The Rack Pack
Rules and Policies
The Ranking System!

MyLeague has one of the simplest ranking systems ever used for competitive play. The concept was adopted from the ranking system used on the official Case's Ladders. We call it a "Ladder" because each member holds a unique rank or "rung" that represents their standing among other members. The highest-ranked member holds the #1 Ladder position; for example, someone ranked #2 is ranked below the #1 member. The goal is to "climb" the Ladder all the way to the top!

  • When you first join, you are placed in an "Unranked" category on the League.
  • You become "Ranked" after winning your first League match. (Unranked members may play each other, and the winner becomes ranked at the bottom of the League.)
  • When you defeat a higher-ranked member, you move up in rank 50% the distance between their rank and your own.
    • Example: If you are ranked #50 and you beat the #1 ranked member, then your new rank would be 25.
  • Your rank on the League does not go down if you lose a match unless your opponent is ranked DIRECTLY below you.
    • Example: If you are ranked #5 and the #6 ranked member defeats you, then your new rank would be #6.
  • When members ranked below you are victorious against members ranked above you, it's possible the member will jump over you in rank and you will move down one rung. This depends on the ranks involved.
    • Example(per 50% rank gain): You are currently ranked #7. If the #10 ranked member defeats the #1 ranked member, then #10 will advance to the #5 rung and you will fall to the #8 rung.

Account Rules

  • League Names
    • If your League name is deemed offensive or contains profanity, your account may be removed.
    • If your League name is deemed abusive towards another member, your account may be removed.
    • You can edit your League name by using the 'My Account' tab and choosing the 'Edit Username' option. If you have problems changing your League name, please use the 'Contact Admin' link, located on the 'Support' tab.
  • E-mail Address
    • Your E-mail address must be kept current at all times, in case you need to be contacted. You can use the 'Edit E-mail Address' link on the 'My Account' tab to edit your E-mail address.
  • Password Security
    • You are responsible for maintaining the confidentiality of your password.
    • You are not permitted to share your password with anyone for any reason.
  • Inactivity
    • In order to keep the League as dynamic as possible, your account will be automatically deleted if you are inactive for 365 days. However, one of the features of our Premium Membership Program is never being deleted for inactivity. Information regarding our Premium Membership Program can be found here.
  • Multiple Accounts
    • Only one account is allowed per person. There are no exceptions to this rule.
    • It is forbidden for more than one person to use or share the same account.
    • Multiple accounts from the same location will be investigated and possibly removed.

Challenges

Note: Please consult the Admin staff regarding whether or not League challenges are permitted for this League.

A challenge is defined as a request for a match with a higher-ranked member. Whether you are the challenger or the one being challenged, there are some rules that must be followed. Violating these rules may result in penalties. If you notice anyone violating these rules, please contact the Admin staff.

  • Chat
    • The best way to find League matches is to announce in chat that you are looking for a League match so that other members will know you are interested in League-play. You can also directly challenge a specific member in chat.
  • Formal Challenges
    • Most Leagues permit the use of Formal Challenges. A complete overview of the Formal Challenge system can be found here.
  • 7 time(s) Per Day
    • You may play the same member 7 time(s) per day. However, you may play as many different members as you would like on any given day. A "MyLeague" day begins at 12:00 a.m. Pacific Time.
  • Verify Information
    • We recommend you ensure a potential opponent is also a member of the League before starting your match. You can do this very easily by searching for your opponent using the 'Search for Players' tool.

Playing a Match

Once you are ready to start playing a League match, there are some guidelines governing game play that you should keep in mind.

  • Opponents
    • You are not allowed to report losses to another member that also plays from the same computer as you. Our security software will detect this activity if it is attempted, and participating accounts may be penalized or removed.
  • Sportsmanship
    • The same rules that apply to behavior in chat (covered in a later section) also apply during matches.

Reporting the Match

Once your match is completed, the loser of the match is responsible for reporting the loss immediately. You can report your matches using the 'Report Loss' button located on the 'Standings' tab. Please note the 'Report Loss' link should only be used for League matches and not for tournament matches; you should consult the TD with any questions regarding reporting tournament matches. If you have any problems reporting a loss, you should contact the Admin staff and request assistance.

  • Reporting the Loss
    • In one-on-one matches, the loser of the match reports the loss to the winner.
    • In partner matches, each member of the losing team reports a loss to both partners of the winning team. At the end of the match, you would either gain two wins or report two losses.
    • In "free for all" matches (matches in which multiple opponents are competing against each other without partners), each loser of the match must report a loss to one overall winner.
    • When playing matches with more than one opponent, it is important for losses to be reported in the proper order if rank will be affected by the order of report. You must report to the better-ranked opponent first in those cases. It is your responsibility to make sure you report in the correct order when necessary. Not doing so may result in penalty.
  • Unreported Matches
    • If your opponent does not report their loss within one hour after completing the match or prior to starting another match, you should click on the "Contact Admin" link and then use the "Unreported Match" form.

Tournaments

The rules for a Tournament are determined by the Tournament Director hosting the event. You will find a summary of each individual Tournament, including a Rules page, if you follow the link for that specific Tournament.

League-Specific Rules

Say GL and GG before and after each match.
Report wins/losses in the lobby by td or trny type.
All games are played on protected rated tables, unless otherwise stated in the rules.

All other Rack Pack rules apply where applicable.

Timers are 5 min. Finals are 7 min. Bootems are 3 min. 4 Poster Bed
  • All games to be played on PROTECTED/RATED tables. First listed invites.
  • Played just like a Regular 8 game.
  • 8 Ball must be made in a corner pocket.
  • All Regular 8 rules apply.

    10 Shot
  • Played on training table.
  • First person listed in pairings breaks and shoots first
  • You get 10 shots to sink as many balls as you can.
  • Break counts as first shot.
  • Ball potted during scratch does not count.
  • Balls can be shot in any order.
  • Be sure to keep score of your shots and ball count.
  • Score is to be kept on table where opponent can see.

    69er
  • TD will invite all players that joined to a training table & will announce pairs & who to sit.
  • You will have 69 seconds to shoot as many as you can in.
  • If you miss keep going.
  • If you scratch place ball anywhere on table and continue.
  • TD will say when to start and stop.
  • Object of the game is to sink more in 69 seconds than your opponent.
  • After each round, the amount of time decreases by 10 secs.

    2 vs. 2 Best of 3
  • Player 1 plays Player 1 on other team.
  • Player 2 plays Player 2 on the other team.
  • If one team wins both games, they advance.
  • If both teams win a game, the winning players play a 3rd and deciding match.
  • Winning team advances.

    2 vs. 2 Shoot Till You Miss
  • Play on unrated tables.
  • Shoot until you miss.
  • Then stand, so your partner can take a seat.

    2 vs. 2 Sit and Stand
  • Play on unrated tables.
  • Take one shot and stand (even if u make a ball) and your partner sits and shoots.
  • Keep rotating each shot.
  • Break counts as a shot.

    3 vs. 3, 4 vs. 4, or 5 vs. 5
  • Same as 2 vs. 2, just with more players.

    Alphabet
  • All games played on rated & protected tables.
  • You must sink your balls in this order, Blue, Green, Orange, Pink, Purple, Red, and Yellow. (Alphabetical order).
  • If you sink the wrong ball, give opponent ball in hand.
  • If you sink one ball in the right order and another goes in, it is still your turn. 8 ball is still to be sunk last.
  • 8 ball is still to be sunk last.

    Anger Management
  • Played like regular 8.
  • You may trash talk your opponent during the match as long as it is not offensive/abusive.
  • Breaking these rules will result in d/q.

    Arabian Pool
  • Played on rated / protected tables.
  • When you get to the 8 ball, your opponent will call the pocket that you have to make the 8 in.
  • This remains the designated pocket for you for the remainder of the game.

    4 Corners
  • You must pocket all balls into the 4 corner pockets. In other words, you cannot use the two middle pockets!
  • If you make one in the middle, you must tap to your opponent and give them Ball In Hand.
  • If you make one in the middle while making one of yours in the corner, then you can continue shooting.
  • The break does not count.

    Banks and Combos
  • Every ball you make must be made by a bank shot or a combo shot.
  • A bank shot is when you bank the ball off an opposite rail of the pocket it is going into or bank the cue ball off an opposite rail of the pocket you are making a ball.
  • A combo is when you use another ball to make a ball. Example: You hit the cue ball into the orange ball and the orange ball hits the blue ball and sinks the blue.
  • If a ball goes in without doing either of these, you must tap and give opponent BIH.
  • The break does not count.

    Bank a Specific Colored Ball
  • You must bank the color ball the TD specifies.
  • If your opponent makes that ball for you or you make that ball on the break then u do not have to bank. Otherwise, you must bank or you lose!
  • Cue banks are not allowed on the color ball you must bank.
  • The break does not count.

    Bank One Ball and Call It
  • You get to choose which ball you want to bank in this tourney.
  • You MUST CALL the ball and pocket before banking for it to count. Example: Red, top right.
  • You can change the ball you want to bank if you miss as many times as you want.
  • Cue banks do NOT count.
  • The break does not count.

    Bank Robbery
  • Play On Rated & Protected Tables
  • No bank shots are allowed at any time including the cue ball being banked into a ball
  • Accidental banks do not count as banks and you have to tap and give BIH to opponet if this occurs.
  • However, if you make a regular shot and another ball falls in after hitting a rail it is allowed

    Bank 8 Only
  • Bank the 8 ball into the pocket. Failure to do so is a loss.
  • Short banks do not count (must bank off an opposite rail).

    Bank 8 or Q
  • Bank either the 8 ball into the pocket or the cue ball into the 8 (and into the pocket). Failure to do so is a loss.
  • Short banks do not count (must bank off an opposite rail).

    Bank the 8 and Last Pocket
  • Bank either the 8 ball or the cue ball into the 8 (and into the pocket) into the pocket your last ball went into.

    Black Jack
  • Played at training tables.
  • Yellow Solid = 1 point, Blue Solid = 2 points, Red Solid = 3 points, Pink Solid = 4 points, Orange Solid = 5 points, Green Solid = 6 points, Purple
  • Solid = 7 points, Black = 8 points.
  • All stripes = 3 points.
  • Bank any ball = 1 point.
  • If you go over 21 you lose.

    Black n Blue
  • Games played on PROTECTED tables. First Player listed makes table and invites second player.
  • On break, move cue ball at least 1 ball width on or behind the break line in a forward motion unless specified by the TD. 8 ball in on break is a re-rack. . Played like Regular 8 with one exception.
  • Where ever you make your Blue Ball at 8 must go in same pocket.
  • Once you make Blue Ball type at table the pocket you sank it in.
  • This is where 8 ball must be poted as well. Bootem
  • This is played at a training table whereby the TD will invite all the playersto the table.
  • The rotation goes in alphabetical order.
  • The TD breaks and then its player 1's turn.
  • They sit at table, click the cue, and shoot.
  • Shoot once then stand, if you miss you are booted.
  • Shoot out of turn, move the cue or reset the table and you will be booted.
  • Do not move the cue. If someone scratches. the TD will place cue back on the table.
  • After a scratch, the next players shot must have the cue ball go to to the right side of the line before sinking a ball.
  • If the only ball(s) left were to the left of the line, you would have to bank off a rail first to get the cue to the right of the line before making a ball!
  • 3 minutes timers for someone who was booted from the room or does not have a ping. 1 minute timers for players who are not paying attention.

    Bootem - 2v2
  • 2v2 Bootem is played in normal Bootem format.
  • The only difference is that your standing in the trny depends on how high you or your partner gets in the end.
  • For example, if you get booted early, but your partner ends up winning, then you win as well.
  • The TD will invite your partner to watch the final shootout.

    ELIMINATION CHAMBER BOOTEM- All players will be invited to a training table by the TD. The TD will make the initial break, and every other break as needed. The TD will either IM or invite each player to a private table and assign them one ball. No 2 players will be assigned the same ball. No other player at the table will know which player has which ball assigned to them. DO NOT SHARE YOUR ASSIGNED BALL WITH ANYONE! Only the TD will know everyone's assigned ball. The cue ball may not be moved at any time, unless the person before you scratches, then you must shoot the ball behind the line. Each player takes 1 shot per turn, and may shoot at any ball. Turns are determined alphabetically as they appear at the table. If your assigned ball is pocketed the TD boots you from the table and you are out Bootem - Evil 8 Ball
  • Played like Regular Bootem, except if you hit the 8 in, you get booted.
  • All other regular bootem rules apply.

    Bootem - Magic 8
  • Same as a regular boot'em except if you pot the 8, you must nominate a player to be booted from the table.
  • A time limit of 60 seconds applies to nominate the player or the person potting the 8 will be booted.
  • 3 minutes timers for someone who was booted from the room or does not have a ping. 1 minute timers for players who are not paying attention.
  • The game continues until only 4 players remain in the bootem, at which time it reverts to a normal bootem.

    Bootem - Mole
  • Played as a regular boot'em, but if you miss, you are not immediately booted, but placed in the hot seat. Whilst in the hot seat, you do not participate in the game.
  • Prior to the game commencing, the TD will select "the mole". Only the TD and "the mole" know who "the mole" is.
  • Once two players are in the hot seat, the TD will YIM the mole, and the mole must nominate one of the two players in the hot seat to be booted.
  • That nominated player then has 30 seconds to guess who "the mole" is. Guess incorrectly, and they are booted. Guess correctly, and "the mole" is booted.
  • The TD will from time to time, nominate a new mole. Once a player is booted, play continues and the second person in the hot seat resumes play as normal.
  • 3 minutes timers for someone who was booted from the room or does not have a ping. 1 minute timers for players who are not paying attention.
  • The game continues until only 4 players remain in the bootem, at which time it reverts to a normal bootem.

    Bootem - Reverse
  • Same as a regular boot'em except the shooting order is backwards (last person alphabetically)

    Bootem - Weakest Link
  • Played as a regular boot'em, but if you miss, you are not immediately booted, but placed in the hot seat. Whilst in the hot seat, you do not participate in the game.
  • Once two players are in the hot seat, all the players except those in the hot seat will YIM the td, and nominate one of the two players in the hot seat to be booted.
  • The player with the most votes is "the weakest link" and will be booted from the game.
  • 3 minutes timers for someone who was booted from the room or does not have a ping. 1 minute timers for players who are not paying attention.
  • The game continues until only 4 players remain in the bootem, at which time it reverts to a normal bootem.

    Bottomless
  • The break does not count.
  • You may only shoot the balls in the top pockets.
  • If you pot one in the top pockets, tap the cue and give BIH to your opponent.

    Call a Friend
  • Played like a regular 8 tourney, until finals.
  • The 2 players must choose anyone from the current tourney who was already eliminated to play for them (top bracket chooses first).
  • They must report it as a league game as soon as game is over.

    Call All Shots
  • You must call all shots (red - bottom right) in order for them to count
  • If you do not call a shot or make it in wrong pocket, you must tap and give BIH to opponent.

    Call Opponents 8 Before the Break
  • Before the break, each person will call what pocket the other has to make the 8 ball into.
  • That is the pocket they must pot the 8 into.

    Call Your 8 Before the Break
  • Before the break, each person will call the pocket they will pot the 8 into.
  • That is the pocket they must pot the 8 in.

    Default 8
  • Regular 8 except the 8 ball must be pocketed into the default Yahoo pocket. (Top middle where the arrow is by default).

    Dirty Pool - Shady Pockets
  • Played on rated tables.
  • Played like regular 8 but with a twist.
  • You must Bank 8/Q into top middle or bottom middle pockets only.
  • You cannot attempt the same pocket twice.
  • You must alternate between top and bottom pockets.

    Dynamite
  • Played on rated tables.
  • Game is played as regular 8
  • You must use full power and full english on every shot.
  • Full english is english all the way to whatever side you are choosing.

    Fewest Shots Possible
  • Games played on rated tables.
  • Cue ball must be moved on break.
  • Make all balls in the fewest shots possible.
  • Win by sinking the most balls in the fewest shots.
  • Scratch counts as 2 shots.
  • Ball in hand only after a scratch.
  • Opponent should type the number of shots taken after each shot at table.

    Fire and Smoke
  • Played on rated tables.
  • Fire is red ball and Smoke is black ball.
  • You have to sink the red ball first and the black 8 ball last.
  • Break does not count, but if you sink any ball in before the red first or black last then you loose.
  • No BIH is allowed unless opponent scratches.
  • On a scratch, you may use BIH but ony left of the white line and you must shoot at balls that are on the right side of the line.
  • If there are no balls to the right of the line, you must bank the cue ball before it can touch a ball.

    First Pocket
  • Shoot the 8 ball into the pocket your first ball went into (whether you shot it or not).
  • Make sure to call your pocket right after your first ball is sunk so there is clarity between you and your opponent.

    Flawless
  • Played on a rated protected table, cancel the game if needed.
  • First person to give BIH to opponet loses (by scratching or hitting their ball first).
  • The match is played like a regular 8 ball game if a flaw does not occur.
  • Breaks do not count. Re-rack if you scratch on the break.

    Forbidden Pocket
  • This game is played on rated protected Tables
  • The Object of this game is to clean the table along the Regular 8 rules
  • The difference is the TD will announce a pocket at the beginning of the tourney that you are not allowed to shoot at
  • If you do so - on accident or on purpose - You Lose!
  • The cue ball scratching in the forbidden pocket does not count as an auto-loss unless of course it's with the 8 ball.

    Frozen Stick
  • Played on rated tables.
  • You cannot move the stick.
  • Leave it where yahoo puts it after every shot.
  • You can only use english and power.
  • If you move the stick, you loose and must cancel the game

    Full English
  • You must use full English on all shots.
  • English must be set at 12 o clock. At the very top.
  • Then you may shoot.
  • Failing to have correct English, will result in you giving BIH to your opponent by slightly tapping the cue.

    Full Power
  • You must use full power on all shots.
  • That is the power bar at maximum power allowed.
  • Please make sure your opponent sees your power bar before shooting. If you forget, you must tap and give opponent BIH.
  • Invite TD for problems.

    Heaven and Hell
  • Played on rated tables.
  • One player is God, one player is Satan. This is determined by the brackets (top bracket is God lower bracket is Satan).
  • The top 3 pockets, heaven, are designated for God, and the bottom 3, hell, are for Satan.
  • If you happen to pocket any of your balls in your opponent's domain, you will need to cancel game and give your opponent the win.
  • BUT, there are sacrifices in this game.. For example, lets say you have a ball teetering over a pocket that would cause u to lose. You may then tap it in, but you must give your opponent ball in hand. ONLY if its teetering, otherwise you should try to get it out. But you must say at table whether you are going to sacrifice or try to get it out.
  • That way if it goes in, it will either be a loss or a sacrifice and the player cannot lie about it.
  • Breaks do not count.
  • If you pocket one of your opponent's balls into your domain, tap to give them ball in hand.
  • If you pocket one of your opponent's balls into their domain, you keep shooting.
  • These are the rules for every round, EXCEPT in finals. In finals, if you are God, the 8 ball must go into hell's middle pocket. If you are Satan, 8 ball must go into heaven's middle pocket.

    Inviters Choice
  • Player in the top bracket on tournament standings gets to choose the game format.
  • TD must approve if it is not a common format.

    Killer
  • Played on a protected training table. Each player starts with 3 lives.
  • If there is nothing made on the break, you get one more shot.
  • Take only one shot per turn.
  • If you take more than 1 shot per turn, you loose 1 life.
  • You may hit any ball or combination of balls or banks.
  • If no ball is potted on your turn, then you lose 1 live.
  • Then stand and allow your opponent to sit.
  • Missing a shot is a loss of a life; a scratch is the loss of 2 lives.
  • BIH only on scratches.
  • Do not move the white any other time.
  • The only player with 1 or more lives left wins and advances to next round.

    Kill a Specifice Colored Ball
  • Played on unrated protected tables.
  • Sink opponents specified color by any means possible.
  • You cannot pot any specified ball until ball type is associated, if so re-rack.
  • Sinking the specified color ball in off break is a re-rack
  • Pot your own specified ball and its automatic loss.

    Last Pocket
  • Shoot the 8 ball into the pocket your last ball went into (whether you shot it or not).
  • Make sure to call your pocket right after your last ball is sunk so there is clarity between you and your opponent.
  • If you cannot remember it or agree with your opponent on the correct pocket, the td will give you a random pocket to shoot into.

    Last Pocket - Reverse
  • Played at rated protected tables.
  • You play as you would for a regular last pocket game. When it gets down to your last pocket, it is reversed.
  • Bottom left = Top right, Top Left = Bottom Right, Top Middle = Bottom Middle and vice versa.

    Low Power
  • You must use 4 bars or less (yellow or less) power on all shots.
  • Please make sure your opponent sees your power bar before shooting.
  • If you forget, you must tap and give opponent BIH.

    Musical Chairs
  • Played at unrated protected tables.
  • Played like regular pool.
  • At anytime the TD will come to your table and say 'Switch' and you and your opponent switch seats and continue playing.
  • The TD may show up more than once, or not at all, you never know.

    Mystery Pocket
  • All games are to be played on Rated and Protected Tables.
  • Matches are played as Regular 8.
  • When on the 8 ball you must sink it into the same pocket as which the hosting TD has announced at time of pairings.
  • If you fail to sink the black in the specified pocket, you will not be declared the winner.
  • NOTE: TDs may change the Pocket with each match to whatever they like before it begins so please be aware!

    Nerve Racker
  • Games are played on two training tables.
  • Each player creates a training table and protects it, then invites their opponent.
  • You may get ready to break (From behind the line), then say "ready" in the lobby for the TD.
  • The TD will then count down... "3...2...1...GO!" And your off!
  • Be the first to shoot all of your balls and type "Done" on your opponents table to win.
  • You can only move the cue ball on a scratch. Moving it during the game is an auto DQ.

    No English
  • Do not use any english for all shots including the break
  • If you use it by accident, you must tap and give opponet BIH
  • If you use it on the 8 ball, you lose!

    No Corners
  • All balls must go into the Side (middle) pockets.
  • No balls allowed in corner pockets (including on break).
  • A ball made in a corner pocket (including the break) is BIH to the other player.

    One Shot
  • Play On Protected Training Table
  • Pocket all your group (solid or stripe) before pocketing the 8 ball
  • Top bracket person on pairing is stripes. Bottom bracket person on pairing is solids
  • Each player sits and shoots one shot, stands and allows opponent to shoot (alternating shots)
  • Break counts as a shot .

    Pick Your Poision
  • Game is played in normal regular 8 format till you get to 8.
  • If you are Stripes you have to Bank the 8 ball or bank cue into 8.
  • If you are Solids you have to play 8 in your last pocket you made a ball at.

    Players Choice
  • Before the matches the two players choose what kind of match they both want to play.
  • Match has to be agreed on by both players.
  • If you have any problems invite the TD.

    Rack and Run
  • All matches are played on training tables.
  • It does not matter who goes first but if you can not decide the player with higher yahoo rating chooses who shoots first.
  • Player 1 sits and breaks as normal (random, from the left of the line).
  • Continue shooting until the player misses or scratches (EXCEPTIONS: Continue shooting after a miss on the break.
  • If a player scratches on the break, rerack with no penalty.
  • The total number of balls sunk is the players score for that turn.
  • Both players get a certain number of turns (could be 1, 2 or 3 depending on the TD's choice) and the player with the higher score advances.
  • If you clear the first rack and need another, you DO NOT have to make a ball in on the new rack

    Rack and Run - Prison
  • Same as regular RR except you can only pot stripes!
  • Break does not count as a shot
  • If you dont make a stripe, your turn is over
  • Once you make all 7 stripes and the 8, you may start a new rack.

    Rainbow
  • Games played on PROTECTED & RATED tables (unless playing 2 vs 2, then table is unrated).
  • You must pot the balls in the following order (solids and stripes are the same order : RED, ORANGE, YELLOW, GREEN, #00FF00, PURPLE, PINK, (rainbow order), the 8 BALL is always last.

    Regular 8
  • Normal game of pool, as per Cases.

    Regular Swiss
  • All in the tourney will play all rounds win or lose until there is one person undefeated.
  • The number of rounds played will be determined by how many people are in the tournament and how many rounds it takes to have only one undefeated player.
  • If you have to leave or want to be removed before a swiss is over, you must notify the TD to take you out before they advance to the next round.
  • This way you will not lose your next round games.

    Revenge
  • First off if your a complainner, don't recommend joining this tourney.
  • In this tourney the TD decicides who does what (ex. in 1 match 1 person could be told by the TD to bank all shots and their opponent to use power power on all shots and bank 8) so basicly anything the TD says for you to do in the match you play you MUST do or you will lose!
  • NO whining, complaining etc. about what you were asigned to do.

    Rodeo
  • You must pot your balls by rotating the pockets clockwise.
  • For example, you pot your first ball in the top right pocket; you must pot your second ball in the bottom right pocket, third ball in bottom middle pocket and so on until you have made all of your balls and the 8 ball in a clockwise pattern.
  • Failure to advance to the next pocket clockwise will result in giving BIH to your opponent.
  • Play continues until winner pots 8-ball in the correct rotated pocket.

    Rotation
  • You must pot your balls by rotating the pockets clockwise.
  • For example, you pot your first ball in the top right pocket; you must pot your second ball in the bottom right pocket, third ball in bottom middle pocket and so on until you have made all of your balls and the 8 ball in a clockwise pattern.
  • Failure to advance to the next pocket clockwise will result in giving BIH to your opponent.
  • Play continues until winner pots 8-ball in the correct rotated pocket.

    Save a Specific Colored Ball for Last
  • Played at rated protected tables.
  • Played just like regular 8 (Unless Specified Otherwise).
  • You MUST SAVE THAT colored ball until the last shot before the 8 ball.
  • Making that colored ball early results in an automatic cancellation of that game and the opponent advancing.

    Scrambled Eggs
  • Tables are to be set as Training Tables and Protected
  • The cue ball can be placed anywhere on the table to start (including to the right of the line)
  • No BIH (ball in hand) after your break (first shot)
  • Object of the game: To Make all the balls 1 by 1 without ever touching another ball.
  • If another ball is touched at anytime during your shot, your turn is over. Count the amount of balls you sunk MINUS the one you made when another ball was touched
  • The next player re-sets the table and has their turn. The player that pots the most balls, wins!
  • This can be 1, 2 or 3 rounds (determined by TD).

    Scratchless
  • This is just like regular 8 ball except if you scratch you automatically lose.
  • A Scratch is when the cue (white) ball goes into a pocket.
  • Break does not count. Re-rack if scratch on a break.
  • Cancel the game if a scratch occurs.

    Screw Your Opponent
  • Played as regular 8 ball game until shooting on 8 ball.
  • Opponant calls where you are to sink 8.
  • Opponent may not call same pocket twice in a row.

    Silence
  • You cannot say GL or GG at the table.
  • The game must be played in complete silence by the opponents.
  • After the game is over, leave the table in silence and report win/loss in the lobby.

    Speed Pool
  • All games are to be played on a training table that the TD hosts.
  • When given to the ok to start, clear your rack as fast as possible.
  • Scratches are a 5 second penalty, and the cue must then be shot from the left of the line and towards the right side of the table.
  • The faster time of a pairing advances.

    Shady Pockets
  • Played on rated tables.
  • Played like regular 8 but with a twist.
  • You must Bank 8/Q into top middle or bottom middle pockets only.
  • You cannot attempt the same pocket twice.
  • You must alternate between top and bottom pockets.

    Suicide
  • All games played on UNRATED PROTECTED tables.
  • The FIRST player to pot the 8 ball wins, after stripes and solids have been determined.
  • No Ball in Hand PERIOD. If you use BIH, you loose the game.
  • If you SCRATCH when you sink the 8 it is a LOSS.
  • You should play this like a normal game to strategically place the balls for a shot on the eight, to WIN the game.
  • If you sink the 8ball on the break it is a rerack.

    Topless
  • You may only pocket the balls in the bottom pockets.
  • If you pot one in the top pockets, tap the cue and give BIH to your opponent.
  • The break does not count.

    Timer
  • All games are to be played on protected table with a set timer.
  • Consult the TD for the correct amount of time.

    Tops and Tails
  • All stripe balls must be potted in the top pockets.
  • All solid balls must be potted in the bottom pockets.
  • If you are stripes, the 8 goes top also and if you are solids the 8 goes in the bottom also.
  • If you pot a ball in the wrong pocket, please tap to your opponent and they get Ball In Hand.
  • If you make one in the wrong pocket on the same shot that you pot one in the right pocket, you keep going with your shooting.

    Traffic Lights
  • All games played on UNRATED PROTECTED tables.
  • You must pot the Green, Yellow, and Red balls in that order then pot the 8. The first to do these 4 in order will win.
  • If wanted, you may make other balls also.
  • If you make one of your balls out of order you lose!
  • If an opponent makes one of those balls for you, you can skip it. (example: if opponent makes yellow, you go green, red, black).

    True Swiss
  • There are a set number of rounds and all players play all those rounds win or lose.
  • If it is set for five rounds, you play 5 rounds even if there is only person undefeated after 4 rounds.

    Twister
  • Play like regular 8 ball.
  • When it gets down to the 8 you must try to pot it in the top left corner.
  • If you miss the next shot you pot it in the top middle pocket.
  • If you miss then you go clockwise until you pot the ball.

    V Shape
  • Played at rated protected tables
  • You may only make balls in the Top Left, Bottom Middle and Top Right pockets ( V Shape)
  • If a ball goes into a wrong pocket (without one going in the V also), you must tap and give opponet BIH.

    Watch Those Stripes
  • Play on training table.
  • You are to only shoot in solid balls.
  • You are to rotate with the partner after every shot.
  • If you miss a shot, the other opponent gets bih.
  • If a stripe is shot in, you give bih to player(he can move the ball).
  • The player who gets the 8 in after all solids are potted wins.
  • Breaks are always behind the line.

    Watch Those Solids
  • Play on training table.
  • You are to only shoot in solid balls.
  • You are to rotate with the partner after every shot.
  • If you miss a shot, the other opponent gets bih.
  • If a solid is shot in, you give bih to player(he can move the ball).
  • The player who gets the 8 in after all solids are potted wins.
  • Breaks are always behind the line.

    Who Do You Trust
  • All tables are unrated protected tables.
  • The game is played as regular 8ball until shooting the 8 ball.
  • When shooting the 8 ball, the player must invite any other league member to the table to shoot their 8ball in for them.
  • You may only choose another current league member.
  • Once you have pocketed your last colored ball, invite, or tell host who to invite as your choice to shoot for you.
  • Once that person arrives, stand and let them sit in your place.
  • They remain there until they pocket the 8ball for you, or your opponent wins.
  • You may not ask the TD to shoot for you.
  • If you fail to to have someone else shoot your 8ball in for you, you will not be declared the winner.
    Top Ten

    The purpose of the League is to climb to the top and the competition for the rungs in the Top Ten is high. As such, we have special rules that apply for members in the Top Ten.

    • Inactivity
      • Members in the Top Ten must play a League match at least once every 2 days; otherwise, you will be automatically dropped five rungs and your inactivity counter is reset. There are no exceptions to this rule.

    Expected Behavior

    As a member of MyLeague, you are representing the League, the Admin staff, and all other members when you are participating on a MyLeague. It's part of your responsibility as a member to act in a respectable manner within your League community.

    • Avatars
      • The rules of common decency should be followed when uploading images to use as avatars. Inappropriate avatars may be removed without warning or notification.
    • Cheating
      • If you believe your opponent is cheating, then you should contact the Admin staff.
    • Abuse
      • It is forbidden to abuse or harass another League member.
      • It is important to remember that two wrongs do not make a right. If you are being harassed by another League member, contact the Admin staff for assistance. Do not take matters into your own hands or return the abuse, or you could be penalized as well.
    • Nice Guy Rule
      • Please note that behavior guidelines govern all methods of communication. This includes chat, E-mail, message forums, instant messenger services, etc. Treat other members with respect!

    Fill in the Blank

    Although we have tried to be as detailed as possible, we can't cover every aspect of gaming in our rules. Please be advised that just because something is not stated in our rules and policies, then that does not mean it is allowed. Use common sense. If it is something that will adversely affect other members and you might think twice about it, then it's probably against the rules. The Admin staff will have the final say in such matters. If you have a specific question please feel free to contact us via E-mail.
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