
Tri-Peaks Solitaire tours start ON time or as close as we can get. It is up to you to make sure you are registered for the tournament, if you are in tours and find that you need to leave it is YOUR responsibility to remove yourself from any tours. If you have any questions about this, please ask host ahead of time. This is standard rule for all tours. Keep in mind that your profile must be open. Screen shots and profile stats will be used for any disputes.
NORMAL GAME RULES
EACH TOUR RND IS ONE HAND/DEAL
AT THE CONCLUSION OF ONE HAND, POST YOUR TOTAL IN CHAT
THE TOTAL IS THE TOTAL SCORE THAT POPS UP ONCE YOU COMPLETE THE HAND, AS SHOWN BELOW:
 THE PLAYER WITH THE HIGHER SCORE WINS THE RND
IF THERE IS A TIE, THE TYING PLAYERS WILL PLAY ANOTHER HAND AS TIEBREAKER
3-HAND RULE
THIS IS SIMILAR TO THE NORMAL RULES ABOVE, ONLY YOU PLAY 3 HANDS PER EACH TOUR RND
AT THE END OF EACH HAND, POST YOUR TOTAL SCORE IN CHAT
THE HOST WILL ADD ALL 3 SCORES TO GIVE YOUR TOTAL SCORE FOR THE RND
THE PLAYER WITH THE HIGHER COMBINED SCORE WIND THE RND
IF THERE IS A TIE, THE TYING PLAYERS WILL PLAY A ONE HAND TIEBREAKER
DO OVER
THIS IS A 3 RND REGULAR SWISS TRNY PLAYED IN 6 RNDS
FOR EACH MATCH YOU WILL PLAY 2 RNDS AGAINST THE SAME OPPONENT
YOU WILL HAVE THE CHOICE TO KEEP YOUR SCORE FOR RND 1, OR TAKE THE CHANCE YOU WILL GET A HIGHER SCORE IN RND 2
IF YOU KEPT A SCORE OF 189 FROM RND 1 & YOUR OPP GOT 190 IN RND 2 YOUR OPP WINS, REGARDLESS OF YOUR SCORE IN RND 2
AT THE END OF RND 1, PLEASE REPORT "STAY [SCORE]" IF YOU WISH TO KEEP IT & PLAY ONTO RND 2
AT THE END OF THE 2nd MATCH, PLEASE REPORT WIN/NON
DCR tours start ON time or as close as we can get.
Each tour round will consist of a full 5-minute game.
In event of a tie, those who tie play 1 full quarter to break tie, all play and all keep playing. It is up to you to make sure you are registered for the tournament, if you are in tours and find that you need to leave It is YOUR responsibility to remove yourself from any tours.
If you have any questions about this, please ask host ahead of time.
This is standard rule for all tours.
In the event of tie, tie plays one quarter, all play and all keep playing.
BASEBALL
THIS IS A 9 RND TRUE SWISS TRNY
EACH LOSS IS A "STRIKE"
3 STRIKES AND YOU'RE OUT!
A MINIMUM OF 8 PLAYERS ARE NECESSARY FOR THIS GAME
DO OVER DICE
THIS IS A 3 RND TRUE SWISS TRNY PLAYED IN 6 RNDS
FOR EACH MATCH YOU WILL PLAY 2 RNDS AGAINST THE SAME OPPONENT
YOU WILL HAVE THE CHOICE TO KEEP YOUR SCORE FOR RND 1,
OR TAKE THE CHANCE YOU WILL GET A HIGHER SCORE IN RND 2
IF YOU KEPT A SCORE OF 989 FROM RND 1 & YOUR OPP GOT 990 IN RND 2
YOUR OPP WINS, REGARDLESS OF YOUR SCORE IN RND 2
AT THE END OF RND 1, PLEASE REPORT "STAY & SCORE" IF YOU WISH TO KEEP IT & PLAY ONTO RND 2
AT THE END OF THE 2nd MATCH, PLEASE REPORT WIN/NON
TEAMS
(2 VS 2, 3 VS 3, 4 VS 4, OR 5 VS 5)
PARTNERS CAN BE RANDOMLY PAIRED OR PICK YOUR OWN
CHECK HOST'S SETTINGS
IF YOU GET BOOTED DURING PLAY & DON'T PLAY WHEN U RETURN
YOU WILL BE GIVEN BOOT SCORE OF 750
IF YOU PLAY UPON RETURN, YOU GET WHAT YOU GET!
PLEASE REPORT SCORE END OF 4TH QTR
IF THERE IS A TIE, PLAYERS THAT TIED WILL REPORT AFTER 1st QTR & CONTINUE PLAYING
WEAKEST LINK
THIS IS A 7 ROUND TRUE SWISS TRNY
# OF RNDS MAY VARY
LOWEST SCORER ON THE LEADERBOARD WILL
BE ELIMINATED EACH ROUND STARTING IN RND 1
**IF THERE ARE 16 OR MORE IN A W/L TOUR, 2 WILL BE ELIMINATED EACH RND INSTEAD OF JUST 1**
EVEN ON A BYE, YOU MUST PLAY TO AVOID ELIMINATION
IF THERE IS A TIE, THE PLAYERS THAT TIED WILL REPORT AFTER 1st QTR & CONTINUE PLAYING
WEAKEST LINK TEAMS
THIS IS A 7 ROUND TRUE SWISS TRNY # OF RNDS MAY VARY
THE TEAM WITH THE LOWEST COMBINED SCORE WILL BE ELIMINATED EACH ROUND STARTING IN RND 1
EVEN ON A BYE, YOUR TEAM MUST PLAY TO AVOID ELIMINATION
IF YOU GET BOOTED DURING PLAY & DON'T PLAY WHEN U RETURN YOU WILL BE GIVEN BOOT SCORE OF 750
IF YOU PLAY UPON RETURN, YOU GET WHAT YOU GET!
IF THERE IS A TIE:
IN 2 VS 2, TEAMS THAT TIED WILL POST SCORE AFTER 1st QTR & CONTINUE PLAYING
IN 3 VS 3, TEAMS THAT TIED WILL PLAY A FULL GAME TIEBREAKER AND POST AFTER 4th QTR
POLE VAULT
THIS IS A 6 ROUND TRUE SWISS TOUR. EACH ROUND HAS A TARGET SCORE WHICH YOU MUST EQUAL OR BETTER THE SCORE. THE TARGET SCORE WILL INCREASE EACH ROUND. IF YOU DO NOT REACH THE TARGET SCORE YOU WILL BE ELIMINATED FROM TOUR. IF ON BYE YOU MUST PLAY TO AVOID BEING ELIMINATED GOOD LUCK AND HAVE FUN.
1ST ROUND YOU NEED 650 OR HIGHER
2ND ROUND YOU NEED 700 OR HIGHER
3RD ROUND YOU NEED 750 OR HIGHER
4TH ROUND YOU NEED 800 OR HIGHER
5TH ROUND YOU NEED 850 OR HIGHER
6TH & FINAL ROUND YOU NEED 900 OR HIGHER
***IF YOU DO NOT MAKE THE TARGET ROUNDS THEN YOU ARE ELIMINATED FROM TOUR***
REVERSE SCORE
THIS IS A TRUE SWISS TRNY, YOU PLAY ALL 3 RNDS WIN OR LOSE
**YOU MAY NOT STOP PLAYING AT ANYTIME**
IF YOUR SCORE IS 251 YOUR REVERSED SCORE WOULD BE 152 IF THERE IS A TIE, THE PLAYERS THAT TIED WILL REPORT AFTER 3rd FRAME & CONTINUE PLAYING
SCRAMBLED EGGS
THIS IS A REG OR TRUE SWISS TRNY - CHECK HOST SETTINGS YOU MAY STOP PLAYING ANYTIME ONCE YOU REACH 100 YOUR SCORE IS SCRAMBLED EACH RND TO MAXIMIZE YOUR SCORE IF YOUR SCORE IS 194 = 941 IF YOUR SCORE IS 239 = 932 IF THERE IS A TIE, HIGHEST SCORE ON LEADERBOARD WINS
BLIND DEVILS BLUFF
THIS IS A 3 ROUND TRUE SWISS TRNY PAIRINGS WILL BE ANNOUNCED AFTER THE ROUND IS OVER AS WINNER/NON-WINNER YOU WILL NOT KNOW WHO YOU ARE PLAYING DURING THE RND IF THERE IS A TIE, THE PLAYERS THAT TIED WILL REPORT AFTER 3RD FRAME & CONTINUE PLAYING
BOUNTY HUNTER
THIS IS A 3 ROUND TRUE SWISS TRNY THE HOST WILL CHOOSE A PLAYER TO HAVE THE INITIAL BOUNTY. *IF* YOU ARE PAIRED AGAINST THE BOUNTY AND WIN, YOU STEAL THE BOUNTY AND ARE THE BOUNTY IN THE TOURNAMENT. AT THE END OF THE TOURNAMENT, THE PLAYER WHO HAS THE BOUNTY WINS A PRIZE!
MAD HATTER
THIS IS A 4 RND TRUE SWISS TRNY
THE HOST SELECTS A TARGET SCORE FOR 1st RND, YOU MUST NOT EXCEED THIS SCORE
THE CLOSEST OF THE PAIR TO THE TARGET SCORE WITHOUT GOING OVER WINS THE MATCH
THE 2nd RND SCORE IS SELECTED BY THE MEMBER WHO WAS CLOSEST TO THE 1st TARGET SCORE
THIS REPEATS UNTIL 4TH RND
NASTY 9's
THIS IS A TRUE SWISS TRNY, YOU PLAY ALL 3 RNDS WIN OR LOSE
YOU MAY NOT STOP PLAYING AT ANYTIME
IF YOU HAVE A 9 IN YOUR FINAL SCORE YOU DROP IT
IF YOUR SCORE IS 149, YOU DROP THE 9 & YOUR SCORE WOULD BE 14
IF THERE IS A TIE, THE PLAYERS THAT TIED WILL REPORT AFTER 1st QTR & CONTINUE PLAYING
MR. CHICKEN SLOTS - CASES ARCADE
ALL ROUNDS ARE 5 MINUTES UNLESS OTHERWISE SPECIFIED
WHEN THE HOST CALLS YOUR NAME,
POST LAST 6 DIGITS YOUR TOKEN COUNT ABOVE THE BLUE MAX BET BUTTON
ALWAYS BET MAX
DO NOT SPIN UNTIL THE HOST SAYS GO
SPIN UNTIL THE HOST SAYS STOP
AT THE STOP PLEASE PRESENT LAST 6 DIGITS OF YOUR TOKEN COUNT
*IF YOU ARE IN A SPIN OR BONUS ROUND PLEASE POST IN CHAT*
YOU WILL HAVE 30 SECONDS TO POST TOKENS IN CHAT
AFTER 30 SECONDS, THE HOST WILL POST A TOKEN LINE ========
ANY TOKEN COUNTS WILL NOT BE ACCEPTED BEYOND THE TOKEN LINE UNLESS BONUS OR SPIN HAS BEEN POSTED IN CHAT
IF A PLAYER BOOTS DURING THE RND AND DOES NOT RETURN, THAT PLAYER IS DQ'D FOR THE RND
IF THERE'S A TIE, TYING PLAYERS WILL PLAY A 2-MINUTE TIEBREAKER
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