TwistedRaiders
How To Play
Now that you're a member of the Ladder, you're probably wondering how to play games over the Internet. Well, you've come to the right place! There are basically two components needed to play games over the Internet. The first is finding where players are meeting to play games for your Ladder. The second is setting up the game.

FINDING OPPONENTS

The first step is finding where the members of your Ladder meet to compete. Members usually gather in a designated chat room. Where are these chat rooms? This varies from game-to-game and Ladder-to-Ladder. It can range from web sites to gaming services to other methods. The most popular location of chat rooms for Internet games is via a gaming service. At the bottom of the page you will find a listing of some popular gaming services. A link to the exact location of the chat room used to play Ladder matches and/or Tournaments for your Ladder is usually located on the Ladder's main page or in the 'Rules' section.


Once you have found the appropriate chat room for your Ladder, you would then enter the chat room and ask if anyone would like to play a Case's Ladder match. You will see others doing the same. When someone accepts your challenge, you are halfway there!


PLAYING THE GAME

Now that you've found opponents to compete against, the next step is setting up the game. Again, this will vary from game-to-game, and is dependant upon which method of Internet-support the game provides.


    Gaming Services
    Some games can be played only on third-party gaming services. A gaming service is a web site where people go to play games over the Internet. Generally, you will need to download some additional software and register a username in order to play a game at a gaming service. It is best to use the exact login name you have signed up for on Case's Ladder. The next step is to choose your game in the gaming service interface. You will then be taken to a chat room where people are meeting for that game (see above). Once you have found someone to play a match against, you will either start a game or join a game. If you start a game, then you usually control the game options/settings and someone will join your game. When the match is over, the loser will report the loss to the Ladder.


    In-Game Support
    Many games have Internet-play and chat rooms built directly into the game itself. In this case, when you start the game there is usually an option to connect to a chat room. This chat room is usually hosted by the company that developed the game. In this scenario one person will generally host the game and others will join it. Usually the person hosting will start the game. When the match is over, the loser will report the loss to the Ladder.


    Direct IP
    Basically, Direct IP games work by directly connecting to another computer over the Internet. An IP address is a unique set of numbers assigned to you when you connect to the Internet. It will look something like the following: 128.45.167.250. To find your IP address using Windows, click 'Start', 'Run', and type "cmd" in the textbox. From the command prompt, type "ipconfig" and then press the 'Enter' key on your keyboard. When you are in the chat room, determine who will be the host of the game and write down that person's IP address. You will then launch the game you are playing, and look for the 'Multiplayer' or 'Internet' option, or something similar. If you are hosting the game, you will have to wait for the other players to join you. If you are joining the game, you will need to enter the hosting player's IP address. When the match is over, the loser will report the loss to the Ladder.


GAMING SERVICES

The following is a listing of popular gaming services where you can meet people to compete against in games over the Internet.

    Yahoo! Games
    Yahoo! Games is a collection of free, Java-based games on the Web. Some of the games are multi-player games and can be played with anyone connected to the Internet, while other games are single player. All games require only a Java-enabled browser and a Yahoo! ID.


    Pogo
    Pogo.com is a gaming service that is powered by Electronic Arts. The gaming service features dozens of free games, including basic card games and myriad board, casino, puzzle, and word games.

Tournament Time
Pogo
Now playing at Pogo

Aztekpm MStaplesh



Brndx1 ~ Dreamw58 ~ Hjudyangel
Royanmagic ~ Suzettespage ~ Whitetigers



DoobyDo ~ Gmsheavy ~ Kfromm
Pamjayquay ~ Pepsiman ~ TanaRae


Iamhot4u ~  Squishedfairy

















For complete game & variations rules, click the Game Rules button on the upper left side of the page. Also, check out the Newbie FAQ button on the main page, for more information on League rules. Below are some quick points to get you started!
We pride ourselves on providing a fun & lighthearted atmosphere in which to play & host tournaments, which is why we have detailed rules and enforce them without exception. They ensure fair tourney play & remove any uncertainties for all players and the hosting TDs. Do NOT ask nor expect the TD to make any exceptions to any of our rules. If you would like to discuss any rule, please contact admin and we will address it directly.
Cheating will not be tolerated and will result in either a warning, boxing or banning from the League. Accusations of cheating in main chat will also not be tolerated. If you have any concerns or suspect any player of cheating, please contact the hosting TD by pc/messenger or contact admin. Cheating can be very difficult to prove and we will not take nor make accusations lightly. All complaints will be investigated thoroughly to determine our actions.
At no time is it acceptable to act out in any game lounge, chat box, messenger or email towards the league, another player or TD. We have not nor will we ever encourage, participate in or tolerate a league, lounge or player war by any means. If you encounter hostile players in a room, please mute them or anytime a TD asks you to mute a player, please do so immediately! Any player who cannot abide by these rules will be issued one of a warning, boxing or banning from the Twisted Raiders League, depending on the severity.
Watch main chat for the TDs instructions, rules, token requests, GO! and stop. Always wait for the TD's GO! prior to beginning any table or token game. In leaderboard games the TD will advise when the first game will be live.
Rules for the tournament will always be run in the game lounge prior to the closing of the tourney and are available on the rules tab of the tournament as well. Make sure to ask the TD if you have any questions as it is the players responsibility to know and play within our game, league and tournament rules!
In Token count games, always write down your own & your opponents score. This will help you and/or the TD determine & correct if an error has been made.
Every game we play has a DQ timer which will always be enforced. This includes players who are not in the room at the start of the round and those who "poof" during a tourney round. In those games where tokens can be lost, our timer is 2 minutes. In all other games the timer is 5 minutes. In table games we have a play timer of 45 seconds, with one extend, and 2 boot timers allowed per round. Unfortunately, if you exceed any play/DQ timer you will be DQ'd for that round, but are allowed to play the next round.
In all timed token count games we have a stop process & timer. The TD will count down from 1 minute to the STOP! Once the STOP appears you have 45 seconds to report your end tokens before the token line appears. TDs will not accept any tokens reported before the STOP and the only exception to reporting after the 45 second token line, is if the rules include the option to report spin. In those games, you MUST report spin, in chat, after the STOP and before the 45 second token line and report immediately upon completion. While no specific timer is enforced for the spin report, typically the spin is completed & you can report either before the token line or within seconds after. Tokens must be reported in main chat, when requested, by the player themselves, no third party or other "reportings" will be accepted.
If both players in a pairing miss the line or are not in the room at the start/end of the round, then the TD will award the win to the player who registered in the tourney first after the DQ timers have been exceeded, with no exceptions.
Our TDs are instructed not to remove players from the tournament. If you have registered and have to leave during or at the start, please withdraw yourself from the tournament. Exceptions may be made for players who are not in the room at the start of the tournament, but at best will only be removed after the completion of the second round.