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HOT DICE GAMES

   

     .....SINGLE ELIMINATION.....

Points are determined by the host of the tourney.One loss and you are out of the tourney.

.....DOUBLE ELIMINATION.....

Points are determined by the host of the tourney.
There are upper bracket points and lower bracket points.
You must lose twice before you are out of the tournament.
If you are timed out of the upper bracket,you can still play the lower if you are back in time.

.....Swiss.....

Points are determined by the host of the tourney.
In a swiss you play all rounds, until there is only one undefeated player left.

.....TRUE SWISS.....

Points are also determined by the host of the tourney.
The host also determines how many rounds are played in this type of swiss.

If a host sets 3 rounds, all the players play 3 rounds. If the hosts sets 6 rounds, then all the players play 6 rounds.
in this type of tourney,there might be more than one winner.

.....ANTI GAMMON.....

Normally this game is only 1 point, and the host set the timer for the matches to 10 min.
In this game you are playing to lose.
The highest pip count at the end of 10 min. is the winner.
You do not start playing until the host says START and you do not stop playing until the host says STOP.
No slow play or running timer out is allowed.


.....SNAKE EYES.....

Points are determined by the host of the tourney, but please have the table set for 1 pt.
If a player rolls double 1's (snake eyes) they win the point for that game.
Easy and fun.

.....SNAKE.....

Points are determined by the host of the tournament.
A snake is 3 or more single blots in a row.
You cannot hit someones snake, if you do you lose the game.
It is a regular game if there are no snake hits.
No gammons no cube are allowed in this game.

.....FIRST ONE TO HIT WINS.....

Just as it sounds first one to hit wins the game.

This game is usually a 5/5 points.

No gammons No cube
 

,,,,HIGH ~~ LOW,,,,

Go to prefs and uncheck AUTO END or you will be DISQUALIFIED.
When the dice are rolled you move the highest number
with the back Stone, the one further from your home,
OR the CLOSEST CHIP THAT WILL MOVE.(TOP OF SCREEN)
Next you move the lowest number of your roll
with the one of the men in your home space,
Or (AT THE BOTTOM OF THE SCREEN)
or the closest one that will move..
All DOUBLES COME FROM THE BACK CHIPS ONE AT THE TIME.
So you move all four from the back.
If your back Stones can not move then the next furerst may move.
To get off the BAR use the HIGH DICE.
IF YOU ARE FORCED TO USE THE LOW DICE
Then the High Dice is moved from the back...
JUST REMEMBER HIGH DICE MOVES FROM THE TOP
AND LOW DICE MOVES FROM THE BOTTOM...



..::.. No Hit ..::..

Spread your men out and force your Opponent to Hit You to Win!
No Doubling in this format
Gammons and Backgammons do not count


..::.. Must Hit ..::..

Regular backgammon with a Twist
You must hit Once a turn If Possible
Doubling is not allowed
Gammons and Backgammons do not count



..::.. Cube 99 ..::..

Regular backgammon with a Twist
Set points to 99
You Must Offer or Accept the Cube Each time doubles are rolled
Even if they cannot be used!
The first player to Achieve 99 points Wins



..::.. Last Man ..::..

Always move your Last Man the full roll of the dice
If your Last Man cannot make the full move
The move must be split between your Last 2 men
Prefs: Uncheck Auto End Turn, this will allow you to correct an error in your move
The man furthest from your home (the last man)
Makes the entire move of the dice
You may move whichever die first
As long as the last man moves as far as it can go
IF your last man CANNOT make the entire roll
The roll must be broken into each dice
The next furthest man makes the move
If a man can't make any part of the move
Then you go to the next furthest until you can make the move
Same goes for Doubles
When coming off the bar,
You must use 1 die to come out
This is your last man and it MUST CONTINUE the move unless blocked
~*~HOWEVER~*~
Play changes when all men reach your home
In home your last man is always (6, 5, 4, 3, 2, 1) and you must move 2 men each turn from your last man point
If you roll doubles, you must move 4 men from your last man point
Only pieces that cannot be moved down may be taken off
Doubling is not allowed
Gammons and Backgammons do not count




..::.. Players Choice ..::..

The member who does NOT set the table chooses the game to be played
Your Host may limit the Formats you have to choose from


..::.. Setters Choice ..::..

The member who SETS the table chooses the game to be played
Your Host may limit the Formats you have to choose from


..::.. Flatline ..::..


You need 6 consecutive spaces (looks like 888888) an Unjumpable block Anywhere on the board
Regular backgammon If a Flatline is not Achieved!

No cube or gammon allowed in this game

You must complete your roll to finish after you get your flatline.


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