MyLeague has one of the simplest ranking systems ever used for competitive play. The concept was adopted from the ranking system used on the official Case’s Ladders. We call it a "Ladder" because each member holds a unique rank or "rung" that represents their standing among other members. The highest-ranked member holds the #1 Ladder position; for example, someone ranked #2 is ranked below the #1 member. The goal is to "climb" the Ladder all the way to the top!
- When you first join, you are placed in an “Unranked” category on the League.
- You become "Ranked" after winning your first League match. (Unranked members may play each other, and the winner becomes ranked at the bottom of the League.)
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When you defeat a higher-ranked member, you move up in rank 50% the distance between their rank and your own.
- Example: If you are ranked #50 and you beat the #1 ranked member, then your new rank would be 25.
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Your rank on the League does not go down if you lose a match unless your opponent is ranked DIRECTLY below you.
- Example: If you are ranked #5 and the #6 ranked member defeats you, then your new rank would be #6.
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When members ranked below you are victorious against members ranked above you, it's possible the member will jump over you in rank and you will move down one rung. This depends on the ranks involved.
- Example(per 50% rank gain) :You are currently ranked #7. If the #10 ranked member defeats the #1 ranked member, then #10 will advance to the #5 rung and you will fall to the #8 rung.
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League Names
- If your League name is deemed offensive or contains profanity, your account may be removed.
- If your League name is deemed abusive towards another member, your account may be removed.
- You can edit your League name by using the ‘My Account’ tab and choosing the ‘Edit Username’ option. If you have problems changing your League name, please use the ‘Contact Admin’ link, located on the 'Support' tab.
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E-mail Address
- Your E-mail address must be kept current at all times, in case you need to be contacted. You can use the 'Edit E-mail Address' link on the 'My Account' tab to edit your E-mail address.
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Password Security
- You are responsible for maintaining the confidentiality of your password.
- You are not permitted to share your password with anyone for any reason.
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Inactivity
- In order to keep the League as dynamic as possible, your account will be automatically deleted if you are inactive for 255 days. However, one of the features of our Premium Membership Program is never being deleted for inactivity. Information regarding our Premium Membership Program can be found here .
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Multiple Accounts
- Only one account is allowed per person. There are no exceptions to this rule.
- It is forbidden for more than one person to use or share the same account.
- Multiple accounts from the same location will be investigated and possibly removed.
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Chat
- The best way to find League matches is to announce in chat that you are looking for a League match so that other members will know you are interested in League-play. You can also directly challenge a specific member in chat.
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Formal Challenges
- Most Leagues permit the use of Formal Challenges. A complete overview of the Formal Challenge system can be found here .
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3 time(s) Per Day
- You may play the same member 3 time(s) per day. However, you may play as many different members as you would like on any given day. A “MyLeague” day begins at 12:00 a.m. Pacific Time.
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Verify Information
- We recommend you ensure a potential opponent is also a member of the League before starting your match. You can do this very easily by searching for your opponent using the 'Search for Players' tool.
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Opponents
- You are not allowed to report losses to another member that also plays from the same computer as you. Our security software will detect this activity if it is attempted, and participating accounts may be penalized or removed.
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Sportsmanship
- The same rules that apply to behavior in chat (covered in a later section) also apply during matches.
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Reporting the Loss
- In one-on-one matches, the loser of the match reports the loss to the winner.
- In partner matches, each member of the losing team reports a loss to both partners of the winning team. At the end of the match, you would either gain two wins or report two losses.
- In “free for all” matches (matches in which multiple opponents are competing against each other without partners), each loser of the match must report a loss to one overall winner.
- When playing matches with more than one opponent, it is important for losses to be reported in the proper order if rank will be affected by the order of report. You must report to the better-ranked opponent first in those cases. It is your responsibility to make sure you report in the correct order when necessary. Not doing so may result in penalty.
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Unreported Matches
- If your opponent does not report their loss within one hour after completing the match or prior to starting another match, you should click on the “Contact Admin” link and then use the “Unreported Match” form.
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Inactivity
- Members in the Top Ten must play a League match at least once every 14 days; otherwise, you will be automatically dropped five rungs and your inactivity counter is reset. There are no exceptions to this rule.
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Avatars
- The rules of common decency should be followed when uploading images to use as avatars. Inappropriate avatars may be removed without warning or notification.
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Cheating
- If you believe your opponent is cheating, then you should contact the Admin staff.
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Abuse
- It is forbidden to abuse or harass another League member.
- It is important to remember that two wrongs do not make a right. If you are being harassed by another League member, contact the Admin staff for assistance. Do not take matters into your own hands or return the abuse, or you could be penalized as well.
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Nice Guy Rule
- Please note that behavior guidelines govern all methods of communication. This includes chat, E-mail, message forums, instant messenger services, etc. Treat other members with respect!
Account Rules
Challenges
Note: Please consult the Admin staff regarding whether or not League challenges are permitted for this League. A challenge is defined as a request for a match with a higher-ranked member. Whether you are the challenger or the one being challenged, there are some rules that must be followed. Violating these rules may result in penalties. If you notice anyone violating these rules, please contact the Admin staff.
Playing a Match
Once you are ready to start playing a League match, there are some guidelines governing game play that you should keep in mind.
Reporting the Match
Once your match is completed, the loser of the match is responsible for reporting the loss immediately. You can report your matches using the 'Report Loss' button located on the 'Standings' tab. Please note the ‘Report Loss’ link should only be used for League matches and not for tournament matches; you should consult the TD with any questions regarding reporting tournament matches. If you have any problems reporting a loss, you should contact the Admin staff and request assistance.
Tournaments
The rules for a Tournament are determined by the Tournament Director hosting the event. You will find a summary of each individual Tournament, including a Rules page, if you follow the link for that specific Tournament.
League-Specific Rules
FORGETMENOT LEAGUE RULES
Canasta 2 player Beginner All American Blue Bloods is marked by this league through Cases. We do not tolerate spamming by other leagues in this room.
You must be a Club Pogo member to play in canasta room per Pogo.
Profanity, arguing, rudeness and poor sportsmanship are not tolerated. First offense player will be warned, 2nd offense boxed for 3 days, 3rd offense boxed for 10 days, 4th offense player will be kicked. If you have a question or concern, please IM or ask host to table; do not discuss in the lobby.
Timers - Rounds for regular games are 40 minutes, short games are 20 minutes long. (Some exceptions apply.) Any player not actively playing will be placed on a timer. For full games 10minutes/5minutes/DQ; for short games 5minutes/5minutes/DQ. 3 BRBs are allowed per game then DQ. Players should notify host of BRBs or if opponent ceases play.
Match results are reported by all players in lobby winner///2nd.
Watchers are NOT allowed at tourney tables. TDs and/or Admins may see players hands only to settle disputes during play.
TD tourney pages may not be revealing or suggestive in any manner. Remember, this is a family oriented league!
Doubles - No timers are used in doubles out of fairness to partner. If a player is not in room a sub will be used. If neither member of team arrives by end of round, win automatically goes to opponents. The only thing you may ask your partner is if you may go out, but you do not have ask. Persons residing in the same household may not register as partners.
GAME RULES
Rules will be posted on Host’s tournament page, run in lobby and at each tourney table during game.
**PLAYERS, PLEASE DO NOT START TOURNEY PLAY UNTIL RULES HAVE BEEN RUN AT YOUR TABLE AND YOU FULLY UNDERSTAND THEM. THE TD HAS THE OPTION OF RESTARTING THE GAME! IF YOU HAVE ANY QUESTIONS, THE HOST IS YOUR RESOURCE!**
Table Settings – (Specified by host at the beginning of the game) No timer used during tourney play, Draw 2, Canastas 1 or 2 to go out, Check wild cards unless specified, No pick up option if applicable, Uncheck limit players, Allow watchers, Allow watchers to see hands (for TD or Admins ONLY), Non rated for tourney or ladder play, Check private, use league password. Games are played to 5000 points unless specified otherwise by the Host.
Variations – Can be added to any game by host
1 Hand – Game is played for 1 hand only, high score at the end wins round
2 Hand – Game is played for 2 hands only, high score at the end wins round
2500 – Player who reaches 2500 first wins round
No Out – Cannot meld out, must keep at least 1 card in hand at all times
*No Touch – Cannot pick up discard pile, HOST WILL STATE IN TITLE AND IN RULES WITH NO PICK UP OPTION OR WITHOUT NO PICK UP OPTION)
**If there is any question about the rules the FINAL decision is made by the Host
GAME SPECIFIC RULES (or as stated by host on tourney page, in lobby and at tables)
*4 FEATHERS Rules…set 2/2…Your team must have exactly 4 canastas in order to go out (but you do not have to go out)
*6 AND 9 Rules...set 2/2...Regular canasta EXCEPT if you make a NATURAL canasta with 6s or 9s you automatically win
*7 UP Rules...set 2/2...You must use 7s in your first meld each hand...if you don’t have at least two 7s you can’t meld...You can only canasta 7-A
*9TH GATE Rules...set 2/2...No canastas may be made until someone makes a canasta with 9s...You can meld anything but can only make canastas after 9s
*9 to 5 Rules...set 2/2...You may meld anything, but you can ONLY canasta 5s, 6s, 7s, 8s and 9s
*30 SOMETHING Rules...set 2/2...You may NOT pick up DISCARD pile until there are 30 cards or less remaining in the DRAW pile (also called OVER THE HILL)
*A SUIT FOR SANTA Rules...set 2/2...First card up determines if opening meld will be ALL red or ALL black (including wilds)...jokers may NOT be used in opening meld...show opening meld BEFORE making a canasta
*ACES CUT rules...set 2/1 or 2/2...You must uses aces in your first meld EACH hand...if you don’t have at least 2 aces you CAN'T meld VARIATION - No Touch
*BASEBALL rules: set 2/2...You can make as many canastas as you like BUT you can ONLY GO OUT if you have EXACTLY 3
*BACHELOR PARTY Rules...set 2/2...JACKS and KINGS must be melded before making any canastas
*BEAT THAT Rules...set 2/2...You can meld anything but you must always make a HIGHER canasta than the LAST one made...if either player canastas 4s you have to canasta 5s or higher...once Aces have been canasta’d NO OTHER CANASTAS CAN BE MADE
*BIG BAD WOLF Rules...set 2/2...the BIG BAD WOLF is the FIRST person to take the pile each hand...ONLY the Big Bad Wolf may pick up the pile each hand...the Big Bad Wolf may only make RED (natural) canastas...the opponent may NOT pick up pile but may make either red or black (with wilds) canastas
*BLOODY CUT Rules...set 2/1...You must make a RED (natural) canasta BEFORE making any canasta with wilds
*BOOKENDS Rules...set draw 2 canasta 1 (for 2500) or 2 (for 5000)...You must meld 4s and Aces BEFORE making any other melds or canastas...you must wait until your next turn to meld or canasta anything else
*BRUTALLY COLD Rules...set 2/1 or 2/2...The discard pile must be frozen at all times...1st player must freeze at end of his turn...When pile is picked up that player must refreeze at end of his turn...If no wilds call host to table to verify
*CABIN FEVER Rules...set 2/2...All FACE cards (J,Q,K) must remain in your hand UNTIL YOU CAN GO OUT
*CALL 911 Rules...Set 2/1 or 2/2...Your FIRST meld each hand must be 9s and Aces (may use wilds)...You must wait until your next turn to make other melds
*CANASTA 2000 Rules...set 2/2....You must have AT LEAST 2000 points before you can go out each hand
*CANASTA AU NATURALE Rules...set 2/1...All your canastas must be NATURAL (no wilds)...you may use wilds in your melds but all canastas must be naturals
*CAPTURING LOST SOULS Rule...set 2/2...You can meld anything but you can only CANASTA Jacks, Queens, Kings and Aces! *CHECKERS Rules...set 2/2...Your first meld each hand must be of at least 4 RED cards or 4 BLACK cards
*CHOP SUEY Rules...set 2/2...1st hand you may not pick up pile (but you may use wilds)...2nd hand you may not meld wilds (but you may pick up pile)...High score after 2 hands wins
*COLT 45 Rules...set 2/2...You must have 4s and 5s in your opening meld each hand...You must make a canasta of 4s or 5s to go out each hand
*CORNER POCKET Rules…set 2/2 use no pick up option…You can meld anything but you MUST have all 4 corners (4,6,J,A) BEFORE making any canastas…If you make a NATURAL canasta of 8s (sink the 8 ball) you win automatically…You may NOT pick up pile
*COST OF LIVING Rules...set 2/1...1st hand 4s MUST be in 1st meld...2nd hand 5s MUST be in 1st meld, 3rd hand 6s MUST be in 1st meld, etc...You may not pick up pile
*CRAZY 8s rules...set 2/2...You can’t pick up the pile when an 8 is on top...you can only meld 8s when you are going out VARIATION – No Out - cannot meld 8s because you cannot go out
*DAMSEL IN DISTRESS Rules...set 2/2...The player with the most NATURAL canastas each game wins...players tell host at the end of each hand how many naturals they have
*DETERMINATION Rules...set 2/2...You can meld anything but whoever makes first canasta DETERMINES which player does ODD (5,7,9,J,K) or EVEN (4,6,8,10,Q)...Aces may be canasta'd by either player...May change each hand
*DON”T GET SET Rules…set 2/2 …You must meld DIRECTLY INTO A CANASTA! You may pick up pile but the TOP CARD MUST GO TO A CANASTA! The only time you may meld without making a canasta is when you are going out
*DOUBLE BLADED CUT Rules...set 1/1...Regular canasta except you only draw 1 card and only need 1 canasta to go out
*DOUBLE DARE Rules...set 2/2...Setter must make all RED (natural) canastas...Opponent must make all BLACK (with wilds) canastas
*DOWN THE RIVER Rules...set 2/2...1st hand ACES must be in opening meld, 2nd hand KINGS must be in opening meld, 3rd hand QUEENS must be in opening meld, etc. You may use other cards in your melds as long as you have the required card with them
*DR PEPPER Canasta...set 2/1...You can meld anything but you may only CANASTA 4s and 10s...You may use wilds
*DUEL Rules...set 2/2...You must have at least 1 RED (natural) and 1 BLACK (with wilds) canasta before you can go out
*ELEVATOR rules: set 2/1...If you have to meld 50 you only need 1 canasta to go out, 90 meld needs 2 canastas to go out and 120 meld needs 3 canastas to go out
*EVEN STEVEN rules: set 2/2....you can meld anything but you can only CANASTA even numbered cards (4,6,8,10)
*FACELESS Rules...set 2/2...You may NOT meld or canasta any FACE card (K, Q or J
*FIGHT FOR THE PILE Rules...set 2/2...You may NOT pick up pile until you have at least 4 different NATURAL melds (you can put them down and pick up pile in same turn)...You may NOT use the top card to make your 4th meld
*FIRST UP Rules...set 2/2...The first card up each hand determines how many canastas needed to go out...Red = 2 and black = 3 (you can have more)…May change with each hand
*FOOLISH 3s Rules...set 2/1...Each player must have a canasta for EACH red 3 they have drawn...You may NOT go out until ALL red 3s are out
*FOOTBALL Rules: Set 2/2...You must have 6s and Aces in your first meld each hand...If you make a natural canasta with 7s you automatically win
*FORBIDDEN DANCE Rules…set 2/2 …You cannot meld WILDS until there are 15 cards remaining…you may NOT freeze the deck
*FOUR OF A KIND Rules...Set 2/2...all melds MUST be 4 or more cards (you can use wilds)
*GET OUT OF DEBT Rules...set 2/2...1st hand you do not meld, you just pick up cards and discard your HIGHEST...2nd hand try to GET OUT OF DEBT by playing as usual...high score at the end of 2nd hand wins
*GET OVER IT Rules...Set 2/2...Regular canasta until ALL 4 RED 3s are out then NO picking up pile, NO freezing the pile and NO going out!...If there is a red 3 in the pile that counts as the 4th one out
*HANGMAN Rules...set 2/1...The first 2 canastas made must be Aces or 8s..If the 1st person makes canasta of Aces, opponent must make 8s or vice versa...may use wilds...if these 2 canastas cannot be made you may not go out
*HEARTS rules: set 2/1...If there is a HEART on the pile you CAN'T pick it up...If you want the pile please say name of suit to verify that it isn't a heart
*HEARTS ALIVE Rules...set 2/1a...You may ONLY pick up pile if a HEART is on top
*HIGH/LOW Rules...set 2/2...You must have at least one HIGH canasta (9-A) and one LOW canasta (4-8) in order to go out
*HOBO CANASTA Rules…set 2/2 …You MUST pick up the pile in order to make your FIRST meld each hand…You can use wilds and go out
*HURRICANE WARNING Rules...set 2/2...Your FIRST canasta must be a NATURAL (no wilds)...Your SECOND canastas must be WITH WILDS...after those you may canasta anything VARIATION - 2 hands
*JACK THE JOKER Rules...set 2/2 or 2/1...You must have at LEAST 2 JACKS and a JOKER in your opening meld each hand...You may use other cards and wilds
*JUST CALL US NUTS Rules...set 2/2...do not pick up the pile...do not meld or canasta cards...draw cards and throw the lowest cards out...first to MINUS 1000 wins! (VARIATION - Can be adjusted for Doubles or Quick games)
*LADDER 49 Rules: set 2/2...You may not meld 4s or 9s
*MAX OUT Rules: set 2/1....Whoever has the MOST canastas at the end of the FIRST HAND moves to next round...If there is a tie keep playing until you break the tie
*MISERY 2500 Rules...set 2/1 use no pick up option...You MAY NOT pick up pile OR meld WILD cards...discard wilds
*MONOPOLY Rules: set 2/2... You may meld or canasta anything...BUT you must have EVERY kind of card melded before going out (4-A)
*NO NO Rules (with No Pick Up option): set 2/2 use No pick up option...You CAN'T touch pile at all, you CAN'T go out at all...You MUST keep at least one card in your hand at all times (VARIATION – without No Pick Up option)
*NO TOUCH Rules: set 2/2, use no pick up option...You may not pick up the discard pile (VARIATION – without no pick up option)
*OLD MAID Rules...Set 2/2...QUEENS may only be discarded, cannot be melded
*ODD MAN OUT Rules…set 2/2…You can meld anything, but you can only CANASTA odd numbers (5, 7, 9)
*OUT IN THE OPEN Rules...set 2/2...You can ask your partner ANYTHING but your partner doesn’t have to listen...All talk to take place at table, NEVER on IM (Doubles game)
*POPSICLE Rules...set 2/2...Discard pile must be FROZEN in order to be picked up
*QUICK DRAW 2500 Rules...set 2/1...You can only make canastas UNTIL you get a RED 3...after that you may meld but not make canastas
*QUICKIE NASTA Rules...set 2/2...Whoever has the higher score at the end of the first hand wins VARIATION – 2 hand – Whoever has higher score at the end of 2 hands wins round
*RED 3 PENALTY Rules: set 2/2...The player or team who gets ALL 4 red 3s CANNOT GO OUT for that hand
*REGULAR Rules...set 2/2...No special rules...you can take pile, you can go out anytime. VARIATIONS – CUT Rules set 2/1, you only need 1 canasta to go out. NO TOUCH CUT Rules set 2/1, use no pick up option, may not pick up pile, only need 1 canasta to go out
*REVENGE rules...set 2/2...You may not meld until ALL RED 3s are out (including a red 3 in the discard pile)
*ROCKIN ROBIN Rules...set 2/2...The first card in the discard pile is the "Robin" for the entire game. The Robin card may NOT be melded at any time during the game. If the first card is a wild the TD will name the Robin card for that hand
*ROYAL FLUSH 2500 Rules...set 2/1,...You may use wilds...you may NOT pick up pile...You may ONLY meld and canasta 10 through Aces
*SCRATCH TOP CARD Rules...set 2/2...The FIRST card up EACH hand cannot be melded that hand...can change with each hand
*SNEAKY CUT Rules…set 2/2…You CAN”T meld until you are able to go OUT
*SQUEEZE YOUR NEIGHBOR Rules...set 2/2...You can’t meld any card your opponent has melded
*SUGAR MAMA Rules…set 2/2 …Regular canasta EXCEPT if you make a NATURAL canasta of Aces or Queens you automatically win
*SUICIDE Rules set 2/2...If you get all 4 RED 3s you automatically lose
*TOSSED TO THE CURB Rules...set 2/1...You cannot pick up the pile...first person to make a canasta wins the hand
*UNDER ARREST Rules...set 2/1...If you get 3 of the Red 3s you are UNDER ARREST and cannot make any more canastas that hand...only need 1 canasta to go out
Top Ten
The purpose of the League is to climb to the top and the competition for the rungs in the Top Ten is high. As such, we have special rules that apply for members in the Top Ten.
Expected Behavior
As a member of MyLeague, you are representing the League, the Admin staff, and all other members when you are participating on a MyLeague. It’s part of your responsibility as a member to act in a respectable manner within your League community.
Fill in the Blank
Although we have tried to be as detailed as possible, we can’t cover every aspect of gaming in our rules. Please be advised that just because something is not stated in our rules and policies, then that does not mean it is allowed. Use common sense. If it is something that will adversely affect other members and you might think twice about it, then it’s probably against the rules. The Admin staff will have the final say in such matters. If you have a specific question please feel free to contact us via E-mail.







