Thewinnersclub
Tournaments

Say GL and GG before and after each match. Report wins/losses in the lobby by TD or tourney type. All games are played on protected rated tables, unless otherwise stated in the rules.

 

 

2 vs 2 Best of 3 

 

- Player 1 plays Player 1 on other team. 
- Player 2 plays Player 2 on the other team. 
- If one team wins both games, they advance. 
- If both teams win a game, the winning players play a 3rd and deciding match. 
- Winning team advances. 
- If partner does not show up for the tourney, TD can either time them or Allow a substitute partner. 

4 Corners 

 

- You must pocket all balls into the 4 corner pockets. In other words, you cannot use the two middle pockets! 
- If you make one in the middle, you must tap to your opponent. 
- If you make one in the middle while making one of yours in the corner, then you can continue shooting. 
- The break does not count. 

4 Corners Twisted 

 

- Played the same as 4 Corners, but you must pot the 8 ball into either to top middle or bottom middle pocket. 

4 Poster Bed 

 

- Played on rated, protected tables. 
- Played like Reg 8 but, the 8 must to go into corner pockets Only. 
- If 8 ball goes in middle pockets you lose. 
 

Anything Goes 

 

- This game is played on Rated Tables.
- Played like Reg 8 with one exception
- Anything the pool table allows, is allowed in this tourney.
- Which included snookers/safeties, tapping and taking BIH (ball in hand) ,basically anything is allowed in this game.
 

Banks and Combos 

 

- Every ball you make must be made by a bank shot or a combo shot. 
- A bank shot is when you bank the ball off an opposite rail of the pocket it is going into or bank the cue ball off an opposite rail of the pocket you are making a ball. 
- A combo is when you use another ball to make a ball. Example: You hit the cue ball into the orange ball and the orange ball hits the blue ball and sinks the blue. 
- If a ball goes in without doing either of these, you must tap to your opponent. 
- The break does not count. 

Bank One Ball and Call It 

 

- You get to choose which ball you want to bank in this tourney. 
- You MUST CALL the ball and pocket before banking for it to count. Example: Red, top right. 
- You can change the ball you want to bank if you miss, as many times as you want. 
- Cue banks DO NOT count. 
- The break does not count. 

Bank Robbery 

 

- Play On Rated & Protected tables. 
- No bank shots are allowed at any time. This includes cue banks. 
- If a bank occurs, you must tap to your opponent. 
- However, if you make a regular shot and an accidental bank occurs, play on. 

Bank 8 Only 

 

- Bank the 8 ball into the pocket. Failure to do so is a loss. 
- Short banks Do Not count (must bank off an opposite rail). 

Bank 8 or Q 

 

- Bank either the 8 ball into the pocket or the cue ball into the 8 (and into the pocket). Failure to do so is a loss. 
- Short banks Do Not count (must bank off an opposite rail). 
 

Bar Pool

 

- Play on rated table. Play like Regular 8.
- If scratch, opponent only have ball in hand behind the line and shoot up table.
- BIH anywhere else is not allowed.
  

Bermuda Triangle 

 

- Person on top, plays Top corners and Bottom middle pockets. 
- Person on bottom, plays Bottom corners and Top middle pockets. 
- All balls must go in designated pockets, 8 ball goes in YOUR middle pocket. 
- If ball is potted in the wrong pocket, tap cue to give opponent a ball. 

Black and Blue 

 

- Played at rated, protected tables. 
- Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your blue ball. 
- Blue ball can be potted at any time. 

Bottomless 

 

- The break does not count. 
- You may only shoot the balls in the top pockets. 
- If you pot one in the bottom pockets, you must tap to your opponent. 

Broken Arrow 

 

- Plays like a Reg 8 ball, until the sinking of the 8 ball. 
- The 8 ball must be pocketed into the bottom middle only. 

Call All Shots 

 

- You must call all shots (red - bottom right) in order for them to count. 
- If you do not call a shot or make it in wrong pocket, you must tap to your opponent. 

Call Opponents 8 Before the Break 

 

- Before the break, each person will call what pocket the other has to make the 8 ball into. 
- That is the pocket they must pot the 8 into. 

Call Your 8 Before the Break 

 

- Before the break, each person will call the pocket they will pot the 8 into. 
- That is the pocket they must pot the 8 in. 

Colored Ball Last 

 

- Played on unrated tables. 
- Played just like regular 8 (Unless Specified Otherwise). 
- You MUST SAVE THAT colored ball until the last shot before the 8 ball. 
- Making that colored ball early (yours or your opps) results in an automatic cancellation of that game and the opponent advancing. 

Default/8 

 

- Played on rated, protected tables. 
- Played as Regular 8ball, BUT the 8 ball MUST be potted in TOP MIDDLE pocket! 

Dirty Pool - Shady Pockets 

 

- Played at rated, protected tables. 
- Game is played as Regular 8, until on the 8. 
- You must b8/q into top or bottom MIDDLE pockets only. 
- You must alternate between top middle, bottom middle pockets on each attempt to pot the 8. 

Double Elimination 

 

- Game is played as anything TD chooses. 
- ALL Players must lose twice to be out of tourney, so if you lose once, DO NOT leave. YOU still have a chance of winning tourney. 
- After first LOSS, you will be placed in LOWER bracket and play again until you LOSE a second game. 

Double Penetration 

 

- Played on rated, protected tables. 
- ALL balls must be pocketed in the TOP LEFT and BOTTOM RIGHT pockets ONLY. 
- If you pocket a ball in the other pockets you must tap and give BIH to opponent. 

First Pocket 

 

- Shoot the 8 ball into the pocket your first ball went into (whether you shot it or not). 
- Stripes/Solids Do Not need to be determined, so be sure you note the pocket the first ball drops into (including the break). 
- Make sure to call your pocket right after your first ball is sunk so there is clarity between you and your opponent. 
 

 Flip-Flop

 

- Played on Rated Tables with Regular 8 rules
- The Twist to this one is that if you sink a ball in the TOP pockets, your next ball must be potted into a BOTTOM pocket
- Continue in this way until all balls are potted.
- If you pot a ball into the wrong pocket, you must tap the cue and opponent ball in hand. 
 

Forbidden Pocket 

 

- This game is played on rated, protected Tables. 
- The Object of this game is to clean the table along the Regular 8 rules. 
- The difference is the TD will announce a pocket at the beginning of the tourney/round that you are not allowed to shoot at. 
- If you do so - on accident or on purpose - You tap the cue to opponent. 
- The cue ball scratching in the forbidden pocket does not count as an auto-loss unless of course it's with the 8 ball. 
- The break does not count. If a ball is pocketed in the forbidden pocket on the break, continue with game. 

Guys and Gals 

 

- Played on unrated Tables. 
- Guys must sink the blue ball last / Gals must sink the red ball last before you go for the 8. 
- If you sink your blue/red ball while you have other balls on the table, you lose the game. 
- If you sink your opponents blue/red ball at any time, you lose as well. 

Inviters Choice 

 

- Player that is named first in tournament standings, gets to choose the game format. 
- TD must approve if it is not a common game. 

L - Shape 

 

- Balls can only be made in TOP LEFT - BOTTOM LEFT - BOTTOM MIDDLE - BOTTOM RIGHT pockets only. 
- If a ball goes into top middle or top right, gently tap cue to opponent. 
- 8 ball must be potted in any same pockets(TL/BL/BM/BR pockets Only).
 

Ladies and Guys

 

Play on rated table. Ladies Pot 8 in Any Corner - Guys must bank the 8 

Last Pocket 

 

- Shoot the 8 ball into the pocket your last ball went into (whether you shot it or not). 
- Make sure to call your pocket right after your last ball is sunk so there is clarity between you and your opponent. 
- If you cannot remember it or agree with your opponent on the correct pocket, the TD will give you a random pocket to shoot into. 

Mystery Pocket 

 

- All games are to be played on Rated and Protected Tables. 
- Matches are played as Regular 8 or otherwise noted by the TD. 
- When on the 8 ball, ask the TD in the lobby for a pocket to sink the 8 ball into. 
- This remains your pocket the remainder of the game. 

No Corners 

 

- All balls must go into the Side (middle) pockets. 
- No balls allowed in corner pockets (including on break). 
- A ball made in a corner pocket (including the break), you must tap to your opponent. 

Pick your Poison 

 

- Played as regular 8, until on the 8 ball. 
- The player with stripes plays bank the 8/que. 
- The player with solids plays last pocket. 

Cherry Popper

 

- Played at rated, protected tables. 
- Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your red ball. 
- Red ball can be potted at any time. 

Regular Swiss 

 

- All in the tourney will play all rounds win or lose until there is one person undefeated. 
- The number of rounds played will be determined by how many people are in the tournament and how many rounds it takes to have only one undefeated player. 
- If you have to leave or want to be removed before a swiss is over, you must notify the TD to take you out before they advance to the next round. 
- This way you will not lose your next round games. 

Screw Your Opponent/Neighbor 

 

- Played on rated, protected tables. 
- Played as regular 8 ball game until shooting on 8 ball 
- Opponent calls where you are to sink 8 ball. 
- This remains your pocket til end of game. 

Shady Pockets 

 

- Played on rated, protected tables. 
- Played like regular 8 but with a twist. 
- You must Bank 8/Q into top middle or bottom middle pockets Only. 
- You cannot attempt the same pocket twice. 
- You must alternate between top and bottom pockets. 

Silence 

 

- Played on rated, protected tables. 
- You cannot type/talk at the table.(not even to say GL or GG). 
- The game must be played in complete silence by both the opponents. 
- After the game is over, leave the table in silence and report win/lose in the lobby. 

Stay on Your Side 

 

- Played on rated, protected tables. 
- Played as regular 8 game but with a twist. 
- Player on top has to pot all their balls in TOP LEFT and BOTTOM LEFT pockets only, same goes with 8. 
- Player on bottom has to pot all their balls in TOP RIGHT and BOTTOM RIGHT pockets only, same goes with 8. 
- If you pot one of your balls in any other pockets, tap cue to opponent.
 

Scratchy Pocket

 

This game is just like Reg 8, except there is a simple twist.
If at any point, you scratch during the game, you must pocket the 8 in the pocket you scratched in.
So, if you scratch and the cue goes into YM, at the end, you must pocket the 8 in TM.
If you PERFECT throughout the entire game and do not scratch at all, you may pocket 8 anywhere.
 
  

Suicide 

 

- All games played on UNRATED, PROTECTED tables. 
- The FIRST player to pot the 8 ball wins, after stripes and solids have been determined. 
- No Ball in Hand PERIOD. If you use BIH, you lose the game. 
- If you SCRATCH when you sink the 8 ball it is a LOSS. 
- You should play this like a normal game to strategically place the balls for a shot on the eight, to WIN the game. 
- If you sink the 8 ball on the break it is a re-rack, NO exceptions. 

Topless 

 

- You may only pocket the balls in the bottom pockets. 
- If you pot one in the top pockets, you must tap to your opponent. 
- The break does not count. 

Tops and Bottoms 

 

- All stripe balls must be potted in the top pockets. 
- All solid balls must be potted in the bottom pockets. 
- If you are stripes, the 8 goes top also and if you are solids the 8 goes in the bottom. 
- If you pot a ball in the wrong pocket, you must tap to your opponent. 

True Swiss 

 

- There are a set number of rounds and all players play all those rounds win or lose. 
- If it is set for five rounds, you play 5 rounds even if there is only person undefeated after 4 rounds. 

Twister 

 

- Play like regular 8 ball. 
- When it gets down to the 8, you must try to pot it in the Top Left corner. 
- If you miss, the next shot you pot it in the Top Middle pocket. 
- If you miss again, then you go clockwise until you pot the 8 ball.
 

Twisted Mirrors

 

Played on rated table. Game is reg 8 except
If you're solids, you must sink 8 in TM at the end.
If you're stripes, you must sink 8 in BM at the end.
 

Up and Down

 

 - Play on rated table
- Played the same as regular 8 until you get to the 8 ball. 
- The person on Top must pocket the 8 ball in any Top Pockets.
 - The person on Bottom must pocket the 8 ball in any Bottom Pocket.
 

Under Your Seat

 

- Play like regular 8 ball, or whatever the TD designates. 
- The 8 must be potted in either Top Left or Top Right. 
- Person on Top uses TL pocket, Person on Bottom uses TR pocket. 
- It is loss if you pocket 8 in wrong pocket. 

Under Your Feet 

 

- Play like regular 8 ball, or whatever the TD designates. 
- The 8 must be potted in either Bottom Left or Bottom Right. 
- Person on Top uses BL pocket, Person on Bottom uses BR pocket. 
- It is loss if you pocket 8 in wrong pocket. 

V Shape 

 

- Played at rated, protected tables. 
- You may only make balls in the Top Left, Bottom Middle and Top Right pockets (V Shape). 
- If a ball goes into a wrong pocket, you must tap to your opponent. 

Yellow Jacket 

 

- Played at rated, protected tables. 
- Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your yellow ball. 
- Yellow ball can be potted at any time. 


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