MyLeague has one of the simplest ranking systems ever used for competitive play. The concept was adopted from the ranking system used on the official Case’s Ladders. We call it a "Ladder" because each member holds a unique rank or "rung" that represents their standing among other members. The highest-ranked member holds the #1 Ladder position; for example, someone ranked #2 is ranked below the #1 member. The goal is to "climb" the Ladder all the way to the top!
- When you first join, you are placed in an “Unranked” category on the League.
- You become "Ranked" after winning your first League match. (Unranked members may play each other, and the winner becomes ranked at the bottom of the League.)
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When you defeat a higher-ranked member, you move up in rank 50% the distance between their rank and your own.
- Example: If you are ranked #50 and you beat the #1 ranked member, then your new rank would be 25.
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Your rank on the League does not go down if you lose a match unless your opponent is ranked DIRECTLY below you.
- Example: If you are ranked #5 and the #6 ranked member defeats you, then your new rank would be #6.
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When members ranked below you are victorious against members ranked above you, it's possible the member will jump over you in rank and you will move down one rung. This depends on the ranks involved.
- Example(per 50% rank gain) :You are currently ranked #7. If the #10 ranked member defeats the #1 ranked member, then #10 will advance to the #5 rung and you will fall to the #8 rung.
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League Names
- If your League name is deemed offensive or contains profanity, your account may be removed.
- If your League name is deemed abusive towards another member, your account may be removed.
- You can edit your League name by using the ‘My Account’ tab and choosing the ‘Edit Username’ option. If you have problems changing your League name, please use the ‘Contact Admin’ link, located on the 'Support' tab.
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E-mail Address
- Your E-mail address must be kept current at all times, in case you need to be contacted. You can use the 'Edit E-mail Address' link on the 'My Account' tab to edit your E-mail address.
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Password Security
- You are responsible for maintaining the confidentiality of your password.
- You are not permitted to share your password with anyone for any reason.
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Inactivity
- In order to keep the League as dynamic as possible, your account will be automatically deleted if you are inactive for 60 days. However, one of the features of our Premium Membership Program is never being deleted for inactivity. Information regarding our Premium Membership Program can be found here .
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Multiple Accounts
- Only one account is allowed per person. There are no exceptions to this rule.
- It is forbidden for more than one person to use or share the same account.
- Multiple accounts from the same location will be investigated and possibly removed.
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Chat
- The best way to find League matches is to announce in chat that you are looking for a League match so that other members will know you are interested in League-play. You can also directly challenge a specific member in chat.
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Formal Challenges
- Most Leagues permit the use of Formal Challenges. A complete overview of the Formal Challenge system can be found here .
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3 time(s) Per Day
- You may play the same member 3 time(s) per day. However, you may play as many different members as you would like on any given day. A “MyLeague” day begins at 12:00 a.m. Pacific Time.
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Verify Information
- We recommend you ensure a potential opponent is also a member of the League before starting your match. You can do this very easily by searching for your opponent using the 'Search for Players' tool.
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Opponents
- You are not allowed to report losses to another member that also plays from the same computer as you. Our security software will detect this activity if it is attempted, and participating accounts may be penalized or removed.
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Sportsmanship
- The same rules that apply to behavior in chat (covered in a later section) also apply during matches.
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Reporting the Loss
- In one-on-one matches, the loser of the match reports the loss to the winner.
- In partner matches, each member of the losing team reports a loss to both partners of the winning team. At the end of the match, you would either gain two wins or report two losses.
- In “free for all” matches (matches in which multiple opponents are competing against each other without partners), each loser of the match must report a loss to one overall winner.
- When playing matches with more than one opponent, it is important for losses to be reported in the proper order if rank will be affected by the order of report. You must report to the better-ranked opponent first in those cases. It is your responsibility to make sure you report in the correct order when necessary. Not doing so may result in penalty.
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Unreported Matches
- If your opponent does not report their loss within one hour after completing the match or prior to starting another match, you should click on the “Contact Admin” link and then use the “Unreported Match” form.
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Inactivity
- Members in the Top Ten must play a League match at least once every 5 days; otherwise, you will be automatically dropped five rungs and your inactivity counter is reset. There are no exceptions to this rule.
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Cheating
- If you believe your opponent is cheating, then you should contact the Admin staff.
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Abuse
- It is forbidden to abuse or harass another League member.
- It is important to remember that two wrongs do not make a right. If you are being harassed by another League member, contact the Admin staff for assistance. Do not take matters into your own hands or return the abuse, or you could be penalized as well.
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Nice Guy Rule
- Please note that behavior guidelines govern all methods of communication. This includes chat, E-mail, message forums, instant messenger services, etc. Treat other members with respect!
Account Rules
Challenges
Note: Please consult the Admin staff regarding whether or not League challenges are permitted for this League. A challenge is defined as a request for a match with a higher-ranked member. Whether you are the challenger or the one being challenged, there are some rules that must be followed. Violating these rules may result in penalties. If you notice anyone violating these rules, please contact the Admin staff.
Playing a Match
Once you are ready to start playing a League match, there are some guidelines governing game play that you should keep in mind.
Reporting the Match
Once your match is completed, the loser of the match is responsible for reporting the loss immediately. You can report your matches using the 'Report Loss' button located on the 'Standings' tab. Please note the ‘Report Loss’ link should only be used for League matches and not for tournament matches; you should consult the TD with any questions regarding reporting tournament matches. If you have any problems reporting a loss, you should contact the Admin staff and request assistance.
Tournaments
The rules for a Tournament are determined by the Tournament Director hosting the event. You will find a summary of each individual Tournament, including a Rules page, if you follow the link for that specific Tournament.
League-Specific Rules
~*~RULES FOR HAVEN OF FRIENDS LEAGUE~*~
~*~THE MOST IMPORTANT RULE FOR THE HAVEN OF FRIENDS LEAGUE IS GOOD SPORTMANSHIP AND LEAGUE FUN!!! WE ARE HERE TO CREATE A SAFE HAVEN IN WHICH TO COME AND ENJOY THE GAME OF CANASTA....AND ALTHOUGH WE PROMOTE GOOD COMPETITION, WE ENCOURAGE EVEN STRONGER FUN, FUN, FUN...WITHOUT NEED OF GETTING UPSET ABOUT WINNING OR LOSING A GAME. PLEASE USE YOUR WTG (WAY TO GO), VGG (VERY GOOD GAME), BLNT (BETTER LUCK NEXT TIME), (ND) NICE DRAW, NC (NICE CANASTA), ETC... TO EXPRESS YOUR WILLINGNESS TO BE A GOOD SPORT, WIN OR LOSE. WE ARE ALL HERE TO HAVE FUN AND HOPE TO BE A TRUE FAMILY OF FRIENDS!!!~*~
~*~ALL GAMES WILL HAVE A 120 SECOND TIMER...THIS TIMER IS TO BE EXTENDED A MAXIMUM OF TWO TIMES DURING GAME PLAY. AT THE THIRD EXTENSION THE PERSON HAVING TO EXTEND MUST NOTIFY TD IN THE LOBBY THAT THIS IS THIRD EXTENSION, AND THE PERSON BEING EXTENDED WILL THEN BE PLACED ON TIMER FOR REGULAR BOOT/MIA RULES TO COME INTO EFFECT.~*~
~*~BOOT/MIA TIMER RULES ARE AS FOLLOWS: YOU WILL HAVE TEN MINUTES FOR YOUR FIRST POOF. FIVE MINUTES FOR YOUR SECOND POOF. THIRD POOF IS AUTOMATIC DQ.
~*~OPENING MELD MEANS THAT THE MELD MUST HIT THE TABLE FIRST WITHOUT USE OF ANY CARDS IN THE PILE EXCEPT THE TOP CARD.~*~
~*~DQ MEANS YOU WERE DISQUALIFIED FOR THAT GAME FOR NON-COMPLIANCE TO THE RULES FOR THAT TOURNAMENT, AND YOU LOST THE GAME. ALL TD DECISIONS ARE FINAL!~*~
~*~RED OR NATURAL CANASTA MEANS THAT YOU MAKE A CANASTA WITHOUT WILDS IN IT...HAS NOTHING TO DO WITH THE COLOR OF THE CARDS.~*~
~*~BLACK CANASTA MEANS THAT YOU MAKE A CANASTA WITH WILDS IN IT...HAS NOTHING TO DO WITH THE COLOR OF THE CARDS.~*~
~*~GAME RULES~*~
~*~3 STRIKES~*~
**You have to have EXACTLY 3 canastas (red or black) before you can go out. **No more then 3 canastas and no less then 3 canastas to be able to go out. **You can have more then 3 canastas but you can not go out. **Set table as 2/2
~*~38 SPECIAL~*~
**You cannot go out until all red 3's are on the board.
**You must have a canasta for every red 3 you get.
**If you don't get any red 3's you must make at least 1 canasta to be able to go out.
**All 8's are like black 3's, if there is an 8 on the pile you cannot pick up the pile.
**You cannot meld 8's until you are going out (either with or without a discard).
**Set table 2/1
~*~357 MAGNUM~*~
**You can not meld until you have at least one red 3 on your side of the table.
**You can not go out until you have canasta'd in either 5's or 7's. (You may canasta in both but only have to canasta in one to go out).
**You may use wild cards with them.
**Set table as 2/2
~*~4 OF A KIND~*~
**All melds (not just opening meld) must contain at least 4 cards.
**You may use wild cards as part of your four.
**Once you meld a certain card, you can add to them i.e. if you lay four 8's you can then on your next turn add to them one or more at a time.
**Note: When picking up frozen pile on opening meld, you must have at least two natural cards in your hand to pick up the pile, so you would have to have say two 6's in your hand and a wild and a 6 on top of the pile to pick up.
**Set table as 2/2 or 2/1
~*~7UP~*~
**You must meld 7's first and all of your canastas must be 7's or higher (7, 8, 9, 10, J, Q, K and Ace).
**You may meld cards lower than 7, but you can not canasta them.
**Canastas may contain wild cards.
**Set table as 2/2 or 2/1
~*~ACES RULE~*~
**Aces must be melded in opening meld.
**You may use wilds with them and you can lay other cards with them.
**Set table as 2/2 OR 2/1
~*~BLACKS ONLY~*~
**Each person is only allowed to make black canastas (canasta with a wild card).
**If you make a red or natural canasta (canasta without wilds) you DQ.
**Set table as 2/2 OR 2/1
~*~BLACKS RULE~*~
**The first canasta each person makes must be black (canasta with wild cards).
**Set table as 2/2 OR 2/1
~*~CARD UP~*~
**At the beginning of each hand, the top card on the discard pile will determine how many canastas both players need to go out.
**If the top card is red, you will need one canasta to go out.
**If the top card is black, you will need three canastas to go out.
**Set table as 2/1
~*~CODE RED~*~
**You can only pick up the pile if you have a natural canasta (a canasta with no wild cards in it) made on the board.
**You cannot use any cards in the pile to make your red canasta.
**You cannot freeze the pile!
**You can have as many black canastas (canastas with wilds) as you want and can go out at anytime.
**Set table as 2/2
~*~COLT 45~*~
**Your opening meld must be 4's and 5's.
**You may use wilds with them.
**You must wait until your next turn to meld any other cards!
**You must make a canasta out of the 4's or 5's before making any other canastas.
**Set table as 2/2
~*~CRAZY 8'S~*~
**8's are used like black 3's.
**You can not pick up the pile if an 8's on top.
**You can not meld 8's unless you are going out.
**You can choose wheather you have a discard when melding 8's and going out or not.
**Set table as 2/2 OR 2/1
~*~DEAD MAN’S HAND~*~
**You must meld Aces and 8's in opening meld.
**You may use wild cards with them and you may lay down other cards with them.
**Set table as 2/2 or 2/1
~*~DIAMONDS~*~
**You can not pick up the pile if a diamond is on top!
**Set table as 2/1 OR 2/2
~*~DR PEPPER~*~
**Your opening meld each hand must be 4's and 10's (on the same turn).
**You can use wilds with them.
**You must wait until your next turn to meld any other cards other than 4's and 10's.
**Set table as 2/2
~*~DUEL~*~
**You must have at least one red (natural with no wilds--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS) canasta and one black (with wilds) canasta before you can go out.
**Set table as 2/2
~*~EVEN IN/ODD OUT~*~
**Assign odd and even to players.
**One player is Odd and one is Even.
**Players can only canasta odd or even cards as assigned.
**Odd cards include 5, 7, 9, J, K.
**Even 4,6,8,10,Q.
**Aces can be used by both players.
**Set table as 2/2 or 2/1
~*~FACELESS~*~
**You can not meld or canasta the jacks, queens and kings.
**Jacks, queens and kings are to be used in this game as discards only.
**Set table as 2/2 or 2/1
~*~FIRE AND ICE~*~
**You can only have 2 canastas - one natural (with no wilds) and one black (must contain at least one wild).
**Set table as 2/2
~*~HANG MAN~*~
**The first canastas of each hand for both players must be either aces or 8's.
**If one player makes a canasta in Aces, the opposing player must make a canasta in 8's and vice versa.
**You can not make a canasta in both or you DQ.
**You may meld both Aces and 8's, but can only canasta in one of them!
**Set table as 2/2
~*~HARDBALL~*~
**You must meld 6's and 9's in opening meld.
**You may meld other cards with them and wilds can be used.
**Set table as 2/2
~*~HARD TO OPEN~*~
**You cannot use wilds in your opening meld.
**Uncheck box for "allow wilds in opening meld" when setting tables.
**Table setting will not allow you to meld wilds on your opening melds.
**Once your opening meld has been laid down you can add wild cards in that same turn before discarding.
**Set table as 2/2 or 2/1
~*~HEARTS~*~
**You can’t pick up pile if a heart is on top.
**Set table as 2/2 or 2/1
~*~HEARTS SUPREME~*~
**You can't pick up the pile unless there is a heart on top.
**Set table as 2/2 or 2/1
~*~HIGH 5~*~
**Your first canasta must be in one of the five high cards (10, J, Q, K, A).
**Any following canastas may be in anything.
**This applies to both players at the table.
**You may use wilds.
**Set table as 2/2
~*~HIGHER ORDER~*~
**Your canastas must go in order from low to high.
**Canastas do not have to be consecutive, just higher than your last one made.
**You may lay down more than one canasta in one turn, but they must be laid down in the proper order.
**Aces are high!
**Set table as 2/2
~*~I’M QUEEN, YOU BE KING~*~
**The first player to make a canasta in queens may go out.
**Opponents must then canasta in kings to be able to go out.
**If you are the FIRST player to canasta QUEENS, you CANNOT make a canasta in KINGS.
**They do not have to be the first cards melded or canasta'd, you just have to canasta them before you go out.
**Set table as 2/2
~*~JACKS OR BETTER~*~
**The first meld by both players in each hand must be jacks or better (J, Q, K, or A).
**You may meld with wild cards but you must wait until your next turn to meld anything lower than a jack.
**You can only go out when you have a canasta with J, Q, K or A.
**Set table as 2/2
~*~JACK THE JOKER~*~
**Your opening meld must contain two Jacks and Joker
**The Joker must land with the Jacks, and they must hit the table first, before being able to pick up the pile
**You may meld other cards with them
**You may not use cards buried in the pile to get the Jacks or the Joker, they must come from your hand
**Set table as 2/2
~*~KINGS RULE~*~
**You must have kings in your opening meld each hand.
**You can use wild cards with them and you may meld other cards on the same turn.
**Set table as 2/2 or 2/1
~*~LIGHTS ON~*~
**Only natural canastas may be made (canastas with NO wilds in them--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS).
**You can not add wild cards to ANY canasta (even if already made).
**Set table as 2/2 or 2/1
~*~LIGHTS OFF~*~
**Only black canasta’s may be made (canastas with wilds--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS).
**Set table as 2/2 or 2/1
~*~LUCKY 7'S~*~
**7's must be melded in opening meld each hand.
**They can be melded with other cards, and you can use wilds with them.
**Set table as 2/2 or 2/1
~*~MAX OUT~*~
**The player who gets the most canastas in one hand wins (regardless of score).
**You CANNOT go out unless you have at least one more canasta than your opponent.
**If there is a tie, additional hands are played until there is a winner.
(Tie is when you both have the same amount of canastas at the end of one hand AND there are no other cards in the pick up pile...therefore no other moves can be made and each has same amount of canastas)
**Set table to 2/1
~*~MIDDLE GROUND~*~
**Your opening meld can consist of any combination of 8's 9's and/or 10's ONLY.
**You can use wilds.
**After you meld your opening meld, you must wait until your next turn to meld other cards.
**Set table as 2/2 or 2/1
~*~MONOPOLY~*~
**You must meld one set of everything (4,5,6,7,8,9,10,J,Q,K,A) before you can make canastas or go out.
**Wild cards are allowed in your melds.
**Set table as 2/2
~*~MOVIN' ON UP~*~
**If you have to meld 50, you only need 1 canasta to go out.
**If you have to meld 90, you need 2 canastas to go out.
**If you have to meld 120 you need 3 canastas to go out.
**Set table as 2/1
~*~NASTY 9’S~*~
**9's are used like black 3s.
**You cannot pick up the discard pile if a 9 is on top and you cannot meld 9’s until you are going out.
**You choose whether you have a discard when melding 9s AND going out or not.
**Set table as 2/2
~*~NO ACES/NO OUT~*~
**NO melding Aces and NO going out.
**Aces are discards only.
**You must keep one card in your hand at all times. (Hit no discard when down to one card.)
**Set table as 2/2 or 2/1
~*~NO FREEZE~*~
**You are not allowed to freeze the pile.
**Set table as 2/2 or 2/1
~*~NO FREEZE/NO OUT~*~
**You are not allowed to freeze the pile or go out at any time.(Hit no discard when down to one card.)
**Set table as 2/2 or 2/1
~*~NO OUT~*~
**You are not allowed to go out at any time. (Hit no discard when down to one card.)
**Set table as 2/2 or 2/1
~*~NO PICK UP~*~
**You are not allowed to pick up the pile at any time.
DO NOT MARK THE BOX THAT PROHIBITS PICKING UP THE PILE, AS THIS DEFEATS THE PURPOSE OF THE TWIST
**Set table as 2/2 or 2/1
~*~O CRAP~*~
**You can not pick up the pile, freeze the pile, or go out at any time! (Hit no discard when down to one card.)
DO NOT MARK THE BOX THAT PROHIBITS PICKING UP THE PILE, AS THIS DEFEATS THE PURPOSE OF THE TWIST
**Set table as 2/2
~*~ONCE BLACK ALWAYS BLACK~*~
**Once you have made a black canasta (canasta with wilds--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS), you are not allowed to make any more red (natural with no wilds--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS) canasta’s.
**Set table as 2/2
~*~ONCE RED ALWAYS RED~*~
**Once you have made a red canasta (canasta with NO wilds--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS), you are not allowed to make any more black canasta’s (canastas with wild cards in them--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS).
**Set table as 2/2
~*~ONE UP~*~
**You must have at least one more canasta than your opponent to go out.
**Person with high score wins!
**If there is a tie, additional hands are played until there is a winner.
(Tie is when you both have the same amount of canastas at the end of one hand AND there are no other cards in the pick up pile...therefore no other moves can be made and each has same amount of canastas)
**Set table as 2/2 or 2/1
~*~OPPONENT'S REVENGE~*~
**You can not meld or canasta any card that your opponent has melded.
**Set table as 2/2 or 2/1
~*~PROGRESSIVE CANASTA~*~
**In the first hand you need 1 canasta to go out, second hand 2 canasta’s, third hand 3 canasta’s etc.
**Set table as 2/1
~*~QUICKIE CANASTA ONE HANDER~*~
**Play one hand ONLY. Person with the highest score after ONE HAND wins.
**Set table as 2/2 or 2/1
~*~QUICKIE CANASTA 2 HANDS~*~
**Play two hands ONLY. Person with the highest score after TWO HANDS wins.
**Set table as 2/2 or 2/1
~*~QUEENS RULE~*~
**You must meld queens in your opening meld each hand.
**You may use wilds with them and you may meld other cards with them.
**Set table as 2/1 or 2/2
~*~QUEENS TO THE RESCUE~*~
**Make as many canasta's as you can before you get a red 3.
**As soon as you have a red 3, you cannot make anymore canastas until you make a canasta of queens.
**Set table as 2/1 or 2/2
~*~RED 3 MAYHAM - QUICKIE ONLY (1 OR 2 HANDS)~*~ **Get your canastas up FAST, either red (natural without wilds--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS) or black (with wilds--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS); because once you draw a RED 3, you CANNOT put any more Canasta’s up for that hand!
**All you may do then is MELD whatever you have!
**You may pick up the pile, freeze the pile or go out at anytime!
**Set table as 2/1
~*~REDS RULE~*~
**The first canasta each person makes must be red (natural canasta with no wild cards).
**Set table as 2/2 OR 2/1
~*~RED 3’S SPECIAL~*~
**You cannot pick up the discard pile until all red threes are on the board.
**If there is a red 3 in the discard pile, you can't pick up the pile that hand.
**Set table as 2/2 or 2/1
~*~RED 3 SPLIT~*~
**You must have 2 red 3's in order to meld.
**If you don't have 2 Red 3's you cannot meld at all the entire hand.
**Set table as 2/2 or 2/1
~*~REGULAR CANASTA~*~
**Draw 2 cards and either 1 or 2 canastas to go out.
**Set table as 2/2 or 2/1
~*~ROW YOUR BOAT~*~
**You can only meld the cards in a row.
**You start with the 4 and work yourself up like this: 4, 5 ,6 ,7 ,8 ,9 10,J,Q,K,A
**You can make canastas on melds at any time, you do not have to wait until you meld all the way to Aces before you can go out
~*~ROYAL FLUSH~*~
**You can meld or canasta anything you want, but in order to go out, you must first have 10's, J's, Q's K's AND A's melded.
**Wild cards are allowed.
**Set table as 2/2 or 2/1
~*~ROYAL PAIR~*~
**You must meld queens and kings in opening meld.
**You can use wild cards with them and you can lay down other cards with them.
**Set table as 2/2.
~*~SOFTBALL~*~
**You must meld 6's and 9's before you can go out.
**You may meld other cards with them and wilds can be used.
**Set table as 2/2
~*~SORRY~*~
**If you get all four of the red 3s at any time during a hand, you automatically lose that game.
**Please call TD to table to verify
**Set table as 2/2
~*~SPY AMONG US~*~
**One player is selected by the host to be the Spy.
**Only the host and one other TD will know who this person will be.
**If the Spy wins the tourney, they will be get the prize.
**If the Spy is eliminated from the tournament, the player that first beats them will receive the prize.
**Set table as 2/2 or 2/1
~*~SUITS ME~*~
**Player who doesn't set the table chooses which suit (Suits Me) from Diamonds, Hearts, Spades or Clubs that will block the pile like black 3's do.
**You cannot pick up the pile of the suit chosen is on top.
**Set table as 2/2 or 2/1
~*~SWEET 16~*~(ONE OR TWO HANDS ONLY)
**You have to meld 6’s and 10's at the same time WITHOUT USING WILDS WITH THEM.
**Other cards may be melded with them, and those may include wilds, but the 6's and 10's must be natural.
**Set table as 2/2 or 2/1
~*~TEN BELOW~*~
**Only cards 4 thru 10 can be made into a canasta.
**Cards Jack through Ace can be melded, but cannot be made into a canasta.
**Set table as 2/1 or 2/2
~*~TIC TAC TOE~*~
**If you canasta 3 numbers in a row, you automatically win. (Example: 4, 5, 6…9, 10, J.)
**Canastas do not have to be laid down in order or made in order, but once the three in a row are made you win.
**Set table as 2/2
~*~TRIPLE TO GO~*~
**You cannot go out unless you have at least 3 canasta's.
**Set table as 2/2
~*~TWIN ANGELS~*~
**If you make a red (natural with no wilds--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS)canasta first, you must make another red (natural) canasta before going out.
**If you make a black (with wilds) canasta, you must make another black (with wilds--HAS NOTHING TO DO WITH THE COLOR OF THE CARDS) canasta before going out.
**You can make other canastas in between, but can not go out until you have made "twins" of your first canasta meld (either two naturals or two blacks).
**Set table as 2/2
~*~UNSEEN WILDS~*~
**Wild cards can only be used when making a canasta.
**You can not lay wilds on the table unless making canastas from them.
**You can not freeze the pile!
**Set table as 2/1 OR 2/2
~*~WEIRD WILDS~*~
**You can not use wild cards at all, until you are ready to go out.
**When you set the table DO NOT ALLOW WILDS ON OPENING MELD.
**Set table as 2/2 or 2/1
~*~WHERE'S WILDO?~*~
**For every INITIAL MELD of EACH CARD you meld (4,5,6,7,8,9,10,J,Q,K,A) you are not allowed to use any wilds!
**After you have a card melded naturally you can add wilds to that card at any time.
**Each initial meld of EACH CARD must be natural.
**Set table as 2/2 or 2/1
~*~WORKING 9-5~*~
**You can only make canasta's between 5's and 9's (including 5's and 9's).
**You may meld 4,10,J,Q,K,A but cannot make a canasta out of them.
**You may use wilds.
**Set table 2/2 or 2/1
Top Ten
The purpose of the League is to climb to the top and the competition for the rungs in the Top Ten is high. As such, we have special rules that apply for members in the Top Ten.
Expected Behavior
As a member of MyLeague, you are representing the League, the Admin staff, and all other members when you are participating on a MyLeague. It’s part of your responsibility as a member to act in a respectable manner within your League community.
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Although we have tried to be as detailed as possible, we can’t cover every aspect of gaming in our rules. Please be advised that just because something is not stated in our rules and policies, then that does not mean it is allowed. Use common sense. If it is something that will adversely affect other members and you might think twice about it, then it’s probably against the rules. The Admin staff will have the final say in such matters. If you have a specific question please feel free to contact us via E-mail.















