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LEAGUE RULES


1.     Please treat everyone in our bowling and canasta room like you would like to be treated.  

2.     Members’ league name and Pogo name should be the same or coincide with each other to avoid confusion.  

3.     Members should say hello to others upon entering the league rooms.  

4.     Members should say good luck (gl) and good game (gg) to each other during tour play. 

5.     Members need to post winner or non-winner.  (Example joe / john gg tyfg)  

6.     Members need to keep chat at a PG 13 level.  No sexual comments or profane language.  

7.     Members that create drama will be asked by the host to stop.  If you continue to create a problem, you will be removed from the tour.    

8.     Members that disrespect staff or other members will be subject to boxing and not be allowed to take part in tours or league events.  

9.     All members/staff are required to follow the rules.  No one is exempt from the league rules.  

10.     The use of cheat programs will result in an automatic removal from the league.  

11.     Calling a member, a cheat or derogatory comment is not permitted.  

12.     If there is an issue in a tour where a mistake has been made the host will notify the HA for correction in stats to be made.  

13.     Everyone should be registered for a tour 5 minutes prior to the start of the tour and be in the game room unless they are coming from another            league sponsored tour.  

14.     All members should welcome everyone coming into our rooms.  

15.     Starz1radio sponsors the league and we expect everyone to respect spotters and anyone that comes in from the radio to visit.  

 

BOWLING  TOUR RULES

 

1 VS 1 

YOU ARE PAIRED AGAINST ONE OTHER MEMBER FOR EACH ROUND 

YOU BOWL REGULAR BOWLING 

HIGH SCORE WINS 

YOU PLAY ALL ROUNDS TILL THERE IS A WINNER 

 

2 VS 2 

YOU AND YOUR PARTNER PLAY AGAINST ANOTHER TEAM FOR EACH ROUND 

YOU BOWL REGULAR BOWLING 

HIGH SCORE WINS 

YOU PLAY ALL ROUNDS TILL THERE IS A WINNER 


RANDOM PARTNER 

YOU WILL GET A PARTNER WHEN THE HOST STARTS THE TOUR 

YOU AND YOUR PARTNER PLAY AGAINST ANOTHER TEAM FOR EACH ROUND 

YOU BOWL REGULAR BOWLING 

HIGH SCORE WINS 

YOU PLAY ALL ROUNDS TILL THERE IS A WINNER 

 

PICK A PARTNER 

YOU PICK A MEMBER TO BE YOUR PARTNER FOR THE TOUR 

YOU AND YOUR PARTNER PLAY AGAINST ANOTHER TEAM FOR EACH ROUND 

YOU BOWL REGULAR BOWLING 

HIGH SCORE WINS 

YOU PLAY ALL ROUNDS TILL THERE IS A WINNER 

 

TAG TEAM PARTNER 

YOU AND YOUR PARTNER ROLL THIS TOUR 

ONE PARTNER ROLES FRAMES 1-5 AND THE OTHER PARTNER ROLES FRAMES 6-10 

THEN SCORES ARE ADDED TOGETHER FOR A TEAM SCORE 

HIGH SCORE WINS 

 

CRAZY 8’S 

PLAYERS BOWL NORMALLY.  

HOST WILL DETERMINE AT THE BEGINNING OF THE GAME IF LOW SCORE OR HIGH SCORE WINS.  

AT THE END OF THE GAME, ALL 8’S ARE REMOVED FROM THE SCORES  

E.G. 187 BECOMES 17.  

 

CHICKEN TOUR 

CHICKEN IS 3 SPARES IN A ROW WINS 

FIRST TO GET CHICKEN WINS 

IF BOTH GET CHICKEN AT THE SAME TIME THEN THE NEXT CHICKEN WINS 

IF STILL TIED OR IF NO ONE GETS A CHICKEN THEN HIGH SCORE WINS 

 

OPEN ALL TOUR 

YOU BOWL ALL FRAMES BUT NO STRIKES OR SPARES ALLOWED 

IF YOU BOWL A STRIKE OR A SPARE YOU ARE DISQUALIFIED

HIGH SCORE WINS 

 

OFF WITH YOUR HEAD TOUR 

REGULAR BOWLING 

YOU MUST HAVE AT LEAST 5 PINS PER FRAME 

WHEN THE GAME ENDS YOUR SCORE WILL BE WITHOUT THE FIRST NUMBER E.G. 199 BECOMES 99 

 

PERFECT 10 

THIS TOUR YOU WANT TO SCORE 1 PIN PER FRAME 

LOW SCORE WINS 

PRICE IS RIGHT 

YOU PICK YOUR SCORE. 

WHOEVER GETS CLOSEST TO THEIR SCORE WINS  

YOU MUST GET AT LEAST 5 PINS PER FRAME 

RIBS 

BOWL AS MANY SPARES AS YOU CAN 

WHOEVER HAS THE MOST SPARES BY THE END OF THE GAME WINS 

WHEN YOU ROLL A SPARE PLEASE PUT IT IN CHAT E.G. 1, 2, 3, ETC 

 

50/50 TOUR 

    1ST FRAME THRU FRAME 5 IS 1 BALL ONLY  

    FRAMES 6-10 USE BOTH BALLS  

    FRAMES 1-5 IF YOU USE BOTH BALLS IN ANY FRAME YOU ARE DQ'ED SO WATCH YOUR PAIRS 

HIGH SCORE WINS 

 

6 PACK  

    GET 6 STRIKES PER ROUND, DOES NOT HAVE TO BE IN A ROW  

    ANY 6 STRIKES PER ROUND , COUNT STRIKES AS YOU GET THEM IN CHAT LIKE THIS 1X 2X ETC.  

    WHEN YOU GET 6 STRIKES TYPE "6 PACK" IN CHAT  

    FIRST TO GET 6 PACK WINS MATCH  

    IF NO ONE GETS 6 PACK THEN HIGH SCORE WINS. 

 

BLIND TOUR  

    THIS IS A 3 OR 4 ROUND REG SWISS TOURNEY  

    YOU WILL PLAY ALL ROUNDS WIN OR LOSE  

    YOU WILL PLAY A REGULAR GAME AS ALWAYS, EXCEPT YOU WILL NOT KNOW WHOM YOUR OPPONENT IS UNTIL THE 8TH FRAME.  

    YOU WILL POST YOUR SCORES, AFTER THE TENTH OR WINNER/NON WINNER IF YOU KNOW WHO THAT IS.  

     

CRAZY BOWLING 

  THIS IS A 4 ROUND TRUE SWISS TOURNEY  

    EACH ROUND IS A DIFFERENT VARIATION  

    THE HOST WILL RUN RULES AT THE BEGINNING OF EACH ROUND  

    ROUND 1: CHICKEN  

    ROUND 2: BASEBALL  

    ROUND 3: REVERSE BOWL  

    ROUND 4: REGULAR BOWLING 

 

FLIP FLOP  

    THIS IS A 5 ROUND. TRUE SWISS TOURNEY  

    ROUND 1 YOU WILL ROLL 1ST BALL ONLY  

    ROUND 2 YOU WILL ROLL THE 2ND BALL ONLY  

    ROUND 3 YOU WILL ROLL 1ST BALL ONLY  

    ROUND 4 YOU WILL ROLL THE 2ND BALL ONLY  

    ROUND 5 YOU WILL ROLL BOTH BALLS  

    POST SCORES IN CHAT  

    HIGHEST SCORES WIN  

    ROLLING WRONG BALL WILL RESULT IN DQ THAT ROUND 

 

MAKE YOUR OWN SCORE  

    YOU BOWL REG BOWLING FOR THE FULL GAME  

    BUT ... AFTER THE 10TH YOU TAKE YOUR ACTUAL GAME SCORE AND USE THE 3 NUMBERS TO CREATE THE HIGHEST SCORE POSSIBLE  

    SO .... IF YOU BOWL A ... 194  

    THE BEST SCORE YOU CAN MAKE IS ... 941  

    HIGHEST SCORE CREATED WINS MATCH  

 

FULL HOUSE  

    THIS IS A SWISS 1 VS 1 TOURNEY  

    A FULL HOUSE CONSISTS OF 3 STRIKES AND 2 SPARES OR 3 SPARES AND 2 STRIKES  

    IF YOU ROLL A FULL HOUSE AND YOUR OPPONENT DOES NOT YOU ARE DECLARED THE WINNER  

    IF BOTH GET A FULL HOUSE IN THE SAME FRAME HIGH SCORE WINS 

 

GUTTER BALL  

    EVERYONE WILL ONLY BOWL THE 2ND BALL  

    YOU MUST GUTTER ON THE 1ST BALL EACH FRAME  

    YOU WILL BE DQ IF 1ST BALL HITS ANY PINS 

IN THE 10TH FRAME YOU CAN BOWL ALL BALLS 

AFTER THE 10TH FRAME WHOEVER HAS THE HIGHER SCORE WINS 

 

REVERSE SCORE 

    YOU MUST BOWL ALL FRAMES  

    YOU MUST HIT AT LEAST 1 PIN EVERY ROLL 

    POST YOUR ACTUAL SCORE AND THE REVERSED SCORE 

E.G. 187 / 781 

HIGH SCORE WINS 

 

SILLY MIX-UP TOURNEY  

    THIS IS A TRUE SWISS TOURNEY AND CAN BE BETWEEN 3-6 ROUNDS  

    THE HOST WILL ANNOUNCE HOW MANY ROUNDS  

    EACH ROUND. WILL BE A DIFFERENT GAME  

    HOST WILL ANNOUNCE GAME AT THE BEGINNING OF EACH ROUND  

    YOU MUST BE ALERT TO THE GAME CALLED OUT  

    NO EXCUSES ARE ALLOWED FOR ROLLING WRONG 

 

NO STRIKES 

    EXACTLY WHAT IT SAYS - SPARES ONLY FRAMES 1-9  

    IF YOU GET A STRIKE IN FRAMES 1-9 YOU ARE DQ FOR THAT ROUND  

    10TH FRAME STRIKES ARE ALLOWED  

    HIGH SCORE WINS. 

 

STEP LADDER SWISS  

    THIS IS A 5 ROUND. TRUE SWISS  

    RD 1 YOU PLAY TO 5th FRAME STOP AND POST SCORE  

    RD 2 YOU PLAY TO 7th FRAME STOP AND POST SCORE  

    RD 3 YOU PLAY TO 10th FRAME POST SCORE AT THE ROUND OF 10TH  

    RD 4 YOU PLAY TO 7th FRAME STOP AND POST SCORE  

    RD 5 YOU PLAY TO 5th FRAME STOP AND POST SCORE  

    HIGHEST SCORES WIN 

 

HUGS AND KISSES  

    HUGS AND KISSES IS STRIKE SPARE STRIKE IN THAT ORDER 

1ST PERSON WHO GETS HUGS AND KISSES WINS  

    IF BOTH PAIRS GET HUGS AND KISSES AT THE SAME TIME THEN THE NEXT HUGS AND KISSES WINS 

IF NO ONE GETS HUGS AND KISSES THEN HIGH SCORE WINS 

 

TURKEY TOUR  

    1ST PERSON WHO GETS A TURKEY WINS  

    IF BOTH PAIRS GET TURKEY AT THE SAME TIME THEN THE NEXT TURKEY WINS 

IF STILL TIED AT THE END OF THE GAME THEN HIGH SCORE WINS 

 

TWIST TOURNEY  

    TWIST IS STRIKE, SPARE, STRIKE, SPARE IN THAT ORDER  

    ONCE YOU GET TWIST, CALL TWIST IN CHAT  

    IF NO ONE GETS TWIST, HIGH SCORE WINS  

    IF BOTH GET TWIST IN SAME FRAME, HIGH SCORE WINS 

 

BASEBALL 

THIS IS A REGULAR SWISS TOUR 

YOU WILL BOWL ALL FRAMES USING BOTH BALLS 

IF YOU GET THREE STRIKES IN A ROW OR A TURKEY YOU ARE OUT FOR A ROUND 

IF YOU OR OPPONENT DON’T GET THREE STRIKES OR A TURKEY THEN HIGH SCORE WINS 

TRIPLE THREES 

THIS IS A REGULAR SWISS TOUR 

YOU WILL BOWL ALL FRAMES EXPECT THOSE THAT ARE A MULTIPLE OF THREES 

THEREFORE YOU WILL NOT BOWL IN FRAMES 3, 6, OR 9 

AFTER THE 10TH FRAME WHO EVER HAS THE HIGHEST SCORE OF THE PAIR WINS 

 

ONE BALL  

    YOU WILL ONLY BE PERMITTED TO ROLL THE 1ST BALL ONLY FRAMES 1-9  

    NO SPARES OR EXTRA PIN HITS ALLOWED, OR YOU WILL BE DQ'ED FOR THAT ROUND  

    IN THE 10TH FRAME YOU ARE ALLOWED TO ROLL ALL BALLS 

WHOEVER HAS THE HIGH SCORE AFTER 10 FRAMES WINS 

POST WINNER//NON-WINNER IN THE CHAT AFTER FRAME 10 

 

A LITTLE EXTRA 

YOU ROLL ONE FRAME FOR YOUR SCORE.  

IF YOU ROLL A 269, YOU ADD THE 3 DIGITS TOGETHER (2+6+9) = 17.  

THAT IS YOUR MAGIC NUMBER.  

THEN THE HOST WILL CALL A BREAK AND WRITE THEM DOWN.  

ON THE NEXT FRAME ONE YOU BOWL REG BOWL.  

AT THE END OF THE GAME YOU TAKE YOUR NUMBER (17) AND ADD THAT TOUR YOUR SCORE. EXAMPLE 229 + 17 = 246, THAT IS YOUR SCORE. THEN POST YOUR TOTAL SCORE// WINNER//NON-WINNER. 

 

NOTHING BUT STRIKES TOUR 

YOU ROLL A REGULAR GAME. FOR EVERY STRIKE YOU GET THAT IS 10 POINTS. AT THE END OF THE GAME YOU POST YOUR STRIKES AND POINT TOTAL. EXAMPLE- 9X IS 90 POINTS. THE PERSON WITH THE HIGHEST POINT TOTAL WINS. YOU POST LIKE 9X=90 WINNER//NON-WINNER. IF YOU TIE, YOU ROLL THE NEXT GAME AS A NORMAL GAME. 

 

SCRAMBLED ONE EGGS 

THIS IS A ONE BALL TOUR, YOU ROLL FRAMES 1-9 FIRST BALL ONLY 

YOU ROLL ALL BALLS IN TENTH FRAME. 

IF YOU THROW 2ND BALL FRAMES 1-9 YOU ARE DQ THAT ROUND ONLY. 

AT THE END OF THE GAME YOU TAKE YOUR SCORE AND MAKE IT THE HIGHEST POSSIBLE SCORE. EXAMPLE 197 =971 THEN POST WINNER//NON-WINNER.  


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Recent Winners
ID No. TD Name [Completed Tourneys] Type
Format
Winner
Monday February 18, 2019
1783807 KEVIN536333 [413] S.S. 1 vs 1 deviouswilly
1783806 KEVIN536333 [412] S.S. 1 vs 1 Wrath343
1783047 johcar1055 [195] S.S. 1 vs 1 johnny19512221
1783683 johcar1055 [194] S.S. 1 vs 1 olddog28
Sunday February 17, 2019
1783478 deviouswilly [269] S.S. 1 vs 1 KEVIN536333
1783642 Hot2trot1971 [3830] S.S. 2 vs 2 H2OTessie
Wrath343
1783493 EMTDM12558 [4622] S.S. 1 vs 1 H2OTessie
1783492 EMTDM12558 [4621] S.S. 1 vs 1 deviouswilly
Saturday February 16, 2019
1783468 danielmulder29 [465] S.S. 1 vs 1 panthersfan1938
1783467 danielmulder29 [464] S.S. 1 vs 1 Hot2trot1971
1782928 coldlazycat [442] S.S. 1 vs 1 pagirl17543
1782860 coxenrider2 [321] S.S. 1 vs 1 miekewish
1782927 coldlazycat [441] S.S. 1 vs 1 rambo1228
1783485 Hot2trot1971 [3829] S.S. 2 vs 2 playergdl2111
Hot2trot1971
1783464 rambo1228 [105] S.S. 1 vs 1 miekewish
1783463 rambo1228 [104] S.S. 1 vs 1 deviouswilly
1783461 rambo1228 [103] S.S. 1 vs 1 olddog28
1783481 rambo1228 [102] S.S. 1 vs 1 johcar1055
Friday February 15, 2019
1783458 danielmulder29 [463] S.S. 1 vs 1 H2OTessie
1783378 rambo1228 [101] S.S. 1 vs 1 bearhugs02
Tournament Time EST
Pogo
Now playing at Pogo
League Admins
EMTDM12558 (Head Admin)
Tess (CO-HA)  
Deviouswilly (Co-HA)  
hot2trot (CANASTA ADMIN)  
Kevin (BOWLING ADMIN)  
Coldlazycat (Admin)  
Daniel (Admin Nights)  
johcar (Admin Morning)  

CANASTA TOUR RULES 


 

TABLE SETTING 

   60 SEC TIMER 

   2 CARDS DRAWN 

   2 CANASTA  

   CHECK WILD CARD  

   SHOW TIPS 

   ALLOW PLAYERS TO REPLACE THE COMPUTER 

   ALLOW PLAYERS TO WATCH GAME 

   ALLOW WATCHERS TO SEE PLAYERS HAND 

   MAKE GAME RATED (FOR ROUNDS 1 AND 2 ONLY. DELSELECT FOR ROUNDS 3 AND BEYOND) 

   MAKE TABLE PRIVATE IF THE HOST REQUESTS IT. (PW IS 1234) 


GENERAL CANASTA RULES 

 

   FIRST TEAM IN PAIRS SETS THE TABLE 

   ALL PLAYERS MUST LEAVE THE TABLE AT THE END OF GAME AND RESET FOR THE NEW GAME. 

   ALL TOURS ARE SWISS, AND WE PLAY TILL THERE IS A WINNING TEAM. 2, 3 OR 4 ROUNDS ARE POSSIBLE. 

   IF THERE ARE MORE THEN TWO ROUNDS, THEY WILL BE PLAYED TO 2500. WHEN SETTING THE TABLE, IT MUST BE NON-RATED. 

     YOU MAY BE EXTENDED 2 TIMES PER HAND UNLESS YOU LET HOST KNOW 

     THERE IS A LIMIT OF 4 TIME EXTENSIONS PER GAME 

     FAILURE TO EXTEND IS AUTOMATIC LOSS 

     IF A TEAM D/Q'S THEY ARE NOT REQUIRED TO FINISH THE GAME 

     IF THE TEAM THAT D/Q LEAVES YOU MAY NOT CONTINUE THE GAME WITH ROBOTS. 

     IF YOU CONTINUE WITH ROBOTS YOU WILL D/Q AND THE WIN WILL BE GIVEN TO THE

OTHER TEAM. 

 

WATCHERS AT TABLES 

 IF YOU ARE WATCHING AT A TABLE AND A SUB IS NEEDED YOU MUST LEAVE THE TABLE UNTIL THE NEXT HAND;      UNLESS YOU ARE SITTING IN FOR THE HAND YOU WERE WATCHING. 

 IF YOU WOULD LIKE TO INVITE A PERSON TO COME WATCH AT THE TABLE PLEASE WAIT TILL THE WHOLE TABLE IS SEATED AND MAKE SURE THAT EVERYONE AT THE TABLE IS IN AGREEMENT. 

 IF A PERSON DOES NOT WANT SOMEONE TO JOIN AS A WATCHER THEY HAVE THE RIGHT TO SAY SO. 

 A HOST OR ADMIN MAY NOT BE TOLD NO IF THEY ENTER TO WATCH. 

 THEY ARE THERE TO SEE THAT GAMES ARE GOING WELL AND THAT THERE IS NO PROBLEMS. 

 

CANASTA GAME RULES 

QUEEN OF ACES 

YOU NEED 3 QUEENS AND 3 ACES AND TWO CANASTA'S TO MELD OUT 

YOU CAN CANASTA ON THE QUEENS AND ACES 

 

HIGH LOW CANASTA 

YOU NEED 1 CANASTA ON 4’S, 5’S, 6’S OR 7’S 

AND YOU NEED 1 CANASTA ON 10’S, J’S, K’S, Q’S OR ACES 

YOU CAN CANASTA ON 8’S AND 9’S BUT IT DOES NOT COUNT

TOWARDS YOUR 2 CANASTA'S NEED TO MELD OUT. 

 

JACK AZZ 

YOU NEED 3 JACKS, 3 ACES, AND

2 CANASTA'S TO MELD OUT 

 

ROYAL FULL HOUSE 

YOU NEED 3 NATURAL KINGS, QUEENS AND JACKS AND 2 CANASTAS TO MELD OUT 

YOU CAN CANASTA ON KINGS, QUEEN, AND JACKS 

 

FACELESS CANASTA 

YOU CAN MELD ON KINGS, QUEENS. AND JACKS BUT YOU CAN NOT CANASTA THEM 

YOU NEED 2 CANASTAS TO MELD OUT 

 

LADDER 49 

YOU MUST HAVE 3 4'S AND 3 9'S AND 2 CANASTA'S TO MELD OUT (EXAMPLE 444 4244 ETC.) 

YOU CAN CANASTA ON 4'S & 9'S 

 

BOOK ENDS 

YOU MUST HAVE 3 4'S AND 3 A'S WITH 2 CANASTA'S TO GO OUT. (EXAMPLE 444 4244) 

YOU CAN CANASTA ON 4'S AND A'S 

 

CRAZY 8'S 

YOU MUST HAVE 3 8'S AND 2 CANASTA'S TO MELD OUT (EXAMPLE 888 8288) 

YOU CAN CANASTA ON 8'S  

OTHER GAMES WITH NUMBER THAT ARE CRAZY 6’S, 7’S, 8’S, AND 9’S. SAME RULES APPLY 

 

RED ALERT 

ALL 4 RED 3'S MUST BE ON THE BOARDS ON EITHER SIDE AND 2 CANASTA'S ON YOUR OWN BOARD TO MELD OUT. 

 

BASEBALL 

3 CANASTA'S TO MELD OUT 

 

HEINZ 57 

YOU MUST HAVE 3 5’S AND 3 7’S PLUS 2 CANASTA'S TO GO OUT 

(EX. 555 OR 5525 AND 777 OR 7727) 

 

TINMAN REVENGE 

THIS IS A 2V2 TOUR, BUT YOUR PARTNER IS A TINMAN.   

PLAYED JUST LIKE WITH A PARTNER BUT WITH A ROBOT AS YOUR PARTNER.  

REG CANASTA ONLY. 

 

FULL DECK 

PLAY TILL THE LAST CARD IS PICKED UP. 

YOU CAN NOT MELD OUT UNTIL THE LAST CARED IS DRAWN. 

 

NO PICK-UP 

THIS GAME YOU PLAY WITH A CHANGE IN THE TABLE SETTINGS. 

 IT HAS TO BE SET UP WITH NO PICK UP 

YOU WILL NOT BE ABLE TO PICK UP THE PILE AT ALL DURING THIS TOUR.  

2 CANASTA'S NEEDED TO MELD OUT. 

 

69 TOUR 

YOU NEED 3 6'S AND 3 9'S AND 2 CANASTA'S TO MELD OUT 

YOU CAN CANASTA ON THE 6’S AND 9'S. 

 

7 UP 

YOU MAY MELD ON 4, 5, 6 BUT YOU CAN'T CANASTA ON THEM 

YOU DO NOT HAVE TO HAVE 4, 5 OR 6 TO GO OUT, JUST 2 CANASTA'S 

 

21 

YOU MUST HAVE 3 5'S (EXAMPLE 555 OR 5255) 

AND 3 ACES (EXAMPLE AAA OR A2AA) 

ALONG WITH 2 CANASTA'S TO MELD OUT  

YOU CAN CANASTA ON 5'S AND ACES. 

 

LADIES NIGHT 

YOU MUST HAVE 3 QUEENS AND 2 CANASTA'S TO MELD OUT. 

YOU CAN CANASTA ON QUEENS.  

 

KING AND QUEEN 

YOU MUST HAVE 3 QUEENS (EXAMPLE QQQ OR Q2QQ) 

AND 3 KINGS (EXAMPLE KKK OR K2KK) 

ALONG WITH 2 CANASTA'S TO MELD OUT 

YOU CAN CANASTA ON KINGS AND QUEENS 


DIRTY OLD MEN 

YOU CAN MELD JACKS AND KINGS, BUT YOU MAY NOT CANASTA ON THEM.   

YOU NEED 3 KINGS AND JACKS, AND 2 CANASTAS TO MELD OUT  


ACES OUT  

YOU NEED 3 ACES AND 2 CANASTAS TO MELD OUT  


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