ScorpioStrikes
Tournaments


We host several Twist games to provide variety and challenge for your bowling enjoyment.

Most of the games and their rules are listed below.

Please note, however that new games may be added at any time and that some hosts may put two or more of the twist games together to increase the challenge.


~189~

The one in each pair who bowls CLOSEST to 189 WITHOUT GOING OVER wins the round.

If you go over 189, you DQ for the round.

If BOTH go over 189, the score closest to 189 wins the round.

If only 1 goes over 189, the one who didn't wins the round.


~1 BALL~

You may only bowl the 1st ball in each frame during frames 1-9.

If you knock down any pins with the 2nd ball, you will DQ for the round.

In frame 10, you may bowl the 2nd ball IF you get a strike with the first, and you may bowl the 3rd ball IF you get a strike with the 2nd.

DO NOT EVER GO FOR A SPARE IN 1 BALL.

If both DQ in the same frame, keep bowling as though no DQ occurred.

If neither one DQs, high score wins.


~6 PACK~

The first one to bowl 6 strikes wins the round.

The strikes do NOT have to be in consecutive frames.


~69s~

The first one to get a score with a 69 in it (69, 169, 269) wins the round.

If both get a 69 score in the same frame, keep bowling for the next 69 score.

If no 69 score wins the round, high score wins.


~ADD 'EM UP~

Play as in regular bowling except that you may NOT get a 0 in frames 9 or 10; you must hit at least 1 pin in each frame.

If you do not, you will DQ for the round.

At the end of the game, add the digits in your total to get your score.

For example, 123 is 1+2+3=6 234 is 2+3+4=9 300 is 3+0+0=3

If both DQ in the same frame, keep bowling as though no DQ occurred.

If neither one DQs, high score wins.


~BASEBALL~

You may NOT bowl more than 3 STRIKES during the game or you will DQ for the round.

If you both DQ in the same frame, keep bowling as though no DQ has occurred,
and remember that you can still DQ if you bowl another strike.

If neither on DQs, high score wins the round.


~BROKEN HEART~

Play as in regular bowling except that if you get a BROKEN HEART (7 - 10 split), you win the round.

If both get a broken heart in the same frame, keep bowling as though neither one has;
if one of you gets another broken heart, you win the round.

If neither one gets a broken heart, high score wins.


~CHICKEN HUNT~

Version 1

The first one to bowl a chicken (3 spares in a row) wins the round

If both bowl a chicken in the same frame, keep bowling for another chicken.

If no chicken wins the round, high score wins.


Version 2

The one who bowls the most chickens (3 spares in a row) wins the round.

If both getthe same number of chickens, or if neither gets any chickens, high score wins the round.

**The host will let you know which version of the game before the tour begins.**


~CHICKEN +1~

The first player to get a CHICKEN +1 ADDITIONAL SPARE (4 spares in a row) wins the round.

If both get their 4th SPARE in the same frame, keep bowling for CONSECUTIVE SPARES until one does not get a spare.

If neither one gets a chicken +1, high score wins the round.


~CONFUSION~

Version 1

Frames 1-3 are NO STRIKES, frames 4-6 are NO SPARES, frames 7-9 are 1 BALL, and frame 10 is REGULAR BOWLING.


Version 2

Frames 1-3 are NO SPARES, frames 4-6 are NO STRIKES, frames 7-9 are 1 BALL, and frame 10 is REGULAR BOWLING.


Version 3

Frames 1-3 are NO STRIKES, frames 4-6 are NO SPARES, frames 7-9 are NO OPENS, and frame 10 is REGULAR BOWLING.


***Hosts may create additional versions using a different order, different games, or both.

In all versions, if you bowl the wrong thing during any frame set, you will DQ for the round.

If both DQ in the same frame, keep bowling as though no DQ occurred.

If neither one DQs, high score wins.

The host will let you know which version, games, and order before the tour begins.***


~CRAZY 8s~

Bowl like in regular bowling except that you may not bowl a gutter ball (or miss) in the 9th or 10th frame.

After the 10th frame, remove any 8s that are in your total to get your score.

188 = 1 189 = 19 190 = 190 300 = 300

Please post both your score amended score in the chat when done.

There is no DQ in this game.


~FULL HOUSE~

The first one to get either A TURKEY (3 strikes in a row) AND 2 SPARES or A CHICKEN (3 spares in a row)
AND 2 STRIKES IN 5 CONSECUTIVE FRAMES wins the round.

Please keep track of progress in the chat after each frame.

If both get a full house in the same frame, or if neither one gets a full house, high score wins the round.

The possible combinations for a full house are: XXX// ///XX XX/// //XXX.


~HALF N HALF (aka HYBRID)~

Frames 1-5 are 1 BALL, and frames 6-10 are REGULAR BOWLING.

If you knock down any pins with the 2nd ball during frames 1-5, you will DQ for the round.

If both DQ in the same frame, keep bowling as though no DQ occurred.

If neither one DQs, high score wins the round.


~HUNT FOR TONGUES~

The one who gets the most scores with a 69 in them (69, 169, 269) wins the round.

If you tie on 69s, or if neither one gets any 69s, high score wins the round.


~LOW BALL~

The one in each pair who has the lowest score wins the round.

You must knock down at least 1 pin with each ball available to you, but you are allowed up to 3 missed balls (gutters).

You may NOT have ANY ZERO FRAMES (2 gutters in the same frame).

Please post your total missed balls (gutters) in chat after each frame.

If you have a zero frame (2 gutters in the same frame) or more than 3 missed balls (gutters), you will DQ for the round.

If both DQ in the same frame, keep bowling as though no DQ has occurred, and remember that you can still DQ.

If you tie, the one with the least number of missed balls (gutters) wins the round.

If you tie on BOTH score and missed balls (gutters), you will play a full round rematch while
everyone else enjoys a free drink at the Stingers Bar Grill.


~NO CHICKENS~

You may not bowl a Chicken (3 Spares in a Row) or you will DQ for the round.

If both DQ in the same frame, keep bowling as if no DQ occurred to see if one of you gets another Chicken.

If neither one DQs, high score wins the round.


~NO DOUBLES~

You may not bowl a Double (2 Strikes in a Row) or you will DQ for the round.

If both DQ in the same frame, keep bowling as if no DQ occurred to see if one of you gets another double.

If neither one DQs, high score wins the round.


~NO OPENS~

You may not bowl an Open Frame or you will DQ for the round.

If both DQ in the same frame, keep bowling as if no DQ occurred to see if one of you gets another open frame.

If neither one DQs, high score wins the round.


~NO SPARES~

You may not bowl a Spare or you will DQ for the round.

If both DQ in the same frame, keep bowling as if no DQ occurred to see if one of you gets another spare.

If neither one DQs, high score wins the round.


~NO STRIKES~

You may not bowl a Strike or you will DQ for the round.

If both DQ in the same frame, keep bowling as if no DQ occurred to see if one of you gets another strike.

If neither one DQs, high score wins the round.


~NO TURKEYS~

You may not bowl a Turkey (3 Strikes in a Row) or you will DQ for the round.

If both DQ in the same frame, keep bowling as if no DQ occurred to see if one of you gets another turkey.

If neither one DQs, high score wins the round.


~ODD n EVEN~

The ODD FRAMES (Frames 1, 3, 5, 7, and 9) are 1 BALL.

The EVEN FRAMES (2, 4, 6, 8, and 10) are REGULAR BOWLING.

If you knock down any pins with the 2nd ball in an ODD frame, you will DQ for the round.

If both DQ in the same frame, keep bowling as if no DQ occurred.

If neither one DQs, high score wins the round.


~REVERSE~

Play as in regular bowling except that you may NOT get a 0 in frames 9 or 10; you must hit at least 1 pin in each frame.

If you do not, you will DQfor the round.

At the end of the game, REVERSE the digits in your total to get your score.

For example, 123 is 321 199 IS 991 300 is 003.

If both DQ inthe same frame, keep bowling as though no DQ occurred.

If neither one DQs, high score wins.


~SPARES TO WIN ~

The one in each pair who bowls the MOST SPARES wins the round.

You may bowl strikes if you like, but the one with the most spares wins.

There is no DQ in this game.

Please post TOTAL SPARES in chat AFTER EACH FRAME.

If you tie on total strikes, high score wins.

After the 10th frame, please POST YOUR TOTAL SPARES AND SCORE in the chat.

If you tie on both spares and score, you will play a full game rematch while everyone
else enjoys a free drink at the Stingers Bar and Grill.


~STIR THE POT~

Play as in regular bowling except that you may NOT get a 0 in frames 9 or 10; you must hit at least 1 pin in each frame.

If you do not, you will DQ for the round
At the end of the game, REARRANGE the digits in your total to create the best score possible.

For example, 195 is 951 and 159 is also 951.

300 is 300.
If both DQ in the same frame, keep bowling as though no DQ occurred.

If neither one DQs, high score wins.


~STRIKES TO WIN~

The one in each pair who bowls the MOST STRIKES wins the round.

You may bowl strikes if you like, but the one with the most strikes wins.

There is no DQ in this game.

Please post TOTAL STRIKES in chat AFTER EACH FRAME.

If you tie on total strikes, high score wins.

After the 10th frame, please POST YOUR TOTAL STRIKES AND SCORE in the chat.

If you tie on both strikes and score, you will play a full game rematch while everyone
else enjoys a free drink at the Stingers Bar and Grill.


~TURKEY HUNT~

The one who bowls the MOST TURKEYS wins the round.

Please post TOTAL TURKEYS in the chat after each frame beginning in frame 3.

If both bowl the same number of turkeys, high score wins the round.

If you tie on both total turkeys and score, you will play a full game rematch.

After the 10th frame, please hold chat and post total turkeys and score in the chat.


~TURKEY +1~

The first player to get a TURKEY +1 ADDITIONAL STRIKE (4 strikes in a row) wins the round.

If both get their 4th STRIKE in the same frame, keep bowling for
CONSECUTIVE STRIKES until one does not get a strike.

If neither one gets a turkey +1, high score wins the round.


~VEGGIE BOWL~

You may NOT bowl a turkey (3 strikes in a row), a chicken (3 spares in a row),
or a buzzard (3 opens in a row) or you will DQ for the round.

In general, do not bowl 3 in a row of anything.

If both DQ in the same frame, keep bowling as if no DQ has occurred.

If neither one DQs, high score wins the round.



~*~*~*~SPECIAL TOURS~*~*~*~


~2v2 PYOP~
Teams of 2 players each.

This tour is usually REGULAR BOWLING except that the scores of team members
will be added together to determine the final score.

One member of the team should act as the captain of the team.

After the 10th frame, please hold chat and post game score in chat.

The captain should add the scores for the team and post it in the chat in
one of the following formats: 200+200=400 or 200/200-400.

The team with the highest score wins the round.


***TO REGISTER A TEAM***
One member of the team must GO TO THE TOUR PAGE by clicking on the
host's name in the list of tours on the league home page.

Click REGISTER, click CREATE A TEAM, name the team
(please use member names for the host's convenience - example: Kool n DM).

Create a team password (we suggest that all teams use 3333 to
make it easier for hosts to assist members in joining the team if needed).

Enter your user name and password, and click register.

The other member of the team must then GO TO THE TOUR PAGE by clicking on the
host's name in the list of tours on the league home page.

Click REGISTER, click JOIN A TEAM, find the team in the drop down menu and click it.

Enter the team password (which should be 3333), enter the user name and password, and click register.

IF YOU DO NOT HAVE A PARTNER.

YOU MAY CLICK AUTO-LOCATE INSTEAD OF JOIN A TEAM, and the computer
will pair you with one of the other members who choose the auto-locate function.

Please note that using the auto-locate option could result in being dropped
from the tour if no other members use that option or if there are an
odd number of members who choose that option.



~BATTLE OF THE SEXES~
Two tours will be set for the same day and time by different hosts.

The men will jump one tour and the women will jump the other.

Both tours will be played at the same time.

The winner of the men's tour and the winner of the women's tour will play
1 round to determine the winner of the Battle of the Sexes.

The winner of the men's tour and the winner of the women's tour will each
receive 5000 Bux, and the winner of the final round will be gifted an additional 5000 bux.

Overall tour winners who are Platinum or Diamond members will also receive a BOS Medal on their player's card.


~KING and QUEEN~
This is a 2v2 tour in which each team must be comprised of 1 male and 1 female.

This tour is usually REGULAR BOWLING except that the scores of team members will be added
together to determine the final score.

One member of the team should act as the captain of the team.

After the 10th frame, please hold chat and post game score in chat.

The captain should add the scores for the team and post it in the chat in one
of the following formats: 200+200=400 or 200/200-400.

The team with the highest score wins the round.

***TO REGISTER A TEAM***
One member of the team must GO TO THE TOUR PAGE by clicking on the
host's name in the list of tours on the league home page.

Click REGISTER, click CREATE A TEAM, name the team
(please use member names for the host's convenience - example: Kool n DM).

Creat a team password (we suggest that all teams use 3333 to make it easier
for hosts to assist members in joining the team if needed).

Enter your user name and password, and click register.

The other member of the team must then GO TO THE TOUR PAGE by clicking on the
host's name in the list of tours on the league home page.

Click REGISTER, click JOIN A TEAM, find the team in the drop down menu and click it,
enter the team password (which should be 3333), enter the user name and password, and click register.

YOU MAY NOT REGISTER WITH AUTO-LOCATE FOR THIS TOUR.



MEDLEY
These tours are a different game each round!!


~TAG TEAM~
This is a 2v2 tour in which the teams are determined by Case's and only one
member of each team may bowl at a time.

One member bowls frames 1-5 and the other member bowls frames 6-10.

Teams will be announced during the game before the tour begins so that each
team can decide who will bowl which frames and post the choice in chat.

The team member who bowls frames 1-5 must post score in chat after the 5th frame.

The team member who bowls frames 6-10 must add that score to their own score after the
10th frame and post the total in chat like this: 100+120=220.

If the wrong team member bowls a frame or if both team members bowl in the same frame,
that team will DQ for the round.

If both teams DQ in the same frame, that game will not count and a full game rematch is required.

While this is usually REGULAR BOWLING, the host may elect to make it one of the twist games.


~TOURNAMENT OF CHAMPIONS~
This is a DOUBLE ELIMINATION tour in which all members who have won a tour between the 13th
of the previous month and the 12th of the current month are preregistered and will
need to CHECK IN before the tour.

To CHECK IN, go to the tour page by clicking on the host's name in the list of tours on the league home page.

Click TEAMS/CHECK IN, find your name in the drop down menu and click it, enter your password, and click CHECK IN.

DOUBLE ELIMINATION tours usually take longer than most tours, especially for those who make it into the final rounds,
because you must lose twice to be eliminated from the tour.

The member who wins the FAST ROOM TOURNAMENT OF CHAMPIONS, which is usually played on the LAST SATURDAY of each month at 4:45pm,
is not eligible to play in the SLOW ROOM TOURNAMENT OF CHAMPIONS, which is usually played on the LAST SUNDAY of each month at 9:00pm.

The winner of each TOC will receive 20,000 bux.

Winners who are Platinum or Diamond members will also receive a TOC medal on their player's card.







Edited By Dawnmarie1029

layout © Pixi Design
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