Welcome to RUSH LADDER!
RULES & INFO
WARNING: This Game Should be Played SOBER!
This is the quickest game on the zone ever! With only 3 players and 15-20 min per Game!
Mind: In this game, a mistake means you lost, its part of the Game!
The Main goal of the Game is to Conquer as much 1s as possible in one turn with rolling only ONE ATTACK DICE. All players get one turn and 23 rolls. You Start with one armie and this armie is also being capped in the beginning of the game. Caps can NOT be Attacked during the game, so place spot wisely and you might be able to block someone.
All players need to get 23 rolls. How to achieve this is explained below.
Player one leaves 3 armies on his cap ( he gets 5 reinforcements and may only use 3 of them)
Player two and three leave a 2 on their cap if they have gotten 4 reinforcements, they leave none if they just got 3 reinforcements.
Now all players start with an even 24 (23 rolls)
Start on a good spot, try before placing to imagine a good path to go and place your cap wisely, this might block someone from winning, that’s all part of the game. Always roll one Dice, very important!
If you roll with 3 Dice you LOST
If you SPLIT your Armie, you LOST
If someone gets blocked his TURN IS OVER
You get ONE turn to get as much countries as possible and you have to Attack with one Dice! We count from the amount of countries you started with, end count on end of your turn again, the difference is your score, the player with the highest score wins!
Sudden Death
In a case of tie score, the tied players have to play a Sudden Death, place 3 reinforcements on one spot(the rest on your cap) and have 3 extra rolls, the winner of this extra rolls is the winner of game, if needed, a round 3. The player who is not tied, places his reinforcements on his cap and sits!
Game Specific Rules
3 players ONLY
Capitals ONLY
CARDS NOT IMPORTANT
Open Svalbard, Phillipines and Falkland Islands, top get an even amount of countries.
Place all Armies on ONE COUNTRY at start.
Put a Capital on your armie at start,
Capitals are BLOCKS, you can NOT ATTACK THEM!
The game should be EVEN therefore it’s the fact we need an even start, player 1 starts with 5 reinforcements. Player 2 and 3 with maybe 4, instead of 3. Therefore player 1 leaves 3 armies on his Cap! If player 2 or 3 have 4 reinforcements instead if 3, they leave a 2 on their cap, so all players have exact 23 chances for attacking!
If You forget to leave armies on your cap while you should´ve, you LOST, tacting on end of turn is NOT allowed, your turn is OVER
You can NOT split your armie, go over with one armie is allowed if needed or you LOSE
If someone gets blocked his TURN IS OVER
If you roll a 3 you LOST
If you SPLIT your armie you LOST
YOU MAY NOT BLOCK OR OBSTRUCT ANOTHER PLAYER AFTER YOU LOST BY ROLLING 2/3 DICE OR WHEN YOU GET BLOCKED, TACT SO YOU NOT BLOCK OR IF POSSIBLE ALWAYS TACT BACK TO CAP! IF YOU DO THIS AND IT OBSTRUCTS OR BLOCKS A PLAYER, YOU NEED TO REPORT ALL IN GAME!
Boot after placement is report all!