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LEAGUE RULES


1.     Please treat everyone in our bowling and canasta room like you would like to be treated.  

2.     Members’ league name and Pogo name should be the same or coincide with each other to avoid confusion.  

3.     Members should say hello to others upon entering the league rooms.  

4.     Members should say good luck (gl) and good game (gg) to each other during tour play. 

5.     Members need to post winner or non-winner.  (Example joe / john gg tyfg)  

6.     Members need to keep chat at a PG 13 level.  No sexual comments or profane language.  

7.     Members that create drama will be asked by the host to stop.  If you continue to create a problem, you will be removed from the tour.    

8.     Members that disrespect staff or other members will be subject to boxing and not be allowed to take part in tours or league events.  

9.     All members/staff are required to follow the rules.  No one is exempt from the league rules.  

10.     The use of cheat programs will result in an automatic removal from the league.  

11.     Calling a member, a cheat or derogatory comment is not permitted.  

12.     If there is an issue in a tour where a mistake has been made the host will notify the HA for correction in stats to be made.  

13.     Everyone should be registered for a tour 5 minutes prior to the start of the tour and be in the game room unless they are coming from another            league sponsored tour.  

14.     All members should welcome everyone coming into our rooms.  

15.     Starz1radio sponsors the league and we expect everyone to respect spotters and anyone that comes in from the radio to visit.  

 

 

 

 

BOWLING  TOUR RULES

 

 1 VS 1 

YOU ARE PAIRED AGAINST ONE OTHER MEMBER FOR EACH ROUND 

YOU BOWL REGULAR BOWLING 

HIGH SCORE WINS 

YOU PLAY ALL ROUNDS TILL THERE IS A WINNER 

 

2 VS 2 

YOU AND YOUR PARTNER PLAY AGAINST ANOTHER TEAM FOR EACH ROUND 

YOU BOWL REGULAR BOWLING 

HIGH SCORE WINS 

YOU PLAY ALL ROUNDS TILL THERE IS A WINNER 


RANDOM PARTNER 

YOU WILL GET A PARTNER WHEN THE HOST STARTS THE TOUR 

YOU AND YOUR PARTNER PLAY AGAINST ANOTHER TEAM FOR EACH ROUND 

YOU BOWL REGULAR BOWLING 

HIGH SCORE WINS 

YOU PLAY ALL ROUNDS TILL THERE IS A WINNER 

 

PICK A PARTNER 

YOU PICK A MEMBER TO BE YOUR PARTNER FOR THE TOUR 

YOU AND YOUR PARTNER PLAY AGAINST ANOTHER TEAM FOR EACH ROUND 

YOU BOWL REGULAR BOWLING 

HIGH SCORE WINS 

YOU PLAY ALL ROUNDS TILL THERE IS A WINNER 

 

TAG TEAM PARTNER 

YOU AND YOUR PARTNER ROLL THIS TOUR 

ONE PARTNER ROLES FRAMES 1-5 AND THE OTHER PARTNER ROLES FRAMES 6-10 

THEN SCORES ARE ADDED TOGETHER FOR A TEAM SCORE 

HIGH SCORE WINS 

 

CHICKEN TOUR 

CHICKEN IS 3 SPARES IN A ROW WINS 

FIRST TO GET CHICKEN WINS 

DIRECTIONS: 1 CHICKEN TIE WITH OPPONENT=KEEP BOWLING FOR 2 CHICKENS. TIE WITH OPPONENT KEEP GOING FOR  3 CHICKENS. IF NO ONE GETS A CHICKEN OR  THE 3 CHICKENS ARE ROLLED ENDING WITH A TIE---HIGH SCORE WINS.

 

OPEN ALL TOUR 

YOU BOWL ALL FRAMES BUT NO STRIKES OR SPARES ALLOWED 

IF YOU BOWL A STRIKE OR A SPARE YOU ARE DISQUALIFIED

HIGH SCORE WINS

YOU HAVE TO HAVE A MIN OF 5 PINS PER FRAME. 

 

OFF WITH YOUR HEAD TOUR 

REGULAR BOWLING 

YOU MUST HAVE AT LEAST 5 PINS PER FRAME 

WHEN THE GAME ENDS YOUR SCORE WILL BE WITHOUT THE FIRST NUMBER I.E. 199 BECOMES 99 

 

PERFECT 10 

 YOU WANT TO SCORE 1 PIN PER FRAME 

LOW SCORE WINS. 

IF BOTH GO OVER 10-- CLOSEST TO 10 WINS

TIE BREAKER IS  1 GAME OF REGULAR BOWLING

 

PRICE IS RIGHT 

YOU PICK YOUR SCORE

WHO-EVER GETS CLOSEST TO THEIR SCORE WITHOUT GOING OVER WINS  


RIBS 

BOWL AS MANY SPARES AS YOU CAN 

WHO-EVER HAS THE MOST SPARES BY THE END OF THE GAME WINS.

IF TIED,HIGH SCORE WINS. 

WHEN YOU ROLL A SPARE PLEASE PUT IT IN CHAT I.E. 1, 2, 3, ETC 

ROLL ALL BALLS IN THE 10TH .

  

50/50 TOUR OR HYBRID

    1ST FRAME THRU FRAME 5 IS 1 BALL ONLY  

    FRAMES 6-10 USE BOTH BALLS  

    FRAMES 1-5 IF YOU USE BOTH BALLS IN ANY FRAME YOU ARE DQ'ED 

HIGH SCORE WINS 

 

69ER TOUR

REGULAR BOWLING TOUR. 

IF ANYONE GETS ANY SCORE THAT ENDS IN 69 IT IS AN AUTOMATIC WIN FOR THAT ROUND.

I.E. 69, 169 OR 269 

 

6 PACK  

    GET 6 STRIKES PER ROUND, DOES NOT HAVE TO BE IN A ROW.  

     COUNT STRIKES AS YOU GET THEM IN CHAT LIKE THIS 1X 2X ETC.  

    WHEN YOU GET 6 STRIKES TYPE "6 PACK" IN CHAT  

    FIRST TO GET 6 PACK WINS MATCH 

 IF BOTH GET A 6 PACK AT THE SAME TIME THEN HI SCORE WINS

    IF NO ONE GETS 6 PACK THEN HIGH SCORE WINS. 

 

BLIND TOUR  

        YOU WILL PLAY A REGULAR GAME AS ALWAYS, EXCEPT YOU WILL NOT KNOW WHOM YOUR OPPONENT IS UNTIL THE 8TH FRAME.  

    YOU WILL POST YOUR SCORES, AFTER THE TENTH OR WINNER/NON WINNER


MAKE YOUR OWN SCORE  

    YOU BOWL REG BOWLING FOR THE FULL GAME  

    BUT ... AFTER THE 10TH YOU TAKE YOUR ACTUAL GAME SCORE AND USE THE 3 NUMBERS TO CREATE THE HIGHEST SCORE POSSIBLE  

    SO .... IF YOU BOWL A ... 194  

    THE BEST SCORE YOU CAN MAKE IS ... 941  

    HIGHEST SCORE CREATED WINS MATCH  

 

GUTTER BALL  

    EVERYONE  BOWLS THE 2ND. BALL ONLY.

    YOU MUST GUTTER ON THE 1ST BALL-- EACH FRAME  

    YOU WILL  DQ IF 1ST BALL HITS ANY PINS 

IN THE 10TH FRAME YOU CAN BOWL ALL BALLS 

AFTER THE 10TH FRAME WHOEVER HAS THE HIGHER SCORE WINS 

 

REVERSE SCORE 

    YOU MUST BOWL ALL FRAMES  

    YOU MUST HIT AT LEAST 1 PIN EVERY ROLL 

    POST YOUR ACTUAL SCORE AND THE REVERSED SCORE 

I.E 187 / 781 

HIGH SCORE WINS 

 

NO STRIKES 

    EXACTLY WHAT IT SAYS - SPARES ARE ALLOWED FRAMES 1-9.

    IF YOU GET A STRIKE IN FRAMES 1-9 YOU  DQ FOR THAT ROUND  

    10TH FRAME-STRIKES ARE ALLOWED  

    HIGH SCORE WINS. 

  

HUGS AND KISSES 

    HUGS AND KISSES IS STRIKE SPARE STRIKE IN THAT ORDER 

1ST PERSON WHO GETS HUGS AND KISSES WINS  

    IF BOTH PAIRS GET HUGS AND KISSES AT THE SAME TIME THEN THE NEXT HUGS AND KISSES WINS 

IF NO ONE GETS HUGS AND KISSES THEN HIGH SCORE WINS 

 

TURKEY TOUR  

    1ST PERSON WHO GETS A TURKEY ( 3 STRIKES IN A ROW)

    IF BOTH PAIRS GET TURKEY AT THE SAME TIME THEN THE NEXT TURKEY WINS 

IF STILL TIED AT THE END OF THE GAME THEN HIGH SCORE WINS 

 

TWIST TOURNEY  

    TWIST IS STRIKE, SPARE, STRIKE, SPARE IN THAT ORDER  

    ONCE YOU GET TWIST, CALL TWIST IN CHAT  

    IF NO ONE GETS TWIST, HIGH SCORE WINS  

    IF BOTH GET TWIST IN SAME FRAME, HIGH SCORE WINS 

 

BASEBALL 

THIS IS A REGULAR SWISS TOUR 

YOU WILL BOWL ALL FRAMES USING BOTH BALLS 

IF YOU GET THREE STRIKES OR A TURKEY YOU ARE OUT FOR THAT ROUND 

IF YOU OR OPPONENT DON’T GET THREE STRIKES OR A TURKEY THEN HIGH SCORE WINS 

 

TRIPLE THREE'S 

THIS IS A REGULAR TOUR 

THEREFORE YOU WILL NOT BOWL IN FRAMES 3, 6, OR 9 

AFTER THE 10TH FRAME WHO EVER HAS THE HIGHEST SCORE OF THE PAIR WINS 

 

 Duck Duck Goose

THIS IS DUCK DUCK GOOSE

YOU MUST ROLL 2 SPARES THEN A STRIKE  1/,2/, X

IF THERE IS A TIE KEEP BOWLING DUCKS AND GEESE TILL THERE IS A WINNER. IF NO ONE GETS A DUCK DUCK GOOSE-THEN HIGH SCORE WINS..

 

ONE BALL  

    YOU WILL ONLY BE PERMITTED TO ROLL THE 1ST BALL ONLY FRAMES 1-9  

    NO SPARES OR EXTRA PIN HITS ALLOWED, OR YOU WILL BE DQ'ED FOR THAT ROUND  

    IN THE 10TH FRAME YOU ARE ALLOWED TO ROLL ALL BALLS 

WHOEVER HAS THE HIGH SCORE AFTER 10 FRAMES WINS 

POST WINNER/NON WINNER IN THE CHAT BOX. HIGH GAME WINS.


SCRAMBLED ONE EGGS 

THIS IS A ONE BALL TOUR, YOU ROLL FRAMES 1-9 FIRST BALL ONLY 

YOU ROLL ALL BALLS IN TENTH FRAME. 

IF YOU THROW 2ND BALL FRAMES 1-9 YOU ARE DQ THAT ROUND ONLY. 

AT THE END OF THE GAME YOU TAKE YOUR SCORE AND MAKE IT THE HIGHEST POSSIBLE SCORE. EXAMPLE 197 =971 THEN POST WINNER//NON-WINNER.  


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League Admins
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Coldlazycat (SR. CO-HA)  
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Danielm (Co- HA)  
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Jen (Admin)  
Sonja (Morning Admin)  


 

TABLE SETTINGS 

   MAKE TABLE PRIVATE. ROOM PASSWORD FOR ALL GAMES IS 1234

   PLAYER TYPE - HUMANS

   TABLE LEVEL - BEGINNER

   OPPONENTS - IF 1 VS 1 TOUR, 1 OPPONENT. IF 2 VS 2 TOUR THEN 3 OPPONENTS.

   SKILL RANGE - SELECT YES AND MAKE SURE ALL BOXES ARE CHECKED.

 

GAME SETTINGS

   FORFEIT TIMER - 45 SECONDS.

   CHECKMARK SHOW GAMEPLAY TIPS

   CHECKMARK ALLOW WILDS IN OPENING MELD

   NO CHECKMARK IN PLAYERS CANNOT PICKUP DISCARD PILE 

   CARDS DRAWN - 2 

   CANASTA REQUIRED - 2 

 


GENERAL CANASTA RULES 

 

   FIRST TEAM IN PAIRS SETS THE TABLE 

   ALL PLAYERS MUST LEAVE THE TABLE AT THE END OF GAME AND RESET FOR THE NEW GAME. 

   ALL TOURS ARE SWISS, AND WE PLAY TILL THERE IS A WINNING TEAM. 2, 3 OR 4 ROUNDS ARE POSSIBLE. 

   IF THERE ARE MORE THEN TWO ROUNDS, THEY WILL BE PLAYED TO 2500.

     YOU MAY BE EXTENDED 2 TIMES PER HAND UNLESS YOU LET HOST KNOW 

     THERE IS A LIMIT OF 4 TIME EXTENSIONS PER GAME 

     FAILURE TO EXTEND IS AUTOMATIC LOSS 

     IF A TEAM D/Q'S THEY ARE NOT REQUIRED TO FINISH THE GAME 

     IF THE TEAM THAT D/Q'S LEAVES YOU MAY NOT CONTINUE THE GAME WITH ROBOTS. 

     IF YOU CONTINUE WITH ROBOTS YOU WILL D/Q AND THE WIN WILL BE GIVEN TO THE

OTHER TEAM. 

    AFTER 45 MINUTES THE HOST MAY CALL FOR A WINNER AT END OF THAT HAND. 

 

CANASTA GAME RULES 

 

QUEEN OF ACES 

YOU NEED 3 QUEENS AND 3 ACES AND TWO CANASTA'S TO MELD OUT 

YOU CAN CANASTA ON THE QUEENS AND ACES 

 

HIGH LOW CANASTA 

YOU NEED 1 CANASTA ON 4’S, 5’S, 6’S OR 7’S 

AND YOU NEED 1 CANASTA ON 10’S, J’S, K’S, Q’S OR ACES 

YOU CAN CANASTA ON 8’S AND 9’S BUT IT DOES NOT COUNT

TOWARDS YOUR 2 CANASTA'S NEED TO MELD OUT. 

 

JACK AZZ 

YOU NEED 3 JACKS, 3 ACES, AND

2 CANASTA'S TO MELD OUT 

 

ROYAL FULL HOUSE 

YOU NEED 3 NATURAL KINGS, QUEENS AND JACKS AND 2 CANASTAS TO MELD OUT 

YOU CAN CANASTA ON KINGS, QUEEN, AND JACKS 

 

FACELESS CANASTA 

YOU CAN MELD ON KINGS, QUEENS. AND JACKS BUT YOU CAN NOT CANASTA THEM 

YOU NEED 2 CANASTAS TO MELD OUT 

 

LADDER 49 

YOU MUST HAVE 3 4'S AND 3 9'S AND 2 CANASTA'S TO MELD OUT (EXAMPLE 444 4244 ETC.) 

YOU CAN CANASTA ON 4'S & 9'S 

 

BOOK ENDS 

YOU MUST HAVE 3 4'S AND 3 A'S WITH 2 CANASTA'S TO GO OUT. (EXAMPLE 444 4244) 

YOU CAN CANASTA ON 4'S AND A'S 

 

CRAZY 8'S 

YOU MUST HAVE 3 8'S AND 2 CANASTA'S TO MELD OUT (EXAMPLE 888 8288) 

YOU CAN CANASTA ON 8'S  

OTHER GAMES WITH NUMBER THAT ARE CRAZY 6’S, 7’S, 8’S, AND 9’S. SAME RULES APPLY 

 

RED ALERT 

ALL 4 RED 3'S MUST BE ON THE BOARDS ON EITHER SIDE AND 2 CANASTA'S ON YOUR OWN BOARD TO MELD OUT. 

 

BASEBALL 

3 CANASTA'S TO MELD OUT 

 

HEINZ 57 

YOU MUST HAVE 3 5’S AND 3 7’S PLUS 2 CANASTA'S TO GO OUT 

(EX. 555 OR 5525 AND 777 OR 7727) 

 

TINMAN REVENGE 

THIS IS A 2V2 TOUR, BUT YOUR PARTNER IS A TINMAN.   

PLAYED JUST LIKE WITH A PARTNER BUT WITH A ROBOT AS YOUR PARTNER.  

REG CANASTA ONLY. 

 

FULL DECK 

PLAY TILL THE LAST CARD IS PICKED UP. 

YOU CAN NOT MELD OUT UNTIL THE LAST CARED IS DRAWN. 

 

NO PICK-UP 

THIS GAME YOU PLAY WITH A CHANGE IN THE TABLE SETTINGS. 

WHEN SETTING PUT A CHECK MARK NEXT TO PLAYERS CANNOT PICKUP DISCARD PILE ON THE GAME SETTINGS TAB. 

YOU WILL NOT BE ABLE TO PICK UP THE PILE AT ALL DURING THIS TOUR.  

2 CANASTA'S NEEDED TO MELD OUT. 

 

69 TOUR 

YOU NEED 3 6'S AND 3 9'S AND 2 CANASTA'S TO MELD OUT 

YOU CAN CANASTA ON THE 6’S AND 9'S. 

 

7 UP 

YOU MAY MELD ON 4, 5, 6 BUT YOU CAN'T CANASTA ON THEM 

YOU DO NOT HAVE TO HAVE 4, 5 OR 6 TO GO OUT, JUST 2 CANASTA'S 

 

21 

YOU MUST HAVE 3 5'S (EXAMPLE 555 OR 5255) 

AND 3 ACES (EXAMPLE AAA OR A2AA) 

ALONG WITH 2 CANASTA'S TO MELD OUT  

YOU CAN CANASTA ON 5'S AND ACES. 

 

LADIES NIGHT 

YOU MUST HAVE 3 QUEENS AND 2 CANASTA'S TO MELD OUT. 

YOU CAN CANASTA ON QUEENS.  

 

KING AND QUEEN 

YOU MUST HAVE 3 QUEENS (EXAMPLE QQQ OR Q2QQ) 

AND 3 KINGS (EXAMPLE KKK OR K2KK) 

ALONG WITH 2 CANASTA'S TO MELD OUT 

YOU CAN CANASTA ON KINGS AND QUEENS 


DIRTY OLD MEN 

YOU CAN MELD JACKS AND KINGS, BUT YOU MAY NOT CANASTA ON THEM.   

YOU NEED 3 KINGS AND JACKS, AND 2 CANASTAS TO MELD OUT  


ACES OUT  

YOU NEED 3 ACES AND 2 CANASTAS TO MELD OUT  


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