Pool Dreams
Tournaments

 

 

 Please read the tourney rules!! 

 

All games are played on protected rated tables, unless otherwise stated in the rules.

If there is a problem or a no show.. invite the TD to your table for a timer.

Boot Timers are 5 Minutes, Table Timers are recommended to be 10 Minutes.   All rules are subject to change by the TD Before the trny starts. So look for specific rules in the TDs spam/mass/on their lg page.

Problem with TD? Get an Admin ASAP. Keep all issues out of lobby. 

                        

 


 

 

2 vs 2 Best of 3

Player 1 plays Player 1 on other team. 

Player 2 plays Player 2 on the other team. 

If one team wins both games, they advance. 

If both teams win a game, the winning players play a 3rd and deciding match. 

Winning team advances. 

 

4 Corners

All balls including your 8 must be potted in the corner pockets only.

If you pot your 8 in a middle pocket it will result in a loss.

 

4 Corners Twisted

Played the same as 4 corners, but you must pot the 8 ball into either the top middle or bottom middle pockets only.

Potting 8 in a corner pocket will result in a loss.  

 

Alphabet 

All games played on rated & protected tables. 

You must sink your balls in this order, Blue, Green, Orange, Pink, Purple, Red, and Yellow. (Alphabetical order).  

If you sink the wrong ball, give opponent ball in hand. 

If you sink one ball in the right order and another goes in, it is still your turn. 8 ball is still to be sunk last. 8 ball is still to be sunk last. 

 

Anger Management  

Played like regular 8. 

You may trash talk your opponent during the match as long as it is not offensive/abusive. 

Breaking these rules will result in d/q.

 

Banks and Combos  

Every ball you make must be made by a bank shot or a combo shot. 

A bank shot is when you bank the ball off an opposite rail of the pocket it is going into or bank the cue ball off an opposite rail of the pocket you are making a ball. A combo is when you use another ball to make a ball. Example: You hit the cue ball into the orange ball and the orange ball hits the blue ball and sinks the blue. If a ball goes in without doing either of these, you must tap and give opponent BIH. The break does not count.

 

Bank a Specific Colored Ball

You must bank the color ball the TD specifies. 

If your opponent makes that ball for you or you make that ball on the break then u do not have to bank. Otherwise, you must bank or you lose! Cue banks are not allowed on the color ball you must bank. 

The break does not count. 

 

Bank One Ball and Call It

You get to choose which ball you want to bank in this tourney. 

You MUST CALL the ball and pocket before banking for it to count. Example: Red, top right. 

You can change the ball you want to bank if you miss as many times as you want.  

Cue banks do NOT count, unless stated otherwise by TD Before the trny. The break does not count.

 

Bank Robbery 

Play On Rated & Protected Tables 

No bank shots are allowed at any time including the cue ball being banked into a ball 

Accidental banks do not count as banks and you have to tap and give BIH to opponet if this occurs. 

However, if you make a regular shot and another ball falls in after hitting a rail it is allowed

 

Bank 8 Only 

Bank the 8 ball into the pocket. Failure to do so is a loss. 

Short banks do not count (must bank off an opposite rail). 

 

 Bank 8 or Q

Bank either the 8 ball into the pocket or the cue ball into the 8 (and into the pocket). Failure to do so is a loss. Short banks do not count (must bank off an opposite rail). 

 

Bank the 8 and Last Pocket 

Bank either the 8 ball or the cue ball into the 8 (and into the pocket) into the pocket your last ball went into.

 

Black Jack 

Played at training tables. 

Yellow Solid = 1 point, Blue Solid = 2 points, Red Solid = 3 points, Pink Solid = 4 points, Orange Solid = 5 points, Green Solid = 6 points, Purple Solid = 7 points, Black = 8 points. 

All stripes = 3 points. 

Bank any ball = 1 point. 

If you go over 21 you lose.   

 

Bottomless 

The break does not count. 

You may only shoot the balls in the top pockets. 

If you pot one in the bottom pockets, tap the cue and give BIH to your opponent.

 

Call a Friend 

Played like a regular 8 tourney, until finals. 

The 2 players must choose anyone from the current tourney who was already eliminated to play for them (top bracket chooses first). 

They must report it as a league game as soon as game is over.Call All Shots 

You must call all shots (red - bottom right) in order for them to count 

If you do not call a shot or make it in wrong pocket, you must tap and give BIH to opponent.

 

Call Opponents 8 Before the Break 

Before the break, each person will call what pocket the other has to make the 8 ball into. 

That is the pocket they must pot the 8 into.

 

Call Your 8 Before the Break 

Before the break, each person will call the pocket they will pot the 8 into. 

That is the pocket they must pot the 8 in.

 

Default 8 

Regular 8 except the 8 ball must be pocketed into the default Yahoo pocket. (Top middle where the arrow is by default).

 

Dirty Pool - Shady Pockets 

Played on rated tables. 

Played like regular 8 but with a twist. 

You must Bank 8/Q into top middle or bottom middle pockets only. 

You cannot attempt the same pocket twice. 

You must alternate between top and bottom pockets.

 

Dynamite 

Played on rated tables. 

Game is played as regular 8 

You must use full power and full english on every shot. 

Full english is english all the way to whatever side you are choosing. 

Fewest Shots Possible  Games played on rated tables. 

Cue ball must be moved on break. 

Make all balls in the fewest shots possible. 

Win by sinking the most balls in the fewest shots. 

Scratch counts as 2 shots. Ball in hand only after a scratch. 

Opponent should type the number of shots taken after each shot at table. 

 

Fire and Smoke  

Played on rated tables. 

Fire is red ball and Smoke is black ball. 

You have to sink the red ball first and the black 8 ball last. 

Break does not count, but if you sink any ball in before the red first or black last then you loose. 

No BIH is allowed unless opponent scratches. 

On a scratch, you may use BIH but ony left of the white line and you must shoot at balls that are on the right side of the line. If there are no balls to the right of the line, you must bank the cue ball before it can touch a ball.

 

First Pocket  

Shoot the 8 ball into the pocket your first ball went into (whether you shot it or not). 

Make sure to call your pocket right after your first ball is sunk so there is clarity between you and your opponent.

 

Flawless 

Played on a rated protected table, cancel the game if needed. 

First person to give BIH to opponent loses (by scratching or hitting their ball first). 

The match is played like a regular 8 ball game if a flaw does not occur. 

Breaks do not count. Re-rack if you scratch on the break.

 

Flip-Flop

Rated Table

Regular 8 Ball Rules.

The Twist To This One Is That If you

sink A Ball In The Top pockets, Your Next Ball

Must Be Potted Into A Bottom Pockets.

Continue This Way Until All

Balls Are Potted. If You Pot A ball

Into The Wrong Pocket, You Must Tap

The Cue And Give Opponent Ball In Hand.

 

Forbidden Pocket

This game is played on rated protected Tables 

The Object of this game is to clean the table along the Regular 8 rules 

The difference is the TD will announce a pocket at the beginning of the tourney that you are not allowed to shoot at If you do so - on accident or on purpose - You Lose! 

The cue ball scratching in the forbidden pocket does not count as an auto-loss unless of course it's with the 8 ball.

 

Frozen Stick 

Played on rated tables. 

You cannot move the stick. 

Leave it where yahoo puts it after every shot. 

You can only use English and power. 

If you move the stick, you loose and must cancel the game 

 

Full English 

You must use full English on all shots.

English must be set at 12 o clock. At the very top. 

Then you may shoot. 

Failing to have correct English, will result in you giving BIH to your opponent by slightly tapping the cue. 

 

Full Power 

You must use full power on all shots. 

That is the power bar at maximum power allowed. 

Please make sure your opponent sees your power bar before shooting. If you forget, you must tap and give opponent BIH. 

 

Invitors Choice 

Player in the top bracket on tournament standings gets to choose the game format. 

2 MINUTE FLIP - AFTER PAIRINGS ANNOUNCED, IF INVITOR HASN'T INVITED AFTER 2 MINUTES, INVITE & CHOICE GOES TO OPPONENT! THIS GOES FOR ALL ROUNDS.

 

Kill a Specific Colored Ball

Played on unrated protected tables. Sink opponents specified color by any means possible. 

You cannot pot any specified ball until ball type is associated, if so re-rack. 

Sinking the specified color ball in off break is a re-rack 

Pot your own specified ball and its automatic loss.

 

Last Pocket

Shoot the 8 ball into the pocket your last ball went into (whether you shot it or not). 

Make sure to call your pocket right after your last ball is sunk so there is clarity between you and your opponent.  

If you cannot remember it or agree with your opponent on the correct pocket, the td will give you a random pocket to shoot into.

 

Mystery Pocket 

All games are to be played on Rated and Protected Tables. 

Matches are played as Regular 8. 

When on the 8 ball you must sink it into the same pocket as which the hosting TD has announced at time of pairings. If you fail to sink the black in the specified pocket, you will not be declared the winner.  TDs may change the Pocket with each match to whatever they like before it begins so please be aware! 

 

Nerve Racker 

Games are played on two training tables. 

Each player creates a training table and protects it, then invites their opponent. 

You may get ready to break (From behind the line), then say "ready" in the lobby for the TD. 

The TD will then count down... "3...2...1...GO!"  And your off!  

Be the first to shoot all of your balls and type "Done" in the lobby to win. 

You may only drag the cue ball out on a scratch. Otherwise NBIH, moving it during the game is an auto DQ.   

 

No English 

Do not use any english for all shots including the break 

If you use it by accident, you must tap and give opponent BIH 

If you use it on the 8 ball, you lose! 

 

No Corners 

All balls must go into the Side (middle) pockets. 

No balls allowed in corner pockets (including on break). 

A ball made in a corner pocket (including the break) is BIH to the other player.

 

Pick your Poison

Played as regular 8, until on the 8 ball.

The player with stripes plays BT8/Q. 

The player with solids play last pocket.  

 

Players Choice 

Before the matches the two players choose what kind of match they both want to play. 

Match has to be agreed on by both players. 

If you have any problems invite the TD. 

 

Poster Bed

Regular rules, rated tables.

Play like reg 8 but, the 8 must go into corner pockets only.

If 8 ball goes into a middle pocket you lose.  

 

Regular 8 

Normal game of pool, as per Cases.  

 

Regular Swiss 

All in the tourney will play all rounds win or lose until there is one person undefeated. 

The number of rounds played will be determined by how many people are in the tournament and how many rounds it takes to have only one undefeated player. 

If you have to leave or want to be removed before a swiss is over, you must notify the TD to take you out before they advance to the next round. 

This way you will not lose your next round games. 

 

Rodeo 

You must pot your balls by rotating the pockets clockwise. 

For example, you pot your first ball in the top right pocket; you must pot your second ball in the bottom right pocket, third ball in bottom middle pocket and so on until you have made all of your balls and the 8 ball in a clockwise pattern. 

Failure to advance to the next pocket clockwise will result in giving BIH to your opponent. 

Play continues until winner pots 8-ball in the correct rotated pocket. 

 

Rotation 

You must pot your balls by rotating the pockets clockwise. 

For example, you pot your first ball in the top right pocket; you must pot your second ball in the bottom right pocket, third ball in bottom middle pocket and so on until you have made all of your balls and the 8 ball in a clockwise pattern. 

Failure to advance to the next pocket clockwise will result in giving BIH to your opponent. 

Play continues until winner pots 8-ball in the correct rotated pocket. 

 

Save a Specific Colored Ball for Last   

Played at rated protected tables. 

Played just like regular 8 (Unless Specified Otherwise). 

You MUST SAVE THAT colored ball until the last shot before the 8 ball. 

Making that colored ball early results in an automatic cancellation of that game and the opponent advancing.  

 

Scrambled Eggs 

Tables are to be set as Training Tables and Protected 

The cue ball can be placed anywhere on the table to start (including to the right of the line) 

No BIH (ball in hand) after your break (first shot) 

Object of the game: To Make all the balls 1 by 1 without ever touching another ball. 

If another ball is touched at anytime during your shot, your turn is over. Count the amount of balls you sunk MINUS the one you made when another ball was touched 

The next player re-sets the table and has their turn. The player that pots the most balls, wins! 

This can be 1, 2 or 3 rounds (determined by TD).

 

Scratchless 

This is just like regular 8 ball except if you scratch you automatically lose. 

A Scratch is when the cue (white) ball goes into a pocket. 

Break does not count. Re-rack if scratch on a break. 

Cancel the game if a scratch occurs. 

 

Screw Your Neighbor/Opponent 

Played as regular 8 ball game until shooting on 8 ball. 

Opponent calls the pocket where you have to make the 8 in.

This remains the designated pocket for you for the remainder of the game.

 

Speed Pool 

All games are to be played on a training table that the TD hosts. 

When given the okay to start, clear your rack as fast as possible. 

Scratches are a 5 second penalty, and the cue must then be shot from the left of the line and towards the right side of the table. 

The faster time of a pairing advances. 

 

Shady Pockets 

Played on rated tables. 

Played like regular 8 but with a twist. 

You must Bank 8/Q into top middle or bottom middle pockets only. 

You cannot attempt the same pocket twice. 

You must alternate between top and bottom pockets. 

 

REVERSE

All games played on UNRATED PROTECTED tables. 1 GAME ONLY 

The FIRST player to pot the 8 ball wins, NO BALLS have to be determined. 

Ball in Hand only if specified by TD. 

If you SCRATCH when you sink the 8 it is still a WIN. 

You should play this like a normal game to strategically place the balls for a shot on the eight, to WIN the game. If you sink the 8ball on the break it is a WIN. 

 

Topless   

You may only pocket the balls in the bottom pockets. 

If you pot one in the top pockets, tap the cue and give BIH to your opponent. 

The break does not count. 

 

Timer 

All games are to be played on protected table with a set timer. 

Consult the TD for the correct amount of time. 

 

Tops and Tails 

All stripe balls must be potted in the top pockets. 

All solid balls must be potted in the bottom pockets. 

If you are stripes, the 8 goes top also and if you are solids the 8 goes in the bottom also. 

If you pot a ball in the wrong pocket, please tap to your opponent and they get Ball In Hand. 

If you make one in the wrong pocket on the same shot that you pot one in the right pocket, you keep going with your shooting. 

 

Traffic Lights 

All games played on UNRATED PROTECTED tables. 

You must pot the Green, Yellow, and Red balls in that order then pot the 8. The first to do these 4 in order will win. 

If wanted, you may make other balls also. 

If you make one of your balls out of order you lose! 

If an opponent makes one of those balls for you, you can skip it. (example: if opponent makes yellow, you go green, red, black). 

 

True Swiss 

There are a set number of rounds and all players play all those rounds win or lose. 

If it is set for five rounds, you play 5 rounds even if there is only person undefeated after 4 rounds. 

 

Twister 

Play like regular 8 ball. 

When it gets down to the 8 you must try to pot it in the top left corner. 

 If you miss the next shot you pot it in the top middle pocket. 

If you miss then you go clockwise until you pot the ball.

 

V Shape 

Played at rated protected tables 

You may only make balls in the Top Left, Bottom Middle and Top Right pockets ( V Shape) 

If a ball goes into a wrong pocket (without one going in the V also), you must tap and give opponet BIH. 

 

Watch Those Stripes   

Play on training table. 

You are to only shoot in solid balls. 

You are to rotate with the partner after every shot. 

If you miss a shot, the other opponent gets bih. 

If a stripe is shot in, you give bih to player(he can move the ball). 

The player who gets the 8 in after all solids are potted wins. 

Breaks are always behind the line. 

 

Watch Those Solids 

Play on training table. 

You are to only shoot in solid balls. 

You are to rotate with the partner after every shot. 

If you miss a shot, the other opponent gets bih. 

If a solid is shot in, you give bih to player(he can move the ball). 

The player who gets the 8 in after all solids are potted wins. 

Breaks are always behind the line.


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