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  • Welcome to the forum! View
      by Case on August 19, 1999 at 12:27:05

    Hi,

    This message forum is here to allow you to talk to the other members on your ladder. Talk about strategy, gameplay, who's the best out there, etc!

    We also operate a number of general interest forums, some of which you will see linked at the top of the forum page. These let you talk to members from all over the ladder about various topics.

    Our Gold and Platinum members receive access to their own special forums to talk with the staff and other premium members. We invite you to check them out and participate. If you aren't a premium member you can still read them!

    Enjoy the forums,
    Case



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 WHACKY TOURNAMENT RULES

 

GUTTERBALL

  The first shot must be a gutterball every frame including the 10th frame. If you throw the first shot you lose that game. Highest score wins.

 

REVERSE YOUR SCORE

  Bowl regular but you report your score backwards. If you bowl 198 report 891, or if you bowl 190 report 91, if you bowl 299 report 992.

 

BASEBALL

  You are only allowed 2 strikes per game including the 10th frame.  If you bowl a 3rd strike you are "OUT" of that round. 

 

ADD EM UP

  You bowl all 10 frames. At the end of the 10th frame you add up your score.  You must throw both balls every frame.  Example:  If you bowl a 175, you add 1+7+5 and your score would be 13. You must bowl at least a 100.

 

CLOSEST TO 200

  You cannot bowl over 200.  If you bowl over 200 you lose that round.  If both players bowl over 200, then the closest one to 200 wins that round.  You must throw both balls.

 

50/50

    Frames 1-5 will be one type of game and frames 6-9 or 6-10 will be another type of game.  Example:  Frames 1-5 will be "gutterball" and frames 6-10 will be "no strikes".  It is up to the host if you bowl regular in 10th frame or not.

    

ONE PIN STANDING

  You must leave at least 1 pin standing.  No strikes or spares in this game.  If you get 9 pins down with the first ball, you do not have to throw the second ball.  It is up to the host if you bowl regular in 10th frame or not.

 

NO STRIKES

  You cannot get a strike frames 1-9 or 1-10.  You must throw both balls (this is not gutterball). If you get a strike, you are out of that round.  You must throw both balls. It is up to the host if you bowl regular in 10th frame or not.

 

NO SPARES

  You can only get strikes, no spares are allowed.  In each frame you will have a strike or an open frame.  It is up to the host if you bowl regular in 10th frame or not.

 

ONE BALL

  You can only throw 1 ball frames 1-9 or 1-10.  No spares allowed.  If you throw a second ball, you are out for that round.  The idea is to get strikes.  It is up to the host if you bowl regular in 10th frame or not.

 

TURKEY HUNT

  First one to get a turkey wins the game. If both players get a turkey on the same frame, the one that gets the next turkey wins the game. If both players get 2nd turkey same frame the high score wins.

 

TEAM RELAY 2 VS 2

  One player on the team bowls frames 1-5 and the other player on the team bowls frames 6-10. You can only bowl those 5 frames each game. You report your team score at the end of each game and the team with the combined high score wins the game.

 

                    PICK -A - PARTNER - TOUR

  TO REGISTER FOR PICK YOUR PARTNER TOUR
Go to home page and click on td's name.  Then when page comes up click on register. 

To start team click on start team and put in team name such as RED/POWER both names if your know who your partner is. 

Then team password is always BOWL in caps. 

Then put in your information and dont forget to click the box that you have read the rules.

TO JOIN PICK YOUR PARTNER TEAM
Go to home page and click on td's name.  Then when page comes up click on register. 

To join team go to box below start team and find your team name and click on that circle. 

Then put in team password BOWL then your information. 

make sure you click on i have read the rules and your team should be checked in.

 

                                 CHAOS TOUR      


CHAOS BOWL IS BEST SET IN SWISS/TRUE SWISS FORMAT WITH THREE TO FOUR ROUNDS.
ROUNDS MAY BE MIXED UP TO SUIT YOU.
RULES FOR EACH ROUND MUST BE POSTED ON THE TOURNEY PAGE AND
ANNOUNCED IN CHAT PRIOR TO EACH ROUND.

ROUND ONE NO STRIKES: NO STRIKE ROUND,
MEMBERS MAY NOT BOWL A STRIKE UNTIL THE 10th FRAME.
FOR AVID BOWLERS WHO STRIKE OFTEN IT IS BEST TO GUTTER YOUR FIRST BALL.
IF YOU THROW A STRIKE PRIOR TO FRAME 10, YOUR OPPONENT WINS THE MATCH.
HIGH SCORE WINS THE MATCH.

ROUND TWO NO SPARES: NO SPARES, ALSO KNOWN AS 1-BALL BOWL.
YOU MAY NOT PICK UP A SPARE UNTIL THE TENTH FRAME.
IF YOU SPARE BEFORE THE 10th FRAME YOUR OPPONENT WINS THE MATCH.
HIGH SCORE WINS THE MATCH.

ROUND THREE: REVERSE SCORE, PLAYERS BOWL AS NORMAL,
AT THE END OF THE 10th FRAME PLAYERS WILL POST THEIR SCORE AND REVERSE SCORE IE...
276 // 672. HIGH SCORE WINS THE MATCH.
YOU DO NOT WANT TO END WITH A SCORE LIKE 290 AS THIS WILL BECOME 92.


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