the winner. If you pot the Green, Yellow, Red or 8 ball out of order, you lose. If your opponent pots your Green, Yellow, or Red ball, then you are allowed to skip that ball. If you scratch you lose your turn and opponent gets BIH (full BIH scratch only) and can be played from anywhere on the table.
**** Triple Threat ****
(UNRATED/PROTECTED)
Played like a Regular 8 BUT you must pot your BLUE and Yellow ball last BEFORE potting the 8. Full ball in hand is allowed. First to pot all 3 balls (blue, yellow, black) wins. TDs may choose to change the BLUE and YELLOW ball to whatever they wish. If you make either blue or yellow ball before any other balls are left, you must tap and give opponent BIH.
**** Who Do You Trust (WDUT) ****
(UNRATED/PROTECTED)
Once you get to the 8 ball, invite any other league member (not the TD though) to the table to shoot the 8 ball in for you. Do not stand until the person you invited is at the table. When he/she arrives, stand up and let them shoot the 8 in. It is up to the TD to decide whether or not the player can choose another person if the first person they had picked misses. It is also up to the TD to decide whether or not the player can boot the person they choose if that person goes idle while sitting at the table. Full ball in hand applies.
TRAINING TOURNEYS
**** 3 BALL ****
(TRAINING/PROTECTED)
The object of the game is to sink all three balls in the least amount of shots. Played on Training protected tables – Set up table by removing all the balls off the table except the first three. The break counts as one shot and so on until all balls are off of the table. If you sink the cue ball you lose. Re-rack if scratch on break. NO BIH. Keep score in the chat box. RESETTING TABLE WILL COUNT AS FORFIET EACH PLAYER RESETS OWN RACKS
**** RACK N RUN 4 CORNERS ****
(TRAINING/PROTECTED)
4 Corners rnr play on training tables. First player sits and shoots till they miss (any ball, any color, any order). All balls must be made in the 4 CORNERS. If you sink a ball in the right pocket and another goes in the wrong pocket it is still your turn. If you sink a ball in the WRONG POCKET you are out. 2nd Player sits and shoots until they miss. RE-RACK IF U SCRATCH ON BREAK. NO BIH! DO NOT move cue ball or you FORFIET. Each Player shoots 2 RACKS. Resetting table will count as FORIET. Each Player resets OWN racks. The 8 ball still goes into either middle pocket.
**** 9 BALL ****
(TRAINING/PROTECTED)
Played on training tables (unless both players are all-stars they may set up a 9 ball table) players take turns like in 8 ball. All the striped balls are removed except the yellow striped ball. Position balls to form a diamond shaped rack (1, 2-3, 4-9-5, 6-7, 8). The object is to make the 9 ball = yellow striped ball. You must shoot the balls in numerical order.( 1=yellow solid, 2=blue solid, 3=red solid, 4=purple solid, 5=orange solid, 6=green solid, 7=pink solid, 8=black solid, 9=yellow striped) The cue ball can only be moved after a scratch. If at any time you can shoot a ball that you’re on and make the 9 ball you win the game or shooting the 9 ball in last.
**** 10 SHOT ****
(TRAINING/PROTECTED)
First Person sits - shoots there 10 shots any ball - any color - any order. The BREAK COUNTS towards your 10 shots, expect if you scratch on break then it’s a re-rack. 2nd Player sits - shoots their 10 shots. NO BIH! If you scratch you must shoot FORWARDS. If you do scratch it is ONLY counted as 1 SHOT. If you move cue ball or reset the table, you FORFEIT. The Player who sinks the MOST BALLS in his/her TEN shots WINS. TD gives FINAL COUNT in finals. Second rack used ONLY if player sinks all 15 balls in less than 10 SHOTS. Each Player resets OWN RACK. The opponent keeps track of your shots in the chat box at table.
**** 10 SHOT WITH POINTS ****
(TRAINING/PROTECTED)
Played like 10 shot with same rules except each ball is worth points (8 ball = 20, both Red balls = 5, all other balls = 1 point each). Opponent will count the shots in chat box so pay attention. If you scratch it counts as 2 shots and U replace the cue ball on the line in middle - If cue ball sinks with last shot u lose 2 points. RESETTING TABLE WILL COUNT AS FORFIET. EACH PLAYER RESETS OWN RACKS.
**** BATTLESHIP ****
(TRAINING/PROTECTED)
The GOAL of this game is to sink the opponent’s battleship. Meaning you sink their (yellow blue red purple orange). First Player that sits is solids. Opponent is stripes. First Player sits then breaks. Then takes first shot trying to make the opponents battleship balls. One shot, then STAND. Then next player sits does the same. Until all your opponents battleship is sunk. First to do so wins battle at sea. The other 5 balls are land mines (both green, both pink, and the 8 ball). If you hit any of these land mines, then one of your opponents’ battleships is to be placed back on the table at the rack dot or close to it if not visible.
**** BLACK JACK ****
(TRAINING/PROTECTED)
First player sits, shoots, and then stands. Next player shoots and then stands; continue with this format of shooting and standing and alternating. No ball in hand at anytime. You may shoot at any balls. First one to 21 wins. If you go over 21, then you’re out. If you end up with no winner and no balls on the table, then re-rack until someone wins with 21 points. If you make a ball but scratch that ball does not count. Break does not count as first shot. Stripes are worth 3 points apiece. Solids are as follows: Yellow=1 Blue=2 Red=3 Purple=4 Orange=5 Green=6 Pink=7 Black=8. If you get to 19 or 20 points and the 1 ball (solid yellow) and 2 ball (solid blue) are already sank, then you must bank any ball for 1 point each until you win. All banks throughout the game are worth one point plus the point value of the ball that was banked. You must place cue ball behind the line and shoot forward if your opponent scratches.
**** CUT THROAT ****
(TRAINING/PROTECTED)
First player has balls 1-5 – yellow, blue, red, purple, and orange.
Second player has balls 6-10 – green, pink, black, yellow stripe, and blue stripe.
Third player has balls 11-15 – red stripe, purple stripe, orange stripe, green stripe, and pink stripe.
Players play in sequence shooting until they miss. (Break doesn’t count) – NO BIH unless opponent scratches then cue is placed behind line. Object is to hit other two person’s balls in and protect your own. Last person with balls on the table wins. In the event of a bye middle person is the bye. Players hit in byes balls but is not necessary to win. As soon as one player is the only one with balls on the table not including byes balls he/she wins. When a player has been eliminated by one or both of the other players he is out of the game and no longer shoots.
**** FAST N FURIOUS 50 ****
(TRAINING/PROTECTED)
1st name sits and breaks. Balls made on break DO NOT COUNT. 1st player then takes 1 shot any ball. After their shot they stand. 2nd player sits takes shot. First player to 50 or more points wins game. Score is kept in chat box by both players. NO BIH. Cue is placed on center of line if scratch shooting forward. Total of all balls are their point value unless banked. Then point value doubles (IE. 8 Banked is 16 points). In case of a tie score another rack is played.
Solids/Stripes
# 1 and 9 - yellow
# 2 and 10 - blue
# 3 and 11 - red “BANKED IS DOUBLE”
# 4 and 12 - purple
# 5 and 13 - orange
# 6 and 14 - green
# 7 and 15 - pink
# 8 - black
**** FRENZY 8 ****
(TRAINING/PROTECTED)
First to pot the 8 in LEAST amount of shots WINS. When you pot a ball you continue from where it stops - all ball - anywhere. You must make at least one ball in before shooting the 8 though. If you scratch on break RERACK. NO BIH on scratch place behind line and shoot forward. DO NOT MOVE CUE BALL OR YOU FORFIET. All shots to be counted miss, scratch, pot etc. Opponent keeps track of shots in chat box if you make 8 on break you RERACK. Break does not count. If you scratch and make 8 it counts as 2 SHOTS. 2 RACKS TOTAL. Resetting table will count as FORFIET. Each player resets own rack.
**** LEAST MISS RACK N RUN ****
(TRAINING/PROTECTED)
This game is very similar to regular rack n run. However instead of counting balls made you count misses and least misses wins. Sit and shoot 1 rack only, you do not stop when you miss you shoot the entire rack. Opponent keeps track of how many times you miss in the chat box on table. A scratch is a miss just as in normal RNR put ball behind line and shoot out Scratch on break is still a reset. Break does not count... RESETTING TABLE WILL COUNT AS FORFIET EACH PLAYER RESETS OWN RACKS.
**** PERFECT ENGLISH ****
(TRAINING/PROTECTED)
Arrange balls in 5 vertical rows of 3 all evenly spaced, one ball will be in front of each pocket, 8 ball in center of table, the remaining balls have no order, and you may place the “Q” ball anywhere to begin. NO BALL IN HAND. You can NOT touch another ball other than the one you’re shooting at. NO COMBO shots. Your turn ends if you touch another ball or if you miss. Add all shots made and enter in the table chat box. Next player sits resets the table and shoots. Both players shoot 2 racks and add totals. Highest # number wins. Resetting table will Count as FORFIET. Each play resets own racks.
**** RACK N RUN ****
(TRAINING/PROTECTED)
First name on vs. invites and shoots first. If you scratch on break – re-rack. Cue ball must stay behind line on break - No moving cue ball after the break. First player shoots till they miss or scratch. Counting number of balls and entering total in chat box (all colored balls made before and after cue ball are to be counted). Second player re racks and shoots till they miss or scratch. Counting balls and entering total in chat box. Each player shoots again adding total of 2 racks Player with highest number of balls wins. If players tie, then they each shoot one more rack - highest number wins. RESETTING TABLE WILL COUNT AS FORFIET EACH PLAYER RESETS OWN RACKS
**** SIX PACK ****
(TRAINING/PROTECTED)
1. Shoot each ball in the corner and middle pockets before shooting the triangle. Hitting the last ball into a pocket and then hitting the triangle is permitted and will not cost you any points. After pocketing the six balls shoot at the triangle. If you do not pocket a ball when you hit the triangle it will cost a point 2. Each miss counts as one point 3. Hitting the triangle before pocketing the six balls costs three points, if you do you must first pocket all six balls before shooting at the triangle or it will cost you a point. 4. A scratch costs two points 5. No BIH, if you scratch you shoot from the middle of the line. Moving the ball to any other place results in a forfeit 6. Game is over when all the balls are pocketed, lowest score wins.
**** SOLIDS AND STRIPES MIX UP ****
(TRAINING/PROTECTED)
First name on vs. invites and shoots first. If you scratch on break – re-rack. Players switch turns shooting when ball is missed, scratched or if you hit in the wrong ball. Balls must be shot alternating solid then stripe order cleaning the table until 8 is last. No BIH unless on scratch then behind the line. Combo shots allowed as long as the right balls fall. Winner of the tourney is whoever makes the 8 in after all the other balls are potted in correct order.
**** SPEED BALL ****
(TRAINING/PROTECTED)
The td will announce each pairing in the room, and the players will take turns trying to shoot the most balls in without scratching in the specified time which is usually 1 minute. The td will keep track of the time and will announce when to start and stop. Shooting continues even if the player misses, however if they scratch their turn ends, and the player who makes the most in the time limit wins the match. No BIH is allowed at all.
**** STRAIGHT POOL ****
(TRAINING/PROTECTED)
1. First name listed on rounds breaks. 2. Break counts. 3. When you miss you stand up and let other player sit. 4. One ball down one point. 5. After every ball put the score down in chat. EG. 0-0, 1-0 Etc. 6. If you scratch and make a ball the opponent places ball behind line shooting forward and you don't get no points. 7. You can shoot ANY ball. 9. First one to get to 15 points wins the game.
**** 3 Strikes ****
(TRAINING/PROTECTED)
The object of the game is to shoot in a ball and leave opponent no shot. First player breaks, and then takes one shot. If ball is potted then he has 0 (zero) points. If the first player misses/scratches/goes out of turn he gets 1 (one) point. He/She stands and 2nd player shoots only one time. Players continue to take turns at taking one shot. When a player accumulates 3 points they are out. The game continues until only one player is left. No ball in hand unless your opponent scratches, then ball must be placed behind line. Combination shots allowed. Resetting table will count as FORFIET. Each play resets own racks.
**** 30 Pack ****
(TRAINING/PROTECTED)
This game is almost exactly like Rack N Run, but you have a limit. When your opponent misses or scratches, it’s your turn, just like in RNR, but DO NOT reset. Instead, just continue from where your opponent left off. The first to get 30 balls total wins. No ball in hand.
**** 69'er ****
(TRAINING/PROTECTED)
The TD will invite all players that joined to a protected, training table and will announce who plays who and who to sit first. You will have 69 seconds to shoot in as many balls as you can. If you miss, keep shooting. If you scratch, place the cue ball anywhere on the table and continue. The TD will keep track of the time, and will tell you when to start/stop. Object of the game is to sink more balls in 69 seconds than your opponent. No ball in hand.
**** 7up ****
(TRAINING/PROTECTED)
Each player gets 7 shots to make as many balls as possible. Break = 1 shot, each ball potted = 1 point. If you scratch it is -1. Winner is the one with the most points. No ball in hand.
**** Back 'n' Forth (RNR) ****
(TRAINING/PROTECTED)
Player #1 (top bracket) breaks and sinks as many balls as possible in an alternating fashion (Once in play you must alternate your shots between STRIPES and SOLIDS to continue), until they miss or scratch. Tally up the number of balls sunk. Reset rack. Player #2 does the same. In the case of a scratch on the break, re-rack and break again with no penalty. Scratch 3 breaks in a row and it's a zero for that rack. In the case of NO balls being sunk on break, that player shoots again, from where the cue ball lies. In the case of a scratch while sinking a ball, that ball does NOT count and your turn is over. In the case of ALL balls being sunk on a rack, re-rack and continue shooting and counting balls. SAME break rules apply. Ball In Hand is permitted ONLY on the break. Each player shoots two racks. (Player 1 rack, player 2 rack, player 1 rack, player 2 rack). Each player adds their scores from the two racks shot to determine a winner. In the case of a tie, each player shall shoot another rack and add that score to the other two until there is a winner.
**** Break ‘em up ****
(TRAINING/PROTECTED)
Object of game is to get most balls in, in 3 breaks. 8 ball counts as 3 points. A Player w/most ball in 3 breaks wins. If tied play again. No ball in hand.
**** Care to Pair ****
(TRAINING/PROTECTED)
Each person gets a turn, and the object of the game is to make 2 pairs of colored balls (like both blues and both yellows, or both reds and both purples, ECT…) in the least amount of shots. Break counts as a shot. If you scratch add an extra shot to your current shot count. Player to make the 2 pairs in the lease amount of shots wins. No ball in hand.
**** Clear the Table ****
(TRAINING/PROTECTED)
The top bracket breaks. Each person shoots till they miss or scratch, hitting any ball on table except the 8ball. The break does not count if nothing goes in. The winner is the one who hits the 8 in AFTER all other balls on table have been pocketed. If the 8 is pocketed early, the 8 ball is to be placed back on the table, on the right side center dot (if in doubt on where that is, it is where the yellow ball is before break, or ask TD for help). The winner is the one who pockets the 8 ball as last ball on table. No ball in hand.
**** Diamonds R 4 Ever ****
(TRAINING/PROTECTED)
Player #1 (top bracket) Sits and sets table as shown. (Ball color order doesn’t have to match as long as 8ball is in centre and pattern is reproduced). You must start by firstly potting the ball over Top Left pocket (near Start button) then con


