MAGICS_KINGDOM
Rules and Policies
The Ranking System!
MyLeague has one of the simplest ranking systems ever used for competitive play. The concept was adopted from the ranking system used on the official Case’s Ladders. We call it a "Ladder" because each member holds a unique rank or "rung" that represents their standing among other members. The highest-ranked member holds the #1 Ladder position; for example, someone ranked #2 is ranked below the #1 member. The goal is to "climb" the Ladder all the way to the top!
  • When you first join, you are placed in an “Unranked” category on the League.
  • You become "Ranked" after winning your first League match. (Unranked members may play each other, and the winner becomes ranked at the bottom of the League.)
  • When you defeat a higher-ranked member, you move up in rank 50% the distance between their rank and your own.
    • Example: If you are ranked #50 and you beat the #1 ranked member, then your new rank would be 25.
  • Your rank on the League does not go down if you lose a match unless your opponent is ranked DIRECTLY below you.
    • Example: If you are ranked #5 and the #6 ranked member defeats you, then your new rank would be #6.
    • When members ranked below you are victorious against members ranked above you, it's possible the member will jump over you in rank and you will move down one rung. This depends on the ranks involved.
      • Example(per 50% rank gain) :You are currently ranked #7. If the #10 ranked member defeats the #1 ranked member, then #10 will advance to the #5 rung and you will fall to the #8 rung.


    Account Rules
    • League Names
      • If your League name is deemed offensive or contains profanity, your account may be removed.
      • If your League name is deemed abusive towards another member, your account may be removed.
      • You can edit your League name by using the ‘My Account’ tab and choosing the ‘Edit Username’ option. If you have problems changing your League name, please use the ‘Contact Admin’ link, located on the 'Support' tab.
    • E-mail Address
      • Your E-mail address must be kept current at all times, in case you need to be contacted. You can use the 'Edit E-mail Address' link on the 'My Account' tab to edit your E-mail address.
    • Password Security
      • You are responsible for maintaining the confidentiality of your password.
      • You are not permitted to share your password with anyone for any reason.
    • Inactivity
      • In order to keep the League as dynamic as possible, your account will be automatically deleted if you are inactive for 60 days. However, one of the features of our Premium Membership Program is never being deleted for inactivity. Information regarding our Premium Membership Program can be found here .
    • Multiple Accounts
      • Only one account is allowed per person. There are no exceptions to this rule.
      • It is forbidden for more than one person to use or share the same account.
      • Multiple accounts from the same location will be investigated and possibly removed.


    Challenges
    Note: Please consult the Admin staff regarding whether or not League challenges are permitted for this League. A challenge is defined as a request for a match with a higher-ranked member. Whether you are the challenger or the one being challenged, there are some rules that must be followed. Violating these rules may result in penalties. If you notice anyone violating these rules, please contact the Admin staff.
    • Chat
      • The best way to find League matches is to announce in chat that you are looking for a League match so that other members will know you are interested in League-play. You can also directly challenge a specific member in chat.
    • Formal Challenges
      • Most Leagues permit the use of Formal Challenges. A complete overview of the Formal Challenge system can be found here .
    • 3 time(s) Per Day
      • You may play the same member 3 time(s) per day. However, you may play as many different members as you would like on any given day. A “MyLeague” day begins at 12:00 a.m. Pacific Time.
    • Verify Information
      • We recommend you ensure a potential opponent is also a member of the League before starting your match. You can do this very easily by searching for your opponent using the 'Search for Players' tool.


    Playing a Match
    Once you are ready to start playing a League match, there are some guidelines governing game play that you should keep in mind.
    • Opponents
      • You are not allowed to report losses to another member that also plays from the same computer as you. Our security software will detect this activity if it is attempted, and participating accounts may be penalized or removed.
    • Sportsmanship
      • The same rules that apply to behavior in chat (covered in a later section) also apply during matches.


    Reporting the Match
    Once your match is completed, the loser of the match is responsible for reporting the loss immediately. You can report your matches using the 'Report Loss' button located on the 'Standings' tab. Please note the ‘Report Loss’ link should only be used for League matches and not for tournament matches; you should consult the TD with any questions regarding reporting tournament matches. If you have any problems reporting a loss, you should contact the Admin staff and request assistance.
    • Reporting the Loss
      • In one-on-one matches, the loser of the match reports the loss to the winner.
      • In partner matches, each member of the losing team reports a loss to both partners of the winning team. At the end of the match, you would either gain two wins or report two losses.
      • In “free for all” matches (matches in which multiple opponents are competing against each other without partners), each loser of the match must report a loss to one overall winner.
      • When playing matches with more than one opponent, it is important for losses to be reported in the proper order if rank will be affected by the order of report. You must report to the better-ranked opponent first in those cases. It is your responsibility to make sure you report in the correct order when necessary. Not doing so may result in penalty.
    • Unreported Matches
      • If your opponent does not report their loss within one hour after completing the match or prior to starting another match, you should click on the “Contact Admin” link and then use the “Unreported Match” form.


    Tournaments
    The rules for a Tournament are determined by the Tournament Director hosting the event. You will find a summary of each individual Tournament, including a Rules page, if you follow the link for that specific Tournament.

    League-Specific Rules
  • Magic's Kingdom Canasta Games
    3 STRIKES--> You have to have EXACTLY 3 canastas (red or black) before you can go out. No more then 3 canastas and no less then 3 canastas to be able to go out. You can have more then 3 canastas but you can not go out. Set table as 2/2
    38 SPECIAL--> You cannot go out until all red 3's are on the board. You must have a canasta for every red 3 you get. If you don't get any red 3's you must make at least 1 canasta to be able to go out. All 8's are like black 3's, if there is an 8 on the pile you cannot pick up the pile. You cannot meld 8's until you are going out. Set table 2/1
    357 MAGNUM--> You can not meld until you have at least one red 3 on your side of the table. You can not go out until you have melded 5's and 7's. You may use wild cards with them. Set table as 2/2
    4 OF A KIND--> All melds (not just opening meld) must contain at least 4 cards. You may use wild cards as part of your four. Once you meld a certain card, you can add to them i.e. if you lay four 5's you can then add to them one or more at a time. Note: When picking up frozen pile on opening meld, pogo will not allow you to get pile if you have already put a wild card with the card you are trying to pick up. Set table as 2/2 or 2/1
    7UP--> You must meld 7's first and all of your canastas must be 7's or higher (7, 8, 9, 10, J, Q, K and Ace). You may meld cards lower than 7, but you can not canasta them. Canastas may contain wild cards. Set table as 2/2 or 2/1
    ACES CUT--> Aces must be melded first. You may use wilds with them and you can lay other cards with them. Set table as 2/2 OR 2/1
    BIG BAD WOLF--> The first person to take the pile is the BIG BAD WOLF and is the only one who can take the pile during that hand. Your opponent may NOT take the pile. Once pile is picked up the BIG BAD WOLF must make RED (no wilds) canastas only. The BIG BAD WOLF may not make any black canastas so be careful. Any canastas made prior to the pile pick up are ok and exempt from the RED nasta only rule. Your opponent may make black canastas Or RED if he chooses. Set table as 2/2
    BLACKJACK--> Blackjack equals 21. Your canastas must equal 21 to go out. If you go over 21, you "bust" and DQ (lose the game). Aces score as 1 or 11. Jacks, Queens and Kings are 10 points each. Set table as 2/2
    BLACK'S ONLY--> You are only allowed to make black canastas (canastas with wild cards in them). If you make red or natural canastas (with no wilds) you are DQ'd. You can not freeze the discard pile! Set table as 2/2 OR 2/1
    BLACK'S RULE--> The first canasta each person makes must be black (canasta with a wild card). Set table as 2/2 OR 2/1
    BLOODY CUT--> The first canasta each person makes must be red (natural with no wild cards). Set table as 2/2 OR 2/1
    BOOK ENDS--> You must meld 4's and A's before you meld any other card. You must wait until next turn to meld other cards. 4's and A's can be melded in the same hand or in separate hands, but must be done before any other cards can be melded. You can use wilds with them. Set table as 2/2 or 2/1
    BROKEN MIRROR--> You can not meld or canasta any card that your opponent has melded. Set table as 2/2 or 2/1
    BRUTALLY COLD--> The discard pile must remain forzen at all times. The first player at the beginning of each hand must freeze the deck. If you are the first player and are not able to freeze the pile, please call the host to the table to verify. The second person to play will then freeze the pile. You may pick up the pile but must refreeze on the same turn. SET TABLES TO ALLOW WATCHERS TO SEE CARDS! Set table as 2/2 OR 2/1
    CARD UP--> At the beginning of each hand, the top card on the discard pile will determine how many canastas both players need to go out. If the top card is red, you both need one canasta to go out. If the top card is black, you both need three canastas to go out. Set table as 2/1
    CHECKERS--> Canastas must be made by each person in alternating colors (black/red/black or red/black/red). A red canasta is a natural canasta (no wilds) and a black canasta contains wilds. When a new hand starts so does the red/black/red or black/red/black alternating patter. Do not continue pattern from previous hand. Set table as 2/2
    CODE RED--> You can only pick up the pile if you have a red canasta (a canasta with no wild cards in it) made on the board. You cannot touch the pile to make your red canasta either. You cannot freeze the pile! You can have as many black canastas (with wilds) as you want and can go out at anytime. Set table as 2/2
    COLT 45--> Your opening meld must be 4's and 5's. You may use wilds with them. You must wait until your next turn to meld any other cards! You must make a canasta out of the 4's or 5's before making any other canastas. Set table as 2/2
    CRAZY 8'S--> 8's are used like black 3's. You can not pick up the pile if an 8's on top and you can not meld 8's unless you are going out. You can have a discard when melding 8s AND going out (or not). Set table as 2/2 OR 2/1
    DEAD MAN’S CANASTA--> You must meld Aces and 8's in opening meld. You may use wild cards with them and you may lay down other cards with them. Set table as 2/2 or 2/1
    DIAMONDS--> You can not pick up the pile if a diamond is on top! Set table as 2/1 OR 2/2
    DIRTY OLD MEN--> YOU can NOT meld or canasta Ks or Js at any time! They may only be used as discards. Set table as 2/1 or 2/2
    DIRTY OLD WOMAN--> YOU CAN NOT meld or canasta queens at any time! Queens may only be used as discards. Set table as 2/1 or 2/2
    DON'T SHOW--> Wild cards can only be used when making a canasta. You can not lay wilds on the table unless making canastas from them. You can not freeze the pile! Set table as 2/1 OR 2/2
    DR PEPPER--> Your opening meld each hand must be 4's and 10's (on the same turn). You can use wilds with them. You must wait until your next turn to meld any other cards other than 4's and 10's. Set table as 2/2
    DUEL--> You must have at least one red (natrual with no wilds) canasta and one black (with wilds) canasta before you can go out. Set table as 2/2
    EGGSHELL - QUICKIE ONLY (1 OR 2 HANDS)--> GET YOUR CANASTAS UP FAST! Anyway you can! Red or black! Either is fine! Because once you draw a RED 3, you CANNOT put any more Canasta’s up for that hand! All you may do then is MELD whatever you have! So get your Canasta’s up FAST! Before you draw a Red 3! you may pick up and go out at anytime! Set table as 2/1
    ELEVATOR--> If you have to meld 50, you only need 1 canasta to go out. If you have to meld 90, you need 2 canastas to go out. If you have to meld 120 you need 3 canastas to go out. Set table as 2/1
    EVEN IN/ODD OUT--> Assign odd and even to players. One player is Odd and one is Even. Players can only canasta odd or even cards as assigned. Odd cards include 5, 7, 9, J, K and Even 4,6,8,10,Q. Aces can be used by both players. Set table as 2/2 or 2/1
    FACELESS--> You can not meld or canasta the jacks, queens and kings. Jacks, queens and kings are to be used in this game as discards only. Set table as 2/2 or 2/1
    FAST N FURIOUS (PREVIOUSLY KNOWN AS QUICKIE CANASTA)--> Only one hand is played and the player with the higher score wins. Set table as 2/1
    FIRE AND ICE--> You can only have 2 canastas - one red (natural with no wilds) and one black (must contain a wild) Set table as 2/2
    FROSTBITE--> The first person that melds is the ONLY player that is allowed to freeze the deck or discard a wild card at anytime. Both players are allowed to use wilds in melds and canastas. You may pick up the pile at any time. Set table as 2/2 or 2/1
    GENTLEMEN FIRST--> You must have kings in your opening meld each hand. You can use wild cards with them and you may meld other cards on the same turn. Set table as 2/2 or 2/1
    HANG MAN--> The first canastas of each hand for both players must be either aces or 8's. If one player makes a canasta in aces, the opposing player must make a canasta in 8's and vice versa. You can not make a canasta in both! If you do, you DQ. You may meld both aces and 8's but can only canasta one! Set table as 2/2
    HEARTS--> Hearts are like black 3s. You can’t pick up pile if a heart on top. Set table as 2/2 or 2/1
    HEARTS ALIVE--> You can't pick up the pile unless there is a heart on top. Set table as 2/2 or 2/1
    HIGH 5--> Your first canasta in each hand must be in 5's. Your second canasta must be in one of the five high cards (10, J, Q, K, A). Your third canasta may be in anything. This applies to both players or teams at the table. Wilds are allowed for canastas. Set table as 2/2
    HIGHER ORDER--> Your canastas must go in order from low to high. Canastas do not have to be consecutive, just higher than your last one made. You may lay down more than one canasta in one turn buy they must be laid down in the proper order. Aces are high! Set table as 2/2
    HOLD YOUR WILDS--> You cannot use wilds at any time during the entire game. No freezing the pile. No using wilds to meld. Unless you luck out and never draw a wild the entire hand, you will not meld out either. Set table as 2/2 or 2/1
    I’M QUEEN, YOU BE KING--> The first player to make a canasta in queens may go out. Opponents must then canasta in kings to be able to go out. If you are the FIRST player to canasta QUEENS you CANNOT make a canasta in KINGS. You can not make a nasta in Kings until someone has made a nasta in Queens. They do not have to be the first cards melded or canasta'd. Set table as 2/2
    JACKS OR BETTER--> The first meld by both players in each hand must be jacks or better (Q, K, A). You may meld with wild cards but you must wait until your next turn to meld anything lower than a jack. You can only go out when you have a canasta with J, Q, K or A. Set table as 2/2
    JACK THE JOKER--> You must meld jacks with a joker on your initial meld. Jacks and Joker must hit the table first. The joker must land with the jacks! Set table as 2/2
    KNIGHTS TO THE RESCUE--> If your opponent makes a canasta of Q or better (q, k & ace) before you do, your knight ( Jack ) must come to the rescue. You will have to make a canasta of Jacks before you can make any other canastas. You can meld any other cards BUT NO CANASTAS until you make your Jack's canasta. The player who melded the q's or better may continue making nastas before the jacks are nasta'd but NOT after. No one can make any canastas until someone has made the q's or better. Set table as 2/2
    LADY’S FIRST--> You must meld queens in your opening meld each hand. You may use wilds with them and you may meld other cards with them.
    LIGHTS ON--> Only red canasta’s may be made (natural canastas, with NO wilds in them). You can not add wild cards to ANY canasta (even if already made). Set table as 2/2 or 2/1
    LIGHTS OFF--> Only black canasta’s may be made (canastas with wilds). Set table as 2/2 or 2/1
    LOW CARD BONANZA--> Only cards 4 thru 10 can be made into a canasta. Cards Jack through Ace can be melded but cannot be made into a canasta. Set table as 2/1 or 2/2
    LUCKY 7'S--> 7's must be melded first each hand. They can be melded with other cards and u can use wilds with them. Set table as 2/2 or 2/1
    MAX OUT--> The player who gets the most canastas in one hand wins (regardless of score). If there is a tie, additional hands are played until there is a winner. Set table to 2/1
    MONOPOLY--> You must meld one set of everything (4,5,6,7,8,9,10,J,Q,K,A) before you can make canastas or go out. Wild cards are allowed in your melds. Set table as 2/2
    NAKED NASTA--> With the exception of wilds, you must meld everything that can go down on the table. Which means if you pick up the pile you must IMMEDIATELY play all playable cards on the board. Also as you go along everything that can play on the board must be played IMMEDIATELY with the exceptions of wilds. If you draw something that you have melded or canasta'd, you must play it on the board immediately. This means you can not discard it. For example if you have a canasta in 4's you can not discard a 4, you must play it on your cards. WHEN SETTING TABLES ALLOW WATCHERS TO SEE CARDS. Set table 2/2
    NASTY 9’S--> 9's are used like black 3s. You cannot pick up the discard pile if a 9 is on top and you cannot meld 9’s until you are going out. You can have a discard when melding 9s AND going out (or not). Set table as 2/2
    NIGHTMARE--> You can not use wild cards at all until you are ready to go out. NO FREEZING ALLOWED When you set table DO NOT ALLOW WILDS ON OPENING MELD. Set table as 2/2 or 2/1
    NO ACES/NO OUT--> NO melding Aces and NO going out. Aces are discards only. You must keep one card in your hand at all times. Hit no discard when down to one card. Set table as 2/2 or 2/1
    NO FREEZE--> You are not allowed to freeze the pile. Set table as 2/2 or 2/1
    NO FREEZE/NO OUT--> You are not allowed to freeze the pile or go out at any time. Set table as 2/2 or 2/1
    NO OUT--> You are not allowed to go out at any time. Set table as 2/2 or 2/1
    NO PICK UP--> You are not allowed to pick up the pile at any time. Set table as 2/2 or 2/1
    O CRAP--> You can not pick up the pile, freeze the pile, or go out at any time! Set table as 2/2
    ONCE BLACK ALWAYS BLACK--> Once you have made a black canasta (canasta with wilds) you are not allowed to make any more red (natural with no wilds) canasta’s. Set table as 2/2
    ONCE RED ALWAYS RED--> Once you have made a red canasta (canasta with NO wilds) you are not allowed to make any more black canasta’s (canastas with wild cards in them) Set table as 2/2
    OVER THE HILL--> No one may pick up the discard pile under any circumstances until there are 30 or less cards left in the DRAW DECK. Set table as 2/2 or 2/1
    OVER YOU--> You must have at least one more canasta than your opponent to go out. Set table as 2/2 or 2/1
    PROGRESSIVE CANASTA--> In the first hand you need 1 canasta to go out, second hand 2 canasta’s, third hand 3 canasta’s etc. Set table as 2/1
    QUICKIE CANASTA 2 HANDS--> Play two hands ONLY. Winner is highest score at end of two hands wins. Set table as 2/2 or 2/1
    QUICKIE CANASTA 2 HANDS OR 2500--> Play two hands max or 2500 whichever is first. Scores are calculated at the end of each hand by pogo. High score wins. Set table as 2/2 or 2/1
    QUICKIE CANASTA 2500--> Play until one player reaches a score of at least 2500. If both reach it highest score wins. Scores are calculated at the end of each hand by pogo. Set table as 2/2 or 2/1
    QUICKIE CANASTA 3 HAND OR 3500--> Play three hands max or 3500 whichever is first. High score wins. Set table as 2/2
    QUICKIE - RACE--> Once you have a red 3, you can not make anymore canastas! You can meld but can not make anymore canastas. If you have a red 3 when the hand starts, you can not make a canasta that hand. PLAY ONE HAND ONLY! Set table as 2/1
    RED ONLY--> Only red canastas may be made (natural canastas with no wilds). You cannot freeze the discard pile at any time. Set table as 2/2 or 2/1
    RED 3’S SPECIAL--> You cannot pick up the discard pile until all red threes are on the board. If there is a red 3 in the discard pile, you can't pick up the pile that hand. Set table as 2/2 or 2/1
    RED 3 SPLIT--> You must have two red 3’s in order to meld. If you don’t have two red 3’s you can not meld at all the entire hand. Set table as 2/2 or 2/1
    REGULAR CANASTA--> Draw 2 cards and either 1 or 2 canastas to go out. Set table as 2/2 or 2/1
    ROYAL FLUSH--> You can meld or canasta anything you want, but in order to go out, you must first have 10's, J's, Q's K's AND A's melded. Wild cards are allowed. Set table as 2/2 or 2/1
    ROYAL PAIR--> You must meld queens and kings on opening meld. You can use wild cards with them and you can lay down other cards with them. Set table as 2/2.
    SAVED BY THE QUEEN--> Only a canasta of queens can save you. Make as many canasta's as you want, before you get a red 3. As soon as you have a red 3 you need the queen to save you. You will not be able to make anymore canasta's till you make a canasta of queens after receiving a red 3. Set table as 2/1 or 2/2
    SECRET AGENT--> One player is selected by the host to be the Secret Agent. Only the host and one other TD will know who this person will be. If the secret agent is eliminated from the tournament, the player that first beats them will receive 100 bux. If the secret agent wins the tourney, they will be get the 100 bux. Set table as 2/2 or 2/1
    SEX ON THE BEACH--> You must meld 6's and 9's before you can go out. Set table as 2/2
    SEX ON THE LAKE--> You must meld 6's and 9's in opening meld. You can use wild cards with them. Set table as 2/2
    SIX SHOOTER--> 6's must be in your opening meld. Other cards may be used. If you natural canasta (without wilds)in 6's you automatically WIN. Wild and freeze are ok. Set table as 2/2
    SORRY--> You cannot pick up discard pile unless you are losing according to total points scored according to pogo (do not add points from cards laid on the table). The game starts at 0-0 and either team is free to pick up pile in first hand. Game is 2/2 regular. Wild and freeze are ok. Set table as 2/2
    SUICIDE--> You may not meld, make a canasta or pick up the discard pile unless you can go out. Only one canasta required to go out. Game played one hand only. Set table as 2/1
    SWEET 16 You have to meld 6’s and 10s at the same time and they must be first on the board. You can NOT use wilds. Other cards may hit the board at the same time. Set table as 2/2 or 2/1
    SWEET HEARTS--> Your opening meld must include 4 or more RED colored cards (diamonds and hearts). You may use wilds (RED only) in your opening meld. After your first meld is made you may continue with regular melds. You MUST have one RED (natural with no wilds) Canasta before you can go out. Set table as 2/2
    TAVERN ON THE GREEN--> Your opening meld must consist of any combination of 8's 9's and/or 10's only. You can meld all of one of these (8, 9 or 10) or any combo of them on your opening meld but you can not lay cards other than wilds with them until your next turn. You can use wilds. After you meld you must wait until your next turn to meld other cards. Set table as 2/2 or 2/1
    TIC TAC TOE--> If you canasta 3 numbers in a row, you automatically win. (Example: 4, 5, 6…9, 10, J.) Canastas do not have to be laid down in order or made in order but once the three in a row are made you win. Set table as 2/2
    TRIPLE CANASTA--> You cannot go out unless you have at least 3 canasta's. Set table as 2/2
    TRIPLE THREAT--> If you get 3 of the Red 3’s you must stand and change seat with opponent. Call Host to table to help. Make sure you wait until host tells you to stand when changing seats. If both players stand, and game is reset, both are DQ’D. Set table as 2/2 or 2/1
    TWIN ANGELS--> If you make a red (natural with no wilds)canasta first, you must make another red (natural) canasta before going out. If you make a black (with wilds) canasta, you must make another black (with wilds) canasta before going out. You can make other canastas in between but can not go out until you have made your two red or black nastas. Set table as 2/2
    UNTOUCHABLE WILDS--> Uncheck box for "allow wilds in opening meld" when setting tables. Table setting will not allow you to meld wilds on your initial melds. Once your initial meld has been laid down you can add wild cards. Set table as 2/2 or 2/1
    WHERE'S WILDO?--> For every INITIAL MELD of EACH CARD you meld (4,5,6,7,8,9,10,J,Q,K,A) you are not allowed to use any wilds! After you have a card melded naturally you can add wilds to that card at any time. Each initial meld of EACH CARD must be natural. Set table as 2/2 or 2/1
    WORKING 9-5--> You can only make canasta's between 5's and 9's (including 5's and 9's). You may meld 4,10,J,Q,K,a but cannot make a canasta out of them. Wilds may be used. Set table 2/2 or 2/1


    Top Ten
    The purpose of the League is to climb to the top and the competition for the rungs in the Top Ten is high. As such, we have special rules that apply for members in the Top Ten.
    • Inactivity
      • Members in the Top Ten must play a League match at least once every 7 days; otherwise, you will be automatically dropped five rungs and your inactivity counter is reset. There are no exceptions to this rule.


    Expected Behavior
    As a member of MyLeague, you are representing the League, the Admin staff, and all other members when you are participating on a MyLeague. It’s part of your responsibility as a member to act in a respectable manner within your League community.
    • Cheating
      • If you believe your opponent is cheating, then you should contact the Admin staff.
    • Abuse
      • It is forbidden to abuse or harass another League member.
      • It is important to remember that two wrongs do not make a right. If you are being harassed by another League member, contact the Admin staff for assistance. Do not take matters into your own hands or return the abuse, or you could be penalized as well.
    • Nice Guy Rule
      • Please note that behavior guidelines govern all methods of communication. This includes chat, E-mail, message forums, instant messenger services, etc. Treat other members with respect!


    Fill in the Blank
    Although we have tried to be as detailed as possible, we can’t cover every aspect of gaming in our rules. Please be advised that just because something is not stated in our rules and policies, then that does not mean it is allowed. Use common sense. If it is something that will adversely affect other members and you might think twice about it, then it’s probably against the rules. The Admin staff will have the final say in such matters. If you have a specific question please feel free to contact us via E-mail.
Tournament Time
Pogo
Now playing at Pogo








CANASTA: 2 PLY'R-- BEGINNER: BLUE DANUBE

CANASTA: 4 PLY'R--MASTER: RED SHOES

POGO BOWL: SLOW--TOPICS-TEMP MBR RM 171

TRI-PEAKS: 30'S--DOUBLE SCORPION

KENO POP: 20'S, TMP MBR RM 320

SUPER DOMINOES: EXPERT--HARDCORE DOMINOES

MAHJONG SAFARI: TEENS--VAMPIRES

HIGH STAKES POOL: 9-BALL--FREE INTER-TMP RM 002

JIGSAW DETECTIVE: GILLIGAN KNEW

JIGSAW TREASURE HUNTER: 20'S TMP MBR RM 252

GOLF SOLITAIRE: TOPICS: REG 20'S TMP MBR RM 350

POGO ADDICTION: 50'S TMP MBR RM 717

DICE CITY: AUCTION 50'S-SEVENTEENTH AVE

DICE CITY ROLLERS: 50'S-NO AUCTION-MONETARISM

JUNGLE GIN: MASTER--JUNGLE HEAT

BINGO LUAU: SPEEDY BLACKOUT-FREE-HANDICAPPED & HAPPY

EVERYONE WINS BINGO: REG--5 CARDS--TMP MBR RM 208

SCRABBLE: 2 PLAYER-ADVANCED-TMP MBR RM 230

MONOPOLY: POGO--TMP MBR RM 044

PINOCHLE: BEG INDIGO

POGO CRAZY CAKES: 50'S WIZARDS

NO LIMIT TEXAS HOLD 'EM: LIMIT--MID-ROLLER--ANTE EM

LOTTSO: 50'S-UNDER DRAWN

HOG HEAVEN: TEENS TMP MBR RM 250

WORD SEARCH: 40'S-ISLANDS

BLACK JACK CARNIVAL: 50'S--IN THE PARK

QUERTY: BEG-QUIRKY

SOCK HOP SLOTS: TOPICS--TMP MBR RM 190

POPPA ZOPPA: TOP-COMP-A REPTILE DYSFUNCTION

VAULTS OF ATLANTIS: 50'S-ALTIPLANO

SPADES: EXPERT-TMP MBR RM 022

LOST TEMPLE POKER: TOPICS--TMP MBR RM 014

YAHTZEE PARTY: CLASSIC-SLOW--TMP MBR RM 170

MONOPOLY SLOTS--40'S TMP MBR RM 2447

LOTTSO EXPRESS: 50'S TMP MBR RM 448

NEW GAME: UNDER CONSTRUCTION





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to check your bux.
Click here to get some.



Eastern

Central

Mountain

Pacific

BST

AST


TRUMPERS MELD & MORE

The Star Gazer

JUNGLE TIGERS

LOTTAFUN

SILVERMOONS

FANTASY ISLAND

WHACKAMOLE


CREDITS

Page Edited by "Magicman62455"

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