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Any TD can combine any game rules on the tournament rules page as long as
the tournament is spammed with those rules (example - LP Banky, Banky MP)
You must say gl (good luck) before the match begins and then gg (good game) AFTER the 8 ball
drops, at the end of the game.
Report the win/loss in the lobby after the match is complete with the tournament type.
The TD hosting does NOT have to report the tournament type.
All games are played on Rated 10 Minute tables, unless stated otherwise.
Hiding, or tapping the cue is still considered snookering (Safeties) and will result in a DQ
Td can alter any tournament rules as long as the new rules are stated before the tournament starts.
All Timers are 5 minutes - No early Timers. All players must be in the same round in order to request timer.
In a pocket designated tournament - You must state your pocket at the table. If pocket is forgotten then the
tournament reverts to a Screw Your Neighbor, and your opponent will pick the pocket the 8 ball has to go
into when you get to it.
If you intentionally sink your opponent's ball in a pocket designated tournament (YJ, RBL, BNB) then your
opponent gets to choose their pocket
Hanging 8 (8 stuck in a pocket) in a designated pocket tournament turns into a double bank 8 game.
Ball in hand (BIH) cannot be used in any tournament unless it's an Anything Goes (AG)
or unless it's specified before the tournament by the TD - Break does not count.
| 1st Pocket (FP) |
Played like a regular 8 game, except the 8-ball must be pocketed into the same pocket that your 1st ball went into. Break doesn't count. Failure to sink the 8-ball into your designated 1st pocket will result in an automatic loss. Please type your 1st pocket into the table chat, so it's not forgotten.
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| 4 Corners (4C) |
Played like a regular 8 game, except all of the balls must be pocketed into the 4 corner pockets, including the 8-ball. Break doesn't count. If you sink a ball into a center pocket, you must tap the cue and forfeit your turn. If you hit your target ball into a corner pocket, but another ball drops into the center, you may continue shooting. Failure to hit the 8-ball into a corner pocket is an automatic loss.
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| Anything Goes (AG) |
Played like regular 8, except there are NO rules. Snookering, safeties, tapping and ball in hand are all allowed in this game. Winning is winning!
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| Around the World (ATW) |
In this game, the balls MUST be pocketed in a specific order sequence. Break doesn't count. After break, the balls must be pocketed in order Top Left (TL), Top Middle (TM), Top Right (TR), Bottom Right (BR), Bottom Middle (BM) and then Bottom Left (BL, continuing the order through the entirety of the game. Once you miss a shot, type the pocket missed in the table chat. This is the pocket the next player will begin their turn at. If you hit your target ball into the correct pocket, and another ball goes into a different pocket, you may continue with your turn. If you miss your target ball and another goes into a pocket out of sequence, you must tap the cue and forfeit your turn. The 8 ball must follow the sequence.
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| Bank The 8 Only (BT8) |
Played like regular 8 until you get to the 8-ball. The 8 ball must be banked. NO cue banks allowed. The 8 ball must be hit off of an opposing rail, into the pocket. (No short or slide banks). The 8-ball may be banked off of a connecting rail, as long as it hits an opposing rail first (double bank). Failure to bank the 8 is an automatic loss.
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| Bank the 8 or Cue (Bt8q/Banky) |
Played like regular 8, until you get to the 8-ball. The 8 must be banked; or the cue ball banked into the 8-ball. The cue ball or 8 ball must bank off of an opposing rail. (No short or slide banks). The 8-ball or cue may be banked off of a connecting rail as long as it hits an opposing rail first (Double bank). Failure to bank the 8 or cue ball is a loss.
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| Banks and Combos (BNC) |
All of the balls in this game must be either a bank shot or a combo shot. A combo shot means that you must hit the cue ball into a primary object ball, which then collides with, and then pockets a second target ball. If you sink a ball without banking or using a combination shot, you must tap the cue ball and forfeit your turn. If you sink your ball using a bank or combo shot, and another ball is pocketed, you may continue shooting. Break doesn't count.
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| Bank Every Shot (BES) |
All shots in this game MUST be a bank shot, including the 8 ball. If you pocket a ball without banking it, you must tap the cue and forfeit your turn. If you successfully bank your target ball into a pocket, and another ball is pocketed with it, you may continue your turn. Break doesn't count.
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| Bank Robbery (BR) |
In this game, NO bank shots are allowed. If you sink a ball using a bank shot, you must tap the cue and forfeit your turn. If you hit your target ball in, and it banks another ball into a pocket, you may continue shooting. Break doesn't count.
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| Battleship |
Played on an UNRATED table. In this game, before break the Tournament Director will privately message each player during each match and give a specific ball color. For example: Ronnie - Blue; Tina - Yellow. After ball colors have been privately given, the first player will break, and shoot until balls are decided. IF your colored ball sinks on break, the TD will then message you with a new colored ball. After balls are decided, then each player will begin to shoot their opponents ball in one at a time. For example, if Tina is Solid and Ronnie is Stripes - Tina will shoot at one striped ball, ending her turn, and then Ronnie will shoot at one solid ball. Once a player's-colored ball is sunk (Tina sinks Ronnie's blue ball), then the player that's ball was pocketed will then type "you sunk my battleship" - effectively ending the match. If your colored ball is sunk by your opponent - It's a loss. Thank you, Bruce, for the tournament!
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| Bermuda Triangle (BM) |
In this game, your seat position determines which pockets you shoot ALL of your balls into. If you are sitting on the top, you must shoot all of your balls into the Top Left (TL), Bottom Middle (BM) and the Top Right (TR). - If you are sitting on the bottom, you must shoot your balls into the Bottom Left (BL), Top Middle (TM), and Bottom Right (BR) pockets. If you accidently pocket a ball that is not designated as yours, you must tap and forfeit your turn. If you sink your target ball into the correct pocket, but another ball goes into one that's not yours, you can continue shooting. The 8 ball must go into one of your designated pockets. Break doesn't count. Thank you, Heather, for the tournament!
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| Black N Blue (BNB) |
Played like regular 8, except the 8 ball must be pocketed into the same pocket that your blue ball went into. Once you pocket the blue ball, type the pocket into the table chat. If you don't pocket the 8 into the same pocket your blue went into, then it's a loss. Intentionally hitting your opponent's blue ball into a pocket, will allow your opponent to pick their own pocket (at that time), to sink the 8 into. If you fail to see where your blue ball went, or forget to type it into the table chat, the game then turns into a Screw Yor Neighbor for that player, and their opponent will then choose which pocket the 8 must be sunk into, when they get to it.
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| Bottomless (BL) |
In this game, bottom pockets are forbidden. Don't do it! All of the balls must be shot and pocketed into the top three pockets, including the 8-ball. If you hit a ball into the bottom pockets, you must tap the cue and forfeit your turn. If you sink your target ball into the top pocket, but another ball goes into the bottom pocket at the same time, you may continue shooting. If you miss your target ball into the top, and one sinks into the bottom, you must tap the cue and forfeit your turn. Break doesn't count.
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| Broken Arrow (BA) |
Played like regular 8, however, when you get to the 8-ball, you must pocket it into the bottom middle pocket. Failure to sink the 8 into the bottom middle, is a loss.
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| By Your Seat/Side (BYS) |
Played like regular 8, however, when you get to the 8 ball, your seat at the table determines where you must pocket it. If you're sitting in the top seat, the 8 ball must go into the Top Right (TR) pocket. If you're sitting in the bottom seat, the 8 ball must go into the Bottom Right (BR) pocket. Failure to hit the 8 ball into your designated pocket is a loss.
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| Call Your 8 Before Break (CY8BB) |
Played like regular 8, however, you must choose a designated pocket for your own 8-ball, before the break. Type your pocket into the table chat. Failure to sink the 8 ball into the pocket you chose, is a loss.
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| Call Your Opponent's 8 Before Break (CYO8BB) |
Played like Regular 8, however, you must choose a designated pocket that your OPPONENT must sink their 8-ball into. Type the pocket into the table chat before break. Failure to sink the 8 into the designated pocket is a loss.
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| Default 8 - Old Yahoo Rules (D8) |
Played like regular 8 until you get to the 8-ball. The 8-ball must go into the top middle pocket. (Known as the "default pocket" in Yahoo). Failure to hit the 8 into the top middle pocket, is a loss.
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| Flawless (FL) |
This game is played on an UNRATED table. Played like regular 8, however, any shot that results in a "foul", giving your opponent ball-in-hand (BIH) is an automatic loss. The player that made the foul shot, must close out the table first, to give their opponent the win. Break doesn't count.
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| Forbidden Pocket (FP) |
Played like regular 8, however, the Tournament Director will announce a pocket at the beginning of each round, in the lobby, that you can NOT shoot any ball in to. If a ball goes into the pocket determined by the Director, you must tap the cue ball and forfeit your turn. This applies even if its accidental. If the 8-ball goes into the Forbidden Pocket, it's an automatic loss. Break doesn't count.
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| Inviter's Choice (IC) |
In this game, the person on the left of the pairings, posted in the lobby (top bracket of pairings on the tournament page), may choose the game that is played during the match.
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| Last Pocket (LP) |
Played like regular 8, however the 8-ball must be pocketed into the same pocket that your last ball went into, no matter who hit it in. Intentionally sinking of your opponent's last ball is strictly forbidden. Please type your last pocket into the table chat. If the last pocket is forgotten, or not seen, the game then turns into Screw Your Neighbor and your pairing partner has to give you a pocket.
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| Maxx Power (MXP) |
In this game, all shots must be made using full power. Please give your opponent time to see the power meter before hitting the cue ball. If you make a shot that is not full power, tap the cue ball, and forfeit your turn.
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| Mystery Pocket (MP) |
This game can be combined with other game formats (LP, Banky). When you get to the 8-ball, you must ask for a pocket in the lobby from the hosting Director. If you are the hosting Director, anyone in the lobby can call your pocket. The 8 must be pocketed into the pocket that was designated or it's a loss.
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| Perfect Storm (PS) |
In this game, the tournament begins with whatever game format the Director chooses. At any given time, the Director can enter a table and change the game format! For example, the tournament may start as a Last Pocket, however, the director can come to the table and change the game to Pick Your Poison, By Your Side, Screw Your Neighbor, Default 8, Broken Arrow, or BT8/Q. At that time the game then transitions into the game the Director calls. Each game can be different at each table and can only be changed once during a pairings match.
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| Pick Your Poison (PYP) |
Played like regular 8, until you get to the 8-ball. When balls are decided, if you have Stripes (High Balls) you must bt8q. If you have Solids (Low Balls) you must play Last Pocket. If the 8-ball is pocketed in any other way then your "poison", it's a loss.
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| Rack-N-Run (RNR) |
This game is played on a "Training" table. In this game you do NOT invite your opponent to the table. Player one (left side in pairings) will create a table. Player two will click the "watch" button from the lobby to join the table. The second player does NOT sit. Player one will then hit the "Start Training" button, in order to set the balls. --
The object of the game is to pot as many balls as you can before missing. Break does NOT count in the 1st rack. If you scratch (sink the white ball) on the First break, you can reset and break again and continue with your first rack. Each player can shoot up to two racks. If you "run" the entire first rack without missing, reset the table and begin your second rack. You must sink a ball on the break of your second rack to continue with your turn. Count how many balls are potted for each rack, using the collection bar at the bottom of the table.
Add the TOTAL number of balls potted between both racks, and that is player 1's score. Close the table. Player two will then create a table. Player one will hit "watch" in order to join the table from the lobby. The 2nd player will then have their turn.
Note: You can only move the cue on breaks (including the 2nd rack).
Whoever pots the most balls wins in each bracket pairing. In the event of a tie, each player in that pairing will shoot one more rack, to break that tie.
The 8 ball can be potted at any time during your "run". Once you fail to pocket a ball, your turn is over.
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| Reverse Last Pocket (RLP) |
Played like Last Pocket, until you get to the 8-ball. Once you hit your last ball in (before 8), your last pocket then becomes the opposite to where your last ball went.
TL->BR; TM->BM; TR -> BL; BR-> TL; BM->TM; BL->TR
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| Screw Your Neighbor (SYN) |
Played like Regular 8, however, when you reach the 8-ball, your opponent must choose the pocket you need to pocket the 8 into. Type that pocket into the lobby chat. That pocket remains the same, until the end of the game.
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| Shark Attack (SA) |
Played like Regular 8, however at any given time during a match, the Tournament Director, can come to the table and tell ONE player that they must shoot a particular ball into a specific pocket. That player must then, stop what they are doing, and aim for that ball. For example - Bruce comes to the table and says "Josh - Red, Bottom Right (BR)". Josh would then have to immediately go for that ball and pocket. The Director can only come to the table once during each pairings match and give a colored ball/pocket to ONE player. If that player misses that colored ball/pocket, they must tap and forfeit their turn. If the ball/pocket is achieved and another ball is pocketed, continue turn. If that player misses the pocket/ball and sinks another ball into a different pocket, then that player must tap and forfeit their turn. --------Thank you, Loz, for the Tournament!
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| Suicide (SU) |
Played on UNRATED tables. The object of the game is to sink the 8 into a pocket as quickly as possible, after the balls have been determined. No Ball in Hand (NBIH). If you scratch on the 8, you lose. Break does not count. Potting the 8 on the break is an automatic re-rack.
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| Tavern Rules (TR) |
Played on Unrated Tables. Played as Regular 8, however, you CAN use Ball in hand (BIH). Ball in hand can only be used from behind the line, and you can only shoot forward; no balls behind the line. If you sink the 8 on break it's an automatic win, and the one who lost must close the table first.
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| Topless (TL) |
In this game, all of the balls must go into the bottom pockets. If you hit a ball into a top pocket, you must tap the cue and forfeit your turn. If you hit your target ball into a bottom pocket, but a "stray" ball goes into the top, you may continue shooting. Break does not count. In the event the 8-ball "hangs" in a top pocket, you must double bank the cue.
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| Tops And Bottoms (T&B) |
Once balls are decided, stripes must shoot all of their balls into the top 3 pockets (including the 8). Solids must shoot all of their balls into the bottom 3 pockets (including the 8). If you accidently shoot your ball into the wrong side, you must tap and forfeit your turn. If you hit your target ball into the right side, and a "stray" goes into the wrong side, you can continue shooting. Break doesn't count. |
| Under Your Ass (UYA) |
Played like regular 8 until you get to the 8 ball. If you are seated in the top seat, you must shoot the 8 ball into the top left pocket. If you are seated in the bottom seat, you must shoot the 8 into the top right pocket. |
| Yellow Jacket (YJ) |
In this game the 8 ball must go into the pocket that your yellow ball went into. Please type the pocket at the table. If you forget which pocket, or didn't see which pocket the ball went into, the game reverts to Screw Your Neighbor, and your opponent must pick the pocket your 8 ball has to go into. |
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