Will Kill for Solid
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Tournament Time
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TOURNEY'S LISTED BELOW

1.Double Eliminatio (DE)
9.Four Corners
18.One Pocket Only
2.Bank The Eight
10. Mystery Pocket
19 Suicide
3.Last Pocket
11. Red Ball Last
20.10 Shots
4.2v2 Pick Partner
12. Timed Tourneys
21.Solids and Stripes
5.2v2 Random Partner
13.Top or Bottom
6.Swiss/ Crazy Swiss
15.Vertical Pockets
 
7.Rack n Run
16. Full Power
 
8.Middle Pocket
17.Behind the Line
 

1

D/E Double Elimination
All players play until having 2 losses

An undefeated member remaining in

the upper bracket will wait to play the

winner of the lower bracket.

Lower bracket is played until 1 member

remains having only lost 1 game.

Finals are played by the winners

of the upper and lower brackets.

The undefeated member

(upper bracket winner)

needs only 1 win to win the tournament.

The winner of the bottom bracket needs

2 wins to win the tournament

2
Bank The 8
This is played like a regular game until black.

When shooting for the black ball you must

either bank the cue or the 8 ball to win.

If you fail to bank the 8 or the cue,

you will lose the match

3

Last Pocket
All games are to be played on

protected, rated tables.

This game is played as a standard 1 vs 1

pool game, EXCEPT for

the sinking of the 8 ball.

For the 8 ball shot,

the 8 ball must go in the

same pocket as your last

colored balls sank in.

4
2 v 2 Pick partner

All games played on unrated,

protected tables.

Host team is responsible

for table settings.

One player shoots until they miss,

then stands, and their partner sits.

Opponents turn, they shoot until they miss,

then stand, Repeat this until

game is over.

 

5

2v2 Random Partners
No need to find a partner,

simply register yourself.

When the TD closes the check-in, Case's

RANDOMLY selects your partner for you.

6

Swiss

You play in every round EVEN if you lose

until only ONE person undefeated.

You must clearly ask the TD if you wish to

withdraw early, and check its done,

Crazy Swiss

You play in every round EVEN if you

lose until only ONE person undefeated.

Every round has different rules eg.

1st rnd bank8 ,2nd rnd reg8 ,

3rd rnd lp..Td's choice what the

rules will be for each round

You must clearly ask the TD if you wish to

withdraw early, and check its done,

 

7

Rack and Run Rules
Played on Training Table.
Pot till you miss if you miss you stand

Keep count of how many balls
are potted for each player
If the white is potted the ball

does not count your opponent

sits and shoots from behind the line

The break does not count and there.
are no re-sets till all 15 balls are potted
if you pot 15 balls in a row you must

stands and let your opponent shoot

First to 23 wins

 

8

Middle Pockets Tournament:
In this tournament the players are required to

sink balls ONLY in the 2 middle pockets.

No corner pockets can be used.

If someone sinks one in a corner pocket they

must tap the cue back to their opponent.

 

9

Four Corners Tournament:
In this tournament the players are required

to sink balls ONLY in the 4 corners.

No middle pockets can be used.

If someone sinks one in a

middle pocket they must tap

it back to their opponent

 

10

MYSTERY POCKET
Played on rated protected tables
The game is played as any other

game until the 8 ball.
When on the 8 ball you must sink

it into the same pocket as
which the hosting TD has announced

(the pocket will be
announced when the TD comes to

your table at start of game).
If you fail to sink the black in the

specified pocket
you will not be declared the winner.


11

RED BALL LAST
Played on rated protected tables.
Each players red stripe/solid must be left untill

the end(before black) before potting.
If your apponent pots your red ball by mistake

you continue to play normal and pot black last.
BUT your apponent must still play red ball last.
If you fail to sink the red at the end
you will not be declared the winner.

 

12

TIMER TOURNAMENTS:

This is played on regular rated tables.

When the players are

creating the table

they must click the box

for timer and enter the specified

time nominated by Td

13

TOP OR BOTTOM
Rated and protected table.

Players either have to use all

top or all bottom pockets.

Top or bottom is determined by

first ball sank by each player.

If you sink a ball in any of

the top pockets

you can only use the top 3
pockets

Same with bottom.

14

ONE POCKET
Protected & training tables.
All balls must go in the same

pocket as your first sunk ball.

If you sink 2 balls in one shot use

the pocket the first on went in
If you opponent sinks your first ball

before you it doesn’t count as
your “one pocket”

15

VERTICAL POCKETS
Rated and Protected tables

Pockets are assigned according to

the first ball you, not your
opponent, shoots in.
You get the pocket your first ball

goes in, as well as the one
veritcally below or above it.
example, you get only left, middle,

or right pockets.
Failure to sink a ball into your assigned

pockets means you must tap
the ball to give ball in hand to

your opponent.
All balls, including the 8 must go

into your 2 assigned pockets.
If you sink 2 balls at the same time, pockets

are determined by the
pocket the first ball sank into.

16

FULL POWER
Played on protected, rated tables.
Played just like a normal tourney,

except that every shot is to be
taken using full power.
Before each shot, hold the powe

r meter to full for a few seconds so
your opponent can see that your using it.
If you fail to shoot at full power,

first time is a warning, second
time is a DQ.

 

17

BEHIND THE LINE
Protected & training tables
If one of each made on break player

calls if want stripes or solids.
All shots are to be made from behind

the line, you may move ball where
you want in that area even if it

came to stop behind the line.
If you forget to move cue

you will lose your turn.
For the 8 you must call it

on chat area on table.


18

ONE POCKET ONLY..
Played on Rated Protected Tables
All balls must go into the same pocket
Where ever your first ball goes you must
Pot all balls including the black into that
Pocket if you hit in a wrong

pocket please give ball in hand
Failure to hit the black into the

correct pocket wil lose the game.

19

SUICIDE...
Played on Unrated Tables Protected
The aim of the game is to pot

the black as fast as u can
You dont have to play a full

game just hit in the black asap
The first to pot the black first wins.

20

10 SHOTS...
Played on training tables Protected
Each player gets 2 racks and

shoots 10 times per rack
After each rack count how

many balls are down
At the end of 2 racks each the one

with the most balls potted wins

21

SOLIDS & STRIPES ...
Played on Rated Protected tables
All striped balls must go into the top

pockets and all solids into the bottom
Which ever balls u get will

determin your pockets
If you into the wrong pocket

please give ball in hand
You must also pot the black into the

correct pocket in order to win the game