Rebelz
Tournaments




PLEASE NOTE THESE TOURNAMENT RULES ARE GENERIC,
AND EACH TD MAY ALTER THEM SLIGHTLY. PLEASE READ THE INDIVIDUAL TD'S RULES ON THEIR TOURNAMENT PAGE.



Say GL and GG before and after each match.
Report wins/losses in the lobby by TD or tourney type.
All games are played on protected rated tables, unless otherwise stated in the rules.



2 vs 2 Best of 3
- Player 1 plays Player 1 on other team.
- Player 2 plays Player 2 on the other team.
- If one team wins both games, they advance.
- If both teams win a game, the winning players play a 3rd and deciding match.
- Winning team advances.
- If partner does not show up for the tourney, TD can either time them or Allow a substitute partner.

4 Corners
- You must pocket all balls into the 4 corner pockets. In other words, you CAN NOT use the two middle pockets.
- If you make one in the middle, you must tap to your opponent.
- If you make one in the middle while making one of yours in the corner, then you can continue shooting.
- The break does NOT count.

4 Corners Twisted
- Played the same as 4 Corners, but you must pot the 8 ball into either to Top Middle or Bottom Middle pockets.

4 Poster Bed
- Played on Rated, tables.
- Played like Reg 8 but, the 8 must to go into Corner pockets Only.
- If 8 ball goes in Middle pockets you lose.

8 In The Middle
- Played on Rated, tables.
- Played like Reg 8 but, the 8 MUST go into either of the 2 Middle pockets Only.
- If 8 ball goes into any other pocket it is a loss.

Anything Goes
- This game is played on Rated, tables.
- Played like Reg 8 with one exception.
- Anything the pool table allows, is allowed in this tourney.
- Which include snookers/safeties, tapping and taking BIH(ball in hand), basically anything allowed in this game. 

Banks and Combos
- Every ball you make must be made by a bank shot or a combo shot.
- A bank shot is when you bank the ball off an opposite rail of the pocket it is going into or bank the cue ball off an opposite rail of the pocket you are making a ball.
- A combo is when you use another ball to make a ball. Example: You hit the cue ball into the orange ball and the orange ball hits the blue ball and sinks the blue.
- If a ball goes in without doing either of these, you must tap to your opponent.
- The break does not count.

Bank One Ball and Call It
- You get to choose which ball you want to bank in this tourney.
- You MUST CALL the ball and pocket before banking for it to count. Example: Red, top right.
- You can change the ball you want to bank if you miss, as many times as you want.
- Cue banks DO NOT count.
- The break does not count.

Bank Robbery
- Play On Rated tables.
- No bank shots are allowed at any time. This includes cue banks.
- If a bank occurs, you must tap to your opponent.
- However, if you make a regular shot and an accidental bank occurs, play on.

Bank 8 Only
- Bank the 8 ball into the pocket. Failure to do so is a loss.
- Short banks Do Not count (must bank off an opposite rail).

Bank 8 or Q
- Bank either the 8 ball into the pocket or the cue ball into the 8 (and into the pocket). Failure to do so is a loss.
- Short banks Do Not count (must bank off an opposite rail).

Bank Them All
- Play as Regular 8 ball with one exception: you MUST bank every shot. No cue ball banks are allowed.

Black and Blue
- Played on Rated tables.
- Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your blue ball.
- Blue ball can be potted at any time.

Bottomless
- The break does NOT count.
- You may only shoot the balls in the TOP Pockets.
- If you pot one in the BOTTOM Pockets, you must tap to your opponent.

Broken Arrow
- Plays like a Reg 8 ball, until the sinking of the 8 ball.
- The 8 ball must be pocketed into the bottom middle only.

Call All Shots
- You must call all shots (red - bottom right) in order for them to count.
- If you do not call a shot or make it in wrong pocket, you must tap to your opponent.

Call Opponents 8 Before the Break
- Before the break, each person will call what pocket the other has to make the 8 ball into.
- That is the pocket they must pot the 8 into.

Call Your 8 Before the Break
- Before the break, each person will call the pocket they will pot the 8 into.
- That is the pocket they must pot the 8 in.

Colored Ball First
- Played on Rated tables.
- You must sink the ball chosen by the TD first. Example, yellow ball first.
- If you DO NOT sink the chosen ball first, on purpose or by accident, you lose.
- Breaks DO NOT count.
- If, while shooting the chosen ball, another ball goes in, it is okay as long as you sink the chosen ball.

Colored Ball Last
- Played on Rated tables.
- Played just like regular 8 (Unless Specified Otherwise).
- You MUST SAVE THAT colored ball until the last shot before the 8 ball.
- Making that colored ball early (yours or your opps) results in an automatic cancellation of that game and the opponent advancing.

Default 8
- Played on Rated tables.
- Played as Regular 8ball, BUT the 8ball MUST be potted in TOP MIDDLE pocket!

Double Elimination
- Game is played as anything TD chooses.
- ALL Players must lose twice to be out of tourney, so if you lose once, DO NOT leave. YOU still have a chance of winning tourney.
- After first LOSS, you will be placed in LOWER bracket and play again until you LOSE a second game.

Down the Middle
- All balls must go into the Side (middle) pockets.
- No balls allowed in corner pockets (including on break).
- A ball made in a corner pocket (including the break), you must tap to your opponent.

First Pocket
- Shoot the 8 ball into the pocket your first ball went into (whether you shot it or not).
- So be sure you note the pocket where the first ball drops into.
- Make sure to call your pocket right after your first ball is sunk so there is clarity between you and your opponent.

Inviters Choice
- Player in the Top bracket on tournament standings gets to choose the game format.
- TD must approve if it is not a common format.

Last Pocket
- Shoot the 8 ball into the pocket your last ball went into (whether you shot it or not).
- Make sure to call your pocket right after your last ball is sunk so there is clarity between you and your opponent.
- If you cannot remember it or agree with your opponent on the correct pocket, the TD will give you a random pocket to shoot into.

Mystery Color
- All games are to be played on Rated tables.
- The TD will announce prior to the pairings which colored ball must be potted immediately before the 8 ball.
- If the colored ball (yours or your opponents) is potted early by either player, it is a loss.

Mystery Pocket
- All games are to be played on Rated tables.
- Matches are played as Regular 8 or otherwise noted by the TD.
- When on the 8 ball, ask the TD in the lobby for a pocket to sink the 8 ball into.
- This remains your pocket the remainder of the game.

No Corners
- All balls must go into the Side (middle) pockets.
- No balls allowed in corner pockets (including on break).
- A ball made in a corner pocket (including the break), you must tap to your opponent.

No English
- Played on Rated tables.
- Do not use any english for all shots including the break.
- If you use it by accident, you must tap and give opponent ball in hand.
- If you use it on the 8 ball, you lose!

Pick your Poison
- Played as regular 8, until on the 8 ball.
- The player with stripes plays bank the 8/que.
- The player with solids plays last pocket.

Red Ball Last (Can also be played as Green Ball Last, Yellow Ball Last, Ect.)
- Played on Rated tables.
- Played like Regular 8. Object is to sink the red ball as your last colored ball before the 8 ball.
- If you sink that color early in the match, yours or your opponent's, it is a loss.
- In that case, quit and cancel your match with opponent.

Red Solo Cup
- Played at Rated tables.
- Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your red ball.
- Red ball can be potted at any time.

Regular Swiss
- All in the tourney will play all rounds win or lose until there is one person undefeated.
- The number of rounds played will be determined by how many people are in the tournament and how many rounds it takes to have only one undefeated player.
- If you have to leave or want to be removed before a swiss is over, you must notify the TD to take you out before they advance to the next round.
- This way you will not lose your next round games.

Screw Your Opponent(Neighbor)
- Played on Rated tables.
- Played as regular 8 ball game until shooting on 8 ball
- When you get to the 8 ball, your opponent will call the pocket that you have to make the 8 in.
- This remains the designated pocket for you for the remainder of the game.

Silence
- Played as whatever type of tournament is spammed (ie reg 8, last pocket, 4cs).
- There is to be no "talking or typing" at the table during a match.
- This includes GL, GG or responding to anyone who comes to the table during the match.

Topless
- You may only pocket the balls in the BOTTOM Pockets.
- If you pot one in the TOP pockets, you must tap to your opponent.
- The break does NOT count.

Tops and Bottoms
- All stripe balls must be potted in the top pockets.
- All solid balls must be potted in the bottom pockets.
- If you are stripes, the 8 goes top also and if you are solids the 8 goes in the bottom.
- If you pot a ball in the wrong pocket, you must tap to your opponent.

True Swiss
- There are a set number of rounds and all players play all those rounds win or lose.
- If it is set for five rounds, you play 5 rounds even if there is only person undefeated after 4 rounds.

Twister
- Play like regular 8 ball. - When it gets down to the 8 you must try to pot it in the top left corner.
- If you miss the next shot you pot it in the top middle pocket.
- If you miss then you go clockwise until you pot the 8 ball.

Under Your Seat(Ass)
- Play like regular 8 ball, or whatever the TD designates.
- The 8 must be potted in the Top corner pocket under your seat.(Top Left or Top Right).
- If you don't for any reason, it is an automatic loss.

Under Your Feet
- Play like regular 8 ball, or whatever the TD designates.
- You must pot the 8 ball in the Bottom corner pocket under the seat.(Bottom Left or Bottom Right).
- If you don't for any reason, it is an automatic loss.

V Shape
- Played at Rated tables
- You may only make balls in the Top Left, Bottom Middle and Top Right pockets (V Shape).
- If a ball goes into a wrong pocket, you must tap to your opponent.

Yellow Jacket
- Played at Rated tables.
- Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your yellow ball.
- Yellow ball can be potted at any time.



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