Straight Shots
Tournaments

SS 8-BALL POOL TOURNAMENT RULES


 


GENERAL


ANYTHING GOES. 'Anything Goes' (AG) applies throughout unless specified otherwise. Safeties (or 'snookering') will always apply unless inapplicable (such as in Full Power or Ten-Shot). AG means a player can block an opponent's pocket in, say, Last Pocket. AG means a player can pot an opponent's ball at any time. AG means a player can deliberately foul an opponent's ball or the 8-ball to move it. AG means a player may deliberately cover an opponent's pockets with his or her own balls. All these tactics are permitted under our ANYTHING GOES policy and NOBODY should ever object to this kind of play in SS. To question a player's game under AG rules is unsporting and unacceptable.

 

ADMIN PRIVILEGES. In certain games on training tables, such as Rack & Run and Ten-Shot, it is necessary to pass Admin Privileges to the opponent. To do this, the seated player must stand and the opponent must sit in the top seat. Then, the first player must right click on the opponent's ID on the table (not in the lobby) and select 'Transfer Admin Privileges'.

 

BANKING RULES. Where the 8-ball is placed near a pocket, a player must not 'short bank' off the rail alongside the 8-ball, which could well be two rails. A 'short bank' is where the cue ball strikes the rail near to the 8-ball. Therefore, a player must bank off an opposite rail away from the one or two rails nearest the 8-ball.

 

TIMED TABLES. A TD may apply a specified table timer to a tournament and should name the tournament appropriately when creating the page and spamming in the lobby, for example: LP 30 SECS TIMED. 

 

INVITING. The first named player in any pairing should generally invite his or her opponent. The opponent should generally take the bottom seat. Please refer to Rule 2 in the League Rules (under 'Community') for other information regarding general Game Play. 

 

RE-RACKS. If the 8-ball is potted directly on a break, or before solids or stripes have been allocated to the players (ie. an 'open table'), the game must be re-racked, unless a player chooses the 'continue' option. In all other instances where the 8-ball is potted early after solids or stripes have been allocated to the players (ie. a 'closed table'), a re-rack is prohibited (not allowed). A player may not offer a re-rack, nor one be accepted, under these circumstances. Should a game be illegally re-racked, the winner of the initial game prior to the re-rack will be advanced if detected in time by staff. 

 

OPEN AND CLOSED TABLES. Some rules below refer to the need for Solids and Stripes to be determined after the break and may mention an open table or a closed table. For definition and clarity, an open table is one where Solids and Stripes have NOT been determined to both players. Once Solids and Stripes have been determined, the table is deemed closed. Gamedesire clearly shows whether a table is 'Open' or 'Closed' in white type under the table graphic, the same place where 'White In Hand' is displayed followed a foul or scratch.


TAPPING BACK. In certain circumstances, for example when a player pots in a middle pocket during Four Corners, it is required to tap back to the opponent. This must be done by playing softly away from any other ball. Before playing on, the opponent should place the ball in the same position where it was last before being tapped back. If a player touches or moves another ball during a tap back, he or she will automatically lose that game immediately, and must cancel the table. Failure to do this will be viewed as unsporting behaviour.


HANGING 8-BALL. The 'Hanging 8-Ball' Rule: Please note that this League has a specific 'Hanging 8-Ball' Rule (Rule 2.9), which is as follows: 

1. Should the 8-ball hang in a player's nominated pocket, the opponent must single bank in that same pocket when on the 8-ball to win. A double or triple bank also counts but a 'short bank' or same rail bank is not valid. However, the player whose pocket it is can tap in directly to win. 2. Should the 8-ball hang in a neutral pocket, both players need to single bank to win. 


 


TOURNAMENT RULES



Alphabet (abbreviation: ALPH)

1. All games must be played on Rated tables. 2. A player must pot his or her balls in this order: Blue, Green, Maroon, Orange, Purple, Red, and Yellow (alphabetical order). 3. If a player pots the wrong ball, give BIH (Ball In Hand) to your opponent. 4. If a player pots one ball in the right order and another goes in, it is still his or her turn. 5. The 8-ball must be sunk last. 


Banks And Combos (abbreviation: BNC)

1. All games must be played on Rated tables. 2. A player must pot every ball by a Bank shot or a Combo shot. A Bank shot is when he or she banks the 8-ball or cue ball off a rail. A Combo is when he or she uses another ball to pot a ball. Example: A player hits the cue ball into the green ball and the green ball hits the purple ball and sinks the purple. 3. If a ball goes in without doing either of these, a player must tap and give the opponent BIH. 4. The break does not count. 


Bank Robbery (abbreviation: BR)

1. All games must be played on Rated tables. 2. No bank shots are allowed at any time. This includes cue banks. 3. If a bank occurs, a player must tap the cue and give the opponent BIH. 4. However, if a player makes a regular shot and an accidental bank occurs after this, he or she must play on. 


Bank The 8 Only (abbreviation: BT8 ONLY)

1. All games must be played on Rated tables. 2. Bank the 8-ball into the pocket. A bank must be played directly off an opposite rail and not off the two rails nearest to the pocket. 3. Failure to do so will result in the game being lost. 


Bank The 8 Or Q (abbreviation: BT8/Q)

1. All games must be played on Rated tables. 2. Bank either the 8-ball into the pocket or the cue ball into the 8 (and into the pocket). A bank must be played directly off an opposite rail and not off the two rails nearest to the pocket. 3. Failure to do so will result in the game being lost. 


Bank The 8 / Last Pocket (abbreviation: BT8/Q LP)

1. All games must be played on Rated tables. 2. Bank either the 8-ball or the cue ball into the 8 (and into the pocket) into the pocket a player's last ball went into. A bank must be played directly off an opposite rail and not off the two rails nearest to the pocket. 3. Failure to do so will result in the game being lost. 


Blue And Black (abbreviation: BNB) – This game applies to any colour played in the same way – see Clause 4 below

1. All games must be played on Rated tables. 2. Played as Regular 8, but the 8-ball must be pocketed into the same pocket as a player's Blue ball. 3. The Blue ball can be sunk at any point in the game. 4. This game may be played as Green and Black (GNB), Maroon and Black (MNB), Orange and Black (ONB), Purple and Black (PNB), Red and Black (RNB) or Yellow and Black (YNB). The same rules apply with the specific colour replacing Blue. 5. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments'). TD NOTE: In SS, we do NOT use obscure names such as 'Carrot Top', 'Mean Green', 'Plum Crazy' or 'Yellow Jacket', so please use the colour names as per this rule – the colour followed by 'And Black'.

   

Bottomless (abbreviation: BL) 

1. All games must be played on Rated tables. 2. A player may only shoot the balls in the Top pockets. 3. If a player pots one in the Bottom pockets, he or she must tap and give the opponent BIH. 4. The break does not count. 


Call All Shots (abbreviation: CAS) – Exclusive to SS – with acknowledgements to Nigel

1. All games must be played on Rated tables. 2. A player must 'call' all shots by typing at the table BEFORE he or she shoots (for example, 'Red - Bottom Right') in order for them to count. 3. If a player does not call a shot or pots it in the wrong pocket, he or she must tap and give the opponent BIH. 4. If a player fails to call the pocket on the 8-ball, even if the 8-ball is hanging in the pocket and is an obvious pot there, he or she will lose the game. 


Call Your 8 Before Break (abbreviation: CY8BB)

1. All games must be played on Rated tables. 2. A player must nominate a pocket for the 8-ball BEFORE the break and must clearly type the pocket at the table. 3. If a player fails to nominate a pocket before the break, there must be a re-rack, with the player responsible cancelling the table. The opponent should take a screenshot in case this is disputed and send to the TD if requested. 4. If a player pots the 8-ball in a pocket wrongly designated, he or she loses the game. 5. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments').

 

Copy Cat (abbreviation CC)

1. All games must be played on Rated tables. 2. Played as Regular 8, but once Solids and Stripes have been determined, a player must pot the same coloured ball as the opponent potted. Example, if the opponent pots his or her Green, then the player must shoot in his or her Green ball. If the opponent's Yellow is potted, the player must shoot in his or her Yellow ball. 3. If a player pots a run of consecutive balls, the order must be noted at the table, so that the opponent can match the run if he or she gets a turn. Example: Green, yellow, red, blue, orange. 4. If any ball is potted in the incorrect order, or another wrongly coloured ball is potted as part of the same shot, the player must tap and give the opponent BIH.  

 

Default 8 or Default Pocket (abbreviation: D8 or DP)

1. All games must be played on Rated tables. 2. Regular 8 except that the 8-ball must be pocketed into the 'default pocket', which is recognised as Top Middle. 3. If the 8-ball is potted anywhere else, the player potting incorrectly loses the game. 4. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments').

 

Dirty Eight (abbreviation: DIRTY8)

1. All games must be played on Rated tables. 2. Played as Regular 8, but a player must pot the 8-ball into the Top Middle or Bottom Middle pockets only. Each shot taken on the 8-ball must alternate between the Top Middle and Bottom Middle pockets. 3. If the 8-ball is potted into an incorrect pocket, the player loses the game. 

 

Double Diagonal (abbreviation: DD) – The name 'Double Penetration' must NOT be used to run this tournament

1. All games must be played on Rated tables. 2. All balls must be pocketed in the Top Left and Bottom Right pockets ONLY. 3. If a ball is potted in any other pocket but Top Left or Bottom Right, the player must tap and give the opponent BIH. 3. If the 8-ball is potted into an incorrect pocket, the player loses the game. 

 

Double Elimination (abbreviation: DE)

1. All games must be played on Rated tables. 2. Game is played as ANYTHING the TD chooses, as long as the game is suited to the Double Elimination format. 3. The first named player in the pairings must invites the second player who must be seated first. 4. If the 8-ball is potted on the break, it is a re-rack. 5. ALL players must lose twice to be out of the tourney, so if he or she loses once, he or she must NOT leave. A player still has a chance of winning the tourney. 6. After the first loss, a player will be placed in the Lower bracket and play again until he or she loses a second game. 7. In the final, the player from the Upper bracket needs to win ONE game, whilst the player in the Lower bracket needs to win TWO games. 


First Pocket (abbreviation: FP)

1. All games must be played on Rated tables. 2. After the break whether a ball is potted or not, a player must pot the 8-ball into the pocket that his or her first ball went into (whether deliberately or accidentally). 3. A player must call his or her pocket right after the first ball is sunk (by typing at the table) so that there is clarity between both players regarding which pockets have been nominated. 4. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments'). 


Flawless (abbreviation: FL)

1. All games must be played on UNRATED tables. 2. Excluding directly off the break, or before Solids and Stripes have been determined, the first player to give BIH to the opponent loses. Upon a 'flaw' (a foul or scratch), the losing player must cancel the game. 3. If the cue ball scratches directly off the break, or before Solids and Stripes have been determined, there must be a re-rack. 4. The game is played like a normal Regular 8-ball if a flaw does NOT occur. 


Flip Flop (abbreviation: FF)

1. All games must be played on Rated tables. 2. A player must pot his or her balls alternatively in either a Top Pocket or a Bottom Pocket. If the first pot is in any Top Pocket, the next must be in any Bottom Pocket. So the third will be in any Top Pocket, the fourth in any Bottom Pocket, the fifth in any Top Pocket, the sixth in any Bottom Pocket, the seventh in any Top Pocket and the 8-ball in a any Bottom Pocket. If the first pot is in any Bottom Pocket, the next must be in any Top Pocket. So the third will in any Bottom Pocket, the fourth in any Top Pocket, the fifth in any Bottom Pocket, the sixth in any Top Pocket, the seventh in any Bottom Pocket and the 8-ball in in any Top Pocket. 3. If a player's ball is potted in an incorrect pocket (whether Top or Bottom), whether intentionally or unintentionally, or in the same shot as another ball being potted correctly, he or she must tap and give the opponent BIH. 4. If the 8-ball is potted in an incorrect pocket (whether Top or Bottom), the game is lost. 5. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments').

 

Forbidden Pocket (abbreviation: FBP)

1. All games must be played on UNRATED tables. 2. The object of this game is to clear the table along the Regular 8-ball rules. 3. The difference is that the TD will announce a pocket at the beginning of the tourney/round which both players are NOT ALLOWED to shoot at. 4. If he or she does so – whether on accident or intentionally – the game is lost! 5. The break does not count. If a ball is pocketed in the forbidden pocket on the break, continue with game. 6. Any hanging ball (coloured ball or the 8-ball) in the forbidden pocket will be an automatic single-game re-rack. 

 

Four Corners (abbreviation: 4C)

1. All games must be played on Rated tables. 2. A player must pot all his or her balls, including the 8-ball, into Corner pockets only. 3. If a second coloured ball is potted in a Middle pocket as part of the same shot, even by accident, the player must tap and give the opponent BIH. 4. If the 8-ball is potted into a Middle pocket, the player loses the game. 5. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments'). 


Four Corners Twisted (abbreviation: 4CT)

1. All games must be played on Rated tables. 2. A player must pot all his or her balls, excluding the 8-ball, into Corner pockets only. 3. The 8-ball must be potted in the Top Middle or Bottom Middle pocket. 4. If a second coloured ball is potted in a Middle pocket as part of the same shot, even by accident, the player must tap and give the opponent BIH. 5. If the 8-ball is potted into a Corner pocket, the player loses the game. 6. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments'). 


Full Power (abbreviation: FULL P)

1. All games must be played on Rated tables. 2. A player must use 'full power' on all shots. This means that is the power bar on the right is set at the maximum power allowed, by drawing the cue down on the gauge as far as it will go. 3. Both players are advised to watch the power bar before shooting. If a player fails to apply full power to a shot, he or she must tap and give the opponent BIH. 4. A player is advised to invite the TD if there are any problems. 5. There can be deviations of Full Power, such as Full Power LP, Full Power 4C and Full Power PB. 


Inviter's Choice (abbreviation: IC)

1. All games must be played on Rated tables. 2. The first named player in the pairings has the choice of game and must invite his or her opponent in this tourney. The first named player must type the tourney chosen at the table before starting. 3. The opponent must acknowledge the type of game before it begins. 4. A player choosing may pick any type of tourney that can be played on a rated table. 5. Which ever type of game is picked, the rules for that tourney type will apply for that particular game. 


Kill The Eight (abbreviation: KT8) – always played as NBIH. The previous name 'Suicide' must NOT be used to run this tournament

1. All games must be played on UNRATED tables. 2. Once Stripes and Solids have been determined, the FIRST player to pot the 8-ball wins. 3. If a player scratches when potting the 8-ball, or incorrectly uses BIH, the game is lost. 4. To win, a player should play this like a normal game to strategically place the balls for a shot on the 8-ball, or alternatively go for the 'kill' once Stripes and Solids have been determined. 5. If the 8-ball is potted on the break, it is a re-rack. 6. If the 8-ball is potted at the same time as an opponent's ball is potted, the player loses the game. 7. A player may not pot the 8-ball by directly playing an opponent's ball onto it.


Last Pocket (abbreviation: LP)

1. All games must be played on Rated tables. 2. A player must pot the 8-ball into the pocket where his or her last ball went into (whether he or she shot it or not). 3. A player must make sure he or she calls the pocket right after the last ball is sunk so there is clarity between both players regarding which pocket has been selected. 4. If a player cannot remember it, or agree with his or her opponent on the correct pocket, the TD can name a random pocket to shoot into. 5. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments'). 

 

L-Shape (abbreviation L-S)

1. All games must be played on Rated tables. 2. All balls must be pocketed in the Top Left, Bottom Left, Bottom MIddle and Bottom Right pockets (which makes up the L-shape), in any order. 3. If a ball is potted in any other pocket, the player must tap and give the opponent BIH. 4. If the 8-ball is potted into an incorrect pocket, the player loses the game. 5. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments').

 

Mirror (abbreviation MIR)

1. All games must be played on Rated tables. 2. Played as Regular 8, but where a player pots his or her last ball, the 8-ball must be pocketed in the OPPOSITE pocket, as follows: Last ball Top Middle so 8-ball pots in Bottom Middle, last ball Bottom Middle so 8-ball pots in Top Middle, last ball Top Left so 8-ball pots in Bottom Right, last ball Bottom Left so 8-ball pots in Top Right, last ball Top Right so 8-ball pots in Bottom Left, last ball Bottom Right so 8-ball pots in Top Left. 3. If a coloured ball is potted in an incorrect pocket, the player must tap and give the opponent BIH. 4. If the 8-ball is potted into an incorrect pocket, the player loses the game.


Miserable Middles (abbreviation: MM) – Exclusive to SS – with acknowledgements to Ben

1. All games must be played on Rated tables. 2. Regular 8 except that the 8-ball must be pocketed into the Top Middle by the player in the upper seat, and the Bottom Middle by the player in the lower seat. 3. If a player pots the 8-ball in a pocket wrongly designated, he or she loses the game. 4. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments').  

 

Mystery Pocket (abbreviation: MP)

1. All games must be played on Rated tables. 2. Played as a Regular 8 game until a player is on the 8-ball. 3. When on the 8-ball, a player must ask the TD in the lobby for a pocket to sink the 8-ball into. This remains his or her pocket the remainder of the game. 4. The pocket will change for each new game played. 


No Corners (abbreviation: NC)

1. All games must be played on Rated tables. 2. All balls must be potted into the upper and lower Middle pockets only. No balls are allowed into any corner pocket. 3. A ball potted in a corner pocket is BIH to the opponent. 4. If, on the 8-ball, a player nominates a corner pocket by mistake, he or she must tap and give the opponent BIH. If the 8-ball is potted into a nominated corner pocket by mistake, the player potting it loses the game. 

 

North And South (abbreviation: NNS) – See Tops And Bottoms (TNB)


Pick Your Poison (abbreviation: PYP)

1. All games must be played on Rated tables. 2. Played as a Regular 8 game until a player is on the 8-ball. 3. When on the 8-ball, the player with Stripes plays Bank the 8 or Cue, whilst his or her opponent with Solids plays Last Pocket. 4. If a player pots the 8-ball in any other way than designated above, he or she loses the game. 

 

Poster Bed (abbreviation: PB)

1. All games must be played on Rated tables. 2. Played as a Regular 8 game until a player is on the 8-ball. 3. When on the 8-ball, the player must shoot for a corner pocket only. 4. If a player nominates a middle pocket by mistake and pots the 8-ball there, he or she loses the game. 

  

Primary Colors (abbreviation: PC) – always played as NBIH – Exclusive to SS – with acknowledgements to Nigel

1. All games must be played on UNRATED tables. 2. Once Stripes and Solids have been determined, the object is to pot the three Primary Colors (Blue, Red and Yellow) in any order, before potting the 8-ball. The other colors (Green, Maroon, Orange and Purple) are immaterial regarding the result of the game. Once the three correct Primary Colors have been potted, the 8-ball may be potted to win the game. 3. If a player scratches when potting the 8-ball, or incorrectly uses BIH, the game is lost. If the 8-ball is sunk before the correct Primary Colors have been potted, the game is lost. 4. If any of the Primary Colors is potted on the break, the game continues, but if the 8-ball is potted on the break, it is a re-rack. 5. If the 8-ball is potted at the same time as an opponent's ball is potted, the player loses the game.

 

Rack And Run (abbreviation: RNR)

1. All games must be played on TRAINING tables. 2. Each game will consist of one rack, two racks or three racks as determined by the TD. This must be made clear before the tournament starts. 3. The first named player in the pairings (Player 1) takes the first turn. 4. Player 1 sits and makes a break which does not need to be potted initially, and then continues to shoot until he or she misses or scratches. 5. If he or she clears the table without missing, the table is reset and he or she continues shooting, but this time the player must pot a ball on the break to continue. If not, the rack is over. 6. If a player scratches on the break, it is a re-rack with no penalty. 7. The total number of balls potted is the player's score for that turn (or rack). Since a tally of potted balls does not show in Gamedesire, each rack is 15 less the number of balls left on the table (excluding the cue ball) which gives the score. Scores must be typed at the table after each turn. 8. After the first rack, the player must pass ADMIN PRIVILEGES to the opponent (see top of page). 9. The scores from each player's rack will be added together and the player with higher total will advance. If there is a tie, there must be a further rack played until there is a winner. 10. It is important that all scores for each turn must be clearly displayed for both players to see.

 

Rankbooster (abbreviation: RB)

1. All games must be played on Rated tables. 2. Once Solids and Stripes have been determined, a player must pot all his or her colours in any order, before finishing on the 8-ball last. All balls can be potted in any pocket. 3. If the 8-ball is potted on the break or before Solids and Stripes have been determined, the game is re-racked. 4. If a player scratches when potting the 8-ball, the game is lost. 5. Rankbooster will only be held if there are a minimum of six players jumping, and will be run as a double-elimination tournament. 6. The top two players in the tournament (the winner and runner-up) will be moved in rank to first and second positions respectively.

 

Red Ball First (abbreviation: RBF) – This game applies to any colour Ball First – see Clause 6 below – with acknowledgements to Lucy
1. All games must be played on Rated tables. 2. Once Stripes and Solid have been determined after the break, the object of the game is to pot a player's Red ball FIRST before any other colour is potted, after which the game continues as a normal Regular 8. 3. If a player accidentally pots any other colour first, he or she must tap to his or her opponent who can take Ball in Hand. 4. If one Red ball is sunk off the break, the game continues but the opponent will still need to pot his or her own Red ball first. 5. If both Red balls are sunk off the break, the game will continue as a normal Regular 8 for both players. 6. This game may be played as Blue Ball First (BBF), Green Ball First (GBF), Maroon Ball First (MBF), Purple Ball First (PBF), Orange Ball First (OBF) or Yellow Ball First (YBF). The same rules apply with the specific colour replacing Red.    

 

Red Ball Last (abbreviation: RBL) – This game applies to any colour Ball Last – see Clause 6 below

1. All games must be played on UNRATED tables. 2. A player must leave their Red ball (the Red Stripe or Solid) as his or her last colour, to be pocketed immediately before the 8-ball. 3. If a player accidentally pots his or her Red ball or the opponent's Red ball early, the shooting player loses – unless it is his or her opponent's last ball (prior to the 8-ball) on the table. 4. The loser must cancel the game if a Red ball is potted early (excluding clause 3). 5. If the 8-ball or one of the Red balls are potted on the break, it is a re-rack. However, if a Red ball is sunk, the players may agree to continue using another colour instead of Red. 6. This game may be played as Blue Ball Last (BBL), Green Ball Last (GBL), Maroon Ball Last (MBL), Purple Ball Last (PBL), Orange Ball Last (OBL) or Yellow Ball Last (YBL). The same rules apply with the specific colour replacing Red. 7. Black Ball Last is another term for Regular 8, of course!  

 

Regular 8 (abbreviation: REG) – the most common tournament played!

1. All games must be played on Rated tables. 2. Once Solids and Stripes have been determined, a player must pot all his or her colours in any order, before finishing on the 8-ball last. All balls can be potted in any pocket. 3. If the 8-ball is potted on the break or before Solids and Stripes have been determined, the game is re-racked. 4. If a player scratches when potting the 8-ball, the game is lost.

 

Rodeo (abbreviation: ROD)

1. All games must be played on Rated tables. 2. A player must pot his or her balls by rotating the pockets clockwise. For example, a player must pot his or her first ball in the Top Right pocket, the second ball in the Bottom Right pocket, the third ball in Bottom Middle pocket and so on until he or she has potted all of his or her balls plus the 8-ball in a clockwise pattern. 3. Failure to advance to the next pocket in clockwise order will result in giving the opponent BIH. 4. Play continues until a player pots the 8-ball in the correct rotated pocket. If he or she pots the 8-ball into the incorrect pocket, the game is lost. 5. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments').  


Screw Your Neighbor [Arabian] (abbreviation: SYN)

1. All games must be played on Rated tables. 2. Played as a Regular 8-ball game until shooting on the 8-ball. 3. A player on the 8-ball must ask the opponent to call (by typing at the table) where the 8-ball is to be potted. If the 8-ball is potted without the opponent typing a pocket, the game must be a one-game re-rack. 4. This remains that particular player's pocket for the rest of game. If he or she pots the 8-ball into an incorrect pocket, the game is lost.

 

Speed 15 (abbreviation: S-15)

1. This is played exactly the same as a Regular 8 game except that the table must be set on a timer of 15 seconds. 2. Other timed tables can be chosen by the TD, such as Speed 20 (20 seconds – abbreviation S-20) or Speed 30 (30 seconds – abbreviation S-30). 3. Other games can be played, such as Speed 15 LP (Last Pocket – abbreviation S-15 LP), Speed 15 4C (Four Corners – abbreviation S-15 4C) or Speed 15 RBL (Red Ball Last – abbreviation S-15 RBL), etc. The TD must make the table timer and game very clear. 


Ten-Shot (abbreviation: 10-S) – Exclusive to SS – with acknowledgements to Nigel

1. All games must be played on TRAINING tables. 2. Each game will consist of one rack or two racks as determined by the TD. This must be made clear before the tourney starts. 3. The first named player in the pairings must take the first turn. 4. Each player has 10 shots to pot as many balls as possible. The break counts as the first shot. One point is scored for each ball potted, including if the cue ball is scratched. One point is deducted for each scratch. 5. After a scratch, the next shot must be taken from the default position without moving the cue ball. 6. It is important for the opponent to count each shot being taken by typing clearly at the table as follows: 1/1 (one shot/one potted) or 1/0 (one shot, none potted), 2/2 (two shots/two potted) or 2/1 (two shots, one potted) or 2/0 (two shots/none potted), 3/3 (three shots/three potted) or 3/2 (three shots, two potted) or 3/1 (three shots/one potted) or 3/0 (three shots/none potted), and so on until all ten shots have been taken. Since there is no visible tally of balls potted in Gamedesire, it is important to keep a total of shots taken, balls potted AND any scratches. 7. A scratch must be noted as '1 scratch' or '1s' at the time. For example, 5/4  – 1s, meaning five shots/four potted - one scratch. At the end of 10 shots, one point will be deducted for each scratch. The opponent should type a score such as this example: '10/8 less 2 scratches. Total 6' (meaning ten shots taken/eight balls potted less two = SIX which is that player's score). 8. After the first rack, the player must pass ADMIN PRIVILEGES to the opponent (see top of page). 9. Where a game has been designated for two racks, after both players have taken two racks, the individual scores are added together and the player with the higher number of points advances. 10. If there is a tie after the four racks have been played, the higher rated player advances.

 

Three Corners (abbreviation: 3C) – Exclusive to SS – with acknowledgements to Carl

1. All games must be played on Rated tables. 2. After the TD has nominated a corner pocket for the 8-ball, a player must pot all his or her balls, excluding the 8-ball, into the three other Corner pockets only. 3. If any ball is potted in the 8-ball pocket, the player must tap and give the opponent BIH. If a second coloured ball is potted in the 8-ball pocket as part of the same shot, even by accident, the player must tap and give the opponent BIH. 4. The 8-ball must be potted into the TD's nominated corner only. If the 8-ball is potted into a Middle pocket or any of the incorrect corners, the player loses the game. 5. The 'Hanging 8-ball Rule' applies if necessary: See League Rule 2.9 (under 'Tournaments').


Topless (abbreviation: TL)

1. All games must be played on Rated tables. 2. A player may only pocket the balls in the Bottom pockets, namely Bottom Left, Bottom Middle and Bottom Right. 3. If a player pots a ball in the Top pockets, he or she must tap and give the opponent BIH. 4. The break does not count. 

 

Tops and Bottoms (abbreviation: TNB)

1. All games must be played on Rated tables. 2. All Stripes must be potted in the Top pockets, whilst all Solids must be potted in the Bottom pockets. 3. If a player has Stripes, the 8-ball must be potted in a Top pocket also, and if a player has Solids the 8-ball must be potted in a Bottom pocket. 4. If a player pots a ball in any wrong pocket, he or she must tap and give the opponent BIH. 5. If a player pots in the correct pocket but a second ball falls into an incorrect pocket during the same shot, he or she plays on. 6. If the 8-ball is potted into any wrong pocket by mistake, the player potting it loses the game.

 

Two Corners (abbreviation: 2C) – Also called Your Side (YS) – Exclusive to SS – with acknowledgements to Nigel

1. All games must be played on Rated tables. 2. Played as Regular 8 but the player in the Top Seat must pot all balls, including the 8-ball, in the Top Left and Top Right pockets only, whilst the player in the Bottom Seat must pocket pot all balls, including the 8-ball, in the Bottom Left and Bottom Right pockets only. 3. If a coloured ball is potted in an incorrect pocket, including a second ball in any Middle pocket as part of the same shot, the player must tap and give the opponent BIH. 4. If the 8-ball is potted into an incorrect pocket, the player loses the game. 5. The Hanging 8-ball Rule applies if necessary: See League Rule 2.9 (under 'Tournaments'). 

 

Two Corners Twisted (abbreviation: 2CT) 

1. All games must be played on Rated tables. 2. Played as Two Corners (above) except that on the 8-ball, the player shooting must ask in the lobby for 'LEFT' or 'RIGHT' (since whether shooting for the Top pockets or the Bottom pockets it must be Left or Right. 3. If a coloured ball is potted in an incorrect pocket, including a second ball in any Middle pocket as part of the same shot, the player must tap and give the opponent BIH. 4. If the 8-ball is potted into an incorrect pocket, the player loses the game. 5. The Hanging 8-ball Rule applies if necessary: See League Rule 2.9 (under 'Tournaments'). 

 

Two Versus Two – Best of 3 (team tournament) (abbreviation: 2v2 BO3)

1. All games played on Rated tables. 2. Each team will consist of two players. Based on the team list, Player 1 plays the opposing Player 1 and Player 2 plays the opposing Player 2. Both games are played on separate tables. 3. If one team wins both games, they advance. 4. If both teams win a game, the winning players must play a third and deciding match, with the winning team advancing. 

 

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