Simply Pool Souls
Tournaments

 


 


 

Simply Pool Souls is a fun league.  We run anywhere from 10 -25 tournaments a day

with our special weekly tournaments.  Each tournament director brings their

own unique style to SPS. 

As a result, a TD may have a set of rules you are not accustomed to. 

  

 

 

 



Simply Pool Souls Tournament Rules


    Ensure Games are Played on Rated, Protected Tables. (Unless a Tourney requires it as something else)
    Timer lengths vary for each Tourney. They are the following:
    Regular Tournaments - 7 mins
    Regular Tournament - Finals - 10 mins
    All Boot'em Tournaments - 3 mins - 5 mins - for last 2 members
    All Fast Fours - 5 mins

    SPECIFIC TOURNAMENT RULES

    2 vs 2 (Best Of 3)

    Player 1 plays Player 1 on other team.
    Player 2 plays Player 2 on the other team.
    If one team wins both games, they advance.
    If both teams win a game, the winning players play a 3rd and deciding match.
    Winning team advances.


    2 vs 2 (Shoot and Stand)
    Play on unrated tables.
    Take one shot and stand (even if u make a ball) and your partner sits and shoots.
    Keep rotating each shot.
    Break counts as a shot.
    No coaching is allowed in partner tournaments.
    If one partner is not present, the team gets a timer and is NOT allowed to continue with one person. If the opposing team is nice enough to allow it, the one person may continue.


    2 vs 2 (Shoot until you miss)
    Play on unrated tables.
    Shoot until you miss.
    Then stand, so your partner can take a seat.
    No coaching is allowed in partner tournaments.
    If one partner is not present, the team gets a timer and is NOT allowed to continue with one person. If the opposing team is nice enough to allow it, the one person may continue.


    3 vs 3, 4 vs 4, 5 vs 5
    Same as 2 vs 2, just with more players.
    No coaching is allowed in partner tournaments.
    In bigger team tournaments that are "Shoot til Miss" or "Shoot and Stand" you are allowed to continue as long as you have OVER 50% of your players there. For example, in a 3v3 you would need 2 players present, in a 4v4 you would need 3 players present, in a 5v5 you would need 3 players present, and in a 6v6 you would need 4 players present.


    10 Shot
    Played on training tables
    First person listed in parings breaks and shoots first
    You get 10 shots to sink as many balls as you can
    Break counts as first shot
    Ball potted during scratch Does Not Count
    Balls can be shot in any order.
    Be sure to keep score of your shots and ball count
    Score is to be kept on table where opponent can see


    Alphabet
    All games played on rated & protected tables
    You must sink your balls in this order, Blue, Green, Orange, Pink, Purple, Red, and Yellow. (Alphabetical order)
    If you sink the wrong ball, give opponent ball in hand.
    If you sink one ball in the right order and another goes in, it is still your turn.
    8 ball is still to be sunk last.


    Arabian Pool
    Played on rated / protected tables
    When you get to the 8 ball, your opponent will call the pocket that you have to make the 8 in.
    This remains the designated pocket for you for the remainder of the game.


    Banks and Combos
    Every ball you make must be made by a bank shot or a combo shot.
    A bank shot is when you bank the ball off an opposite rail of the pocket it is going into or bank the cue ball off an opposite rail of the pocket you are making a ball.
    A combo is when you use another ball to make a ball. Example: You hit the cue ball into the orange ball and the orange ball hits the blue ball and sinks the blue.
    If a ball goes in without doing either of these, you must tap and give opponent BIH.
    The break Does Not Count.


    Bank A Specific Colored Ball
    You must bank the color ball the TD specifies.
    If your opponent makes that ball for you or you make that ball on the break then u do not have to bank. Otherwise, you must bank or you lose!
    Cue banks are not allowed on the color ball.
    Your bank still counts if you scratch unless it is the 8 ball.
    The break Does Not Count.


    Bank One Ball (And Call It)
    You get to choose which ball you want to bank in this tourney.
    You MUST CALL the ball and pocket before banking for it to count. Example: Red, top right.
    You can change the ball you want to bank if you miss as many times as you want.
    Cue banks do NOT count.
    The break does not count.
    Your bank still counts if you scratch unless it is the 8 ball.


    Bank Robbery
    Play On Rated & Protected Tables
    No bank shots are allowed at any time including the cue ball being banked into a ball.
    Accidental banks Count, Then you MUST Tap and give BIH to opponent.
    However, if you make a regular shot and another ball falls in after hitting a rail it is allowed.


    Bank the 8 Only
    Bank the 8 ball into the pocket. Failure to do so is a loss.
    Short banks do not count (must bank off an opposite rail).


    Bank the 8/Cue
    Bank either the 8 ball into the pocket or the cue ball into the 8 (and into the pocket). Failure to do so is a loss.
    Short banks do not count (must bank off an opposite rail).


    Bank the 8 and Last Pocket
    Bank either the 8 ball or the cue ball into the 8 (and into the pocket) your last ball went into.


    Black and Blue
    Game is played on Rated, Protected Tables.
    Game is Regular Billiard 8 Ball.
    The 8 Ball Must be Sunk in the Same Pocket as your Blue Ball.
    Blue Ball can be Sunk at Anytime.
    Please Type on the table the Pocket where your Blue is Sunk, to Avoid Confusion.


    Black Jack
    Played at training tables.
    Yellow Solid = 1 point, Blue Solid = 2 points, Red Solid = 3 points, Pink Solid = 4 points, Orange Solid = 5 points, Green Solid = 6 points, Purple Solid = 7 points, Black = 8 points.
    All stripes = 3 points.
    Bank any ball = 1 point.
    If you go over 21 you lose.


    Boot'em
    This is played at a training table whereby the TD will invite all the players to the table.
    The rotation goes in alphabetical order.
    The TD breaks and then its player 1's turn.
    They sit at table, click the cue, and shoot.
    Shoot Once then stand, if you miss or scratch you are booted.
    Do not move the cue unless someone scratches then you place cue to the left of the line and shoot to the right.
    Winner is the last player left on table.


    Boot'em - Blackball Baseball
    A Baseball Black Ball Boot'em is basically a 4 Corner Boot'em.
    If you miss Three Times strikes), you are Out.
    If you shoot a ball in the Side pocket you count it as a Miss, unless a ball went in the corner pocket also.
    Must always use the 8 ball to shoot ~Even on Break~ thus treating the cue as a regular ball.


    Boot'em - BOMB
    Played the same as a regular boot'em (miss or scratch = you're out) with the exception being you can not touch the 8 ball.
    If the 8 is touched in any way, you are eliminated.
    After all other 14 balls are made, the 8 can be made by the next person.


    Boot'em - Reverse
    Same as a regular boot'em except the shooting order is backwards (last person alphabetically)


    Call All Shots
    You must call all shots (red - bottom right) in order for them to count.
    If you do not call a shot or make it in wrong pocket, you must tap and give BIH to opponent.


    Call Opponents 8 Pocket Before Break
    Before the break, each person will call what pocket the other has to make the 8 ball into. That is the pocket they must pot the 8 into.


    Call Your 8 Pocket Before Break
    Before the break, each person will call the pocket they will pot the 8 into.
    That is the pocket they must pot the 8 in.


    Cue Control
    Played on training tables
    Everyone is invited by the TD and stays at one table.
    You get one turn to make as many balls as you can without missing or hitting another ball.
    Each ball is worth 1 point.
    No combo shots allowed. Must be cue and ball you make touching only.
    If you clear a rack, your turn is over and your score is 15.
    If there is a tie there will be a playoff with the tied players going again.
    Player may move cue anywhere to start.
    *Regular Table setup allowed by the TD. 


    Default 8
    Regular 8 except the 8 ball must be pocketed into the default Yahoo pocket. (Top middle where the arrow is by default).


    Dynamite
    Played at rated tables.
    Game is played as Regular 8.
    You must use FULL POWER and FULL ENGLISH on every shot.
    Full english is english all the way to whatever side you are choosing.


    Elimination
    Played on unrated tables.
    The object is to clear your opponents balls aka "backwards pool".
    You may Not pot your own balls.
    No ball in hand is allowed. Do not move the cue!
    After opponents balls are cleared, you must sink 8 for the win.


    Fewest Shots Possible
    Games played on Protected Training Tables
    Cue ball must be moved on break.
    Make all balls in the fewest shots possible.
    Win by sinking the most balls in the fewest shots.
    Scratch counts as 2 shots.
    Ball in hand Only after a scratch.
    Opponent should type the number of shots taken after each shot on the table.


    Fire And Smoke
    Played on Rated tables.
    FIRE is Red ball and SMOKE is Black ball
    You have to sink the RED ball FIRST and the BLACK 8 ball LAST
    Break does not count, but if you sink any ball in before the RED first or BLACK last then you lose.
    No BIH is allowed unless opponent scratches
    On a scratch, you may use BIH but only in the "kitchen" (to the left of the line on the table) and you must shoot at balls outside of the kitchen (to the right of the line)
    Note: If there are no balls to the right of the line, you must hit the cue ball out of the kitchen (bank) before it can touch a ball.


    First Pocket
    Shoot the 8 ball into the pocket your first ball went into (whether you shot it or not).
    Make sure to call your pocket right after your first ball is sunk so there is clarity between you and your opponent.


    Flawless
    This game is played on rated protected Tables, cancel the game if needed.
    First person to give BIH to opponent loses. (by scratching or hitting opponents ball first)
    The match is played like a regular 8 ball game, if a flaw Does Not occur.
    Breaks Do Not Count. Re-rack if you scratch on the break.


    Forbidden Pocket
    This game is played on rated protected Tables
    The Object of this game is to clean the table along the Regular 8 rules.
    The difference is the TD will announce a pocket at the beginning of the tourney that you are Not Allowed to shoot at. If you make a ball in the forbidden pocket - on accident or on purpose - You Lose!
    The cue ball scratching in the forbidden pocket does not count as a loss unless of course it is with the 8 ball.


    Four Corners
    You must pocket all balls into the 4 corner pockets. In other words, you cannot use the two middle pockets!
    If you make one in a middle pocket, you must tap to your opponent and give them Ball In Hand.
    If you make one in the middle while making one of yours in the corner, then you can continue shooting.
    Break counts! If you make one in a middle pocket on break, tap and give opponent ball in hand.


    Full English
    You must use full English on all shots.
    English must be set at 12 o’clock. At the very top.
    Then you may shoot.
    Failing to have correct English, will result in you giving BIH to your opponent by slightly tapping the cue.


    Full Power
    You must use full power on all shots.
    That is the power bar at maximum power allowed.
    Please make sure your opponent sees your power bar before shooting. If you forget, you must tap and give opponent BIH.
    Invite TD for problems.


    Inviter's Choice
    First person in VS, Invites the Second person to the Game of their Choice.
    Any Tournament Style is Acceptable, Except a Boot'em.


    Killer
    Played on a protected training table. Each player starts with 3 lives.
    If there is nothing made on the break, you get one more shot.
    Take only one shot per turn.
    If you take more than 1 shot per turn, you loose 1 life.
    You may hit any ball or combination of balls or banks.
    If no ball is potted on your turn, then you lose 1 live.
    Then stand and allow your opponent to sit.
    Missing a shot is a loss of a life; a scratch is the loss of 2 lives.
    BIH Only on scratches.
    Do not move the white any other time.
    The only player with 1 or more lives left wins and advances to next round.


    Last Pocket
    Shoot the 8 ball into the pocket your last ball went into (whether you shot it or not).
    Make sure to call your pocket right after your last ball is sunk so there is clarity between you and your opponent.
    If you cannot remember it or agree with your opponent on the correct pocket, the TD will give you a random pocket to shoot into.


    Last Pocket - Reverse
    Played at rated protected tables.
    You play as you would for a regular last pocket game. When it gets down to your last pocket, it is reversed.
    Bottom left = Top right, Top Left = Bottom Right, Top Middle = Bottom Middle and vice versa.

     

    Lottery

    Keep your nominated ball on table. Be the last person standing! Played on Private Training Tables. TD will invite ALL Players. Each player will be given 1 or 2 numbers/coloured balls before game starts. Depending on how many players is if TD gives the 2nd number as well. Sit in alphabetical order as stated at table, shoot once and stand (if you dont sink a ball, you will not be booted) If anyone scratches, next player must put the white ball in the middle on the white line (default position) If your number/ball is pocketed, you MUST admit that it was your ball at table and then leave. (Remember, TD knows all hehe) When your ball/s is pocketed, you are out -- even if you sink it accidentally yourself!! Winner is whoevers number/ball is left last on the table.

    Low Power
    You must use 4 bars or less (yellow or less) power on all shots.
    Please make sure your opponent sees your power bar before shooting.
    If you forget, you must tap and give opponent BIH.
    Invite TD for problems.


    Musical Chairs
    Played at unrated protected tables.
    Regular 8.
    At anytime the TD will come to your table and say 'Switch' and you and your opponent switch seats and continue playing.
    The TD may show up more than once, or not at all, you never know.


    Nerve Racker
    Played at protected training tables.
    TD will invite each opponent of a pairing to their own table.
    Both opponents must type Ready in lobby once seated, and wait for the TD to say Start.
    Object is to clear the table as quickly as possible, and type DONE in the lobby.
    If you scratch, you may place the cue ball anywhere on the table. NO BIH AT ANY OTHER TIME.
    Resetting the table at any time is an auto loss.
    Winner is person who clears table first and types DONE in the lobby.
    If a player gets booted during the match, that player receives a timer (other player is told to Stop Shooting) and the match will resume if/when player Returns.


    No English
    Reg 8 Ball game, Except! Do not use any english for all shots including the break
    If you use it by accident, you must tap and give opponent BIH
    If you use it on the 8 ball, you lose!


    No Corners
    All balls must go into the Side (middle) pockets.
    No balls Allowed in corner pockets (including on break).
    A ball made in a corner pocket (including the break) is BIH to the other player.


    One Shot
    Play On Protected Training Table
    Pocket all your group (solid or stripe) before pocketing the 8 ball
    Top bracket person on pairing is stripes. Bottom bracket person on pairing is solids
    Each player sits and shoots one shot, stands and allows opponent to shoot (alternating shots)
    Break counts as a shot


    Pot Where You Sit - Under Your Ass
    Play On Rated, Protected Tables
    Game is Regular Billiard 8 Ball. EXCEPT - The 8 ball must be potted in the top corner pocket where you are seated.
    If you are sitting on the Right, your 8 ball must be potted in the Top Right corner pocket.
    If you are sitting on the Left, your 8 ball must be potted in the Top Left corner pocket.
    If the 8 ball is potted anywhere else you will Lose.


    Rack and Run
    Game is played on Training, Protected Tables.
    It does not matter who goes first, but if you can not decide the player with higher yahoo rating shoots first. Player 1 sits and breaks as normal (random, from the left of the line).
    Continue shooting until the player misses or scratches (EXCEPTIONS: Continue shooting after a miss on the break).
    If a player scratches on the break, Re-rack with NO Penalty.
    The total number of balls sunk is the players score for that turn.
    Both players get a certain number of turns (could be 1, 2 or 3 depending on the TD's choice) and the player with the higher score advances.
    If you clear the first rack, and you DO NOT have to make a ball in on the new rack.


    Red Ball Last
    Played on Rated / Protected tables
    Played just like Regular 8 ball. EXCEPT - You MUST SAVE Red Ball until the Last shot Before the 8 ball.
    If you sink your Opponents Red ball early, they continue the game as a Reg 8.
    If you or your Opponent sink your Own Red ball, you Cancel game and you/they Lose!


    Rotation or Rodeo
    You must pot your balls by rotating the pockets clockwise.
    For example, you pot your first ball in the top right pocket; you must pot your second ball in the bottom right pocket, third ball in bottom middle pocket and so on until you have made all of your balls and the 8 ball in a clockwise pattern.
    Failure to advance to the next pocket clockwise will result in giving BIH to your opponent.
    Play continues until winner pots 8-ball in the correct rotated pocket.


    Save A Specific Colored Ball For Last
    Played at rated protected tables.
    Played just like regular 8 game. Sinking the colored ball on the break is an automatic Re-rack.
    You MUST SAVE THAT colored ball until the last shot before the 8 ball.
    Making that colored ball early, whether it is your own or your opponents, results in an automatic cancellation of that game and your opponent advancing.


    Screw Your opponent
    Played as regular 8 ball game until shooting on 8 ball
    Opponent calls where you are to sink 8
    Opponent chooses a New pocket for each shot on 8.
    Opponent may not call same pocket twice in a row


    Shady Pockets
    Played on rated, protected tables.
    Played like regular 8 but with a twist.
    You must Bank 8/Q into top middle or bottom middle pockets only.
    You Cannot attempt the same pocket twice in a row.
    You must alternate between Top and Bottom pockets.


    Speed Pool
    All games are to be played on a training table that the TD hosts.
    When given the ok to start, clear your rack as fast as possible.
    You have 60 seconds to make as many balls as possible.
    After a scratch, the cue must then be shot from the left of the line and towards the right side of the table.
    The faster time of a pairing advances


    Suicide
    All games played on UNRATED PROTECTED tables.
    The FIRST player to pot the 8 ball wins, after stripes and solids have been determined.
    No Ball in Hand PERIOD. If you use BIH, you lose the game.
    If you SCRATCH when you sink the 8 it is a LOSS.
    You should play this like a normal game to strategically place the balls for a shot on the eight, to WIN the game.
    If you sink the 8ball on the break it is a Re-rack. NO Exceptions.


    Suicide - Bank 8/Q
    Same rules as a regular suicide except you have to bank the 8 ball or the cue into 8 ball to win


    Swiss - Regular
    All in the tourney will play all rounds win or lose until there is one person undefeated.
    The number of rounds played will be determined by how many people are in the tournament, and how many rounds it takes to have only one undefeated player.
    If you have to leave or want to be removed Before a swiss is over, you must notify the TD to take you out before they advance to the next round.
    This way you will not lose your next round games.


    Swiss - True
    There are a set number of rounds and all players play all those rounds win or lose.
    If it is set for five rounds, you play 5 rounds even if there is only one person undefeated after 4 rounds.


    Timer Games
    All games are to be played on protected table with a set timer.
    Consult the TD for the correct amount of time.


    Tops and Tails
    All stripe balls must be potted in the top pockets.
    All solid balls must be potted in the bottom pockets.
    If you are stripes, the 8 goes in Top pockets and if you are solids the 8 goes in the Bottom pockets.
    If you pot a ball in the wrong pocket, please Tap to your opponent and they get Ball In Hand.
    If you make one in the wrong pocket on the same shot that you pot one in the right pocket, you keep going with your shooting.


    Traffic Lights
    All games played on UNRATED PROTECTED tables.
    You must pot the Green, Yellow, and Red balls in that order then pot the 8. The first to do these 4 in order will win.
    If wanted, you may make other balls also.
    If you make one of your balls out of order you lose!
    If an opponent makes one of those balls for you, you can skip it. (example: if opponent makes yellow, you go green, red, black)


    Twister
    Play like regular 8 ball game.
    When it gets down to the 8 you must try to pot it in the Top Left Corner.
    If you miss the next shot you pot it in the Top Middle Pocket.
    If you miss then you continue clockwise until you pot the ball.


    V Shape Tourney
    Played at rated protected tables
    You may only make balls in the Top Left, Bottom Middle and Top Right pockets ( V Shape)
    If a ball goes into a wrong pocket (without one going in the V also), you must tap and give opponent BIH


    Watch Those Solids
    Played on a training table.
    You are to only shoot in solid balls.
    You are to rotate with opponent after Every shot.
    If you miss a shot, your opponent gets BIH.
    If a stripe is shot in, you give BIH to opponent(he can move the Cue). The player who gets the 8 in after all solids are potted wins. Breaks are always behind the line.


    WDUT - Who Do U Trust
    Game is played on Un-Rated, Protected Tables.
    Regular 8 ball, until its time to sink the 8 ball. Then you MUST invite someone else to take the 8 ball shot on your behalf.
    Once that person arrives, stand and let them sit in your place.
    They remain there until they pocket the 8 ball for you, or your opponent wins.
    You must invite another League member to make the shot for you. including the TD).


    Weakest Link Boot'em
    Played as a regular boot'em, but if you miss, you are not immediately booted, but placed in the hot seat. Whilst in the hot seat, you do not participate in the game.
    Once two players are in the hot seat, all the players except those in the hot seat will YIM the TD, and nominate one of the two players in the hot seat to be booted.
    The player with the most votes is "the weakest link" and will be booted from the game.
    3 minutes timers for someone who was booted from the room or does not have a ping.
    1 minute timers for players who are not paying attention.
    The game continues until only 4 players remain in the boot'em, at which time it reverts to a Normal boot'em.


  
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Recent Winners
ID No. TD Name [Completed Tourneys] Type
Format
Winner
Monday May 28, 2012
1220497 ESPRESSOCHICK [218]
S.E.
1 vs 1
twist_ed_in_sane
Sunday May 27, 2012
1220472 ESPRESSOCHICK [217]
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1 vs 1
twist_ed_in_sane
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1220424 pool6master [580]
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twist_ed_in_sane
1220072 pool6master [579]
S.E.
1 vs 1
ESPRESSOCHICK
Saturday May 26, 2012
1219998 pool6master [578]
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1 vs 1
twist_ed_in_sane
1219993 ESPRESSOCHICK [214]
S.E.
1 vs 1
ll_tweetz_ll
1219956 ESPRESSOCHICK [213]
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1219938 Ford_Family [2055]
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1219934 Ford_Family [2054]
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1217747 pool6master [577]
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Thursday May 24, 2012
1219040 ESPRESSOCHICK [212]
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1219039 Ford_Family [2052]
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1 vs 1
Hell_Yeah_Stone_Cold
1219038 Ford_Family [2053]
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1 vs 1
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Wednesday May 23, 2012
1218638 _SirPsycho_ [52]
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1 vs 1
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1218637 ESPRESSOCHICK [211]
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1218595 ESPRESSOCHICK [210]
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Tournament Time EDT
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League Admins
Monte  (Head Admin)
desbaratsfiregirl
pool6master
ms_becky321  
Ronda
Susie  
Ken


 


 
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