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  • glitches in safarie canasta View
      by prof1 on December 12, 2014 at 21:45:51 PST

    Just played one person and had a pile war. When I picked it up I did not have the wild cards that I had discarded. The next game another person. A large pile they picked up and the did not have the meld so they hit the undo button... but they were allowed to keep the pile cards...
    CRAZY
    • Re: glitches in safarie canasta View
        by mink on December 18, 2014 at 08:01:43 PST

      more glitches in the game: 1. if you pick up the [ile of discarded cards, meld some and then hit undo, the top card that was to be melded is also un-done, in error, it lets you get away with not melding that card. If you hit undo, after picking up the pile, that top card should STAY MELDED.
      2. when the pile of cards is exhausted, and the lst player to draw them discards, the otherplayer should be given the opportunity to be able to pick up the discard pile. Instead, the game ends automatically, not giving the other player the opportunity to take the pile.
      3.players are able to pick up the pile and , in error, they are able to use cards from the discard pile to make the necessary opening meld, instead of having to have the necessary meld in their hand before taking the pile. Only the top card should be able to be counted towards the necessary opening meld.
      4. New problem noted just today. After I picked up from the pile, and lowered the 2 new cards, they kept popping up again..making me have to lower them twice. It's like the game "re wound a bit"...sometimes, I had even discarded...and then the game seemed to rewound back to the point where I had picked up the 2 cards..and I had ot play my turn again a second time.


      • Forwarded to software developer for a fix. Thanks View
          by EMB on December 19, 2014 at 12:53:00 PST

        : more glitches in the game: 1. if you pick up the [ile of discarded cards, meld some and then hit undo, the top card that was to be melded is also un-done, in error, it lets you get away with not melding that card. If you hit undo, after picking up the pile, that top card should STAY MELDED.
        : 2. when the pile of cards is exhausted, and the lst player to draw them discards, the otherplayer should be given the opportunity to be able to pick up the discard pile. Instead, the game ends automatically, not giving the other player the opportunity to take the pile.
        : 3.players are able to pick up the pile and , in error, they are able to use cards from the discard pile to make the necessary opening meld, instead of having to have the necessary meld in their hand before taking the pile. Only the top card should be able to be counted towards the necessary opening meld.
        : 4. New problem noted just today. After I picked up from the pile, and lowered the 2 new cards, they kept popping up again..making me have to lower them twice. It's like the game "re wound a bit"...sometimes, I had even discarded...and then the game seemed to rewound back to the point where I had picked up the 2 cards..and I had ot play my turn again a second time.


    • Re: glitches in safarie canasta View
        by mink on December 15, 2014 at 21:17:24 PST

      I have noticed two other glitchs in the game. 1. Occasionally, the DISCARD button seems to be out of sync. When you lift a card to discard it, the discard button disappears. If you lower the card, the discard button appears. This makes it impossible to discard. However, I have found that if you click on the discard button, even though a card is not raised, the turn will pass to the other player, with NO card being discarded. 2. I found an instance where the game would not allow me to have an equal number of natural and wild cards in a meld. I tried placing two 2s on two Ks, in order to go out, but got an error. You should be able to have an equal number of wilds, just not MORE wilds than natural cards. In this instance, I had to undo the meld and place the wild on some other number in order to go out.


      • Re: glitches in safarie canasta View
          by EMB on December 16, 2014 at 10:21:34 PST

        Thanks Mink, forwarded to developer.
      • Re: glitches in safarie canasta View
          by EMB on December 16, 2014 at 10:21:04 PST

        : I have noticed two other glitchs in the game. 1. Occasionally, the DISCARD button seems to be out of sync. When you lift a card to discard it, the discard button disappears. If you lower the card, the discard button appears. This makes it impossible to discard. However, I have found that if you click on the discard button, even though a card is not raised, the turn will pass to the other player, with NO card being discarded. 2. I found an instance where the game would not allow me to have an equal number of natural and wild cards in a meld. I tried placing two 2s on two Ks, in order to go out, but got an error. You should be able to have an equal number of wilds, just not MORE wilds than natural cards. In this instance, I had to undo the meld and place the wild on some other number in order to go out.


    • Re: glitches in safarie canasta View
        by EMB on December 14, 2014 at 10:20:30 PST

      Thanks for letting me know, please continue to post any problems.

      FYI, the game developer is working on this very problem and I will forward your post to him.

      Thanks

      EMB

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